Extended Video Export 0.4.4 [BETA]
58.928
686
58.928
686
IMPORTANT: Due to the way this mod works, the original Rockstar Editor video file will NOT be saved to the disk (actually it does, but it will be empty). The complete video will be exported to the folder specified in the .ini file.
NOTE: For high resolution exports without DSR, use this guide by Kravencedesign
NOTE: If you want to know how to install and use this mod, check this great tutorial from whanowa.
Source code for this mod is available on github.
You can watch a showcase of some of the features here.
Extended Video Export
Extended Video Export is an enhancement mod for GTA V, aimed at directors who want better export options from Rockstar editor.
Requirements
How to install:
Just extract all the files to the game directory.
Configuration:
You can change the configuration by editing ExtendedVideoExport.ini file. Help about each option can be found in ExtendedVideoExport.txt
Current Features:
Important things to note:
Changelog
Changes in v0.4.4beta
Changes in v0.4.3beta
Changes in v0.4.2beta
Changes in v0.4.1beta
Changes in v0.4.0beta
Changes in v0.3.0beta
Changes in v0.2.2beta
Changes in v0.2.1beta
Changes in v0.2.0beta
Changes in v0.1.6beta
Changes in v0.1.5beta
Changes in v0.1.4beta (Experimental)
Changes in v0.1.3beta
Changes in v0.1.2beta
Changes in v0.1.1beta
Changes in v0.1.0beta
Changes in v0.0.5alpha
Changes in v0.0.4alpha
Changes in v0.0.3alpha
Changes in v0.0.2alpha
Changes in v0.0.1alpha:
Configuration
enable_mod
auto_reload_config
output_folder
log_level
[EXPORT] Section
format
fps
motion_blur_samples
export_openexr
[VIDEO] Section
encoder
pixel_format
options
[AUDIO] Section
encoder
sample_format
sample_rate
options
Example [VIDEO] presets
Lossless H.264 (Very slow)
Lossless H.264 (Fast)
H.265 (HEVC) (Slow)
H.265 (HEVC) (Very slow)
Lossless FFV1 (Full RGB, Very Large Files)
Example [AUDIO] presets
Lossless FLAC
AC3 320Kbps
NOTE: For high resolution exports without DSR, use this guide by Kravencedesign
NOTE: If you want to know how to install and use this mod, check this great tutorial from whanowa.
Source code for this mod is available on github.
You can watch a showcase of some of the features here.
Extended Video Export
Extended Video Export is an enhancement mod for GTA V, aimed at directors who want better export options from Rockstar editor.
Requirements
- Latest version of ScriptHookV
- Latest version of Microsoft C++ 2015 Redistributable Package (both x86 and x64)
How to install:
Just extract all the files to the game directory.
Configuration:
You can change the configuration by editing ExtendedVideoExport.ini file. Help about each option can be found in ExtendedVideoExport.txt
Current Features:
- High Quality Export:
Whenever you export a video via Rockstar Editor, this script saves it with a custom quality in the current user’s video folder. The quality of the exported video can be configured using the .ini file. Even lossless exports are possible too. - Custom Video Encoder:
Supported video encoders include (but not limited to) x264, x265, FFV1, VP8, VP9 and more. - Custom Audio Encoder:
Supported audio encoders include FLAC, AC3, Vorbis and more. - ReShade/ENB Support:
If you are using ReShade or ENB graphics mods, your exported videos will have the effects too. - Nvidia DSR Support:
You can now export higher resolution videos using Nvidia DSR. Note that this will only work if you use DSR in Fullscreen mode. Windowed and Borderless Windowed modes are not supported. ATI VSR might work too, but it is not tested. - Custom frame rate (Experimental):
You can now set the frame rate in the config file. Be careful that setting it too high might disable the exported file’s audio. Also note that this feature has only been tested on 1.0.350.1 version of the game. If you tested on another version and it worked, please leave a comment and let me know. - Motion blur (Experimental):
Videos can have high quality motion blur effect. Be careful when setting motion_blur_samples config, setting it too high will make the exporting take a very long time. - OpenEXR Export (High Dynamic Range):
Exporting of floating point R16G16B16 version of the scene is now possible in OpenEXR format. When enabled, the mod will create a new folder beside the exported video that contains one .exr file for each frame. This file also contains the depth and stencil buffers but they aren’t implemented the right way. These files are only usable in professional image and video manipulation programs. Enable this feature only if you know what you’re doing.
Important things to note:
- The default video codec is libx264, but you can change it in the .ini file. There are a number of example codec configurations in the .ini file, you can try them or change the configuration as you like.
- Exporting a video using this mod might take much longer times than the original export, especially towards the end. You might think that the process has freezed, but most probably it’s not.
- Lossless video files tend to get really large (around 1GB for 20 seconds of 1080p video @60fps in my case). These files are to be used with video editing software. They can also be played using MPC-HC and VLC, but it requires a lot of CPU power. The stuttering you may experience is because of the large size of the file and the complexity of the decoding process, the rendered files themselves have no stutter.
Changelog
Changes in v0.4.4beta
- Changed shutter position parameter to motion_blur_strength and made it work correctly. The value should be between 0 and 1. Zero means no motion blur and one means full frame length blur.
Changes in v0.4.3beta
- Fixed the problem with importing exported files into video editing applications (Sony Vegas, Adobe Premiere, ...). The default preset was tested with Sony Vegas 12
- Added shutter position parameter for motion blur.
Changes in v0.4.2beta
- Added GIF preset.
- Fixed some compatibility issues.
- Fixed presets again.
- Fixed some minor bugs.
Changes in v0.4.1beta
- Fixed missing/wrong presets.
Changes in v0.4.0beta
- Updated FFMPEG to v3.2.x. So "aac" codec is available now.
- Exported videos should have better compatibility with video editing software.
- Better audio/video syncing.
- Image sequence (JPG, PNG, ...) support added.
- Audio only or Video only exports possible now.
- Added a number of presets for common exporting scenarios.
Changes in v0.3.0beta
- IMPORTANT: Remove old dlls, log, and ini file from the GTA directory. Here a list of files you have to delete:
- ExtendedVideoExport.ini
- ExtendedVideoExport.log
- ExtendedVideoExport.txt
- avcodec-56.dll
- avdevice-56.dll
- avfilter-5.dll
- avformat-56.dll
- avutil-54.dll
- postproc-53.dll
- swresample-1.dll
- swscale-3.dll
- Moved dlls and config files to a folder.
- Separated config from format preset.
- Fixed a crash with MSAA set to off.
Changes in v0.2.2beta
- Fixed crash when using DirectX 10 or DirectX 10.1
Changes in v0.2.1beta
- Depth and stencil (mask) channels are now exported correctly in OpenEXR format
- Enabled multithreading on OpenEXR exports
- Removed unused hooks
Changes in v0.2.0beta
- OpenEXR export added
- Reimplemented frame capturing logic. This solves some crashes and blank videos.
Changes in v0.1.6beta
- Custom FPS and Motion Blur should now work in more recent versions of the game.
Changes in v0.1.5beta
- Fixed a parsing error in .ini file that made the mod always export as .mkv
- Added auto use of custom fps is it is supported by the game version
Changes in v0.1.4beta (Experimental)
- Added custom frame rate support
- Added motion blur support
Changes in v0.1.3beta
- Added option to export mp4 and avi files too.
- Fixed a number of crashes.
Changes in v0.1.2beta
- Fixed a bug where game freezed when exporting a video.
Changes in v0.1.1beta
- ReShade/ENB support added.
- High resolution export added using Nvidia DSR
- Fixed some random crashes.
Changes in v0.1.0beta
- Changed the way the frames are captures, so now full RGB exports are possible.
- Added configurable video and audio codecs support.
- Better memory management.
- Automatically reload the .ini file before each export.
- Different log levels.
- Experimental ENB/ReShade support removed since it was not good enough (actually it sucked).
Changes in v0.0.5alpha
- Added experimental ReShade/ENB support
Changes in v0.0.4alpha
- Added .ini configuration file support.
- Fixed a crash due to a race condition in the encoder.
Changes in v0.0.3alpha
- Added audio to the exported video file (also lossless).
- Better memory management
Changes in v0.0.2alpha
- Fixed crash in some resolutions/configurations.
Changes in v0.0.1alpha:
- Lossless video export
Configuration
enable_mod
- Description: If set to false, the script won’t be run.
- Values: true, false
- Warning: Auto reload feature does not update this value, you have to restart the game for it to take effect
- Example:
- enable_mod = true
auto_reload_config
- Description: If set to true, this config file will be automatically reloaded whenever you export a new video.
Especially useful if you want to toy with encoder settings - Values: true, false
- Example:
- auto_reload_config = true
output_folder
- Description: Videos will be exported to this folder. If left empty, current user’s videos directory will be used.
- Values: [empty] or a valid path
- Warning:
- Example:
- output_folder = D:\MyVideos\
log_level
- Description: Sets the detail of the mod’s logging feature. Please use “trace” level to report bugs.
- Values: error, warn, info, debug, trace
- Example:
- log_level = trace
[EXPORT] Section
format
- Description: Output file format.
- Values: mkv, mp4, avi
- Example:
- format = avi
fps
- Description: FPS value.
- Values: It can be a floating point value (like 20.3), or a fraction (like 30000/1001)
- Warning:
- Examples:
- fps = 60
- fps = 23.976
- fps = 30000/1001
motion_blur_samples
- Description: Number of motion blur samples. The higher the value, the higher the quality of motion blur, and higher exporting time. A value of zero means motion blur is disabled.
- Values: 0-255 (0 means disabled)
- Warning: Setting this to a high value will make export take a very long time.
- Example:
- motion_blur_samples = 10
export_openexr
- Description: If enabled, each frame is exported as a floating point HDR OpenEXR file containing “RGBA” channels and “depth.Z”
- Values: true, false
- Warning: Enabling this slows the exporting process significantly
- Example:
- export_openexr = false
[VIDEO] Section
encoder
- Description: Sets the video encoder
- Values: Any FFMPEG video codec name. See https://ffmpeg.org/ffmpeg-codecs.html#Video-Encoders for supported encoders.
- Warning: Not all of the encoders are tested. Changing this might crash your game.
- Example:
- encoder = libx265
pixel_format
- Description: Pixel format of the output video
- Values: Any format supported by the selected encoder. Most common formats are “yuv444p” and “yuv420p”.
- Warning: The game might crash if the encoder does not support the pixel format.
- Example:
- pixel_format = yuv444p
options
- Description: Video encoder options
- Values: Any number of key=value pairs seperated by ‘/’. See https://ffmpeg.org/ffmpeg-codecs.html#Video-Encoders for each encoder’s available settings.
- Note: “b” is for bitrate
- Example:
- options = preset=slow / b=40000000
[AUDIO] Section
encoder
- Description: Sets the audio encoder.
- Values: Any FFMPEG audio codec name. See https://ffmpeg.org/ffmpeg-codecs.html#Audio-Encoders for supported codecs.
- Warning: Not all of the encoders are tested. Changing this might crash your game.
- Example:
- encoder = flac
sample_format
- Description: Sets the audio sample format.
- Values: Any format supported by the selected encoder. Most common formats are “s16” and “fltp”.
- Warning:
- Example:
- sample_format = fltp
sample_rate
- Description: Audio sampling rate.
- Values: Any sampling rate you want. Sampling rates above 48000 are not useful since the game doesn’t support them.
- Example:
- sample_rate = 48000
options
- Description:
- Values:
- Note: “b” is for bitrate
- Example:
- b=320000
Example [VIDEO] presets
Lossless H.264 (Very slow)
- encoder = libx264
- pixel_format = yuv420p
- options = preset=veryslow / crf=0
Lossless H.264 (Fast)
- encoder = libx264
- pixel_format = yuv420p
- options = preset=ultrafast / crf=0
H.265 (HEVC) (Slow)
- encoder = libx265
- pixel_format = yuv420p
- options = preset=slow / b=40000000
H.265 (HEVC) (Very slow)
- encoder = libx265
- pixel_format = yuv420p
- options = preset=veryslow / b=40000000
Lossless FFV1 (Full RGB, Very Large Files)
- enocder = ffv1
- pixel_format = bgr0
- options = slices=16 / slicecrc=1
Example [AUDIO] presets
Lossless FLAC
- encoder = flac
- sample_format = s16
- sample_rate = 48000
- options =
AC3 320Kbps
- encoder = ac3
- sample_format = fltp
- sample_rate = 48000
- options = b=320000
İlk Yüklenme Zamanı: 22 Kasım 2016, Salı
Son Güncellenme Zamanı: 8 Şubat 2017, Çarşamba
Last Downloaded: 12 dakika önce
1.434 Yorum
IMPORTANT: Due to the way this mod works, the original Rockstar Editor video file will NOT be saved to the disk (actually it does, but it will be empty). The complete video will be exported to the folder specified in the .ini file.
NOTE: For high resolution exports without DSR, use this guide by Kravencedesign
NOTE: If you want to know how to install and use this mod, check this great tutorial from whanowa.
Source code for this mod is available on github.
You can watch a showcase of some of the features here.
Extended Video Export
Extended Video Export is an enhancement mod for GTA V, aimed at directors who want better export options from Rockstar editor.
Requirements
How to install:
Just extract all the files to the game directory.
Configuration:
You can change the configuration by editing ExtendedVideoExport.ini file. Help about each option can be found in ExtendedVideoExport.txt
Current Features:
Important things to note:
Changelog
Changes in v0.4.4beta
Changes in v0.4.3beta
Changes in v0.4.2beta
Changes in v0.4.1beta
Changes in v0.4.0beta
Changes in v0.3.0beta
Changes in v0.2.2beta
Changes in v0.2.1beta
Changes in v0.2.0beta
Changes in v0.1.6beta
Changes in v0.1.5beta
Changes in v0.1.4beta (Experimental)
Changes in v0.1.3beta
Changes in v0.1.2beta
Changes in v0.1.1beta
Changes in v0.1.0beta
Changes in v0.0.5alpha
Changes in v0.0.4alpha
Changes in v0.0.3alpha
Changes in v0.0.2alpha
Changes in v0.0.1alpha:
Configuration
enable_mod
auto_reload_config
output_folder
log_level
[EXPORT] Section
format
fps
motion_blur_samples
export_openexr
[VIDEO] Section
encoder
pixel_format
options
[AUDIO] Section
encoder
sample_format
sample_rate
options
Example [VIDEO] presets
Lossless H.264 (Very slow)
Lossless H.264 (Fast)
H.265 (HEVC) (Slow)
H.265 (HEVC) (Very slow)
Lossless FFV1 (Full RGB, Very Large Files)
Example [AUDIO] presets
Lossless FLAC
AC3 320Kbps
NOTE: For high resolution exports without DSR, use this guide by Kravencedesign
NOTE: If you want to know how to install and use this mod, check this great tutorial from whanowa.
Source code for this mod is available on github.
You can watch a showcase of some of the features here.
Extended Video Export
Extended Video Export is an enhancement mod for GTA V, aimed at directors who want better export options from Rockstar editor.
Requirements
- Latest version of ScriptHookV
- Latest version of Microsoft C++ 2015 Redistributable Package (both x86 and x64)
How to install:
Just extract all the files to the game directory.
Configuration:
You can change the configuration by editing ExtendedVideoExport.ini file. Help about each option can be found in ExtendedVideoExport.txt
Current Features:
- High Quality Export:
Whenever you export a video via Rockstar Editor, this script saves it with a custom quality in the current user’s video folder. The quality of the exported video can be configured using the .ini file. Even lossless exports are possible too. - Custom Video Encoder:
Supported video encoders include (but not limited to) x264, x265, FFV1, VP8, VP9 and more. - Custom Audio Encoder:
Supported audio encoders include FLAC, AC3, Vorbis and more. - ReShade/ENB Support:
If you are using ReShade or ENB graphics mods, your exported videos will have the effects too. - Nvidia DSR Support:
You can now export higher resolution videos using Nvidia DSR. Note that this will only work if you use DSR in Fullscreen mode. Windowed and Borderless Windowed modes are not supported. ATI VSR might work too, but it is not tested. - Custom frame rate (Experimental):
You can now set the frame rate in the config file. Be careful that setting it too high might disable the exported file’s audio. Also note that this feature has only been tested on 1.0.350.1 version of the game. If you tested on another version and it worked, please leave a comment and let me know. - Motion blur (Experimental):
Videos can have high quality motion blur effect. Be careful when setting motion_blur_samples config, setting it too high will make the exporting take a very long time. - OpenEXR Export (High Dynamic Range):
Exporting of floating point R16G16B16 version of the scene is now possible in OpenEXR format. When enabled, the mod will create a new folder beside the exported video that contains one .exr file for each frame. This file also contains the depth and stencil buffers but they aren’t implemented the right way. These files are only usable in professional image and video manipulation programs. Enable this feature only if you know what you’re doing.
Important things to note:
- The default video codec is libx264, but you can change it in the .ini file. There are a number of example codec configurations in the .ini file, you can try them or change the configuration as you like.
- Exporting a video using this mod might take much longer times than the original export, especially towards the end. You might think that the process has freezed, but most probably it’s not.
- Lossless video files tend to get really large (around 1GB for 20 seconds of 1080p video @60fps in my case). These files are to be used with video editing software. They can also be played using MPC-HC and VLC, but it requires a lot of CPU power. The stuttering you may experience is because of the large size of the file and the complexity of the decoding process, the rendered files themselves have no stutter.
Changelog
Changes in v0.4.4beta
- Changed shutter position parameter to motion_blur_strength and made it work correctly. The value should be between 0 and 1. Zero means no motion blur and one means full frame length blur.
Changes in v0.4.3beta
- Fixed the problem with importing exported files into video editing applications (Sony Vegas, Adobe Premiere, ...). The default preset was tested with Sony Vegas 12
- Added shutter position parameter for motion blur.
Changes in v0.4.2beta
- Added GIF preset.
- Fixed some compatibility issues.
- Fixed presets again.
- Fixed some minor bugs.
Changes in v0.4.1beta
- Fixed missing/wrong presets.
Changes in v0.4.0beta
- Updated FFMPEG to v3.2.x. So "aac" codec is available now.
- Exported videos should have better compatibility with video editing software.
- Better audio/video syncing.
- Image sequence (JPG, PNG, ...) support added.
- Audio only or Video only exports possible now.
- Added a number of presets for common exporting scenarios.
Changes in v0.3.0beta
- IMPORTANT: Remove old dlls, log, and ini file from the GTA directory. Here a list of files you have to delete:
- ExtendedVideoExport.ini
- ExtendedVideoExport.log
- ExtendedVideoExport.txt
- avcodec-56.dll
- avdevice-56.dll
- avfilter-5.dll
- avformat-56.dll
- avutil-54.dll
- postproc-53.dll
- swresample-1.dll
- swscale-3.dll
- Moved dlls and config files to a folder.
- Separated config from format preset.
- Fixed a crash with MSAA set to off.
Changes in v0.2.2beta
- Fixed crash when using DirectX 10 or DirectX 10.1
Changes in v0.2.1beta
- Depth and stencil (mask) channels are now exported correctly in OpenEXR format
- Enabled multithreading on OpenEXR exports
- Removed unused hooks
Changes in v0.2.0beta
- OpenEXR export added
- Reimplemented frame capturing logic. This solves some crashes and blank videos.
Changes in v0.1.6beta
- Custom FPS and Motion Blur should now work in more recent versions of the game.
Changes in v0.1.5beta
- Fixed a parsing error in .ini file that made the mod always export as .mkv
- Added auto use of custom fps is it is supported by the game version
Changes in v0.1.4beta (Experimental)
- Added custom frame rate support
- Added motion blur support
Changes in v0.1.3beta
- Added option to export mp4 and avi files too.
- Fixed a number of crashes.
Changes in v0.1.2beta
- Fixed a bug where game freezed when exporting a video.
Changes in v0.1.1beta
- ReShade/ENB support added.
- High resolution export added using Nvidia DSR
- Fixed some random crashes.
Changes in v0.1.0beta
- Changed the way the frames are captures, so now full RGB exports are possible.
- Added configurable video and audio codecs support.
- Better memory management.
- Automatically reload the .ini file before each export.
- Different log levels.
- Experimental ENB/ReShade support removed since it was not good enough (actually it sucked).
Changes in v0.0.5alpha
- Added experimental ReShade/ENB support
Changes in v0.0.4alpha
- Added .ini configuration file support.
- Fixed a crash due to a race condition in the encoder.
Changes in v0.0.3alpha
- Added audio to the exported video file (also lossless).
- Better memory management
Changes in v0.0.2alpha
- Fixed crash in some resolutions/configurations.
Changes in v0.0.1alpha:
- Lossless video export
Configuration
enable_mod
- Description: If set to false, the script won’t be run.
- Values: true, false
- Warning: Auto reload feature does not update this value, you have to restart the game for it to take effect
- Example:
- enable_mod = true
auto_reload_config
- Description: If set to true, this config file will be automatically reloaded whenever you export a new video.
Especially useful if you want to toy with encoder settings - Values: true, false
- Example:
- auto_reload_config = true
output_folder
- Description: Videos will be exported to this folder. If left empty, current user’s videos directory will be used.
- Values: [empty] or a valid path
- Warning:
- Example:
- output_folder = D:\MyVideos\
log_level
- Description: Sets the detail of the mod’s logging feature. Please use “trace” level to report bugs.
- Values: error, warn, info, debug, trace
- Example:
- log_level = trace
[EXPORT] Section
format
- Description: Output file format.
- Values: mkv, mp4, avi
- Example:
- format = avi
fps
- Description: FPS value.
- Values: It can be a floating point value (like 20.3), or a fraction (like 30000/1001)
- Warning:
- Examples:
- fps = 60
- fps = 23.976
- fps = 30000/1001
motion_blur_samples
- Description: Number of motion blur samples. The higher the value, the higher the quality of motion blur, and higher exporting time. A value of zero means motion blur is disabled.
- Values: 0-255 (0 means disabled)
- Warning: Setting this to a high value will make export take a very long time.
- Example:
- motion_blur_samples = 10
export_openexr
- Description: If enabled, each frame is exported as a floating point HDR OpenEXR file containing “RGBA” channels and “depth.Z”
- Values: true, false
- Warning: Enabling this slows the exporting process significantly
- Example:
- export_openexr = false
[VIDEO] Section
encoder
- Description: Sets the video encoder
- Values: Any FFMPEG video codec name. See https://ffmpeg.org/ffmpeg-codecs.html#Video-Encoders for supported encoders.
- Warning: Not all of the encoders are tested. Changing this might crash your game.
- Example:
- encoder = libx265
pixel_format
- Description: Pixel format of the output video
- Values: Any format supported by the selected encoder. Most common formats are “yuv444p” and “yuv420p”.
- Warning: The game might crash if the encoder does not support the pixel format.
- Example:
- pixel_format = yuv444p
options
- Description: Video encoder options
- Values: Any number of key=value pairs seperated by ‘/’. See https://ffmpeg.org/ffmpeg-codecs.html#Video-Encoders for each encoder’s available settings.
- Note: “b” is for bitrate
- Example:
- options = preset=slow / b=40000000
[AUDIO] Section
encoder
- Description: Sets the audio encoder.
- Values: Any FFMPEG audio codec name. See https://ffmpeg.org/ffmpeg-codecs.html#Audio-Encoders for supported codecs.
- Warning: Not all of the encoders are tested. Changing this might crash your game.
- Example:
- encoder = flac
sample_format
- Description: Sets the audio sample format.
- Values: Any format supported by the selected encoder. Most common formats are “s16” and “fltp”.
- Warning:
- Example:
- sample_format = fltp
sample_rate
- Description: Audio sampling rate.
- Values: Any sampling rate you want. Sampling rates above 48000 are not useful since the game doesn’t support them.
- Example:
- sample_rate = 48000
options
- Description:
- Values:
- Note: “b” is for bitrate
- Example:
- b=320000
Example [VIDEO] presets
Lossless H.264 (Very slow)
- encoder = libx264
- pixel_format = yuv420p
- options = preset=veryslow / crf=0
Lossless H.264 (Fast)
- encoder = libx264
- pixel_format = yuv420p
- options = preset=ultrafast / crf=0
H.265 (HEVC) (Slow)
- encoder = libx265
- pixel_format = yuv420p
- options = preset=slow / b=40000000
H.265 (HEVC) (Very slow)
- encoder = libx265
- pixel_format = yuv420p
- options = preset=veryslow / b=40000000
Lossless FFV1 (Full RGB, Very Large Files)
- enocder = ffv1
- pixel_format = bgr0
- options = slices=16 / slicecrc=1
Example [AUDIO] presets
Lossless FLAC
- encoder = flac
- sample_format = s16
- sample_rate = 48000
- options =
AC3 320Kbps
- encoder = ac3
- sample_format = fltp
- sample_rate = 48000
- options = b=320000
İlk Yüklenme Zamanı: 22 Kasım 2016, Salı
Son Güncellenme Zamanı: 8 Şubat 2017, Çarşamba
Last Downloaded: 12 dakika önce
Got a problem or crash after installing the mod? Follow these steps to send me a complete log file so I can help you:
1. Modify "EVE\ExtendedVideoExport.ini" file and set the "log_level" option to "trace" like this:
log_level = trace
2. Restart the game and export your video again.
3. Upload the "EVE\ExtendedVideoExport.log" file somewhere (like https://www.mediafire.com)
4. Describe your problem here in the comments and include the link to the uploaded file.
does it work in the contract update ?
Esse script é fantastico
Can the latest version 1.59 still be used?
Hi! Wondering if there Is a way to render 5.1 audio with EVE? Tried ac=6 and channel_layout=5.1 but to no avail. Thanks!
Hey.
First of all, great mod. Until recently everything was working fine and now, without changing anything, GTA crashes every time when exporting. I have no idea why. If I render at 30FPS, it saves the videos to the normal Rockstar folder without any motion blur effect. Only when I try to render to 60FPS with EVE does the game crash. My GTA version is 1.0.2628.2 with the corresponding scripthook because there is no newer version yet. I uploaded my ExtendedVideoExport Log. You can find the file here https://www.mediafire.com/file/sf5bdv6lw5gg4hh/ExtendedVideoExport.log/file
I hope someone can help me as I'm working on a Top Gun video right now and I'm stuck.
Thanks
@theBmag Hi. Can you share your preset.ini settings for qsv (Intel QuickSync)
when i turn on motion blur and i export it crashes ive tried everything
@ZockerTV2013 I have the same issue sort of. I think it has to do with how many clips in your project you are exporting. I have noticed if there are a lot of clips my game will crash. Also if when it finishes exporting and you get the the pop-up that the programe stopped responding. Click wait for programe because sometimes when I click wait for programe eventually it will go back to normal and not crash and the export worked.
Hello, does anyone know how to use ReShade 4.9.1 with this mod? I saw that a person was throwing off a video here, but the channel is currently deleted, and there is no way to contact the author. I will be extremely grateful if you help!
anyone know why after exporting the exported files goes from fine to 90s tv to nothing but static
@Vizer
It'll work with EVE Reshade 4.9.1 patch
Posted a single post with download link and simple tutorial how to use it
Here: https://discord.gg/jK4SRmBqYt
I'm having an issue where every time I export a video using EVE the video comes out corrupted and unplayable. Are there any fixes for this?
Hey, does anyone know how to export videos with audio? Thanks
@nightingale after exporting my video from rockstar editor my video starts blinkinng / flashing from start ot end.
what should i do ?
@safari4831 the invite has expired. Is it still working? I had everything working but for like a few days. Now everything renders dark but the final product has no reshade.
Stopped working, there is no video, what to do?
@HummerH99 just record clips with audio with geforce experience
@JXG909 @Vizer I dropped reshade here six months ago bruh
always scroll through the comments
@HummerH99 there is a folder with presets in the eve folder, and the wav only folder is in it, just copy the config from there and render the fragment
@nightingale I've been using this mod since last year. Never created any problems for me. Now however the game just crashes at the very beginning when the logos show up. I've tried a bunch of stuff and narrowed it down to the new scripthook being the problem. Is there a way to use the mod without the scripthook? I tried but the mod just doesn't initialise and there is no log file. With the scripthook it crashes where I mentioned. I even tried the old scripthook versions but obviously that didn't work as it didn't even start the game. I'm putting a drive link with two log files, one with my custom settings of the mod and one with the default. I've been doing a GTA movie series since last year and I'm absolutely stuck right now. Without EVE the exports are simply unusable, especially because I've been using it on previous films. Any help is appreciated. Thanks.
https://drive.google.com/drive/folders/1ERmNpwD51FqVJn1AOyjz9g9v5y-gCcZb?usp=sharing