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    if you are looking to replace rhino with M1 Abram and turret is not working, i have found the solution. its the problem with your handling and vehicle .meta files. But i have found it for this replacement https://www.gta5-mods.com/vehicles/m1a1-abrams-operation-desert-storm

    you need to download this and extract three model file and replace their name with rhino_hi and rhino respectively. then you'll need to replace vehicle and handling meta file with this

    Handling.meta

    <Item type="CHandlingData">
    <handlingName>rhino</handlingName>
    <fMass value="61000.000000" />
    <fInitialDragCoeff value="16.000000" />
    <fPercentSubmerged value="200.000000" />
    <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.300000" />
    <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
    <fDriveBiasFront value="0.500000" />
    <nInitialDriveGears value="1" />
    <fInitialDriveForce value="0.110000" />
    <fDriveInertia value="1.700000" />
    <fClutchChangeRateScaleUpShift value="1.300000" />
    <fClutchChangeRateScaleDownShift value="1.300000" />
    <fInitialDriveMaxFlatVel value="55.000000" />
    <fBrakeForce value="0.200000" />
    <fBrakeBiasFront value="0.600000" />
    <fHandBrakeForce value="0.200000" />
    <fSteeringLock value="40.000000" />
    <fTractionCurveMax value="2.500000" />
    <fTractionCurveMin value="2.400000" />
    <fTractionCurveLateral value="35.500000" />
    <fTractionSpringDeltaMax value="0.150000" />
    <fLowSpeedTractionLossMult value="0.000000" />
    <fCamberStiffnesss value="0.000000" />
    <fTractionBiasFront value="0.500000" />
    <fTractionLossMult value="0.000000" />
    <fSuspensionForce value="2.000000" />
    <fSuspensionCompDamp value="1.320000" />
    <fSuspensionReboundDamp value="2.6500000" />
    <fSuspensionUpperLimit value="0.300000" />
    <fSuspensionLowerLimit value="-0.180000" />
    <fSuspensionRaise value="0.000000" />
    <fSuspensionBiasFront value="0.470000" />
    <fAntiRollBarForce value="0.000000" />
    <fAntiRollBarBiasFront value="0.000000" />
    <fRollCentreHeightFront value="0.300000" />
    <fRollCentreHeightRear value="0.300000" />
    <fCollisionDamageMult value="0.005000" />
    <fWeaponDamageMult value="0.030000" />
    <fDeformationDamageMult value="0.100000" />
    <fEngineDamageMult value="0.010000" />
    <fPetrolTankVolume value="100.000000" />
    <fOilVolume value="8.000000" />
    <fSeatOffsetDistX value="0.250000" />
    <fSeatOffsetDistY value="0.000000" />
    <fSeatOffsetDistZ value="0.500000" />
    <nMonetaryValue value="40000" />
    <strModelFlags>43004808</strModelFlags>
    <strHandlingFlags>C201081</strHandlingFlags>
    <strDamageFlags>20</strDamageFlags>
    <AIHandling>AVERAGE</AIHandling>
    <SubHandlingData>
    <Item type="CVehicleWeaponHandlingData">
    <uWeaponHash>
    <Item>VEHICLE_WEAPON_TANK</Item>
    <Item />
    <Item />
    </uWeaponHash>
    <WeaponSeats content="int_array">
    0
    0
    0
    </WeaponSeats>
    <fTurretSpeed content="float_array">
    5.000000
    0.000000
    </fTurretSpeed>
    <fTurretPitchMin content="float_array">
    -0.050000
    0.000000
    </fTurretPitchMin>
    <fTurretPitchMax content="float_array">
    0.707000
    0.000000
    </fTurretPitchMax>
    <fTurretCamPitchMin content="float_array">
    -0.707000
    0.000000
    </fTurretCamPitchMin>
    <fTurretCamPitchMax content="float_array">
    0.000000
    0.000000
    </fTurretCamPitchMax>
    <fBulletVelocityForGravity content="float_array">
    0.000000
    0.000000
    </fBulletVelocityForGravity>
    <fTurretPitchForwardMin content="float_array">
    -0.160000
    0.000000
    </fTurretPitchForwardMin>
    <fUvAnimationMult value="0.660000" />
    <fMiscGadgetVar value="1.500000" />
    <fWheelImpactOffset value="0.080000" />
    </Item>
    <Item type="NULL" />
    <Item type="NULL" />
    </SubHandlingData>
    <fWeaponDamageScaledToVehHealthMult value="0.340000" />
    </Item>

    vehicles.meta

    <Item>
    <modelName>rhino</modelName>
    <txdName>rhino</txdName>
    <handlingId>RHINO</handlingId>
    <gameName>rhino</gameName>
    <vehicleMakeName />
    <expressionDictName>vehicle</expressionDictName>
    <expressionName>rhino</expressionName>
    <animConvRoofDictName>null</animConvRoofDictName>
    <animConvRoofName>null</animConvRoofName>
    <animConvRoofWindowsAffected />
    <ptfxAssetName>null</ptfxAssetName>
    <audioNameHash>HAULER</audioNameHash>
    <layout>LAYOUT_TANK</layout>
    <coverBoundOffsets>RHINO_COVER_OFFSET_INFO</coverBoundOffsets>
    <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
    <scenarioLayout />
    <cameraName>FOLLOW_TANK_CAMERA</cameraName>
    <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
    <bonnetCameraName>VEHICLE_BONNET_CAMERA_TANK</bonnetCameraName>
    <povCameraName>VEHICLE_BONNET_CAMERA_TANK</povCameraName>
    <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
    <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
    <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
    <vfxInfoName>VFXVEHICLEINFO_TANK_RHINO</vfxInfoName>
    <shouldUseCinematicViewMode value="true" />
    <shouldCameraTransitionOnClimbUpDown value="false" />
    <shouldCameraIgnoreExiting value="false" />
    <AllowPretendOccupants value="true" />
    <AllowJoyriding value="false" />
    <AllowSundayDriving value="false" />
    <AllowBodyColorMapping value="true" />
    <wheelScale value="0.510000" />
    <wheelScaleRear value="0.510000" />
    <dirtLevelMin value="0.000000" />
    <dirtLevelMax value="0.700000" />
    <envEffScaleMin value="0.570000" />
    <envEffScaleMax value="0.590000" />
    <envEffScaleMin2 value="0.570000" />
    <envEffScaleMax2 value="0.590000" />
    <damageMapScale value="0.600000" />
    <damageOffsetScale value="1.000000" />
    <diffuseTint value="0x00FFFFFF" />
    <steerWheelMult value="1.000000" />
    <HDTextureDist value="5.000000" />
    <lodDistances content="float_array">
    25.000000
    50.000000
    90.000000
    180.000000
    500.000000
    500.000000
    </lodDistances>
    <minSeatHeight value="0.771" />
    <identicalModelSpawnDistance value="20" />
    <maxNumOfSameColor value="10" />
    <defaultBodyHealth value="1000.000000" />
    <pretendOccupantsScale value="1.000000" />
    <visibleSpawnDistScale value="1.000000" />
    <trackerPathWidth value="2.000000" />
    <weaponForceMult value="1.000000" />
    <frequency value="100" />
    <swankness>SWANKNESS_2</swankness>
    <maxNum value="5" />
    <flags>FLAG_NO_BOOT FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED FLAG_EXTRAS_ALL FLAG_DONT_CLOSE_DOOR_UPON_EXIT FLAG_USE_HIGHER_DOOR_TORQUE FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_IS_TANK FLAG_USE_COVERBOUND_INFO_FOR_COVERGEN FLAG_DONT_TIMESLICE_WHEELS FLAG_CAN_NAVIGATE_TO_ON_VEHICLE_ENTRY</flags>
    <type>VEHICLE_TYPE_CAR</type>
    <plateType>VPT_NONE</plateType>
    <vehicleClass>VC_MILITARY</vehicleClass>
    <wheelType>VWT_SPORT</wheelType>
    <trailers />
    <additionalTrailers />
    <drivers>
    <Item>
    <driverName>S_M_Y_Marine_03</driverName>
    <npcName />
    </Item>
    <Item>
    <driverName>S_M_Y_Marine_01</driverName>
    <npcName />
    </Item>
    </drivers>
    <extraIncludes />
    <doorsWithCollisionWhenClosed />
    <driveableDoors />
    <bumpersNeedToCollideWithMap value="false" />
    <needsRopeTexture value="false" />
    <requiredExtras />
    <rewards />
    <cinematicPartCamera />
    <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
    <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
    <buoyancySphereSizeScale value="1.000000" />
    <pOverrideRagdollThreshold type="CVehicleModelInfo__CVehicleOverrideRagdollThreshold">
    <MinComponent value="22" />
    <MaxComponent value="22" />
    <ThresholdMult value="1.500000" />
    </pOverrideRagdollThreshold>
    </Item>

    then the turret will work properly. i have not tried this meta with m1a2 but have done with m1a1

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    7 Mayıs 2024, Salı