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Hey! this mod is awesome and adds just that little detail that makes the game more immersive! couple things i notice that were broken: im not sure if its just me but when using the Plate Formats, the plate you make changes to dont corelate to the correct plate changing, also the yankton_plate doesnt change at all.
; Format for plate01 [BlueOnWhite2] (Example: ABC 123) this is 04
plate01 = #~~~###
; Format for plate02 [YellowOnBlack] (Example: ABC 1234) this is 01
plate02 = #~~~###
; Format for plate03 [YellowOnBlue] (Example: 123 ABC) this is 05
plate03 = G:#####
; Format for plate04 [BlueOnWhite1] (Example: 12 ABC this is 03
plate04 = ###:~~~
; Format for plate05 [BlueOnWhite3] (Example: 1 2 this is 02
plate05 = ~~~:###
; Format for yankton_plate [NorthYankton] (Example: 1AB2 <---yankton, despite being changed, comes up in default format you had set
yankton_plate = ###:~~~
also on my personal build, i have a bunch of addon plates (different states, US Gov, motorcycle, etc.). idk if it would be hard to implement, but itd be awesome if the Plate Formats could be expanded to recognize add on plate textures by their file name in vehshare.ytd, if the mod is supposed to do that already i may have my plates added to a different vehshare, mine are in mp2023_02, i added them in the.ini in but theyre not recognized by the mod and all the addon plates spawn in the same format as "plate01 = ..."