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  • Ron

    @ScavengerFox thanks! I'm using simple trainer V.

    1 gün önce
  • Ron

    @flyinguranus204 ya bud those are static barriers, this mod doesn't address those.

    @jogbot500 the scope of this mod doesn't cover gates.

    3 gün önce
  • Ron

    I would love to hear feedback from those that did download, it does help me improve mods that I release, thanks!

    4 gün önce
  • Ron

    @TrukoFresH no I don't have that installed at this time. I believe the forum post this links to has the latest code added so anyone is welcome to analyze and implement the code to IV. I support open source and free modding to help the community grow.

    4 gün önce
  • Ron

    @sheriffmod-1lspdfr thanks for the kind words!

    4 gün önce
  • Ron
  • Ron

    @Yoko Daisuke yup, it a bit time consuming. But like I said earlier I ran into that issue while testing where nothing but logger trailers were spawning and then the system cleared up.

    5 gün önce
  • Ron

    Nevermind, did another test and hadn't seen that before but now its doing it. Did a couple laps around the map and it looks like it cleared itself up. Might be the engine defaulting to one of those. Will be something I evaluate again down the road if I can learn more .net scripting to address those issues.

    5 gün önce
  • Ron

    Oh and of course while you tinker with those, be sure to make a backup of both the update.rpf and meta. I won't be held responsible for any custom edits :P (this is aimed for mostly anybody that decides to attempt this and it messes up their game - though it shouldn't).

    Also I can make an updated video on what a standard cruise looks like to me.

    5 gün önce
  • Ron

    @Yoko Daisuke sorry to hear that. All this mod does is delete semis that don't have trailers (or tries very hard to get them all). You may have to go into your vehicle meta and change some settings so you can make sure the spawn chance is different.

    Find these lines (this is for my <modelName>trailers</modelName>):
    <identicalModelSpawnDistance value="1000" />
    <maxNumOfSameColor value="1" />
    <frequency value="100" />
    <maxNum value="5" />

    Change to whatever you like.

    identicalModelSpawnDistance value - is how close another like it will spawn.
    maxNumOfSameColor - value how many of the same color(?) can spawn. set to 1 if you want to force liveries to choose a different color/texture.
    frequency value - might be a percent but tells the game how likely it should spawn.
    maxNum value - might be the total number in the world?

    5 gün önce