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@LogicalShotgun So how I did fix it: I created a ScriptHook .NET Project in Visual Studio and tried to compile the code to see if there were any errors. Then I found some type errors and fixed them until I was able to compile it. Now because some functionality in the ScriptHook .NET SDK may has changed in the last few updates, some of the features don't work really well anymore.
@Pandassaurus I had some success fixing it partially few days ago. The portals work but the peds disappear if they walk or drive into a portal most of the time. Don't know why, seems strange. But check your mail, I sent you the code :)
@LogicalShotgun because of the changelog of scripthook .net. there was one major change on the one update that made this mod not working where they said they went back to the previous method. I don't really know scripthook .net but I know some C# may I get how to fix it I don't know^^
@Pandassaurus I'll give it a try but I really can't promise anything^^
Hey, this is such a cool mod, but doesn't work since the last two ScriptHook .Net updates. It would be so nice if you would make it compatible to the new version! If you don't want to do this, I would do that for you if I had the source. Peace out :)
@Bilago and if the dll mods in the main mod folder are not symlinked?
hey is it normal that when i check dll mods that this is not saved and i have to activate them everytime i start gta 5?
@Bilago Another question, will you support GTALua too some day? :D if you don't know it is another lua asi: http://gtalua.com
do you add fivem support and rage plugin hook support without lspdfr some day? By the way this is the best mod manager for GTA 5 keep up the good work! :)
Super tool for managing mods! But if the RPF mod name is atlantis (i think if the name begins with an A), nothing happens. if I give it a different name not beginning with A, it works.