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@ZEXIVA77 You asked what specifically could be improved: There are inconsistencies between what the player sees occurring in-game (such as receiving 42 dollars) and what the AI is improvising (saying that they are giving you 20 dollars). The jittering npcs shaking back in forth when locked into dialogue, and looping attempts to enter the vehicle. These are the main things I think you may be able to sort out and fix over time.
Video definitely looks interesting. The mod needs basic refinement, of course, but it is quite innovative. Good job, so far.
All your MLO's are great. Thanks for making them.
Great mod. A much needed MLO.
Non-existant mod, just an ad to route you to offsite paywalls.
Fantastic addition to the game.
@ChargedKILO Ratings are subjective. But, I would first ask if you know what the ratings mean. I gave this mod 3.5 stars / 5. When you give the mods ratings it says right there what each rating means. 3.5 means "Great". Thatt's what I think of this mod. I think it's great. The only higher rating is "Awesome". I am not in awe of this. I think its great. I even gave clear concise critique on how it could be improved in the future (with a packed in plug and play ini file). When something is "awesome" you can't give clear ways to improve it because things that are awesome require no improvement. Even now you are addressing bugs in the mod that @VICTOR RIVERA brought up, so when you take the emotion of developing the mod out of the equation, objectively it is not perfect, it still has bugs, and it is not plug and play. I know that isn't what you want to hear but that's not the description of a 4.5 or 5 star mod. But you know what? I'll change my rating from 3.5 stars to 4 stars because you know what 4 stars means? It still means "Great." And that's what I think the mod is. And by the way, I only responded because you are the author and to explain in case you legitimately just thought I was hating on you, cause I'm not. I saw another person before you @ me, but I didn't respond to them because I no negative agenda here and my goal was not to clutter your comment section or make it about my opinion. (Thanks for the helpful response by the way @mitto_backup). Hope this helps explain my stance for you @ChargedKILO.
@Zona Comics Oh, I didn't say It wasn't useful. I said it wasn't optimal. Lets say, in a year from now 100,000 people have downloaded this mod. And lets say ten percent of those people use a mod that adds pedestrians to the beach. It is pointless for 10,000 people to each determine the same XYZ coordinates to insert for Beach.xml or whatever their zone is called. It would only require 1 person to identify the coordinates, submit it in the comments section, and the author to add it into the included ini with the next update. And that's only an example of a single coordinate. If on average each user has 10 zones, you have 90,000+ people doing busy work, solving for the same answers over and over that were already solved by thousands of other people before them because there is no centralized file. Really inefficient way of doing things. Great mod, like I said. But its a very nice gun that comes with instructions on how to make bullets. Impractical. Either the gun has the bullets with it, or its just potential.
For this to be optimal there would need to be an author or community updated list of XML coordinates. Each user loading trainers to locate the same coordinates that any other user would have had to locate to use the same map doesn't make any sense. Great mod in theory, but practically it doesn't do anything, because XML coordinates are required but missing.
Works perfectly. I wish there were a way to use the selected player flag to have specific messages only appear if you have Michael, Franklin, or Trevor selected though. Then we could have detailed messages about the suspect instead of generic descriptions!