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awesome!
thx very good!
@CJislit the timing of the scenario is set in the marker itself. To my knowledge, the only way to change it is by selecting the marker in codewalker and manually change it.
In order to apply the "hooker behaviour" to a ped, you have to apply the script pb_prostitute like the game does when it is initalized
BRAIN::ADD_SCRIPT_TO_RANDOM_PED("pb_prostitute", ${s_f_y_hooker_01}, 100, 0);
BRAIN::ADD_SCRIPT_TO_RANDOM_PED("pb_prostitute", ${s_f_y_hooker_02}, 100, 0);
BRAIN::ADD_SCRIPT_TO_RANDOM_PED("pb_prostitute", ${s_f_y_hooker_03}, 100, 0);
you can create a Scripthook.net script with this line of code:
Function.Call(Hash.ADD_SCRIPT_TO_RANDOM_PED, "pb_prostitute", Function.Call<int>(Hash.GET_HASH_KEY, "s_f_y_stripper_01"), 100, 0);