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Hello, is there a possibility and chance to add new colors in World Of Variety to vehicles that are available in the Classic Car Colors v1.5 modification by @GreenAid in such a way that the colors appear in vehicles visible on the street along with those riders and in parking lots ? It would be a nice change to the colors of vehicles.
You are wrong. The default setting from the game, ie 462, causes me to stutter and crush the game. Even at the value of 650, it happened to me after the latest rockstar patches, where previously 650 worked with many modifications correctly. Now all I have to do is download a few mods literally and at 650 I get crashe after a dozen or so minutes of the ITD game, random situations in the game. After changing this value to 750, the problem ceases to exist at the moment. I even tested it on the built-in benchmark of the game and at 462 and 650 benchmark values with the modified modifications ended with the crash game. I also measured the difference and between the value of 750 and 10000 that I introduced, there is a minimal, subtle but apparent difference in the game's performance.
@F7YO Hello, I left a private message for you, a question in the forum. Best regards.
Please add this whole package to LA Billboards - Real LA - MegaPack Add-On v4.2
Best regards ;)
Hello, is there any hope of continuing / updating this modification? :)
This is, of course, about this possibility and your willingness and time. Are you planning to do it? Regards.
@Nik The Greek
Hello, good work. Will you make a .OVI version for the final modification version?
Can you upload photos comparing the roads before and after with VisualV?
I am looking for a way that vehicles that have radio set turned off by modification / script did not reach random music passing by this vehicle and vice versa, that the vehicle which has set music playback turned on did not make a mistake in the absence of playing music until we do not enter it 100% and we will close the door.
Despite the fact that not every vehicle would be set to have music switched on or off, it would be more of a random matter, as long as we are not physically in the vehicle, the sounds coming from the interiors of the cars are played against the script.
I am looking for a way to fix it. Some parameter that will store information in memory that the sound will not be played from a given vehicle, although after entering it you will hear the lack of music and vice versa - when the game does not play music at all, and when entering the vehicle the music starts to play and appears out of nowhere.
I can not explain it more, watching the two videos to which I gave you links, you should understand what I mean. And do you know the way to fix this or setting ... I have no idea.
Btw. The modification / script that I use for non-standard radio in vehicles does not come from gta5-mods.com
Hello, I am using modifications which cause that not vehicles on the iliac have radio and music off, and not those that have radio and music on. Suppose that this causes a 50/50 random event if the music plays in a vehicle or not.
By default, in GTA V 100/100% of cases, music and radio play in vehicles that go on the street or are in parking lots and when we enter them.
By using modifications to make the music and the radio a 50/50 random event I sometimes see and hear when the passing vehicles are playing the sound of music and radio. When I enter the vehicle, the music and the radio are muted.
Do you have any idea how to check and find a way to all cars that have music and radio = OFF to not hear any music or radio when they cross the street with open windows or with an open roof.
Btw. Sometimes you can even hear music from vehicles even though the roof and windows are closed.
Video: Watch from 1:50 minutes.
This video does not show this problem. But it happens in the game sometimes that the vehicle theoretically in which you hear the music and enter it, I am silenced even though the game signaled earlier playing music and vice versa when no sound came from the vehicle, and after the music begins to be heard.
You can see this problem a little in this video:
Hello, I'm currently working on a small update to v1.2. Regards ;)