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Thanks for checking out the mod! I do my best to respond to any fedback, feature requests, and bug reports, so feel free to send 'em my way.
NOTE: for Legacy users, SHVDN3 nightly 98 is required with version 1.4, but I will relax this in a future 1.4.1 hotfix coming soon.
Lastly ... If you're having problems, or want to know how to customize things, or are just curious about the known issues or roadmap so far, I encourage you to check out the download's README.
Alright, I got to the bottom of it. Yes, the 1.4 build won't work on SHVDN3 less than 98 (although it still works on SHVDNE just fine). This was due to a bone-headed oversight in my build setup that caused a baked-in dependency on 98.
I've fixed it so it will be happy with no more than 93, so I'll make that change in a future 1.4.1 hotfix.
Again, sorry for the trouble but thanks for the feedback - it helped me get to the root of things.
Okay, you're right - I just put it through the test loops through prior versions down to 93 on Legacy ... and oddly it is requiring SHVDN3 98 ... baffling. I have a few theories, I should be able to change this for a hotfix, since the mod itself doesn't truly require anything special from 98; it was originally developed on 93 and still otherwise ran on it during development ... again, sorry for the issue, but I'm working to fix this.
@Malanix Hm. That's unexpeted, but thank you very much for the feedback and follow-up!
FWIW, I'm currently looking into the SHVDN specific version thing -- I don't know off-hand why my mod would prefer a specific version of SHVDN like that (I developed and tested 1.4 on various builds of SHVDNE and SHVDN3 94-98 along the way), so I'll get to the bottom of it for a future hotfix, if possible. Sorry for the trouble, but happy it is working for you now.
As always, I remain open to any/all feedback or feature requests otherwise, too.
@Malanix Hm. Can you check the logs of SHVDN? I have a troubleshooting section of the README that goes into more of how to do that and some things to try/check ... meanwhile, sorry it is not working for you. I'll do what I can to help if I can get some more details based on the stuff I tlak about in th README.
@IInEoII Thanks! I am open to all feedback and feature requests, so feel free to lmk if any come up.
I just tested a quick prototype of a non-cosmetic repair option -- and it works. The engine and general health stats are reset to max (repaired), but the body health and cosmetic damage is left as-is.
So then consider it on-track to be part of the upcoming 1.4 release ... looking like next weekend or so.I gotta wrap up this insurance feature. If it lags past that, I'll for it out and release a 1.35 version with all the other major improvements I've made since 1.3, ha.
@dinuxx Hey, thanks for the suggestion and the complimentary remark :)
Should be easily doable - have an INI option so the mechanic repairs the engine (as in the game's internal health stat for it), but leaves the cosmetic damage alone.
I'll try to get this into the upcming 1.4 release, which I'm wrapping up development on now. (The big new feature being my take on vehicle insurance ... which is more than just delivery of a new vehicle ...this one's been like a whole new mod bolted onto the existing one, ha)
@AlterNova Did it wotk for you? I hope so. In any case, thanks for checking out my mod :)
@AlterNova You want to change the color of the mechanic's car? You have to change the INI setting VehicleColor1 and/or VehicleColor2 to a valid enum value as documented in the download's README. Keep in mind that the mod only reads its INI when it starts,either when the game starts, of SHVDN is made to reload scripts. So if you've changed the setting, you won't see it 'til the mod starts again in either of those two ways.
FWWI, here's a copy-paste of the README's details on changing the mechanic's vehicle colors:
---
VehicleColor1 & VehicleColor2:
. The primary and secondary colors of the mechanic's vehicle.
. Uses the SHVDN3 VehicleColor enumeration.
. The range of accepted values can be found here:
https://github.com/scripthookvdotnet/scripthookvdotnet/blob/main/source/scripting_v3/GTA/Entities/Vehicles/VehicleColor.cs