9.323
287
9.323
287
Information:
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "InteriorsAdditions.cs" and "InteriorsAdditions.ini" in the "scripts" folder. Open "InteriorsAdditions.ini" to configure the options of the various interiors
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.7
- Fixed the asset type definition for the new window of the FIB's office
- Updated only the dlc pack
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "InteriorsAdditions.cs" and "InteriorsAdditions.ini" in the "scripts" folder. Open "InteriorsAdditions.ini" to configure the options of the various interiors
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.7
- Fixed the asset type definition for the new window of the FIB's office
- Updated only the dlc pack
İlk Yüklenme Zamanı: 3 Şubat 2022, Perşembe
Son Güncellenme Zamanı: 14 hours ago
Last Downloaded: 15 dakika önce
52 Yorum
More mods by Alex106:

- Grafik
- Featured
4.99
24.845
335
13.06.23
By Alex106
Information:
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "InteriorsAdditions.cs" and "InteriorsAdditions.ini" in the "scripts" folder. Open "InteriorsAdditions.ini" to configure the options of the various interiors
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.7
- Fixed the asset type definition for the new window of the FIB's office
- Updated only the dlc pack
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "InteriorsAdditions.cs" and "InteriorsAdditions.ini" in the "scripts" folder. Open "InteriorsAdditions.ini" to configure the options of the various interiors
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.7
- Fixed the asset type definition for the new window of the FIB's office
- Updated only the dlc pack
İlk Yüklenme Zamanı: 3 Şubat 2022, Perşembe
Son Güncellenme Zamanı: 14 hours ago
Last Downloaded: 15 dakika önce
@NOOB23 The mod doesn't add the interior there (which is located by "default" in the game, but disabled) but at La Mesa-
As for that issue, where it is exactly?
@Alex106 Hey, would you mind If i modify and use your La Mesa interior for a mod I'm working on? If you have questions you can add me on Discord; Nacho#3194
@Nachtfliege As long as your mod is free you can, yes, otherwise no.
How many interiors do you add or unlock?
Any way to get this into FiveM? I tried importing already but it just doesn't work. The pillars inside the building shows but the FIB Interior doesn't load.
@PeekerJ The interior isn't defined in the images.meta, so the game doesn't load it by default. The way I did for the mod was to do it from the content.xml, but I don't know if and how it works for FiveM
Maybe try adding "v_int_69.rpf" to the images.meta and see it it works?
@Alex106 Does the SPInteriors.ini file need changes?
[MP_GARAGE]
Floor Mirror = false
Blip = false
[GRAB_OFFICE]
Scenarios = false
Blip = false
[MOTEL_ROOM]
Open Curtains = false
TV Screen Animation = false
Trash Props = false
Blip = false
[POLICE_STATION]
Blip = false
[CAR_MOD]
Blip = false
@thebigrock Yes, depending on your preferences, such as if you want blips to be displayed on the map/radar or if you want certain props to be loaded
@Alex106 Hi, does this mod include all gta online high-end apartment interiors?
Could you make a video of gameplay and one showing how to install the mod?
Thank you!
@lukas10
1) No, because there's no point in doing that as the interiors are already present in the game and the player just needs to teleport there
2) I can't
@Alex106 Stunning! "The interior is very solid." "By the way, I have a suggestion." Will it be possible to make an MLO for the rock ford hills police station someday? "Because no one has finished this police station's MLO with 5mod."
@2017camarolike No, because I can't make MLOs from scratch
so idk it's just me or i did exactly what the instructions said but i'm having a problem where there's a non collision texture overlapping with the garage door at the lost mc garage, i also tried importing the files in both dlcpacks and dlc_patch but it still doesn't work. This problem only occurs in MP map, SP map works perfectly fine
https://imgur.com/a/Cl4rn8m
i'm currently using your Map Fixes, Scenario Groups and Restored Old Gen Assets files
@Sukairain It's an issue with the latest version (v14) of Map Fixes
I'm uploading a new version to fix it
@Alex106 it works now, thanks for fixing it
This is awesome, now i can use the police station with add on maps without having to use mpmaps. @Alex106 do you know if it's possible to get identical MLO versions of the meth lab, coke lab & forgery offices?
@mitto_backup Technically, yes, but if by possible you mean me adding those interiors to the mod, then no
@Alex106 Oh yeah, i know that man. What i'm basically saying is "how much $ to convert them to MLO" ?
@mitto_backup 0, I don't do paid mods
Anyway, like I said, I don't plan on adding those interiors
Are you able to add the sheriff interiors to paleto bay and sandy shores? They exist, but are disabled on the sp map unless you use a script mod.