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Bug Report – DANTheMob NullReferenceException crash
Mod version: 1.6.0.0
SHVDN version: 3.7.0
Description:
The script DANTheMob crashes with a NullReferenceException after some time in-game. The script tries to access an entity that no longer exists in the game world (destroyed or out of range) without a null check, causing the script to abort.
Error from log:
System.NullReferenceException: Object reference not set to an instance of an object.
in DANTheMob (entity processing function)
Script aborted: DANTheMob
Other mods loaded: EnableAllinteriors.dll, HKHModHelperNew.dll, GTAO_MansionsInSP.dll, SmartGuards.dll
Steps to reproduce:
Play normally for a few minutes until mob entities spawn and interact with the world. Crash occurs at 14:15:38, roughly 13 minutes after loading.
Suggested fix:
Add a null check on the Entity object before processing it in the affected function.
non capisco come utilizzarla , però sembra bella , se magari aggiungessi dei video che spiegano oppure una descrizione sarebbe utile , grazie