TwoPlayerMod [.NET] - Crash Fix 1.1
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TwoPlayerMod [.NET] - Crash Fix
benjamin94's TwoPlayerMod [.NET] is a legend (177k downloads) but it was built for the old ScriptHookVDotNet 2 API and crashes on the current ScriptHookVDotNet. The moment you aim with player 2 the script hits a removed API call (GTA.UI.WorldToScreen) and the whole mod aborts. The same dead-API cause shows up as crashes on the loading screen and when changing settings in the menu.
This is a drop-in crash fix. It does NOT replace or modify the original mod. It loads alongside it and wraps the crashing handlers so the script stays alive.
WHAT IT FIXES
- Crash and script abort when player 2 aims or fights (the MissingMethodException for GTA.UI.WorldToScreen).
- Loading-screen and settings-menu crashes from the same cause.
- Co-op keeps working: movement, targeting, shooting, vehicles, and the menu all run. The player-2 floating health bar uses the removed API so it does not draw, but everything else is intact.
INSTALL
1. Install the original TwoPlayerMod [.NET] by benjamin94 (link below) as normal.
2. Drop TwoPlayerMod_CrashFix.dll AND 0Harmony.dll into your GTA V scripts folder next to TwoPlayerMod.dll. Leave the original untouched.
3. Full game restart. You will see a TwoPlayerMod Crash Fix loaded message.
REQUIRES the original mod by benjamin94: https://www.gta5-mods.com/scripts/twoplayermod-net
All credit for the original mod goes to benjamin94. This is an unofficial community crash fix. Single player only. Never use in GTA Online. Not for FiveM.
More dead classics being revived plus the OnTheBlock community: discord.gg/wGFnJtR82D
benjamin94's TwoPlayerMod [.NET] is a legend (177k downloads) but it was built for the old ScriptHookVDotNet 2 API and crashes on the current ScriptHookVDotNet. The moment you aim with player 2 the script hits a removed API call (GTA.UI.WorldToScreen) and the whole mod aborts. The same dead-API cause shows up as crashes on the loading screen and when changing settings in the menu.
This is a drop-in crash fix. It does NOT replace or modify the original mod. It loads alongside it and wraps the crashing handlers so the script stays alive.
WHAT IT FIXES
- Crash and script abort when player 2 aims or fights (the MissingMethodException for GTA.UI.WorldToScreen).
- Loading-screen and settings-menu crashes from the same cause.
- Co-op keeps working: movement, targeting, shooting, vehicles, and the menu all run. The player-2 floating health bar uses the removed API so it does not draw, but everything else is intact.
INSTALL
1. Install the original TwoPlayerMod [.NET] by benjamin94 (link below) as normal.
2. Drop TwoPlayerMod_CrashFix.dll AND 0Harmony.dll into your GTA V scripts folder next to TwoPlayerMod.dll. Leave the original untouched.
3. Full game restart. You will see a TwoPlayerMod Crash Fix loaded message.
REQUIRES the original mod by benjamin94: https://www.gta5-mods.com/scripts/twoplayermod-net
All credit for the original mod goes to benjamin94. This is an unofficial community crash fix. Single player only. Never use in GTA Online. Not for FiveM.
More dead classics being revived plus the OnTheBlock community: discord.gg/wGFnJtR82D
İlk Yüklenme Zamanı: 12 hours ago
Son Güncellenme Zamanı: 12 hours ago
Last Downloaded: 5 dakika önce
9 Yorum
More mods by chris22622:
TwoPlayerMod [.NET] - Crash Fix
benjamin94's TwoPlayerMod [.NET] is a legend (177k downloads) but it was built for the old ScriptHookVDotNet 2 API and crashes on the current ScriptHookVDotNet. The moment you aim with player 2 the script hits a removed API call (GTA.UI.WorldToScreen) and the whole mod aborts. The same dead-API cause shows up as crashes on the loading screen and when changing settings in the menu.
This is a drop-in crash fix. It does NOT replace or modify the original mod. It loads alongside it and wraps the crashing handlers so the script stays alive.
WHAT IT FIXES
- Crash and script abort when player 2 aims or fights (the MissingMethodException for GTA.UI.WorldToScreen).
- Loading-screen and settings-menu crashes from the same cause.
- Co-op keeps working: movement, targeting, shooting, vehicles, and the menu all run. The player-2 floating health bar uses the removed API so it does not draw, but everything else is intact.
INSTALL
1. Install the original TwoPlayerMod [.NET] by benjamin94 (link below) as normal.
2. Drop TwoPlayerMod_CrashFix.dll AND 0Harmony.dll into your GTA V scripts folder next to TwoPlayerMod.dll. Leave the original untouched.
3. Full game restart. You will see a TwoPlayerMod Crash Fix loaded message.
REQUIRES the original mod by benjamin94: https://www.gta5-mods.com/scripts/twoplayermod-net
All credit for the original mod goes to benjamin94. This is an unofficial community crash fix. Single player only. Never use in GTA Online. Not for FiveM.
More dead classics being revived plus the OnTheBlock community: discord.gg/wGFnJtR82D
benjamin94's TwoPlayerMod [.NET] is a legend (177k downloads) but it was built for the old ScriptHookVDotNet 2 API and crashes on the current ScriptHookVDotNet. The moment you aim with player 2 the script hits a removed API call (GTA.UI.WorldToScreen) and the whole mod aborts. The same dead-API cause shows up as crashes on the loading screen and when changing settings in the menu.
This is a drop-in crash fix. It does NOT replace or modify the original mod. It loads alongside it and wraps the crashing handlers so the script stays alive.
WHAT IT FIXES
- Crash and script abort when player 2 aims or fights (the MissingMethodException for GTA.UI.WorldToScreen).
- Loading-screen and settings-menu crashes from the same cause.
- Co-op keeps working: movement, targeting, shooting, vehicles, and the menu all run. The player-2 floating health bar uses the removed API so it does not draw, but everything else is intact.
INSTALL
1. Install the original TwoPlayerMod [.NET] by benjamin94 (link below) as normal.
2. Drop TwoPlayerMod_CrashFix.dll AND 0Harmony.dll into your GTA V scripts folder next to TwoPlayerMod.dll. Leave the original untouched.
3. Full game restart. You will see a TwoPlayerMod Crash Fix loaded message.
REQUIRES the original mod by benjamin94: https://www.gta5-mods.com/scripts/twoplayermod-net
All credit for the original mod goes to benjamin94. This is an unofficial community crash fix. Single player only. Never use in GTA Online. Not for FiveM.
More dead classics being revived plus the OnTheBlock community: discord.gg/wGFnJtR82D
İlk Yüklenme Zamanı: 12 hours ago
Son Güncellenme Zamanı: 12 hours ago
Last Downloaded: 5 dakika önce

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Gonna test with my brother this week!
@William Halverd let's go, that's exactly what it's for. Co-op is fully working again - just remember the fix loads alongside the original TwoPlayerMod, so keep both DLLs in your scripts folder. If you or your bro hit anything weird, drop it in the Discord and I'll sort it out: discord.gg/wGFnJtR82D
Thank you. Confirmed working.
Isn't his mod open source? Converting its shvden2 to shvdn3 should fix the problem
@InfiniteQuestion appreciate the confirm, glad the co-op is running clean! Saw your combat question too - the shooting is the original target-lock setup: hold the aim trigger to lock and cycle targets, then pull the SECOND trigger to actually fire (sounds like you were only cycling targets). Enjoy it with the squad, and the Discord is there if anything else comes up: discord.gg/wGFnJtR82D
@JoyLucien solid thought, and you are right it is open source. A full SHVDN3 port is the proper long-term fix (it would even bring the floating health bar back). I went with a drop-in Harmony patch instead so it loads ALONGSIDE benjamin94's original, completely untouched - no recompiling or redistributing someone else's mod, it just neutralizes the one dead API call at runtime. Trade-off is the cosmetic health bar stays off. If there is enough interest I may do a full port later.
@chris22622 yeah,If you plan to update regularly, upgrading and porting shvdn3 is absolutely the perfect solution
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