4.873
147
4.873
147
This mod brings some fixes and some enhancements for a few of the vanilla ped models:
s_m_y_cop_01:
miscellaneous fixes:
a_f_y_fitness_02: a .ymt update so the accs0/media player+earbuds doesn't spawn in along with the sweater uppr
a_f_o_soucent_02: a .ymt fix for an issue where a prop/hat was spawning in sometimes over the hair003/cap combo
a_m_y_stwhi_01: a .ymt fix for an issue where a prop/hat was spawning in sometimes with the hairs
changes for ver 1.1
-------
changes for ver 1.2
-------
Also have included fixes for the many ped prop files that contain glasses with mismatched tints:
a_f_y_bevhills_02_p
a_f_y_business_01_p
a_f_y_business_03_p
a_f_y_eastsa_02_p
a_f_y_soucent_01_p
a_m_y_ktown_01_p
a_m_y_soucent_01_p
a_m_y_surfer_01_p
a_m_y_vinewood_03_p
g_f_y_lost_01_p
g_m_y_ballaorig_01_p
g_m_y_pologoon_01_p
s_f_y_hooker_01_p
s_m_m_highsec_02_p
s_m_m_lsmetro_01_p
s_m_m_paramedic_01_p
s_m_y_armymech_01_p
s_m_y_baywatch_01_p
s_m_y_devinsec_01_p
s_m_y_hwaycop_01_p
as well as a few adjustments:
a_f_m_soucentmc_01_p
a_f_y_genhot_01_p
a_m_m_eastsa_02_p
a_m_y_hipster_02_p (same as s_m_y_shop_mask)
g_m_y_ballaeast_01_p
s_f_y_scrubs_01_p
s_f_y_sweatshop_01_p
s_m_y_shop_mask_p (same as a_m_y_hipster_02)
changes for ver 1.2b
-------
changes for ver 1.2c
-------
changes for ver 1.3
-------
changes for ver 1.4
-------
changes for ver 1.5
-------
what's new for ver 1.6
-------
changes for ver 1.6a (for Enhanced)
-------
Installation
------------
To install the addon/dlc version for Enhanced, copy the ffpedfix_g9 folder in the archive to \mods\update\x64\dlcpacks, and add <Item>dlcpacks:/ffpedfix_g9/</Item> to the \mods\update\update.rpf\common\data\dlclist.xml
For the manual version (Legacy), see the readme in that archive for the full install instructions.
To install the updated addon/dlc version for Legacy, just copy the ffpedfix folder in the archive to \mods\update\x64\dlcpacks, and add <Item>dlcpacks:/ffpedfix/</Item> to the \mods\update\update.rpf\common\data\dlclist.xml
Or, to add them manually: in mods\update\update.rpf\x64\levels\gta5\popgroups.ymt -
add these to <Name>Salton</Name>:
<Item>
<Name>a_m_m_salton_03</Name>
<Variations type="NULL"/>
</Item>
<Item>
<Name>a_m_m_salton_04</Name>
<Variations type="NULL"/>
</Item>
add this to <Name>Strawberry_SC</Name> and <Name>Chamberlain_SC</Name>:
<Item>
<Name>g_f_y_families_01</Name>
<Variations type="NULL"/>
</Item>
this to <Name>Davis_SC</Name>:
<Item>
<Name>g_f_y_ballas_01</Name>
<Variations type="NULL"/>
</Item>
and this to <Name>LSA_StreetGeneral</Name> and <Name>Club_Nighttime</Name>:
<Item>
<Name>u_f_y_jewelass_01</Name>
<Variations type="NULL"/>
</Item>
The peds.ymt file (located here: \mods\update\update.rpf\x64\data\peds.ymt) has to be edited for a few of the models.
If your peds.ymt hasn't been edited/decrypted before, you can open the file in OpenIV, then in top right click Export and then click Export plain text. Then you can replace the .ymt in OpenIV with the exported peds.txt file and edit the file through OpenIV without it crashing.
For ig_karen_daniels/ig_michelle - to add the props, and to add the Karen voice:
under <Name>IG_Michelle</Name> -
change <PropsName>null</PropsName> to: <PropsName>IG_Michelle_p</PropsName>
change <PedVoiceGroup>SILENT_PVG</PedVoiceGroup> to: <PedVoiceGroup>KAREN_PVG</PedVoiceGroup>
For a_f_y_bevhills_01 - for the heels to work properly:
under <Name>A_F_Y_BevHills_01</Name> - change these lines:
<ExpressionSetName>expr_set_ambient_female_heels</ExpressionSetName>
<ExpressionDictionaryName>null</ExpressionDictionaryName>
<ExpressionName>null</ExpressionName>
to:
<ExpressionSetName>null</ExpressionSetName>
<ExpressionDictionaryName>S_F_Y_shop_mid</ExpressionDictionaryName>
<ExpressionName>S_F_Y_shop_mid</ExpressionName>
For a_f_y_topless_01 - to avoid a random voice issue with the ped:
under <Name>A_F_Y_Topless_01</Name> - change <PedVoiceGroup>A_F_Y_FITNESS_01_R2PVG</PedVoiceGroup>
to: <PedVoiceGroup>A_F_Y_FITNESS_02_R2PVG</PedVoiceGroup>
or: <PedVoiceGroup>FEMALE_GENERICCHEAPWORKER_R2PVG</PedVoiceGroup>
For u_f_y_jewelass_01 - to add props, and to also add a voice for the model:
under <Name>U_F_Y_JewelAss_01</Name> -
change <PropsName>null</PropsName> to: <PropsName>U_F_Y_JewelAss_01_p</PropsName>
change <PedVoiceGroup>SILENT_PVG</PedVoiceGroup> to: <PedVoiceGroup>A_F_Y_BUSINESS_03_R2PVG</PedVoiceGroup>
For u_f_y_mistress - to add props and add a voice for the model:
under <Name>U_F_Y_Mistress</Name> -
change <PropsName>null</PropsName> to: <PropsName>U_F_Y_Mistress_p</PropsName>
change <PedVoiceGroup>SILENT_PVG</PedVoiceGroup> to: <PedVoiceGroup>KIDNAPPEDFEMALE_PVG</PedVoiceGroup>
For a_m_m_salton_03 & a_m_m_salton_04 - to avoid the random voice issue for the peds:
under <Name>A_M_M_Salton_03</Name> - change <PedVoiceGroup>A_M_M_SALTON_01_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>A_M_M_SouCent_02_R2PVG</PedVoiceGroup>
and under <Name>A_M_M_Salton_04</Name> - change <PedVoiceGroup>A_M_M_SALTON_01_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>A_M_Y_GENSTREET_02_R2PVG</PedVoiceGroup>
For g_m_m_armgoon_01 - to avoid the random voice issue for the ped:
under <Name>G_M_M_ArmGoon_01</Name> - change <PedVoiceGroup>GANG_MEXGOON_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>ArmLieut_01_R2PVG</PedVoiceGroup>
For a_f_y_tourist_01 - to have a normal walk style:
under <Name>A_F_Y_Tourist_01</Name> - change <MovementClipSet>MOVE_F@HEELS@D</MovementClipSet> to: <MovementClipSet>MOVE_F@GENERIC</MovementClipSet>
For the a_f_m_ktown peds - to add a couple more walking styles:
under <Name>A_F_M_KTown_01</Name> and <Name>A_F_M_KTown_02</Name> -
change this:
<MovementClipSet>AMBIENT_WALK_VARIATION_F_SAD_A</MovementClipSet>
<MovementClipSets/>
to these:
<MovementClipSet/>
<MovementClipSets>
<Item>MOVE_F@GENERIC</Item>
<Item>MOVE_F@DEPRESSED@A</Item>
<Item>AMBIENT_WALK_VARIATION_F_SAD_A</Item>
</MovementClipSets>
For a_f_y_vinewood_01 - to activate the new props for the model:
under <Name>A_F_Y_Vinewood_01</Name> - change <PropsName>null</PropsName> to: <PropsName>A_F_Y_Vinewood_01_p</PropsName>
For a_m_y_cyclist_01 - to avoid the random voice issue for the 'lat' model:
under <Name>A_M_Y_Cyclist_01</Name> - change <PedVoiceGroup>A_M_Y_BUSINESS_01_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>A_M_Y_BEACH_02_R2PVG</PedVoiceGroup>
For s_m_m_autoshop_01 - to avoid the random voice issue for the 'bla' model:
under <Name>S_M_M_AutoShop_01</Name> - change <PedVoiceGroup>S_M_M_AUTOSHOP_01_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>MALE_GENERICCHEAPWORKER_R2PVG</PedVoiceGroup>
For s_m_m_autoshop_02 - to avoid the random voice issue for the ped:
under <Name>S_M_M_AutoShop_02</Name> - change <PedVoiceGroup>MALE_MECHANIC_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>S_M_M_AUTOSHOP_01_R2PVG</PedVoiceGroup>
For s_m_y_xmech_01 and s_m_y_xmech_02 - to avoid the random voice issue for the peds:
under <Name>S_M_Y_XMech_01</Name> and <Name>S_M_Y_XMech_02</Name> - change <PedVoiceGroup>MALE_MECHANIC_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>MALE_GENERICCHEAPWORKER_R2PVG</PedVoiceGroup>
s_m_y_cop_01:
- changed the 'lat' part of the model to a 2nd 'bla', to get around the random voice issue (since there is no voice pack for the lat version)
- added a vest and corresponding utility belt
- made the wristwatch optional
- badge now uses the silver & gold texture
- modified the badge for the hat, and it now shows CITY OF LOS SANTOS and some of the city seal
- the nameplate will now show a few names for each of the whi/bla/lat models
- some minor model refinements
- added a version of the vest & utility belt that was done for the male model
- made the textures for the female clothes a closer match to the male counterparts
- made the wristwatch/bracelet optional, and also added a digital watch to the props
- added versions of the reflective glasses and glasses on forehead from the s_m_y_cop_01 props
- also added the modified hat badge to the s_f_y_cop_01 hat
- nameplate has a few names like the male ones, and added the rank decals from s_m_y_cop_01
- a few model refinements
- changed the 'lat'& 'bla' parts of the model to 'whi' to fix the random voice issue
- made a few small adjustments to the model's weights (the police decal on chest & the waist belt)
- added a 2nd helmet + goggles to the prop file, one with the goggles down/over the eyes
- the ymt file was set so that the model only spawns with the 'POLICE' decal
- refinements to all the outfits
- added mp t-shirt & new jbib, mp walking boots, and an ear piece
- added the s_m_y_blackops_01 vest/gun hold, and gun/leg holster for the tactical Karen look
- added a few pairs of glasses and watches for the props
- id card now shows a 'Karen Daniels' signature
- fixed/optimized the head/neck/wrist seams of the bikini model
- also added some breast weights for the bikini model, and an extra American flag texture
- combined all of the karen_daniels parts for a new ig_michelle model
- hair position adjusted to match that of the cutscene version, skirt/leg weights adjusted, sweater adjusted for skirt, other small refinements
- ymt file updated for heel sound
- ped was rebuilt using the s_f_y_bartender_01 model as a base, keeping both whi and bla parts (now set as a 2nd whi)
- all bevhills_01 parts were swapped over, and a few more textures where added for the clothes
- heels are now separate (to feet), boots can now go with the jeans and the bartender legs
- jewelery is now set to teef, and the bevhills_01 props where adjusted for the s_f_y_bartender_01 heads
- heels are now separate from lowrs (to feet), and added a second set of heels
- necklace, bracelets now optional
- added more texture/color sets for the outfits
- refinements, and added a third hair style
- adapted the 2nd clothing top from the x64v version of the model
- added a few extra textures for the hairs, bikinis and tops
- some neck seam fixes, and minor model refinements
- a complete rework, with upgraded eyes/hands/teeth (from the a_f_y_vinewood_02 model)
- now has facial animations, and a proper spec map for the head
- more clothing options to go along with the default suit set
- extra props such as glasses, watches, etc.
- changed parts that where labeled 'chi' to 'kor' to fix random voice issue
- watch/bracelet now optional, plus a few minor refinements to the model
- fixed legs clipping through skirt when walking, other model refinements
- a few small refinements, modified the uppr0 normal maps to remove a pendant imprint that wasn't part of the final model
- jewelery and scarf are now optional, adjusted the neck seam normals, and a few other bits and refinements
- a ymt fix for an issue where the dress top would spawn without the bottom part in certain scenarios (such as sitting)
- adapted in tshirt (from g_f_importexport_01) & jeans (a_f_y_genhot_01) along with a few textures, also made the shoes separate (as feet)
- swapped the face part of the head0 normal map with the correct one from a_f_y_fitness_01
- fixed some of the accs/sweater clipping, added the armband with media player/earbuds from a_f_y_fitness_02
- a .ymt update so accs/sweater doesn't spawn in along with the sweater uppr
- added a couple more textures for the props/glasses, and a watch
- refined the accs/sweater and uppr/shirt weights, also updated the .ymt file so the accs/sweater doesn't spawn in along with the sweater uppr
- a few other refinements
- a minor rework - added more parts for the body, a couple more outfits & extra textures, and some props
- necklace/beads & shirt decals now optional, added the canvas & mp shoes to both, plus extra textures and some model refinements
- also added a fixed hair (for without the hat) for u_f_y_taylor, and also flip-flops
- fixes for the jbib/undershirts clipping thru jacket, and pants clipping thru shirt on the g_f_y_families_01 model
- some minor refinements for both models
- fixed the hair weights, accs/chain is now optional, as well as the hair
- fixed a bit of the neck seam weights, plus a few uppr refinements
- only some minor model refinements
- a few refinements, shoes are separate and can now go with the leggings, added some more textures
- fixed a bit of the shirts clipping over the back of the pants
- fan on chest and wristwatch now optional, added a pants+shoes lowr, other small refinements
miscellaneous fixes:
a_f_y_fitness_02: a .ymt update so the accs0/media player+earbuds doesn't spawn in along with the sweater uppr
a_f_o_soucent_02: a .ymt fix for an issue where a prop/hat was spawning in sometimes over the hair003/cap combo
a_m_y_stwhi_01: a .ymt fix for an issue where a prop/hat was spawning in sometimes with the hairs
changes for ver 1.1
-------
- the ped model files are now contained in a dlc package
- small adjustment to the g_f_y_families_01 .ymt file
- small adjustment to the a_f_y_bevhills_01 .ymt and a_f_y_bevhills_04 .ymt file
- added a_f_y_hipster_04.ydd - a fix for the legs/rear clipping through the skirt, and a_f_y_hipster_04.ymt, to a fix an issue where a prop/hat was spawning in with the hair/beanie
- some minor texture touch-ups for u_f_y_mistress.ytd and a_f_y_topless_01.ytd
- added the a_f_y_hipster_02 ped, with a fix for an uppr0 forearm issue, some weight adjustments, and refinements
changes for ver 1.2
-------
- further refinements for the a_f_m_business_02, a_f_m_tourist_01, a_f_y_bevhills_01, a_f_y_bevhills_04, a_f_y_hipster_02, a_f_y_runner_01, a_f_y_vinewood_04, u_f_y_jewelass_01, and u_f_y_mistress peds
- for ig_molly - swapped the lowr_001 skirt part with the cs version, and added the cloth simulation for it, and a few other refinemnts for the model
- added a_f_m_ktown_02 (changed from 'chi' to 'kor' to fix random voice issue, other refinements)
- added a_f_y_business_02 (replaced hair2 w/ afmbeach hair/bun, swapped out previous hair normals with the correct ones, model refinements)
- added a_m_y_business_03 (minor refinements, ymt update to color match the up0 textures with the lw0 texts)
- added a_m_y_vinewood_04 (waist refinements, bracelets/watch now optional)
- added s_m_m_migrant_01 (a fix for the head/neck clipping through shirt collars)
- added s_m_m_postal_01 (a fix for the gap in the front between the shirt and the pants)
- added a_f_y_tourist_01 (couple more lowr variations with flip-flops and shoes, scarf-on-side now optional, leg normal & spec map improved)
- prop updates for a_f_y_eastsa_03, a_f_y_hipster_02, a_f_y_fitness_01, u_f_y_jewelass_01, and u_f_y_mistress
Also have included fixes for the many ped prop files that contain glasses with mismatched tints:
a_f_y_bevhills_02_p
a_f_y_business_01_p
a_f_y_business_03_p
a_f_y_eastsa_02_p
a_f_y_soucent_01_p
a_m_y_ktown_01_p
a_m_y_soucent_01_p
a_m_y_surfer_01_p
a_m_y_vinewood_03_p
g_f_y_lost_01_p
g_m_y_ballaorig_01_p
g_m_y_pologoon_01_p
s_f_y_hooker_01_p
s_m_m_highsec_02_p
s_m_m_lsmetro_01_p
s_m_m_paramedic_01_p
s_m_y_armymech_01_p
s_m_y_baywatch_01_p
s_m_y_devinsec_01_p
s_m_y_hwaycop_01_p
as well as a few adjustments:
a_f_m_soucentmc_01_p
a_f_y_genhot_01_p
a_m_m_eastsa_02_p
a_m_y_hipster_02_p (same as s_m_y_shop_mask)
g_m_y_ballaeast_01_p
s_f_y_scrubs_01_p
s_f_y_sweatshop_01_p
s_m_y_shop_mask_p (same as a_m_y_hipster_02)
changes for ver 1.2b
-------
- adjusted the head_000 specmap for a_f_y_vinewood_04, to fix an issue where the model's hands would turn dark when wet
- also did the same for the a_m_y_soucent_01 (head_000 & head_001, and also a little of uppr_001) and a_m_y_soucent_02 (head_000) peds, and added their .ytd files
- fixed an incorrect setting in the a_f_y_eastsa_02_p.ydd file (for the p_rwrist_000 prop)
changes for ver 1.2c
-------
- for a_f_y_bevhills_04: some small adjustments to the necklace weights, hair_002, and lowr_000
- for a_f_y_bevhills_01: a few small refinements to hair_000 and hair_001
- fixed an issue with the a_f_y_bevhills_01_p, a_f_y_eastsa_02_p, a_f_y_runner_01_p, ig_michelle_p, s_f_y_cop_01_p, s_m_y_cop_01_p, and s_m_y_swat_01_p prop files included previously, where the shadows made by the props had the incorrect orientation
- a ytd & ymt fix for the a_f_y_clubcust_04 ped (to remove a lowr_000 dress texture that had no correseponding uppr_000 match)
- for s_m_y_cop_01: a small adjustment to the watch
changes for ver 1.3
-------
- for a_f_y_tourist_01: a few small refinements to the model, and added a prop file update for an adjustment with the glasses
- for igmolly: a fix for the hands/wrist parts clipping through the uppr_001/sweater part
- for a_f_m_tourist_01: a fix for the uppr_000/shirt part clipping a bit with the lowrs when sitting
- for u_f_y_mistress: some refinements to the legs/shorts parts, and a few adjustments to the finger weights
- for a_f_y_eastsa_03: an update to correct the position of the accs_001/bracelet on the arm, and a .ymt file update to include a flag that prevents the accs_001/bracelet from spawning along with the uppr_000/flannel part
- added a fix for the a_m_y_runner_01 ped to correct an issue with the uppr_000 part clipping a bit with the lowr_001 part
- added a ymt update for the a_f_y_eastsa_01 ped to fix an issue where a decal for the uppr_001/hoodie was also spawning with the uppr_000/t-shirt
- added a prop update for the g_m_y_salvagoon_01 ped that corrects the texture names for the bandanna & cap, which was causing them to not spawn properly
- added a_f_y_vinewood_02: the hairs for the model have been changed out for the a_f_y_hipster_01 versions (as a workaround for the previous ones being too dark in certain instances), also made the watch/bracelet from uppr_001 separate (to accs), and a .ymt file update to include a fix for the lowr_001 heel sound
- added a_f_y_vinewood_01: a fix for the hair_001/ponytail clipping through the back of the shirts, some model refinements, and a new prop set that includes a couple of hats, glasses, watches, and a bracelet
- added u_f_y_beth: a fix to correct an issue with the right hand not having the proper bone weights, also added the parts for a second outfit (shorts, mp shirt, and canvas shoes)
changes for ver 1.4
-------
- for s_m_y_cop_01: the utility belt was swapped for the s_m_y_ranger_01 version (with the belt & gun/holster set like the previous one), also added a second set of files for s_m_y_cop_01 that has the 'lat' ped model as a 2nd 'whi' (the files are available in the manual install version)
- added a_m_y_cyclist_01: for a 2nd set of lowr_001/bike shorts (as lowr_002) with textures for the lat/head_001 model, also a few refinements, and some weight adjustments to the uppr_001/collar part
- added a_m_m_soucent_04: the earrings, watches, bracelete, rings, and chains are all now separate drawables, and a few adjustments to the upprs
- added a_m_m_studioparty_01: earrings, watches, bracelete, rings, and uppr_000 chain were also made separate like a_m_m_soucent_04, and some weight adjustments for the uppr_000/shirt clipping with the lowr_001/shorts
- added s_m_y_construct_02: adjustments to the uppr_000/back collar and head1/neck for a clipping issue, and a few other small refinements
- added a_m_y_beach_02: braceletes and watches made separate, also some adjustments to the uppr_001 & lowr_001 parts for clipping
- added a_m_y_sunbathe_01: adjustments to the uppr_001 and lowr_001 parts to fix a small gap between them, and some other small refinements for the model
- for a_f_y_tourist_01: minor refinements for the hair_000, some adjustments to the hair_000 L1 lod, and weight adjustments for the camera straps, and an update to the a_f_y_tourist_01_p prop file to make the hat wider for hair_001
- for a_f_y_eastsa_03: a small weight adjustment for the rear/neck part of the hair_001/ponytail
- for a_f_y_vinewood_01: some refinements to the pants/lowrs
- for u_f_y_mistress: a few more small refinements to the lowrs
changes for ver 1.5
-------
- added a_m_o_beach_02: mp bare torso option add (as hand_002), optimized neck seam normals and legs/feet seam normals, whi/lat/chi texture & material issue sorted, chains w/ jbibs weight adjustments, feet sounds settings in ymt file corrected
- added a_m_y_vinewood_03: added 3x uppr_000 textures for 'whi' and added a 4th texture for uppr_001, fixed a small wrist gap for head_000/uppr_000, some adjustments to the uppr/collar weights
- added a_m_m_bevhills_01: switched the watch from accs to hand, and made a 2nd accs/scarf that works with the uppr_000 drawable, also some weight adjustments for uppr_000, and a fix for the lowr_001 med LoD becoming dark in shade during daytime
- added a_m_m_malibu_01: made the uppr_000 necklace separate (to teef), neck seam normals adjust, a few other refinements
- added a_m_y_business_02 (.ymt/.ytd): a settings change in the .ymt file to match the uppr_001 textures with the lowr textures, and an uppr_000 texture that was missing from the .ytd file was re-added from the x64v version
- added s_f_y_hooker_02 (.ydd): a few optimizations for the neck seams, and a small adjustment to the head_001/rear weights
- for s_m_y_cop_01: corrected a setting in the .ymt file that had the new vest always spawning
- for a_f_y_vinewood_04: fixed the issue where the hair models would get darker in shade/daytime
- for a_f_y_bevhills_04: some small refinements to the lowrs & knee weights
- for a_f_y_hipster_02: fixed a bug with the LoDs of the model being too dark in shade/daytime, and also for uppr/neck area
- for a_f_y_eastsa_03: fixed a bug with the LoDs of the model being too dark in shade/daytime, and readjusted the low LoD for hair_000
- for a_f_y_bevhills_01: fixed a gap in the hair_001 med LoD, a few adjustments to the jbib_001 collar weights, and some adjustments for the head_001 neck seam
- added a_f_y_hipster_03: accs/jewelry now optional, watch & necklaces from the upprs are also now optional, new outfit add, plus a few refinements and an extra watch & earrings added to the prop file
- added a_f_y_vinewood_03: accs/jewelry now optional, as well as the necklace from upprs (to teef), new outfit add, along with a 3rd hair/bun, plus a few refinements and a prop file update to fix a lens issue with the 2nd pair of glasses and to remove the helmet, and add a couple of watches and bracelets
- added s_f_y_sheriff_01 and s_m_y_sheriff_01: made the watches a separate drawable, and redid the uppr name tag textures to include 8x names for each, added the smysheriff nightstick to the sfysheriff utility belt, and added a version of the smysheriff vest for sfysheriff as an option and a 2nd utility belt that goes with it (made the same vest/util belt combo for smysheriff as well), and changed the vest decal from POLICE to SHERIFF
- added the following peds with a fix similar to u_f_y_beth to correct an issue with the right hand not having the proper bone weights: s_f_y_casino_01, u_f_m_casinocash_01, u_f_m_casinoshop_01, u_f_o_eileen, and ig_brucie2
- added ig_patricia: weight adjustments to fix the head part clipping with uppr_001 and some adjustments for the uppr_001 arms, plus a vertex paint fix for the uppr_001 & lowr_001 & feet_001 parts that were turning wet in sunlight
- for ig_molly: a few more weight adjustments for the lowr_001/legs
- for a_f_m_tourist_01: added a new uppr_002/sweater (from s_f_m_fembarber) + shirt/jbib combo, plus a couple more textures for uppr_001
- added a_f_y_eastsa_01: made the accs/necklace optional and adjusted the weights for a clipping issue, made the shoes a separate drawable and added a new 2nd lowr/shorts drawable, added a 3rd hair model, and added a 2nd pair of glasses and a watch to the prop files
what's new for ver 1.6
-------
- added a_f_y_business_04: the bracelet, necklace, and watch are now separate drawables, and added a 3rd set of clothes
- added a_m_y_polynesian_01: made the shoes a separate drawable, and added a 2nd lowr/pants and a 2nd pair of shoes, also made the accs/watch optional
- added a_m_y_stwhi_01: the accs/watch is now optional, and some adjustments to the lowr_000 med and low LoD foot/leg uv map
- for a_m_o_beach_02: swapped the lowr specmaps in the .ytd file with the lowr_spec_002 from a_m_y_beach_04 to fix an issue with the lowrs becoming dark when wet
- for a_m_y_sunbathe_01: a few more weight adjustments to the uppr_001 & lowr_000 waist part, and the heads/neck area
- added a_m_y_bevhills_01: fixed a couple of flag settings in the .ymt file that prevented the uppr_001 and accs_001 parts from spawning, and some weight adjustments for the uppr_001/collar and accs_001/scarf parts
- added a_m_y_bevhills_02: made the uppr_000 bracelet a separate drawable, some adjustments to the uppr_000/collar and head/right hand weights
- added a_m_y_latino_01: made the uppr_001 watch and armband separate drawables, and some weight adjustments to the upprs for clipping with the lowrs
- added a_m_y_beach_01: watches, bracelets, and necklaces are now separate drawables, and some optimizations for the head/uppr neck and wrist seams
- for a_m_y_beach_02: some adjustments for the head specmaps to fix an issue where some areas would turn dark when wet, and some adjustments to the uppr_001/collar weights
- added a_m_y_beach_03: made the uppr_000 watch and bracelet separate drawables, and some adjustments to the head/uppr weights
- added a_m_y_beach_04 (.ymt): a couple of settings changes in the .ymt file for the feet_000 and feet_001 sounds
- for a_f_y_eastsa_01: small refinements to the lowr_001, and a fix for the accs/sweater med LoD becoming dark in shade during daytime
- added a_f_m_ktown_01: made the necklaces and the watch separate drawables, and added a 3rd uppr and lowr
- for u_f_y_beth: a few more adjustments to the jbib/shirt weights and the uppr hand weights
- for the s_f_y_cop_01 and s_m_y_cop_01 props: some small adjustments to the hat badge and the hat texture
changes for ver 1.6a (for Enhanced)
-------
- fixed some corrupted normal map textures for a few of the peds
Installation
------------
To install the addon/dlc version for Enhanced, copy the ffpedfix_g9 folder in the archive to \mods\update\x64\dlcpacks, and add <Item>dlcpacks:/ffpedfix_g9/</Item> to the \mods\update\update.rpf\common\data\dlclist.xml
For the manual version (Legacy), see the readme in that archive for the full install instructions.
To install the updated addon/dlc version for Legacy, just copy the ffpedfix folder in the archive to \mods\update\x64\dlcpacks, and add <Item>dlcpacks:/ffpedfix/</Item> to the \mods\update\update.rpf\common\data\dlclist.xml
Or, to add them manually: in mods\update\update.rpf\x64\levels\gta5\popgroups.ymt -
add these to <Name>Salton</Name>:
<Item>
<Name>a_m_m_salton_03</Name>
<Variations type="NULL"/>
</Item>
<Item>
<Name>a_m_m_salton_04</Name>
<Variations type="NULL"/>
</Item>
add this to <Name>Strawberry_SC</Name> and <Name>Chamberlain_SC</Name>:
<Item>
<Name>g_f_y_families_01</Name>
<Variations type="NULL"/>
</Item>
this to <Name>Davis_SC</Name>:
<Item>
<Name>g_f_y_ballas_01</Name>
<Variations type="NULL"/>
</Item>
and this to <Name>LSA_StreetGeneral</Name> and <Name>Club_Nighttime</Name>:
<Item>
<Name>u_f_y_jewelass_01</Name>
<Variations type="NULL"/>
</Item>
The peds.ymt file (located here: \mods\update\update.rpf\x64\data\peds.ymt) has to be edited for a few of the models.
If your peds.ymt hasn't been edited/decrypted before, you can open the file in OpenIV, then in top right click Export and then click Export plain text. Then you can replace the .ymt in OpenIV with the exported peds.txt file and edit the file through OpenIV without it crashing.
For ig_karen_daniels/ig_michelle - to add the props, and to add the Karen voice:
under <Name>IG_Michelle</Name> -
change <PropsName>null</PropsName> to: <PropsName>IG_Michelle_p</PropsName>
change <PedVoiceGroup>SILENT_PVG</PedVoiceGroup> to: <PedVoiceGroup>KAREN_PVG</PedVoiceGroup>
For a_f_y_bevhills_01 - for the heels to work properly:
under <Name>A_F_Y_BevHills_01</Name> - change these lines:
<ExpressionSetName>expr_set_ambient_female_heels</ExpressionSetName>
<ExpressionDictionaryName>null</ExpressionDictionaryName>
<ExpressionName>null</ExpressionName>
to:
<ExpressionSetName>null</ExpressionSetName>
<ExpressionDictionaryName>S_F_Y_shop_mid</ExpressionDictionaryName>
<ExpressionName>S_F_Y_shop_mid</ExpressionName>
For a_f_y_topless_01 - to avoid a random voice issue with the ped:
under <Name>A_F_Y_Topless_01</Name> - change <PedVoiceGroup>A_F_Y_FITNESS_01_R2PVG</PedVoiceGroup>
to: <PedVoiceGroup>A_F_Y_FITNESS_02_R2PVG</PedVoiceGroup>
or: <PedVoiceGroup>FEMALE_GENERICCHEAPWORKER_R2PVG</PedVoiceGroup>
For u_f_y_jewelass_01 - to add props, and to also add a voice for the model:
under <Name>U_F_Y_JewelAss_01</Name> -
change <PropsName>null</PropsName> to: <PropsName>U_F_Y_JewelAss_01_p</PropsName>
change <PedVoiceGroup>SILENT_PVG</PedVoiceGroup> to: <PedVoiceGroup>A_F_Y_BUSINESS_03_R2PVG</PedVoiceGroup>
For u_f_y_mistress - to add props and add a voice for the model:
under <Name>U_F_Y_Mistress</Name> -
change <PropsName>null</PropsName> to: <PropsName>U_F_Y_Mistress_p</PropsName>
change <PedVoiceGroup>SILENT_PVG</PedVoiceGroup> to: <PedVoiceGroup>KIDNAPPEDFEMALE_PVG</PedVoiceGroup>
For a_m_m_salton_03 & a_m_m_salton_04 - to avoid the random voice issue for the peds:
under <Name>A_M_M_Salton_03</Name> - change <PedVoiceGroup>A_M_M_SALTON_01_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>A_M_M_SouCent_02_R2PVG</PedVoiceGroup>
and under <Name>A_M_M_Salton_04</Name> - change <PedVoiceGroup>A_M_M_SALTON_01_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>A_M_Y_GENSTREET_02_R2PVG</PedVoiceGroup>
For g_m_m_armgoon_01 - to avoid the random voice issue for the ped:
under <Name>G_M_M_ArmGoon_01</Name> - change <PedVoiceGroup>GANG_MEXGOON_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>ArmLieut_01_R2PVG</PedVoiceGroup>
For a_f_y_tourist_01 - to have a normal walk style:
under <Name>A_F_Y_Tourist_01</Name> - change <MovementClipSet>MOVE_F@HEELS@D</MovementClipSet> to: <MovementClipSet>MOVE_F@GENERIC</MovementClipSet>
For the a_f_m_ktown peds - to add a couple more walking styles:
under <Name>A_F_M_KTown_01</Name> and <Name>A_F_M_KTown_02</Name> -
change this:
<MovementClipSet>AMBIENT_WALK_VARIATION_F_SAD_A</MovementClipSet>
<MovementClipSets/>
to these:
<MovementClipSet/>
<MovementClipSets>
<Item>MOVE_F@GENERIC</Item>
<Item>MOVE_F@DEPRESSED@A</Item>
<Item>AMBIENT_WALK_VARIATION_F_SAD_A</Item>
</MovementClipSets>
For a_f_y_vinewood_01 - to activate the new props for the model:
under <Name>A_F_Y_Vinewood_01</Name> - change <PropsName>null</PropsName> to: <PropsName>A_F_Y_Vinewood_01_p</PropsName>
For a_m_y_cyclist_01 - to avoid the random voice issue for the 'lat' model:
under <Name>A_M_Y_Cyclist_01</Name> - change <PedVoiceGroup>A_M_Y_BUSINESS_01_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>A_M_Y_BEACH_02_R2PVG</PedVoiceGroup>
For s_m_m_autoshop_01 - to avoid the random voice issue for the 'bla' model:
under <Name>S_M_M_AutoShop_01</Name> - change <PedVoiceGroup>S_M_M_AUTOSHOP_01_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>MALE_GENERICCHEAPWORKER_R2PVG</PedVoiceGroup>
For s_m_m_autoshop_02 - to avoid the random voice issue for the ped:
under <Name>S_M_M_AutoShop_02</Name> - change <PedVoiceGroup>MALE_MECHANIC_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>S_M_M_AUTOSHOP_01_R2PVG</PedVoiceGroup>
For s_m_y_xmech_01 and s_m_y_xmech_02 - to avoid the random voice issue for the peds:
under <Name>S_M_Y_XMech_01</Name> and <Name>S_M_Y_XMech_02</Name> - change <PedVoiceGroup>MALE_MECHANIC_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>MALE_GENERICCHEAPWORKER_R2PVG</PedVoiceGroup>
İlk Yüklenme Zamanı: 13 Haziran 2023, Salı
Son Güncellenme Zamanı: 6 Eylül 2025, Cumartesi
Last Downloaded: 2 hours ago
All Versions
90 Yorum
More mods by frdfare:
This mod brings some fixes and some enhancements for a few of the vanilla ped models:
s_m_y_cop_01:
miscellaneous fixes:
a_f_y_fitness_02: a .ymt update so the accs0/media player+earbuds doesn't spawn in along with the sweater uppr
a_f_o_soucent_02: a .ymt fix for an issue where a prop/hat was spawning in sometimes over the hair003/cap combo
a_m_y_stwhi_01: a .ymt fix for an issue where a prop/hat was spawning in sometimes with the hairs
changes for ver 1.1
-------
changes for ver 1.2
-------
Also have included fixes for the many ped prop files that contain glasses with mismatched tints:
a_f_y_bevhills_02_p
a_f_y_business_01_p
a_f_y_business_03_p
a_f_y_eastsa_02_p
a_f_y_soucent_01_p
a_m_y_ktown_01_p
a_m_y_soucent_01_p
a_m_y_surfer_01_p
a_m_y_vinewood_03_p
g_f_y_lost_01_p
g_m_y_ballaorig_01_p
g_m_y_pologoon_01_p
s_f_y_hooker_01_p
s_m_m_highsec_02_p
s_m_m_lsmetro_01_p
s_m_m_paramedic_01_p
s_m_y_armymech_01_p
s_m_y_baywatch_01_p
s_m_y_devinsec_01_p
s_m_y_hwaycop_01_p
as well as a few adjustments:
a_f_m_soucentmc_01_p
a_f_y_genhot_01_p
a_m_m_eastsa_02_p
a_m_y_hipster_02_p (same as s_m_y_shop_mask)
g_m_y_ballaeast_01_p
s_f_y_scrubs_01_p
s_f_y_sweatshop_01_p
s_m_y_shop_mask_p (same as a_m_y_hipster_02)
changes for ver 1.2b
-------
changes for ver 1.2c
-------
changes for ver 1.3
-------
changes for ver 1.4
-------
changes for ver 1.5
-------
what's new for ver 1.6
-------
changes for ver 1.6a (for Enhanced)
-------
Installation
------------
To install the addon/dlc version for Enhanced, copy the ffpedfix_g9 folder in the archive to \mods\update\x64\dlcpacks, and add <Item>dlcpacks:/ffpedfix_g9/</Item> to the \mods\update\update.rpf\common\data\dlclist.xml
For the manual version (Legacy), see the readme in that archive for the full install instructions.
To install the updated addon/dlc version for Legacy, just copy the ffpedfix folder in the archive to \mods\update\x64\dlcpacks, and add <Item>dlcpacks:/ffpedfix/</Item> to the \mods\update\update.rpf\common\data\dlclist.xml
Or, to add them manually: in mods\update\update.rpf\x64\levels\gta5\popgroups.ymt -
add these to <Name>Salton</Name>:
<Item>
<Name>a_m_m_salton_03</Name>
<Variations type="NULL"/>
</Item>
<Item>
<Name>a_m_m_salton_04</Name>
<Variations type="NULL"/>
</Item>
add this to <Name>Strawberry_SC</Name> and <Name>Chamberlain_SC</Name>:
<Item>
<Name>g_f_y_families_01</Name>
<Variations type="NULL"/>
</Item>
this to <Name>Davis_SC</Name>:
<Item>
<Name>g_f_y_ballas_01</Name>
<Variations type="NULL"/>
</Item>
and this to <Name>LSA_StreetGeneral</Name> and <Name>Club_Nighttime</Name>:
<Item>
<Name>u_f_y_jewelass_01</Name>
<Variations type="NULL"/>
</Item>
The peds.ymt file (located here: \mods\update\update.rpf\x64\data\peds.ymt) has to be edited for a few of the models.
If your peds.ymt hasn't been edited/decrypted before, you can open the file in OpenIV, then in top right click Export and then click Export plain text. Then you can replace the .ymt in OpenIV with the exported peds.txt file and edit the file through OpenIV without it crashing.
For ig_karen_daniels/ig_michelle - to add the props, and to add the Karen voice:
under <Name>IG_Michelle</Name> -
change <PropsName>null</PropsName> to: <PropsName>IG_Michelle_p</PropsName>
change <PedVoiceGroup>SILENT_PVG</PedVoiceGroup> to: <PedVoiceGroup>KAREN_PVG</PedVoiceGroup>
For a_f_y_bevhills_01 - for the heels to work properly:
under <Name>A_F_Y_BevHills_01</Name> - change these lines:
<ExpressionSetName>expr_set_ambient_female_heels</ExpressionSetName>
<ExpressionDictionaryName>null</ExpressionDictionaryName>
<ExpressionName>null</ExpressionName>
to:
<ExpressionSetName>null</ExpressionSetName>
<ExpressionDictionaryName>S_F_Y_shop_mid</ExpressionDictionaryName>
<ExpressionName>S_F_Y_shop_mid</ExpressionName>
For a_f_y_topless_01 - to avoid a random voice issue with the ped:
under <Name>A_F_Y_Topless_01</Name> - change <PedVoiceGroup>A_F_Y_FITNESS_01_R2PVG</PedVoiceGroup>
to: <PedVoiceGroup>A_F_Y_FITNESS_02_R2PVG</PedVoiceGroup>
or: <PedVoiceGroup>FEMALE_GENERICCHEAPWORKER_R2PVG</PedVoiceGroup>
For u_f_y_jewelass_01 - to add props, and to also add a voice for the model:
under <Name>U_F_Y_JewelAss_01</Name> -
change <PropsName>null</PropsName> to: <PropsName>U_F_Y_JewelAss_01_p</PropsName>
change <PedVoiceGroup>SILENT_PVG</PedVoiceGroup> to: <PedVoiceGroup>A_F_Y_BUSINESS_03_R2PVG</PedVoiceGroup>
For u_f_y_mistress - to add props and add a voice for the model:
under <Name>U_F_Y_Mistress</Name> -
change <PropsName>null</PropsName> to: <PropsName>U_F_Y_Mistress_p</PropsName>
change <PedVoiceGroup>SILENT_PVG</PedVoiceGroup> to: <PedVoiceGroup>KIDNAPPEDFEMALE_PVG</PedVoiceGroup>
For a_m_m_salton_03 & a_m_m_salton_04 - to avoid the random voice issue for the peds:
under <Name>A_M_M_Salton_03</Name> - change <PedVoiceGroup>A_M_M_SALTON_01_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>A_M_M_SouCent_02_R2PVG</PedVoiceGroup>
and under <Name>A_M_M_Salton_04</Name> - change <PedVoiceGroup>A_M_M_SALTON_01_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>A_M_Y_GENSTREET_02_R2PVG</PedVoiceGroup>
For g_m_m_armgoon_01 - to avoid the random voice issue for the ped:
under <Name>G_M_M_ArmGoon_01</Name> - change <PedVoiceGroup>GANG_MEXGOON_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>ArmLieut_01_R2PVG</PedVoiceGroup>
For a_f_y_tourist_01 - to have a normal walk style:
under <Name>A_F_Y_Tourist_01</Name> - change <MovementClipSet>MOVE_F@HEELS@D</MovementClipSet> to: <MovementClipSet>MOVE_F@GENERIC</MovementClipSet>
For the a_f_m_ktown peds - to add a couple more walking styles:
under <Name>A_F_M_KTown_01</Name> and <Name>A_F_M_KTown_02</Name> -
change this:
<MovementClipSet>AMBIENT_WALK_VARIATION_F_SAD_A</MovementClipSet>
<MovementClipSets/>
to these:
<MovementClipSet/>
<MovementClipSets>
<Item>MOVE_F@GENERIC</Item>
<Item>MOVE_F@DEPRESSED@A</Item>
<Item>AMBIENT_WALK_VARIATION_F_SAD_A</Item>
</MovementClipSets>
For a_f_y_vinewood_01 - to activate the new props for the model:
under <Name>A_F_Y_Vinewood_01</Name> - change <PropsName>null</PropsName> to: <PropsName>A_F_Y_Vinewood_01_p</PropsName>
For a_m_y_cyclist_01 - to avoid the random voice issue for the 'lat' model:
under <Name>A_M_Y_Cyclist_01</Name> - change <PedVoiceGroup>A_M_Y_BUSINESS_01_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>A_M_Y_BEACH_02_R2PVG</PedVoiceGroup>
For s_m_m_autoshop_01 - to avoid the random voice issue for the 'bla' model:
under <Name>S_M_M_AutoShop_01</Name> - change <PedVoiceGroup>S_M_M_AUTOSHOP_01_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>MALE_GENERICCHEAPWORKER_R2PVG</PedVoiceGroup>
For s_m_m_autoshop_02 - to avoid the random voice issue for the ped:
under <Name>S_M_M_AutoShop_02</Name> - change <PedVoiceGroup>MALE_MECHANIC_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>S_M_M_AUTOSHOP_01_R2PVG</PedVoiceGroup>
For s_m_y_xmech_01 and s_m_y_xmech_02 - to avoid the random voice issue for the peds:
under <Name>S_M_Y_XMech_01</Name> and <Name>S_M_Y_XMech_02</Name> - change <PedVoiceGroup>MALE_MECHANIC_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>MALE_GENERICCHEAPWORKER_R2PVG</PedVoiceGroup>
s_m_y_cop_01:
- changed the 'lat' part of the model to a 2nd 'bla', to get around the random voice issue (since there is no voice pack for the lat version)
- added a vest and corresponding utility belt
- made the wristwatch optional
- badge now uses the silver & gold texture
- modified the badge for the hat, and it now shows CITY OF LOS SANTOS and some of the city seal
- the nameplate will now show a few names for each of the whi/bla/lat models
- some minor model refinements
- added a version of the vest & utility belt that was done for the male model
- made the textures for the female clothes a closer match to the male counterparts
- made the wristwatch/bracelet optional, and also added a digital watch to the props
- added versions of the reflective glasses and glasses on forehead from the s_m_y_cop_01 props
- also added the modified hat badge to the s_f_y_cop_01 hat
- nameplate has a few names like the male ones, and added the rank decals from s_m_y_cop_01
- a few model refinements
- changed the 'lat'& 'bla' parts of the model to 'whi' to fix the random voice issue
- made a few small adjustments to the model's weights (the police decal on chest & the waist belt)
- added a 2nd helmet + goggles to the prop file, one with the goggles down/over the eyes
- the ymt file was set so that the model only spawns with the 'POLICE' decal
- refinements to all the outfits
- added mp t-shirt & new jbib, mp walking boots, and an ear piece
- added the s_m_y_blackops_01 vest/gun hold, and gun/leg holster for the tactical Karen look
- added a few pairs of glasses and watches for the props
- id card now shows a 'Karen Daniels' signature
- fixed/optimized the head/neck/wrist seams of the bikini model
- also added some breast weights for the bikini model, and an extra American flag texture
- combined all of the karen_daniels parts for a new ig_michelle model
- hair position adjusted to match that of the cutscene version, skirt/leg weights adjusted, sweater adjusted for skirt, other small refinements
- ymt file updated for heel sound
- ped was rebuilt using the s_f_y_bartender_01 model as a base, keeping both whi and bla parts (now set as a 2nd whi)
- all bevhills_01 parts were swapped over, and a few more textures where added for the clothes
- heels are now separate (to feet), boots can now go with the jeans and the bartender legs
- jewelery is now set to teef, and the bevhills_01 props where adjusted for the s_f_y_bartender_01 heads
- heels are now separate from lowrs (to feet), and added a second set of heels
- necklace, bracelets now optional
- added more texture/color sets for the outfits
- refinements, and added a third hair style
- adapted the 2nd clothing top from the x64v version of the model
- added a few extra textures for the hairs, bikinis and tops
- some neck seam fixes, and minor model refinements
- a complete rework, with upgraded eyes/hands/teeth (from the a_f_y_vinewood_02 model)
- now has facial animations, and a proper spec map for the head
- more clothing options to go along with the default suit set
- extra props such as glasses, watches, etc.
- changed parts that where labeled 'chi' to 'kor' to fix random voice issue
- watch/bracelet now optional, plus a few minor refinements to the model
- fixed legs clipping through skirt when walking, other model refinements
- a few small refinements, modified the uppr0 normal maps to remove a pendant imprint that wasn't part of the final model
- jewelery and scarf are now optional, adjusted the neck seam normals, and a few other bits and refinements
- a ymt fix for an issue where the dress top would spawn without the bottom part in certain scenarios (such as sitting)
- adapted in tshirt (from g_f_importexport_01) & jeans (a_f_y_genhot_01) along with a few textures, also made the shoes separate (as feet)
- swapped the face part of the head0 normal map with the correct one from a_f_y_fitness_01
- fixed some of the accs/sweater clipping, added the armband with media player/earbuds from a_f_y_fitness_02
- a .ymt update so accs/sweater doesn't spawn in along with the sweater uppr
- added a couple more textures for the props/glasses, and a watch
- refined the accs/sweater and uppr/shirt weights, also updated the .ymt file so the accs/sweater doesn't spawn in along with the sweater uppr
- a few other refinements
- a minor rework - added more parts for the body, a couple more outfits & extra textures, and some props
- necklace/beads & shirt decals now optional, added the canvas & mp shoes to both, plus extra textures and some model refinements
- also added a fixed hair (for without the hat) for u_f_y_taylor, and also flip-flops
- fixes for the jbib/undershirts clipping thru jacket, and pants clipping thru shirt on the g_f_y_families_01 model
- some minor refinements for both models
- fixed the hair weights, accs/chain is now optional, as well as the hair
- fixed a bit of the neck seam weights, plus a few uppr refinements
- only some minor model refinements
- a few refinements, shoes are separate and can now go with the leggings, added some more textures
- fixed a bit of the shirts clipping over the back of the pants
- fan on chest and wristwatch now optional, added a pants+shoes lowr, other small refinements
miscellaneous fixes:
a_f_y_fitness_02: a .ymt update so the accs0/media player+earbuds doesn't spawn in along with the sweater uppr
a_f_o_soucent_02: a .ymt fix for an issue where a prop/hat was spawning in sometimes over the hair003/cap combo
a_m_y_stwhi_01: a .ymt fix for an issue where a prop/hat was spawning in sometimes with the hairs
changes for ver 1.1
-------
- the ped model files are now contained in a dlc package
- small adjustment to the g_f_y_families_01 .ymt file
- small adjustment to the a_f_y_bevhills_01 .ymt and a_f_y_bevhills_04 .ymt file
- added a_f_y_hipster_04.ydd - a fix for the legs/rear clipping through the skirt, and a_f_y_hipster_04.ymt, to a fix an issue where a prop/hat was spawning in with the hair/beanie
- some minor texture touch-ups for u_f_y_mistress.ytd and a_f_y_topless_01.ytd
- added the a_f_y_hipster_02 ped, with a fix for an uppr0 forearm issue, some weight adjustments, and refinements
changes for ver 1.2
-------
- further refinements for the a_f_m_business_02, a_f_m_tourist_01, a_f_y_bevhills_01, a_f_y_bevhills_04, a_f_y_hipster_02, a_f_y_runner_01, a_f_y_vinewood_04, u_f_y_jewelass_01, and u_f_y_mistress peds
- for ig_molly - swapped the lowr_001 skirt part with the cs version, and added the cloth simulation for it, and a few other refinemnts for the model
- added a_f_m_ktown_02 (changed from 'chi' to 'kor' to fix random voice issue, other refinements)
- added a_f_y_business_02 (replaced hair2 w/ afmbeach hair/bun, swapped out previous hair normals with the correct ones, model refinements)
- added a_m_y_business_03 (minor refinements, ymt update to color match the up0 textures with the lw0 texts)
- added a_m_y_vinewood_04 (waist refinements, bracelets/watch now optional)
- added s_m_m_migrant_01 (a fix for the head/neck clipping through shirt collars)
- added s_m_m_postal_01 (a fix for the gap in the front between the shirt and the pants)
- added a_f_y_tourist_01 (couple more lowr variations with flip-flops and shoes, scarf-on-side now optional, leg normal & spec map improved)
- prop updates for a_f_y_eastsa_03, a_f_y_hipster_02, a_f_y_fitness_01, u_f_y_jewelass_01, and u_f_y_mistress
Also have included fixes for the many ped prop files that contain glasses with mismatched tints:
a_f_y_bevhills_02_p
a_f_y_business_01_p
a_f_y_business_03_p
a_f_y_eastsa_02_p
a_f_y_soucent_01_p
a_m_y_ktown_01_p
a_m_y_soucent_01_p
a_m_y_surfer_01_p
a_m_y_vinewood_03_p
g_f_y_lost_01_p
g_m_y_ballaorig_01_p
g_m_y_pologoon_01_p
s_f_y_hooker_01_p
s_m_m_highsec_02_p
s_m_m_lsmetro_01_p
s_m_m_paramedic_01_p
s_m_y_armymech_01_p
s_m_y_baywatch_01_p
s_m_y_devinsec_01_p
s_m_y_hwaycop_01_p
as well as a few adjustments:
a_f_m_soucentmc_01_p
a_f_y_genhot_01_p
a_m_m_eastsa_02_p
a_m_y_hipster_02_p (same as s_m_y_shop_mask)
g_m_y_ballaeast_01_p
s_f_y_scrubs_01_p
s_f_y_sweatshop_01_p
s_m_y_shop_mask_p (same as a_m_y_hipster_02)
changes for ver 1.2b
-------
- adjusted the head_000 specmap for a_f_y_vinewood_04, to fix an issue where the model's hands would turn dark when wet
- also did the same for the a_m_y_soucent_01 (head_000 & head_001, and also a little of uppr_001) and a_m_y_soucent_02 (head_000) peds, and added their .ytd files
- fixed an incorrect setting in the a_f_y_eastsa_02_p.ydd file (for the p_rwrist_000 prop)
changes for ver 1.2c
-------
- for a_f_y_bevhills_04: some small adjustments to the necklace weights, hair_002, and lowr_000
- for a_f_y_bevhills_01: a few small refinements to hair_000 and hair_001
- fixed an issue with the a_f_y_bevhills_01_p, a_f_y_eastsa_02_p, a_f_y_runner_01_p, ig_michelle_p, s_f_y_cop_01_p, s_m_y_cop_01_p, and s_m_y_swat_01_p prop files included previously, where the shadows made by the props had the incorrect orientation
- a ytd & ymt fix for the a_f_y_clubcust_04 ped (to remove a lowr_000 dress texture that had no correseponding uppr_000 match)
- for s_m_y_cop_01: a small adjustment to the watch
changes for ver 1.3
-------
- for a_f_y_tourist_01: a few small refinements to the model, and added a prop file update for an adjustment with the glasses
- for igmolly: a fix for the hands/wrist parts clipping through the uppr_001/sweater part
- for a_f_m_tourist_01: a fix for the uppr_000/shirt part clipping a bit with the lowrs when sitting
- for u_f_y_mistress: some refinements to the legs/shorts parts, and a few adjustments to the finger weights
- for a_f_y_eastsa_03: an update to correct the position of the accs_001/bracelet on the arm, and a .ymt file update to include a flag that prevents the accs_001/bracelet from spawning along with the uppr_000/flannel part
- added a fix for the a_m_y_runner_01 ped to correct an issue with the uppr_000 part clipping a bit with the lowr_001 part
- added a ymt update for the a_f_y_eastsa_01 ped to fix an issue where a decal for the uppr_001/hoodie was also spawning with the uppr_000/t-shirt
- added a prop update for the g_m_y_salvagoon_01 ped that corrects the texture names for the bandanna & cap, which was causing them to not spawn properly
- added a_f_y_vinewood_02: the hairs for the model have been changed out for the a_f_y_hipster_01 versions (as a workaround for the previous ones being too dark in certain instances), also made the watch/bracelet from uppr_001 separate (to accs), and a .ymt file update to include a fix for the lowr_001 heel sound
- added a_f_y_vinewood_01: a fix for the hair_001/ponytail clipping through the back of the shirts, some model refinements, and a new prop set that includes a couple of hats, glasses, watches, and a bracelet
- added u_f_y_beth: a fix to correct an issue with the right hand not having the proper bone weights, also added the parts for a second outfit (shorts, mp shirt, and canvas shoes)
changes for ver 1.4
-------
- for s_m_y_cop_01: the utility belt was swapped for the s_m_y_ranger_01 version (with the belt & gun/holster set like the previous one), also added a second set of files for s_m_y_cop_01 that has the 'lat' ped model as a 2nd 'whi' (the files are available in the manual install version)
- added a_m_y_cyclist_01: for a 2nd set of lowr_001/bike shorts (as lowr_002) with textures for the lat/head_001 model, also a few refinements, and some weight adjustments to the uppr_001/collar part
- added a_m_m_soucent_04: the earrings, watches, bracelete, rings, and chains are all now separate drawables, and a few adjustments to the upprs
- added a_m_m_studioparty_01: earrings, watches, bracelete, rings, and uppr_000 chain were also made separate like a_m_m_soucent_04, and some weight adjustments for the uppr_000/shirt clipping with the lowr_001/shorts
- added s_m_y_construct_02: adjustments to the uppr_000/back collar and head1/neck for a clipping issue, and a few other small refinements
- added a_m_y_beach_02: braceletes and watches made separate, also some adjustments to the uppr_001 & lowr_001 parts for clipping
- added a_m_y_sunbathe_01: adjustments to the uppr_001 and lowr_001 parts to fix a small gap between them, and some other small refinements for the model
- for a_f_y_tourist_01: minor refinements for the hair_000, some adjustments to the hair_000 L1 lod, and weight adjustments for the camera straps, and an update to the a_f_y_tourist_01_p prop file to make the hat wider for hair_001
- for a_f_y_eastsa_03: a small weight adjustment for the rear/neck part of the hair_001/ponytail
- for a_f_y_vinewood_01: some refinements to the pants/lowrs
- for u_f_y_mistress: a few more small refinements to the lowrs
changes for ver 1.5
-------
- added a_m_o_beach_02: mp bare torso option add (as hand_002), optimized neck seam normals and legs/feet seam normals, whi/lat/chi texture & material issue sorted, chains w/ jbibs weight adjustments, feet sounds settings in ymt file corrected
- added a_m_y_vinewood_03: added 3x uppr_000 textures for 'whi' and added a 4th texture for uppr_001, fixed a small wrist gap for head_000/uppr_000, some adjustments to the uppr/collar weights
- added a_m_m_bevhills_01: switched the watch from accs to hand, and made a 2nd accs/scarf that works with the uppr_000 drawable, also some weight adjustments for uppr_000, and a fix for the lowr_001 med LoD becoming dark in shade during daytime
- added a_m_m_malibu_01: made the uppr_000 necklace separate (to teef), neck seam normals adjust, a few other refinements
- added a_m_y_business_02 (.ymt/.ytd): a settings change in the .ymt file to match the uppr_001 textures with the lowr textures, and an uppr_000 texture that was missing from the .ytd file was re-added from the x64v version
- added s_f_y_hooker_02 (.ydd): a few optimizations for the neck seams, and a small adjustment to the head_001/rear weights
- for s_m_y_cop_01: corrected a setting in the .ymt file that had the new vest always spawning
- for a_f_y_vinewood_04: fixed the issue where the hair models would get darker in shade/daytime
- for a_f_y_bevhills_04: some small refinements to the lowrs & knee weights
- for a_f_y_hipster_02: fixed a bug with the LoDs of the model being too dark in shade/daytime, and also for uppr/neck area
- for a_f_y_eastsa_03: fixed a bug with the LoDs of the model being too dark in shade/daytime, and readjusted the low LoD for hair_000
- for a_f_y_bevhills_01: fixed a gap in the hair_001 med LoD, a few adjustments to the jbib_001 collar weights, and some adjustments for the head_001 neck seam
- added a_f_y_hipster_03: accs/jewelry now optional, watch & necklaces from the upprs are also now optional, new outfit add, plus a few refinements and an extra watch & earrings added to the prop file
- added a_f_y_vinewood_03: accs/jewelry now optional, as well as the necklace from upprs (to teef), new outfit add, along with a 3rd hair/bun, plus a few refinements and a prop file update to fix a lens issue with the 2nd pair of glasses and to remove the helmet, and add a couple of watches and bracelets
- added s_f_y_sheriff_01 and s_m_y_sheriff_01: made the watches a separate drawable, and redid the uppr name tag textures to include 8x names for each, added the smysheriff nightstick to the sfysheriff utility belt, and added a version of the smysheriff vest for sfysheriff as an option and a 2nd utility belt that goes with it (made the same vest/util belt combo for smysheriff as well), and changed the vest decal from POLICE to SHERIFF
- added the following peds with a fix similar to u_f_y_beth to correct an issue with the right hand not having the proper bone weights: s_f_y_casino_01, u_f_m_casinocash_01, u_f_m_casinoshop_01, u_f_o_eileen, and ig_brucie2
- added ig_patricia: weight adjustments to fix the head part clipping with uppr_001 and some adjustments for the uppr_001 arms, plus a vertex paint fix for the uppr_001 & lowr_001 & feet_001 parts that were turning wet in sunlight
- for ig_molly: a few more weight adjustments for the lowr_001/legs
- for a_f_m_tourist_01: added a new uppr_002/sweater (from s_f_m_fembarber) + shirt/jbib combo, plus a couple more textures for uppr_001
- added a_f_y_eastsa_01: made the accs/necklace optional and adjusted the weights for a clipping issue, made the shoes a separate drawable and added a new 2nd lowr/shorts drawable, added a 3rd hair model, and added a 2nd pair of glasses and a watch to the prop files
what's new for ver 1.6
-------
- added a_f_y_business_04: the bracelet, necklace, and watch are now separate drawables, and added a 3rd set of clothes
- added a_m_y_polynesian_01: made the shoes a separate drawable, and added a 2nd lowr/pants and a 2nd pair of shoes, also made the accs/watch optional
- added a_m_y_stwhi_01: the accs/watch is now optional, and some adjustments to the lowr_000 med and low LoD foot/leg uv map
- for a_m_o_beach_02: swapped the lowr specmaps in the .ytd file with the lowr_spec_002 from a_m_y_beach_04 to fix an issue with the lowrs becoming dark when wet
- for a_m_y_sunbathe_01: a few more weight adjustments to the uppr_001 & lowr_000 waist part, and the heads/neck area
- added a_m_y_bevhills_01: fixed a couple of flag settings in the .ymt file that prevented the uppr_001 and accs_001 parts from spawning, and some weight adjustments for the uppr_001/collar and accs_001/scarf parts
- added a_m_y_bevhills_02: made the uppr_000 bracelet a separate drawable, some adjustments to the uppr_000/collar and head/right hand weights
- added a_m_y_latino_01: made the uppr_001 watch and armband separate drawables, and some weight adjustments to the upprs for clipping with the lowrs
- added a_m_y_beach_01: watches, bracelets, and necklaces are now separate drawables, and some optimizations for the head/uppr neck and wrist seams
- for a_m_y_beach_02: some adjustments for the head specmaps to fix an issue where some areas would turn dark when wet, and some adjustments to the uppr_001/collar weights
- added a_m_y_beach_03: made the uppr_000 watch and bracelet separate drawables, and some adjustments to the head/uppr weights
- added a_m_y_beach_04 (.ymt): a couple of settings changes in the .ymt file for the feet_000 and feet_001 sounds
- for a_f_y_eastsa_01: small refinements to the lowr_001, and a fix for the accs/sweater med LoD becoming dark in shade during daytime
- added a_f_m_ktown_01: made the necklaces and the watch separate drawables, and added a 3rd uppr and lowr
- for u_f_y_beth: a few more adjustments to the jbib/shirt weights and the uppr hand weights
- for the s_f_y_cop_01 and s_m_y_cop_01 props: some small adjustments to the hat badge and the hat texture
changes for ver 1.6a (for Enhanced)
-------
- fixed some corrupted normal map textures for a few of the peds
Installation
------------
To install the addon/dlc version for Enhanced, copy the ffpedfix_g9 folder in the archive to \mods\update\x64\dlcpacks, and add <Item>dlcpacks:/ffpedfix_g9/</Item> to the \mods\update\update.rpf\common\data\dlclist.xml
For the manual version (Legacy), see the readme in that archive for the full install instructions.
To install the updated addon/dlc version for Legacy, just copy the ffpedfix folder in the archive to \mods\update\x64\dlcpacks, and add <Item>dlcpacks:/ffpedfix/</Item> to the \mods\update\update.rpf\common\data\dlclist.xml
Or, to add them manually: in mods\update\update.rpf\x64\levels\gta5\popgroups.ymt -
add these to <Name>Salton</Name>:
<Item>
<Name>a_m_m_salton_03</Name>
<Variations type="NULL"/>
</Item>
<Item>
<Name>a_m_m_salton_04</Name>
<Variations type="NULL"/>
</Item>
add this to <Name>Strawberry_SC</Name> and <Name>Chamberlain_SC</Name>:
<Item>
<Name>g_f_y_families_01</Name>
<Variations type="NULL"/>
</Item>
this to <Name>Davis_SC</Name>:
<Item>
<Name>g_f_y_ballas_01</Name>
<Variations type="NULL"/>
</Item>
and this to <Name>LSA_StreetGeneral</Name> and <Name>Club_Nighttime</Name>:
<Item>
<Name>u_f_y_jewelass_01</Name>
<Variations type="NULL"/>
</Item>
The peds.ymt file (located here: \mods\update\update.rpf\x64\data\peds.ymt) has to be edited for a few of the models.
If your peds.ymt hasn't been edited/decrypted before, you can open the file in OpenIV, then in top right click Export and then click Export plain text. Then you can replace the .ymt in OpenIV with the exported peds.txt file and edit the file through OpenIV without it crashing.
For ig_karen_daniels/ig_michelle - to add the props, and to add the Karen voice:
under <Name>IG_Michelle</Name> -
change <PropsName>null</PropsName> to: <PropsName>IG_Michelle_p</PropsName>
change <PedVoiceGroup>SILENT_PVG</PedVoiceGroup> to: <PedVoiceGroup>KAREN_PVG</PedVoiceGroup>
For a_f_y_bevhills_01 - for the heels to work properly:
under <Name>A_F_Y_BevHills_01</Name> - change these lines:
<ExpressionSetName>expr_set_ambient_female_heels</ExpressionSetName>
<ExpressionDictionaryName>null</ExpressionDictionaryName>
<ExpressionName>null</ExpressionName>
to:
<ExpressionSetName>null</ExpressionSetName>
<ExpressionDictionaryName>S_F_Y_shop_mid</ExpressionDictionaryName>
<ExpressionName>S_F_Y_shop_mid</ExpressionName>
For a_f_y_topless_01 - to avoid a random voice issue with the ped:
under <Name>A_F_Y_Topless_01</Name> - change <PedVoiceGroup>A_F_Y_FITNESS_01_R2PVG</PedVoiceGroup>
to: <PedVoiceGroup>A_F_Y_FITNESS_02_R2PVG</PedVoiceGroup>
or: <PedVoiceGroup>FEMALE_GENERICCHEAPWORKER_R2PVG</PedVoiceGroup>
For u_f_y_jewelass_01 - to add props, and to also add a voice for the model:
under <Name>U_F_Y_JewelAss_01</Name> -
change <PropsName>null</PropsName> to: <PropsName>U_F_Y_JewelAss_01_p</PropsName>
change <PedVoiceGroup>SILENT_PVG</PedVoiceGroup> to: <PedVoiceGroup>A_F_Y_BUSINESS_03_R2PVG</PedVoiceGroup>
For u_f_y_mistress - to add props and add a voice for the model:
under <Name>U_F_Y_Mistress</Name> -
change <PropsName>null</PropsName> to: <PropsName>U_F_Y_Mistress_p</PropsName>
change <PedVoiceGroup>SILENT_PVG</PedVoiceGroup> to: <PedVoiceGroup>KIDNAPPEDFEMALE_PVG</PedVoiceGroup>
For a_m_m_salton_03 & a_m_m_salton_04 - to avoid the random voice issue for the peds:
under <Name>A_M_M_Salton_03</Name> - change <PedVoiceGroup>A_M_M_SALTON_01_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>A_M_M_SouCent_02_R2PVG</PedVoiceGroup>
and under <Name>A_M_M_Salton_04</Name> - change <PedVoiceGroup>A_M_M_SALTON_01_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>A_M_Y_GENSTREET_02_R2PVG</PedVoiceGroup>
For g_m_m_armgoon_01 - to avoid the random voice issue for the ped:
under <Name>G_M_M_ArmGoon_01</Name> - change <PedVoiceGroup>GANG_MEXGOON_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>ArmLieut_01_R2PVG</PedVoiceGroup>
For a_f_y_tourist_01 - to have a normal walk style:
under <Name>A_F_Y_Tourist_01</Name> - change <MovementClipSet>MOVE_F@HEELS@D</MovementClipSet> to: <MovementClipSet>MOVE_F@GENERIC</MovementClipSet>
For the a_f_m_ktown peds - to add a couple more walking styles:
under <Name>A_F_M_KTown_01</Name> and <Name>A_F_M_KTown_02</Name> -
change this:
<MovementClipSet>AMBIENT_WALK_VARIATION_F_SAD_A</MovementClipSet>
<MovementClipSets/>
to these:
<MovementClipSet/>
<MovementClipSets>
<Item>MOVE_F@GENERIC</Item>
<Item>MOVE_F@DEPRESSED@A</Item>
<Item>AMBIENT_WALK_VARIATION_F_SAD_A</Item>
</MovementClipSets>
For a_f_y_vinewood_01 - to activate the new props for the model:
under <Name>A_F_Y_Vinewood_01</Name> - change <PropsName>null</PropsName> to: <PropsName>A_F_Y_Vinewood_01_p</PropsName>
For a_m_y_cyclist_01 - to avoid the random voice issue for the 'lat' model:
under <Name>A_M_Y_Cyclist_01</Name> - change <PedVoiceGroup>A_M_Y_BUSINESS_01_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>A_M_Y_BEACH_02_R2PVG</PedVoiceGroup>
For s_m_m_autoshop_01 - to avoid the random voice issue for the 'bla' model:
under <Name>S_M_M_AutoShop_01</Name> - change <PedVoiceGroup>S_M_M_AUTOSHOP_01_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>MALE_GENERICCHEAPWORKER_R2PVG</PedVoiceGroup>
For s_m_m_autoshop_02 - to avoid the random voice issue for the ped:
under <Name>S_M_M_AutoShop_02</Name> - change <PedVoiceGroup>MALE_MECHANIC_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>S_M_M_AUTOSHOP_01_R2PVG</PedVoiceGroup>
For s_m_y_xmech_01 and s_m_y_xmech_02 - to avoid the random voice issue for the peds:
under <Name>S_M_Y_XMech_01</Name> and <Name>S_M_Y_XMech_02</Name> - change <PedVoiceGroup>MALE_MECHANIC_R2PVG</PedVoiceGroup> to: <PedVoiceGroup>MALE_GENERICCHEAPWORKER_R2PVG</PedVoiceGroup>
İlk Yüklenme Zamanı: 13 Haziran 2023, Salı
Son Güncellenme Zamanı: 6 Eylül 2025, Cumartesi
Last Downloaded: 2 hours ago


















@SelfRayRayBusiness I'm working on a small update for the pack, I'll try to include those ones.
Hello,can you make OIV files for easy installment? Sorry for my ridiculous request
@Yunyun I had looked into an oiv installation previously, but passed on it because all the edits to the peds.ymt file would still have to be done manually.
@frdfare can u be a bit more specific with editing peds.ymt?
whenever i edit it in openiv the game just crashes
@MaxLuk Make sure you have the file decrypted (in OpenIV, open peds.ymt file, then in top right click Export, then click Export plain text, then replace the peds.ymt with the peds.txt file) before editing.
@frdfare Hey, I'm so happy you keep updating this Ped Fixes mod, listen, I would like to ask you if you could fix the s_f_y_hooker_02 model if it possible, cause she looks awful... I'm talk about compatibility uppr_000_r with both of head_000_r and head_001_r, so if you don't know what's wrong there, just look at this model at OpenIV, or even in game, and look at the place where the neck connects to the body, it will be better seen without accs_000_u, so just look at this place from any different angles, it really awful, I can't understand how could Rockstar leave it like this🤔Be sure to answer me about this, and thank you very much for your mods👏
@frdfare love it again, there were some problems on the a_m_y_vinewood_03 model. His uppr 000 clips on the lower 000 especially on the back when he gets up. Also the collar does clip on his neck that came from the uppr 000. And hopefully you can make the head 001 whi make the uppr 000 as well. He’s my favourite ped that play the most.
@ALEXSYS Was it the patchday3 version? Or one of the previous mppatches or x64v versions, because those were definitely bugged.
@SelfRayRayBusiness I'll have a look at that one, too.
@frdfare It is the mppatches and x64v, but in patchday3ng this thing been fixed... looks like I need to copy this model files from patchday3ng to mppatches and x64v to make sure this hooker model will be looks correct, right? Thanks for the help👏Cause looks like you already helps me to find and solve this issue🙂
@frdfare thanks. Also one last thing is the a_m_o_beach_02 model. For some one reasons the hands drawable don't match their skin since it's mixed up and the necklace aka teef clips on the jbib so maybe a fix for that. And maybe add another hand drawable which would be classified as hand 003 to make the jbib optional as the uppr body can show. Cause the a_m_y_beach_04 model did have it but not the a_m_o_beach_02.
@frdfare An update to the "A_F_Y_Vinewood_03" model would be nice, she's the only Vinewood female ped that hasn't been updated, I also found some errors with the ped too.
Those being the sunglasses model having proper tinting on one side and none on the other, this can easily be seen when in the pause menu as this ped.
The "c" texture of the "uppr_000" model is meant to have a necklace but doesn't. Resulting in a skin color necklace, the other two textures have the necklace texture: https://imgur.com/a/6FJk1Ua
The helmet she has clips with both of her hairstyles, my solution would be to remove the helmet all together, since it doesn't make since for this ped to ride a bike.
Some new additions for this ped would be, giving her a wrist watch and bracelet prop.
Make the necklace/earring accessory removable, like the "A_F_Y_EastSA_02" ped
And make both shoes separate entities.
A new outfit would be nice to see, but I understand if you can't.
These take a lot of time, I'd imagine.
waiting for enhanced version, this mod is peak
@-EcLiPsE- I'll have a new release for the pack soon, that'll include an update for the a_f_y_vinewood_03 ped, and also for the a_f_y_hipster_03 one as well.
Looks epic. Can't wait for more updates!
@frdfare I found some bugs on some other peds which includes:
A_M_O_Beach_02: His lowrs 000 and 001 turn dark when in wet.
A_M_Y_Genstreet_01, A_M_Y_Genstreet_02, and A_M_Y_Latino_01: Their uppr shirts which were uppr 001 back of their shirt clips on their lowr 000. Also petition to make the armbands and bracelets, watches optional as well.
A_M_Y_Bevhills_02: His prop watch I believe can spawn through the uppr 001, so maybe exclude that, also his uppr 000 collar clips on the neck and a way to make the bracelet on his uppr 000 optional.
A_M_Y_Bevhills_01: His uppr 001 and accs 001 never spawns so maybe a way to make it through the ymt, I suppose and his collar does also clip as well. The accs 001 scarf would be included with the uppr 000 since the uppr 001 clips through the clothing.
A_M_Y_Sunbathe_01: His uppr 001 still has a gap, I believe the neck seam part does so if you take a closer look at that, would be great. Best way is to taser him and you will see it.
@UGLIES glad I didn't waste time installing it then. How hard is it for people to put "FOR LEGACY ONLY" in their mod descriptions?
@ibrokeupmcr some people are too busy with real life stuff, so they forgot to do simple tasks. I know what it feels like.
are the cops hats supposed to be black?
For next update, here some peds that you can try doing/ fixes.
A_F_M_Bevhills_01: The uppr 001 clips on the lowrs when walking. So maybe add a fix for that. And to make the accs optional since there is none.
A_F_M_Genstreet_01: The 006 and 007 heads which was the ita and lat of those models don't use their own tasks and use randomized from the other head drawables. Make an inclusion fix of the task 006 to go with the head 006 ita and task 007 for the lat 007 head model.
S_M_M_Highsec_05: The model has randomized components which were wrong and the body, so maybe add a rework of the ymt of this ped.
A_M_Y_Vinewood_01: All the upprs clip on the neck. So maybe add weight adjustments for it.
S_M_Y_Baywatch_01: Petition to make the flip flops 000 in the feet file and to another drawable which includes the barefoot version since the S_F_Y_Baywatch_01 has one.
And last model would be A_M_M_Malibu_01, The upprs clips on the neck/head part. So maybe some weight adjustments for him.
Oh and S_M_M_Mariachi. The uppr clips on the head/neck area. So weight adjustments.