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  • 67ca15 img 20231116 234657 611

    This work is of pure magnificence
    You can use this as the sporty/high ride height mode that can do the expected 0-300 Km/h under 16.5, and top out somewhere +385 Km/h, a real life test performed results which on simulation methods, that will happen
    This alongside with VanZ P1 which is the race mode, 349 Km/h 0-300 about 18s
    Both great models
    5 stars is much less than the true worth of this model, and the VanZ model as well, this one has more details and you can manually configure the real life downforce on the high ride height mode which is much less than race mode cause vehfuncs work independently from game spoiler, which the game auto spoiler actually adds nearly accurate downforce levels and multipies the traction values by 1.06, but this is barebone and you can work around the downforce how you like
    Well done!

    5 gün önce
  • 67ca15 img 20231116 234657 611

    NFS From Underground up to Pro Street were legendary... Anything past that point was pointless arcades for children
    Thanks for the mod

    24 Ekim 2024, Perşembe
  • 67ca15 img 20231116 234657 611

    @xcaps Hi, I actually send a request to another member the same name as Byronic, thought it was you, good thing we can keep this going, talk to you there

    17 Ekim 2024, Perşembe
  • 67ca15 img 20231116 234657 611

    @xcaps I tried to change my name to ramtinbass but it didn't work completely, so my old name ramtin_ace_thm may be the name
    I searched you and sent a request to the name you provided but I don't know where to check for messages

    14 Eylül 2024, Cumartesi
  • 67ca15 img 20231116 234657 611

    @xcaps Your comment means a lot to me, you don't know how happy you kade me during these times!
    actually, I've calculated the exact center of mass/estimated roll center=calculated the estimated suspension force closely and tweaked the dampers to get best accuracy / added torque map=95% realistic acceleration/revising the gear change speeds back to original speeds because of newer ManualTransmission versions/revised damage map and engine damage in corelation to deformation/+ some more features
    It's still on certain cars like p1/veyron/laferrari/slr
    The revised suspension may alter the traction values and if that happens I must calculate the whole acceleration times again, so I'm doing this in a slower pace, less cars but more realism
    The only issue here is the ManualTransmission 5.6.2 which has support for 1.68 3095 game version and upwards, isn't free and it's on patreon, with a DRM, requires a license key generated by confirmation of a valid patreon subscription
    The 1.68 3095 version especially broke MT, and a lit more mods
    However
    1.67 3028 and before 5.6.1 works there
    The script has went under huge revision so the author decided to patreon it
    These all work with 5.6.1 and should work with 5.6.2 as well
    I can't get the script from patreon currently, but that is the issue here
    If you can downgrade or buy the script then it will work for you
    Forgot to say, all roll centers areestimated based on the real values of Ferrari F40 around 10cm's from ground
    I'll try to test the P1
    I'll tag you here when I finished some cars before updating, I'll give you some early releases just to repay your kindness 😀
    On discord or telegram or anywhere you wish
    Ramtinbass
    Search me on IG or Telegram

    10 Eylül 2024, Salı
  • 67ca15 img 20231116 234657 611

    The only mod that disables pocket reloading is

    https://www.gta5-mods.com/scripts/manual-reload

    The manual reloading is somewhat broken in most guns up to 1.67 3028 but the pocket reloading is disabled there, I think it has an option, however this does not disable the pocket reloading in cars

    The bad thing is that mod is completely broken beyond 1.68 3095
    And may I ask if there is a .net version?

    1 Eylül 2024, Pazar
  • 67ca15 img 20231116 234657 611

    Does this disable GTA's stupid pocket reloading?

    1 Eylül 2024, Pazar
  • 67ca15 img 20231116 234657 611

    Corrupt files? The issue persists

    5 Ağustos 2024, Pazartesi
  • 67ca15 img 20231116 234657 611

    I've been looking for this for ages, tired if testing cars around the short airport then superbrake, restart the timer at the previous speed I cut off and then continue... The question is, is the road surface same as the airport so the acceleration tines do not differ, or is it slippery or for some reason increase acceleration? In gta 4 the right side of the airport lane sped up cars unrealistically and got improper results but the left side worked fine, guess I'm gonna try it out and see how it works

    31 Temmuz 2024, Çarşamba
  • 67ca15 img 20231116 234657 611

    Looks like R* is trying to break mods with each major GTA Online update, the older one broke Manual Transmission, 5Real script works there but not previous versions, so we cant use the latest script for older ones that almost all scripts work, Manual Reload is completely broken, and now with the newest update... SHVDN3's broken, though there is a fix but not sure as it's a true fix and working well with all scripts it did work in the past, I shall try the mod and inform you of the results

    28 Temmuz 2024, Pazar