Smooth Traditional Cruise Control [.Lua] v6
2.527
37
2.527
37
Soft & Buttery Smooth (Traditional) Cruise Control by JayMontana36
Ever wish that you could better control or limit your vehicle's speed and cruise at any speed that you desire(*1)? Ever wish that this could/would be done in a somewhat pretty realistic (and buttery smooth) way/manner rather than instantaneous and abrupt? Ever wish that outside sources or forces (aka gravity and/or some random AI deciding that they would like to ram you in the back) could still cause your vehicle to go beyond the speed/cruise limit? Well hey, here you go lol.
*1: Your vehicle must be capable of traveling at or maintaining the speed that you desire in the scenarios (environments, etc.) that you are operating it within.
How it works - by default, the toggle button is bound to your "INPUT_VEH_DUCK" button, aka control index 73, the button that you use to duck in/on a vehicle; on controller with the swap handbrake option enabled in your game settings, that button would be X for PlayStation or A for Xbox, on controller with default game settings that button would be R1 for PlayStation or RB for Xbox, on keyboard that button would be X.
This script requires ScriptHookV and JM36 Lua Plugin.
Put "VehicleCruiseControl.lua" into your JM36 Lua Plugin "ScriptsDir-Lua/Modules" directory.
Put "VehicleCruiseControl.ini" into your JM36 Lua Plugin "ScriptsDir-Lua" directory (and edit it) if you want to change the keybind to something other than duck.
Changelog:
- v6 - Fixed apparent cruise control toggle issues/bugs for keyboard players.
- v5 - Implemented forward vehicle speed detection (now responds to vehicles ahead).
- v2 - Improved support on controller with the swap handbrake option enabled in game settings - firing weapons from vehicles on controller no longer toggles cruise in this mode.
Ever wish that you could better control or limit your vehicle's speed and cruise at any speed that you desire(*1)? Ever wish that this could/would be done in a somewhat pretty realistic (and buttery smooth) way/manner rather than instantaneous and abrupt? Ever wish that outside sources or forces (aka gravity and/or some random AI deciding that they would like to ram you in the back) could still cause your vehicle to go beyond the speed/cruise limit? Well hey, here you go lol.
*1: Your vehicle must be capable of traveling at or maintaining the speed that you desire in the scenarios (environments, etc.) that you are operating it within.
How it works - by default, the toggle button is bound to your "INPUT_VEH_DUCK" button, aka control index 73, the button that you use to duck in/on a vehicle; on controller with the swap handbrake option enabled in your game settings, that button would be X for PlayStation or A for Xbox, on controller with default game settings that button would be R1 for PlayStation or RB for Xbox, on keyboard that button would be X.
This script requires ScriptHookV and JM36 Lua Plugin.
Put "VehicleCruiseControl.lua" into your JM36 Lua Plugin "ScriptsDir-Lua/Modules" directory.
Put "VehicleCruiseControl.ini" into your JM36 Lua Plugin "ScriptsDir-Lua" directory (and edit it) if you want to change the keybind to something other than duck.
Changelog:
- v6 - Fixed apparent cruise control toggle issues/bugs for keyboard players.
- v5 - Implemented forward vehicle speed detection (now responds to vehicles ahead).
- v2 - Improved support on controller with the swap handbrake option enabled in game settings - firing weapons from vehicles on controller no longer toggles cruise in this mode.
İlk Yüklenme Zamanı: 21 Mayıs 2022, Cumartesi
Son Güncellenme Zamanı: 1 Eylül 2022, Perşembe
Last Downloaded: 10 hours ago
5 Yorum
More mods by JayMontana36:
Soft & Buttery Smooth (Traditional) Cruise Control by JayMontana36
Ever wish that you could better control or limit your vehicle's speed and cruise at any speed that you desire(*1)? Ever wish that this could/would be done in a somewhat pretty realistic (and buttery smooth) way/manner rather than instantaneous and abrupt? Ever wish that outside sources or forces (aka gravity and/or some random AI deciding that they would like to ram you in the back) could still cause your vehicle to go beyond the speed/cruise limit? Well hey, here you go lol.
*1: Your vehicle must be capable of traveling at or maintaining the speed that you desire in the scenarios (environments, etc.) that you are operating it within.
How it works - by default, the toggle button is bound to your "INPUT_VEH_DUCK" button, aka control index 73, the button that you use to duck in/on a vehicle; on controller with the swap handbrake option enabled in your game settings, that button would be X for PlayStation or A for Xbox, on controller with default game settings that button would be R1 for PlayStation or RB for Xbox, on keyboard that button would be X.
This script requires ScriptHookV and JM36 Lua Plugin.
Put "VehicleCruiseControl.lua" into your JM36 Lua Plugin "ScriptsDir-Lua/Modules" directory.
Put "VehicleCruiseControl.ini" into your JM36 Lua Plugin "ScriptsDir-Lua" directory (and edit it) if you want to change the keybind to something other than duck.
Changelog:
- v6 - Fixed apparent cruise control toggle issues/bugs for keyboard players.
- v5 - Implemented forward vehicle speed detection (now responds to vehicles ahead).
- v2 - Improved support on controller with the swap handbrake option enabled in game settings - firing weapons from vehicles on controller no longer toggles cruise in this mode.
Ever wish that you could better control or limit your vehicle's speed and cruise at any speed that you desire(*1)? Ever wish that this could/would be done in a somewhat pretty realistic (and buttery smooth) way/manner rather than instantaneous and abrupt? Ever wish that outside sources or forces (aka gravity and/or some random AI deciding that they would like to ram you in the back) could still cause your vehicle to go beyond the speed/cruise limit? Well hey, here you go lol.
*1: Your vehicle must be capable of traveling at or maintaining the speed that you desire in the scenarios (environments, etc.) that you are operating it within.
How it works - by default, the toggle button is bound to your "INPUT_VEH_DUCK" button, aka control index 73, the button that you use to duck in/on a vehicle; on controller with the swap handbrake option enabled in your game settings, that button would be X for PlayStation or A for Xbox, on controller with default game settings that button would be R1 for PlayStation or RB for Xbox, on keyboard that button would be X.
This script requires ScriptHookV and JM36 Lua Plugin.
Put "VehicleCruiseControl.lua" into your JM36 Lua Plugin "ScriptsDir-Lua/Modules" directory.
Put "VehicleCruiseControl.ini" into your JM36 Lua Plugin "ScriptsDir-Lua" directory (and edit it) if you want to change the keybind to something other than duck.
Changelog:
- v6 - Fixed apparent cruise control toggle issues/bugs for keyboard players.
- v5 - Implemented forward vehicle speed detection (now responds to vehicles ahead).
- v2 - Improved support on controller with the swap handbrake option enabled in game settings - firing weapons from vehicles on controller no longer toggles cruise in this mode.
İlk Yüklenme Zamanı: 21 Mayıs 2022, Cumartesi
Son Güncellenme Zamanı: 1 Eylül 2022, Perşembe
Last Downloaded: 10 hours ago
@InfamousSabre While they do both indeed share a lot of similarities of being a "cruise control" script in regards to the posts, "Traditional" is more traditional in that it attempts to maintain whatever cruising speed you set it at while active, meanwhile "Speed Limit" attempts to limit your maximum speed to be that of the speed limit of the road/street/area. Internally, both scripts are completely different.
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@JayMontana36 How does this upload differ from https://www.gta5-mods.com/scripts/speed-limit-cruise-control-lua ?
Another difference is that "Speed Limit" requires you to hold the throttle even when/while it is set active, otherwise you will not go anywhere (as it does not accelerate or anything at all, just limits your maximum speed to the speed limit).
Thank you! Exactly what i was looking for :)