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  • Default

    It is said that the AI ​​only runs within the navigation mesh, but if it is an additional map, is there a possibility that the navigation mesh is not set?
    Is it possible to add a navigation mesh in that case?

    20 Kasım 2023, Pazartesi
  • Default

    I also have no traffic. ai pass doesn't work. Is navigation mesh relevant?

    18 Kasım 2023, Cumartesi
  • Default

    I would like to create Tokyo Freeway and Tsukuba Traffic paths for Race Map Pack.
    How should I operate it?

    10 Kasım 2023, Cuma
  • Default

    I would like to create Tokyo Freeway and Tsukuba Traffic paths for Race Map Pack.
    Can I create Traffic paths using CodeWalker GTA V 3D Map + Editor v30_dev44?

    10 Kasım 2023, Cuma
  • Default

    I would like to run on the Tsukuba Circuit and Shuto Expressway that were added with the MOD, but I would like to drive in the opposite direction.
    AI is functioning in Initial D's MOD "akinaV".
    AI is working after adding "Akina Traffic Paths and Races [community races | street races] 1.1".

    8 Kasım 2023, Çarşamba
  • Default

    How do I set up a GPS route?

    8 Kasım 2023, Çarşamba
  • Default

    I was able to save the course by adding Map Editor 2.15. thank you.
    However, the AI ​​car runs in the wrong direction and does not go around properly.
    Is there something wrong with the checkpoint settings?

    8 Kasım 2023, Çarşamba
  • Default

    An error occurred and the course cannot be saved.
    ----------------------------------------------------------------------------------------------------------
    System.MissingFieldException: Field not found: 'MapEditor.MapObject.Texture'
    Location CommunityRaces.CommunityRaces.SaveMap(Map map, String filename)
    Location MapEditor.MapEditor.<.ctor>b__44_0(UIMenu m, UIMenuItem it, Int32 i)
    Location NativeUI.UIMenu.SelectItem()
    Location NativeUI.UIMenu.ProcessControl(Keys key)
    Location NativeUI.MenuPool.ProcessControl()
    Location NativeUI.MenuPool.ProcessMenus()
    Location MapEditor.MapEditor.OnTick(Object sender, EventArgs e)
    Location SHVDN.Script.DoTick()
    [22:24:38] [ERROR] The exception was thrown while executing the script MapEditor.MapEditor.
    [22:24:38] [WARNING] Aborted script MapEditor.MapEditor.
    Location System.Threading.Thread.AbortInternal()
    Location System.Threading.Thread.Abort()
    Location SHVDN.Script.Abort()
    Location SHVDN.Script.DoTick()
    Location SHVDN.Script.MainLoop()
    ----------------------------------------------------------------------------------------------------------
    I did this operation
    ----------------------------------------------------------------------------------------------------------
    Saving and Loading Races
    All races are loaded from the scripts/Races folder. To create a race, you need the latest Map Editor mod installed alongside this mod. In the map editor, go to Create Map for External Mod, and then Create a Community Race. Then follow the next steps:
    1. Place a ped - this will be your mission trigger/marker.
    2. Place vehicles - these will be the race spawnpoints. Spawning different vehicle models adds them to the vehicle model pool.
    3. Place markers in order for your checkpoints. The type of marker doesn't matter. Don't place markers right at a curve, because the AI doesn't have time to react and will drive right past the curve.
    4. Place any objects you want, they'll be spawned in the race.
    5. Save the map, it should be saved in scripts/Races/yourmap.xml
    6. Open yourmap.xml with a text editor and edit the Name and Description tags.
    7. You're done! Restart the mod to play your race.

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    7 Kasım 2023, Salı