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  • Gtao01

    @D_B3ATS какой смысл?

    1 gün önce
  • Gtao01

    @Forge Gameplays
    Initially, I did not have NativeUI, only what was in the archive with multiplayer. The error was due to the fact that the master server was not working, I removed it and the mod worked again, but without a list of servers.

    3 gün önce
  • Gtao01

    As far as I understand, the mod was abandoned, since it does not work ..
    I have already found the reason and this is a binding to the master server that lies.

    4 gün önce
  • Gtao01

    I launched the client without problems, but when I click Server Browser, the game dies.

    4 gün önce
  • Gtao01

    @D_B3ATS Конечное есть, я половину скриптов декомпилил и пересобрал

    4 gün önce
  • Gtao01

    @Forge Gameplays
    Well, the fact that it has been rewritten is good, a great approach, but what is interesting is that the server will pull 50-100 players, not to mention a larger number :)

    15 Aralık 2021, Çarşamba
  • Gtao01

    @EntenKoeniq Oh, it's just that LiteMP also had good synchronization of machines, that's why I came to think about it. In this case, it's cool that you yourself bring it to mind without relying on LiteMP sources.

    14 Aralık 2021, Salı
  • Gtao01

    In general, the multiplayer is not bad, most likely the sync was taken from LiteMP because there it worked perfectly with transport, otherwise a copy of the original GTACoOp. Expand the number of players to 32.

    14 Aralık 2021, Salı
  • Gtao01

    @Hiro kun you see what ScriptHookV.Net writes which version is needed, everything worked perfectly for me, but the mod is morally outdated and there is no longer any sense to update it

    14 Aralık 2021, Salı
  • Gtao01

    @Evilspiret No, the script works with ScriptHookV.Net 3.0.4
    NativeUI 1.9

    12 Eylül 2021, Pazar