@timelessaru, finally worked out most of the bugs to convert this. I will put out both an updated Menyoo and Ymap version of this in the next week or so.
@timelessaru Nope. Changing the pool sizes had no effect. It's definitely a 'Menyoo prob.' I've contacted Omegakids and the guys still working on Menyoo but no one's 'getting it'. I've successfully turned that map to ymap so I've got the process down. Thing is; I can't get them to load in Menyoo so I can 'fix' things as I haven't figured out how (or if) do so with the ymap files directly. The two main issues are; large blocks wiggin' out when you get near them and getting the doors to remain dynamic when converting. I think I've solved the latter as I've gotten another large map converted with no issues. Yeah, I'll tap you on discord.
@uniqueisback I don't operate a server and I 'didn't get the water back'. I had to dump the whole thing which I hate to get the surrounding area back to normal.
@timelessaru Thanks. I'll try that out. Also, I've tried to get (not this one yet) another large map converted to ymap. First using Codewalker, but none of the Mapbuilder props rendered (only the vanilla ones.) I had success with MEM2ymap, the finished piece loads in fine, but if outside you turn at an angle large MBP building pieces disappear. It's worse inside. Doesn't do that at all (when I could load the maps) in Menyoo. I'm stumped. If I can get this to work, I can turn all my big maps to ymaps.
@dustyblues, Yes, the 'always there' option will happen when I convert these to ymaps. Right now the two issues slowing that down is getting door functions to stay consistent and codewalker not reckognizing MapBuilder props. I currently use 'Menyoo2Ymap' to covert them which 'works', but causes occlusion issues with certain mapbuilder props. I won't put out anything with 'issues' so until I can get them worked out, please standby.
LTG01, Not sure how to help you cousin. I'm still rolling with the update before this last 'surprise' one and the latest Menyoo. Except for issues with marker teleports and large maps crashing the game, 'small' maps like this load no prob. Last thing I can suggest is; do you have the 'latest' Menyoo update?
https://github.com/MAFINS/MenyooSP/releases/tag/v1.8.1
@timelessaru, so the map loads for you then on that version? The OPS must have gotten choked off since the contract dlc. I'll try to adjust it in the latest config and see what happens. To be clear, is it the 'object pool size' or 'building pool size?'
@LTG01@LTG01@S_K@dustyblues, Yeah 'particles' like rain and what-not will come through this and any other type of map that isn't an 'MLO' there is 'probably' a fix for it and I'm looking into it. Just keep the weather clear and you won't have any issues for the time being. Glad you like it. This was definitely set up for roleplay. Eventually, I'll turn this and other maps into ymaps so they can be used on server. I've got to get the 'door' issues worked out first.
@LTG01, Not sure how that happened. Do you have 'Menyoo?' Do you have Map Builder Discovery or a later version? Is your game legit or pirated? Did you put the .xml into Menyoo's 'Spooner' folder? Is your game updated? Most of the props in this map are 'vanilla' except for the roof, flooring and carpets so at least the vanilla stuff should show up.
@timelessaru, finally worked out most of the bugs to convert this. I will put out both an updated Menyoo and Ymap version of this in the next week or so.
@SketchyGods Ah. What is 'Gims script'?
So, do you use 3DS or Blender to 'cut open' these buildings and then 'gut' the collisions and occlusions?
@timelessaru Nope. Changing the pool sizes had no effect. It's definitely a 'Menyoo prob.' I've contacted Omegakids and the guys still working on Menyoo but no one's 'getting it'. I've successfully turned that map to ymap so I've got the process down. Thing is; I can't get them to load in Menyoo so I can 'fix' things as I haven't figured out how (or if) do so with the ymap files directly. The two main issues are; large blocks wiggin' out when you get near them and getting the doors to remain dynamic when converting. I think I've solved the latter as I've gotten another large map converted with no issues. Yeah, I'll tap you on discord.
@uniqueisback I don't operate a server and I 'didn't get the water back'. I had to dump the whole thing which I hate to get the surrounding area back to normal.
@Killaa Thanks for the heads up.
@timelessaru Thanks. I'll try that out. Also, I've tried to get (not this one yet) another large map converted to ymap. First using Codewalker, but none of the Mapbuilder props rendered (only the vanilla ones.) I had success with MEM2ymap, the finished piece loads in fine, but if outside you turn at an angle large MBP building pieces disappear. It's worse inside. Doesn't do that at all (when I could load the maps) in Menyoo. I'm stumped. If I can get this to work, I can turn all my big maps to ymaps.
You can see the nearly completed work here:
https://forums.gta5-mods.com/topic/40016/21-unit-apt-bldng-but/4
@dustyblues, Yes, the 'always there' option will happen when I convert these to ymaps. Right now the two issues slowing that down is getting door functions to stay consistent and codewalker not reckognizing MapBuilder props. I currently use 'Menyoo2Ymap' to covert them which 'works', but causes occlusion issues with certain mapbuilder props. I won't put out anything with 'issues' so until I can get them worked out, please standby.
LTG01, Not sure how to help you cousin. I'm still rolling with the update before this last 'surprise' one and the latest Menyoo. Except for issues with marker teleports and large maps crashing the game, 'small' maps like this load no prob. Last thing I can suggest is; do you have the 'latest' Menyoo update?
https://github.com/MAFINS/MenyooSP/releases/tag/v1.8.1
@timelessaru, so the map loads for you then on that version? The OPS must have gotten choked off since the contract dlc. I'll try to adjust it in the latest config and see what happens. To be clear, is it the 'object pool size' or 'building pool size?'
@LTG01 @LTG01 @S_K @dustyblues, Yeah 'particles' like rain and what-not will come through this and any other type of map that isn't an 'MLO' there is 'probably' a fix for it and I'm looking into it. Just keep the weather clear and you won't have any issues for the time being. Glad you like it. This was definitely set up for roleplay. Eventually, I'll turn this and other maps into ymaps so they can be used on server. I've got to get the 'door' issues worked out first.
@S_K, Yeah this might have been mistagged.
@LTG01, Not sure how that happened. Do you have 'Menyoo?' Do you have Map Builder Discovery or a later version? Is your game legit or pirated? Did you put the .xml into Menyoo's 'Spooner' folder? Is your game updated? Most of the props in this map are 'vanilla' except for the roof, flooring and carpets so at least the vanilla stuff should show up.