Nissan 350Z "Tattoo" Paintjob
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Model conversion by Gta5KoRn (use model which supports PJ)
Only one livery is supported by default model.
Link: https://www.gta5-mods.com/vehicles/nissan-350z
This was my dream car for long time and since ''tattoo'' is very fashionable now days, I decided to give a little ''tattoo look'' paint job to one of my favorite cars of all times.
Texture part of the model is included and you could rename it to match the other part in your present configuration. Use OpenIV to replace part in whatever rpf you put it. Livery is transparent and inherits the colors of the car. You can change colors also by trainer presets.
Symbols are picked randomly and combined without any symbolic meaning, from Internet, as free samples, and if you are offended or don't like any part of the livery, you are free to delete or replace just that part of the paint job for your personal use. Few of the integrated companies logos in paint job are commonly used previously on this type of the car.
Only one livery is supported by default model.
Link: https://www.gta5-mods.com/vehicles/nissan-350z
This was my dream car for long time and since ''tattoo'' is very fashionable now days, I decided to give a little ''tattoo look'' paint job to one of my favorite cars of all times.
Texture part of the model is included and you could rename it to match the other part in your present configuration. Use OpenIV to replace part in whatever rpf you put it. Livery is transparent and inherits the colors of the car. You can change colors also by trainer presets.
Symbols are picked randomly and combined without any symbolic meaning, from Internet, as free samples, and if you are offended or don't like any part of the livery, you are free to delete or replace just that part of the paint job for your personal use. Few of the integrated companies logos in paint job are commonly used previously on this type of the car.
İlk Yüklenme Zamanı: 21 Kasım 2015, Cumartesi
Son Güncellenme Zamanı: 21 Kasım 2015, Cumartesi
Last Downloaded: 8 gün önce
99 Yorum
Model conversion by Gta5KoRn (use model which supports PJ)
Only one livery is supported by default model.
Link: https://www.gta5-mods.com/vehicles/nissan-350z
This was my dream car for long time and since ''tattoo'' is very fashionable now days, I decided to give a little ''tattoo look'' paint job to one of my favorite cars of all times.
Texture part of the model is included and you could rename it to match the other part in your present configuration. Use OpenIV to replace part in whatever rpf you put it. Livery is transparent and inherits the colors of the car. You can change colors also by trainer presets.
Symbols are picked randomly and combined without any symbolic meaning, from Internet, as free samples, and if you are offended or don't like any part of the livery, you are free to delete or replace just that part of the paint job for your personal use. Few of the integrated companies logos in paint job are commonly used previously on this type of the car.
Only one livery is supported by default model.
Link: https://www.gta5-mods.com/vehicles/nissan-350z
This was my dream car for long time and since ''tattoo'' is very fashionable now days, I decided to give a little ''tattoo look'' paint job to one of my favorite cars of all times.
Texture part of the model is included and you could rename it to match the other part in your present configuration. Use OpenIV to replace part in whatever rpf you put it. Livery is transparent and inherits the colors of the car. You can change colors also by trainer presets.
Symbols are picked randomly and combined without any symbolic meaning, from Internet, as free samples, and if you are offended or don't like any part of the livery, you are free to delete or replace just that part of the paint job for your personal use. Few of the integrated companies logos in paint job are commonly used previously on this type of the car.
İlk Yüklenme Zamanı: 21 Kasım 2015, Cumartesi
Son Güncellenme Zamanı: 21 Kasım 2015, Cumartesi
Last Downloaded: 8 gün önce
You can customize this paint job for your personal use only. If you don't like serpent, you can cover it with black color. If you don't like Lion, you can cut it from livery and add your logo or any other animal you like. Skull on the hood is just there as a template. Replace it with whatever you want. No matter which part is used, this paint job is original artwork as a composition and please don't misuse it.
@kizacudo No excuses! Let's see that 6 different V worlds you live in ;)
@ReNNie They are not so different. They differ only in car compositions and Reshade, ENB settings. In all of them except first I changed all available textures including GanjaHouse modifications. First one has all default except ENB. Second one is my first modded version based on SH8 with all my added cars and no replacements. Third one has 350 added cars in 106 different addons. Last 3 versions are 3 different realistic ENB Reshade versions with different replaced cars and addon architecture. They just differ in replacement timeline and consist of various car combinations. Third and fourth I made from scratch, choosing every car for replacement, editing correctly all data and finding Ideal ENB. At the moment, fourth is the best balanced overall with almost all replaced and about 140 added cars, and most realistic graphics settings.
@kizacudo, finally hit the wall with pirate version v350 :( I have about 300 cars and 10 added peds in 42 dlc's. Now I can't import a single more car or the game crashes at the second loading screen.
When I disable a pack (just add __ in front of dlc mapname) it does run.
Increasing poolsize numbers in gameconfig.xml even more doesn't help. So, I think I've reached my maximum.... hmmmm
@ReNNie I have 6 versions of game with different car sets. I have in every mods/update/ 4-5 different update files renamed as update1, update2 etc. and by renaming them I activate different set of DLC's. I have update 350 with 400 added cars in 110 DLC's, update 573 with 100 cars and update 617 with 42 cars. Even the previous 617 update is working on 350 game version so the number of added cars counts from Luxe with about 51 cars more.
@kizacudo, thanks for responding, friend... hmmm 400 cars (+51) on v350. But all dlc's loaded in dlclist.xml when the game starts?
If so, can i have a look at your gameconfig from that update.rpf?
I've increased the poolsizes but still: when I add even one more tuning part (yft) or carmodel (also yft) the game crashes when starting. When I disable a dlc, it loads that part of carmodel fine. So that's why I think why I've hit the wall.
@saunders420, here's food for thought: this gives me reason to believe the game does not discriminate between yft models from tuning parts and yft models from cars. So, when I delete cars with lots of tuning parts maybe I get more headroom to add extra cars? Something to test over the weekend...
I'll chime in here too in @schnurboy 's thread: http://gtaforums.com/topic/840559-vanilla-modkit-problem/
@ReNNie Yesterday few of us discussed about tuning parts. One of the guys, on my recommendation, made free space for few more cars by deleting modkits of replaced cars that don't use them. You must first edit carvariations in spupgrade in update.rpf and set 0_default_modkit for cars that don't have them. We discovered that the size of archives also matter and we decided to experimentally delete double of cars. x64e is full of them and modkits in x64i that are in patchday1 as doubles. That might increase addon capabilities. Also in my early stages of creating addons, I gained space for new cars by deleting too many carvariations entries. I reduced colors for many cars to four an gained few new car slots. Think about that too.
@kizacudo Hello ma man. I need your help really bad. Plz asnwer as soon as you see this.
Ps.Nice mod.
@EL_Greco What's up?
@kizacudo Well as you may already know I am making dlcs for pirated games. Well with the new dlc there is a file that fucks up the missions(cant be played). So I decided to create seperated dlcs. Weapons work fine but I need someone to create a new add-on for vehicles. Can you do that?
@kizacudo I will add you on credits too. But plz man I need your help.
@EL_Greco If you are talking about last updates, _CP_ did the addon dlc of last cars by simply renaming them to avoid new script to erase them. It is just name check. I would do it but I am sick of new update cars with million parts. I am just in real cars now, doing the ultimate replace-add-on pack. You have download link on first cars page.
Go to pinned comment on my wpack page for new car pack links.
https://www.gta5-mods.com/vehicles/wpack-addon-mad-max-by-esrohraw-and-kizacudo
@kizacudo Don't know how I overlooked that car for so long (despite the fugly screen shots). It is one of the best.
@bigd822 My dream car in one period of my life.
@kizacudo I apologize again and which way will be the vehicle.meta for all the cars in GTA, I have already asked about the distance of the wheels if you remember!
@PAVEL RUS Set all 5 or 6 lines for lod distance to 500.000000
@kizacudo I have understood and what way to the file?
@PAVEL RUS update/update.rpf/common/data/levels/gta5/
@kizacudo + OK
amazing this car!