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@PraetorianEka I didn't have the time to check, but i guess that if no changes have been made in terms of placements, then yes (just make sure you have "Forests of San Andreas" and "GTA V Remastered (New)" in "BVPMapCompatibility.ini").
Another limit increased, yes!
@V3ry_H1GH I don't know if it's possible to do that, at best one could assign the "HighPriority" flag and change the "TimeStart" and "TimeEnd" values to make it spawn always/more. As for finding them, you need to use CodeWalker.
@Bogus-King Which version of the game and of the mod you have?
@mortid If you're talking about the collision, then no (no point in adding it since you can only go there with no clip/airbreak). If you're talking about the shadow, i'll see if i can do something about it.
1) The content of "mpmappatches" is loaded only with the MP map, yes.
2) You can load it with either Open All Interiors, a trainer (Simple Trainer, Menyoo, etc.) or any other script that has the option for loading it.
@Suzerain001 No, "spmappatches2" is no longer required (it's content has been added to "spmappatches") while "mpmappatches" has only the files related to the MP map.
@Larcius It will be fixed in the next update, thanks.
@Yukikaze I will look into it, thanks.
@elsanhoty Set "Forests of San Andreas" to "true".