I don't know if I have the credentials to be saying this, but this mod deserves a seal of approval. One of the cleanest, quality overhaul mods I've ever played. This mod has a crazy amount of settings in the in-game menu, so nearly every issue I had with it was fixed with some tweaking.
There's a lot of bugs, some minor annoyances, a little bit of balancing issues and crashes here and there, but it's still WIP so I can ignore that.
A few things I'd like to see at some point in the future:
-Recruited gang members able to drive their own vehicles. Mainly for The Lost MC gang as you can't ride in a big group which is a shame, they all just follow on foot or try to hop on your bike, and then ig leave after 10 seconds (the whole mechanic is a bit funky, maybe I haven't figured it out yet).
-Gang hits feel a bit too easy, as hostile gangs spawn near your den and shoot on site anyway. I'd say maybe if the hit was done on enemy territory, the target was specific, and they were heavily guarded it would be more balanced.
-More clubhouse missions. Maybe an extortion job, go to these 3 businesses and extort the owners for money with varied outcomes (victim accepts, victim refuses so you have to beat them up or damage their car, victim pulls a gun, victim calls your rival gang, ect).
-More ped interaction. It'd be cool to actually befriend your gang peds, save them as a contact and hangout with them. Gaining more contacts in your gang would increase your rep. Depending on your friendship level, you could request a lift, call them for some backup, or just hang out.
-Better traffic light system. Most, if not, all the time, a light will go green and it still flags you as running a red, easily the biggest reason I get a wanted level. Even at some intersections without lights, it says you run a red. Some turn lanes too will go green when the straight lane on the other side is green, and because GTAV peds don't know how to give way, it results in peds turning into oncoming. tbh not even sure if this is fixable (seems like a problem with the game itself).
@Goobert Froobert It's funny because a dev comment in the file says 'i dont think we need a map input since the pause screen starts off on the map anyway', R* were fucking wild with these keybinds.
The mod half works and I'm not sure what I'm doing wrong, I can open the menu, do pretty much everything as expected, but objects start disappearing in the sequence that I placed them after, around about 5-15 minutes. If anyone has a fix or knows this problem I'd appreciate a response.
There are some free models here if you're interested: https://www.gta5-mods.com/maps/cyberpunk-in-gtav-by-gaminio
(forgot to rate it)
I don't know if I have the credentials to be saying this, but this mod deserves a seal of approval. One of the cleanest, quality overhaul mods I've ever played. This mod has a crazy amount of settings in the in-game menu, so nearly every issue I had with it was fixed with some tweaking.
There's a lot of bugs, some minor annoyances, a little bit of balancing issues and crashes here and there, but it's still WIP so I can ignore that.
A few things I'd like to see at some point in the future:
-Recruited gang members able to drive their own vehicles. Mainly for The Lost MC gang as you can't ride in a big group which is a shame, they all just follow on foot or try to hop on your bike, and then ig leave after 10 seconds (the whole mechanic is a bit funky, maybe I haven't figured it out yet).
-Gang hits feel a bit too easy, as hostile gangs spawn near your den and shoot on site anyway. I'd say maybe if the hit was done on enemy territory, the target was specific, and they were heavily guarded it would be more balanced.
-More clubhouse missions. Maybe an extortion job, go to these 3 businesses and extort the owners for money with varied outcomes (victim accepts, victim refuses so you have to beat them up or damage their car, victim pulls a gun, victim calls your rival gang, ect).
-More ped interaction. It'd be cool to actually befriend your gang peds, save them as a contact and hangout with them. Gaining more contacts in your gang would increase your rep. Depending on your friendship level, you could request a lift, call them for some backup, or just hang out.
-Better traffic light system. Most, if not, all the time, a light will go green and it still flags you as running a red, easily the biggest reason I get a wanted level. Even at some intersections without lights, it says you run a red. Some turn lanes too will go green when the straight lane on the other side is green, and because GTAV peds don't know how to give way, it results in peds turning into oncoming. tbh not even sure if this is fixable (seems like a problem with the game itself).
@Goobert Froobert It's funny because a dev comment in the file says 'i dont think we need a map input since the pause screen starts off on the map anyway', R* were fucking wild with these keybinds.
Wish this was updated more, we need a good Tokyo map.
Is there any mods out there for this that we can observe as an example of how it functions?
Game changing for cinematic videos.
Very nice, I wonder, is there a cult takeover mod somewhere?
Would you be able to make a NOOSE retexture to make them look like Masako Unit from SR2?
https://www.youtube.com/watch?v=rQg3lgrOd04&ab_channel=mobbdeep883
The mod half works and I'm not sure what I'm doing wrong, I can open the menu, do pretty much everything as expected, but objects start disappearing in the sequence that I placed them after, around about 5-15 minutes. If anyone has a fix or knows this problem I'd appreciate a response.