No more disappearing blips 1.2 1.0
756
24
756
24
In GTA the blips do ma when you install some add blips mod or etc the original blips disappear so today I bring you a fix for this bug a texture created by me with colored blips that was adjusted to match the game's original blips
Installation
copy the files to the folder
mods/update/upadate.rpf/x64/data/cdimages/scaleformgeneric.rpf
place the files inside the scaleformgeneric.rpf folder
please don't reuse my mod for future modifications as I had a lot of work
bugs
At the moment you don't hear a single one but if you find it let me know because I'll be looking
Installation
copy the files to the folder
mods/update/upadate.rpf/x64/data/cdimages/scaleformgeneric.rpf
place the files inside the scaleformgeneric.rpf folder
please don't reuse my mod for future modifications as I had a lot of work
bugs
At the moment you don't hear a single one but if you find it let me know because I'll be looking
İlk Yüklenme Zamanı: 12 Ekim 2023, Perşembe
Son Güncellenme Zamanı: 12 Ekim 2023, Perşembe
Last Downloaded: 7 hours ago
8 Yorum
In GTA the blips do ma when you install some add blips mod or etc the original blips disappear so today I bring you a fix for this bug a texture created by me with colored blips that was adjusted to match the game's original blips
Installation
copy the files to the folder
mods/update/upadate.rpf/x64/data/cdimages/scaleformgeneric.rpf
place the files inside the scaleformgeneric.rpf folder
please don't reuse my mod for future modifications as I had a lot of work
bugs
At the moment you don't hear a single one but if you find it let me know because I'll be looking
Installation
copy the files to the folder
mods/update/upadate.rpf/x64/data/cdimages/scaleformgeneric.rpf
place the files inside the scaleformgeneric.rpf folder
please don't reuse my mod for future modifications as I had a lot of work
bugs
At the moment you don't hear a single one but if you find it let me know because I'll be looking
İlk Yüklenme Zamanı: 12 Ekim 2023, Perşembe
Son Güncellenme Zamanı: 12 Ekim 2023, Perşembe
Last Downloaded: 7 hours ago
Thank you everyone who is downloading the mod and anyone who likes it, if you can help me with a contribution I have future mods and I will bring updates to this mod soon, thank you all
Thanks a lot bro。I find the MOD like this for a long time
@ZZL imagina que bom que gostou ✌️😁
@Samuel Métsem
I am experiencing a bug! When I zoom in, the blips on the lower part of the map (LS and Rockford hills) disappear and omly show while zoomed out far. The blips north of the city area don't do that.
Also, I feel like you update the description of the mod and explain that these aren't blips, but the map image itself. They aren't selectable and clearly are just images of the original blips on their respective locations. Not a problem what so ever, but that isn't explained at all and may conflict with anyone's mods that edit the maps image files.
@ThatGuy6211 So my dear this mod is not an application it is a texture it is a beta mod that will have several updates and I am already resolving this zoom issue soon I will bring an update that will resolve this bug ok but when it comes to the mod it is a texture because I created it a mod that forced the blips to no longer disappear from MT conflict with the menyoo mod which is widely used soon I will try to create something to avoid this conflict but at the moment the solution is this, thanks for the comment
@Samuel Métsem I understand what the mod is, i was just saying that the explanation of it in your mod description wasnt very clear. SImply suggesting you update that. Im guessing there is a translation issue between us. I didnt mean anything negative, my bad if it came off like that.
Expect the Updating
The method I use to have every blip show which works 100% reliably (for me) is to rename scripts to "_scripts" before starting the game, when it loads up rename the folder back to "scripts", then use console " ` " depending on your hot key to bring up the console, to "Reload()" all the scripts.
That is the only way I've found to reliably keep both the vanilla game + scripts blips at the same time.
If someone could automate that process, have the game load vanilla then load scripts after initial load then that'd work.