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@lucasvinbr Thanks for the great mod! I've just added LCPP turf locations to your TurfZoneData.xml. Just want to let you know and ask for your permission to share. Link: https://www.gta5-mods.com/misc/turfzonedata-xml-for-gang-and-turf-mod-lcpp
@BetterWarrior Thank you for your understanding!
@Connor GTA Let's wait for v1.70.3 to be approved. I'm sure it'll be a lot more stable.
Updated to 1.70.3, should be good now :) Tested slightly with both 1.70+RDE and 1.70+LCPP. Please let me know if there's still any problems.
Good news: I've managed to pinpoint the issues and have some ideas on how to fix it
Bad news: It'll take weeks. I do not want to revert to the old troublesome installation setup where we have to replace dozens of .meta files manually - So I'm gonna merge them by Python codes and unload unnecessary .meta files as well. It'll be the cleanest installation possible as a dlc.rpf archive. But it's better in the long run.
For now, you guys gotta stick to using standard offline weapons, and I'm gonna flag the mods as Outdated :) Thanks for your understanding.
@xcaps Yes, it only replace textures - still works on 1.70
@JoyLucien Thanks, haven't used but will keep an eye on it.
@JoyLucien Let me correct myself first. It's just ScriptHookV to run .asi files, not SHVDN. On reload ScriptHookV, check this out: https://pastebin.com/TfgZfYcS
@GlitchedGiant can you tell me specifically which weapons still have ammo issues? About the attachments problem, I don't think I'll be able to fix it because it requires editing the Pickups.asi file
@JoyLucien Please see Dev Note.xlxs, sheet XYZ Vector, for the xyz coordinates (w.r.t to player). You will have to iteratively edit the Pickups.xml and refresh SHVDN to load new positions :)
The version 1.70.beta is facing a problem on missing ammos. The hot fix 1.70.1 is pending and will be available soon!
Even though it's saying the beta version, VisualV is a very well-established and stable mod.
As I based on their work, this mod should be plug-and-play and bug-free as well.