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@StirlingSLR try unsubdivide w/ weighted normals, that boosts up the shading
If you want to optimize it even further, you could try out using "unsubdivide" option in Blender (decimate modifier), for Hum3D models (in quads) gives far better results than normal Decimate, optimized a Hyundai H1 model with that and it went from 850k to 200k polygons, varying from 2 to 4 iterations for smaller pieces.
Love the model, btw
@zombitt It's unlocked for a reason, just do it ;)
And well, the 0.5 star rating is because it lacks effort for a lore-friendly mod, IMO, it would've been better just as a Miata, this is just justified laziness.
""""Lore-styled""" mods are just the AliExpress version of actual lore-friendly mods.
You've released some good stuff, and I think you would've been able to pull a lore Miata better than this.
If you want help, check out the VanillaWorks Discord, they're really friendly, and there's some lore Miata sketches so you can take inspiration to do something better.
Glad to see that it turned out well!
UVMapping that thing gave me countless headaches.
Donde está El Tío Gilipollas?
Si sale, juro que rehago unos loquendos clásicos en GTA V, porque puta que son repetitivos la mayoría de los actuales c:
Con respecto al mod, está la raja.
Saw how this was developed and well, I can say it's good shit.
Long live lore friendly mods!
@MaxGta Na realidade sao 25 skins suportadas pelo jogo...
E o método prá adaptar é bem facil, só tem que copiar o canal UV1 no canal UV2, cambiar o material da pintura prá vehicle_paint3 e já tá.
Te quedaron la raja los sonidos!
Si me pudierai ayudar con unos sonidos de LO-916 o de OF-1318, sería la raja.