Addon To Road 0.7
2.091
57
2.091
57
Addon To Road spawns your add-on vehicles into the world as if they were normal NPC traffic.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
Automatic add-on vehicle detection: auto-scan vehicles from DLCpacks (manual INI still supported).
INI-based vehicle list: manually add or manage vehicle models if desired (add-on & vanilla supported).
Engine-level model validation: validates models using IsInCdImage + IsVehicle to prevent invalid spawns.
Export Valid Models: automatically clean and rebuild the INI with valid vehicle models only.
Ambient NPC traffic: vehicles spawn naturally on roads with NPC drivers.
Safe spawn & despawn system: vehicles spawn near the player and despawn safely when far away.
No Spawn Areas: restricted zones (airports, military bases, etc.) prevent unwanted spawns.
Graceful shutdown: spawned vehicles are cleaned up automatically within 20–30 seconds when disabled.
Performance Mods (optional): engine, brakes, transmission, suspension, armor + turbo (MAX).
Visual Mods (Random): randomized body parts for realistic variety.
Visual Mods MAX: forces maximum visual upgrades for compatible vehicles.
Visual Mods coverage: spoiler, bumpers, skirts, exhaust, roll cage, grille, hood, fenders, roof, livery, window tint.
Random unified paint: primary, secondary, and pearlescent colors match.
Random neon: neon ON/OFF per vehicle with consistent random colors.
Driving Style Presets: Normal, Calm, Fast, Ignore Rules, Crazy.
Random Driving Preset: each vehicle gets its own driving personality.
Random Speed System: Min/Max speed per vehicle (base speed auto-locks when enabled).
Safety warning: alerts when speed values are too high (> 50).
Spawn distance safety: spawn and despawn distances are auto-clamped for stability.
Vehicle Tracker (optional): minimap/map blips with selectable colors and live updates.
Category blocking: toggle spawning for Emergency, Industrial, Military, Service, Commercial, and Utility vehicles.
Always blocked: trailers, boats, planes, helicopters, and trains.
Legacy version only (Enhanced is not supported).
Menu Controls
• Press Hotkey (default: F6) to open / close the Addon To Road menu.
• You can change the hotkey in: scripts\AddonToRoad\Hotkey.ini
Requirements
• Script Hook V
• ScriptHookVDotNet v3 (Nightly)
• LemonUI
• Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
• Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
• Install LemonUI (copy LemonUI.dll to GTA V\scripts).
• Copy AddonToRoad.dll, AddonToRoad.ini, and the AddonToRoad folder to: GTA V\scripts.
• Copy AddonToRoadScanner.exe and CodeWalker.Core.dll to your GTA V main directory (the same folder as GTA5.exe).
• When installing for the first time, you must run the scanner by double-clicking AddonToRoadScanner.exe.
• If you install new add-on vehicles later, you must run the scanner again.
• Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration
• 1) AddonToRoad.ini — Vehicle Models
• [Vehicles] Models= list of allowed vehicle model names (supports add-on and vanilla vehicles).
• 2) Setting.ini — Runtime Settings (Auto-saved from menu)
• Spawn settings: SpawnChance, SpawnIntervalMs, MaxSpawned control how often vehicles spawn and how many can exist.
• Distance control: SpawnRadiusMin/Max and DespawnDistance define spawn and cleanup distances from the player.
• Driving behavior: Speed, DrivingStyleRaw, and RandomDrivingPreset control NPC driving style and personality.
• Random Speed: RandomSpeedEnabled, MinSpeed, MaxSpeed enable per-vehicle random speed within a range.
• Customization: FullCustom (master toggle), PerformanceMods, VisualMods, VisualModsMax, RandomPaint, RandomNeon, NeonOnChance.
• Vehicle Tracker: TrackerEnabled, TrackerMode, TrackerBlipColor control map/minimap tracking.
Recommended Presets
• Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 15-20, DespawnDistance 300–450.
Notes
• AddonToRoadScanner must be run first to detect add-on vehicles and generate a clean vehicle list automatically.
• The scanner reads dlclist.xml (vanilla vs mods), scans each dlcpack, and extracts vehicle modelName from vehicles.meta.
• Non-vehicle DLCs (weapons, props, etc.) are detected and safely ignored by the scanner.
• DLCs with vehicles.meta but no entries will not produce spawnable vehicles.
• Invalid or mistyped models are listed separately in the menu and will never spawn.
• If a vehicle does not support certain mods, the script will skip them safely without errors.
• Extremely high spawn counts or speed values may cause unstable or chaotic traffic behavior.
• For best stability, keep MaxSpawned ≤ 20 (25 is already extreme) and test on highways or wide roads first.
Troubleshooting
• Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI.
• Vehicles spawn but don’t move: some add-ons have broken AI or handling data.
• FPS drops: reduce MaxSpawned and increase SpawnIntervalMs.
• Game instability after long sessions: reduce model pool size and MaxSpawned, and avoid extremely high speed values.
• For best stability, keep MaxSpawned ≤ 20 (25 is already extreme) and test on highways or wide roads first.
Credits
• Script: DexterLooo
Thank you to the modders for the car mods and for trying out my script:
• Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
• Silentm503: Jester MK4 Custom
Permissions
• Please do not re-upload without permission.
• You may use this script in videos or streams; credit is appreciated.
Support / Donation
If you enjoy this mod and would like to support its development, you may optionally donate via PayPal.
Your support helps keep the project alive and allows me to spend more time improving it.
Enjoy! If you find any bugs, feel free to report them along with your INI settings and vehicle model names.
Changelog
0.1
- Initial release
0.2
- Removed leftover add-on name that was mistakenly included.
0.3
- Menu system is now powered by LemonUI.
- Press F6 to open the Addon To Road menu.
- Intro notification is shown only the first time the menu is opened.
- When RandomNeon is OFF, NeonOnChance is automatically disabled.
- Models menu reworked for better clarity and usability.
- Added Show Model List (read-only).
- Enter Vehicle control disabled while the menu is visible.
- Added notification when Reload Models is used.
- Improved spawn radius logic.
0.4
- Added engine-based model validation (valid vs invalid models).
- Added Export Valid Models feature to automatically clean the INI file.
- Added No Spawn Areas (airports, military zones, restricted locations).
- Added graceful cleanup when disabling the script (vehicles despawn after 20–30 seconds).
- Added optional Vehicle Tracker with selectable mode and color.
- Added automatic saving of runtime settings (Setting.ini).
- General stability, performance, and logic improvements.
-Added automatic update notification system (GitHub).
0.5
- Added configurable menu hotkey (Hotkey.ini).
- Improved despawn logic (destroyed vehicles + dead drivers) with 20–30s cleanup and near-player pause.
- Graceful cleanup when disabling the script (vehicles cleared within 20–30s).
- Expanded No Spawn Areas: added more restricted locations not covered in v0.4.
- Fixed minor bugs and removed warnings.
0.6
- Added Driving Presets using exclusive checkboxes (only one preset can be selected at a time).
- Added RANDOM driving preset (each spawned vehicle gets a random driving personality).
- Added Random Speed system with Min/Max controls and an Enable toggle.
- When Random Speed is enabled, the base Speed setting becomes disabled (menu lock).
- Added speed safety warning: Speed / MaxSpeed above 50 may cause chaos.Visual Mods MAX option (exclusive with Visual Mods Random).
- Improved Full Custom logic: child settings are properly locked/unlocked and restored safely.
- Improved UI stability: fixed < > logic to behave consistently across all numeric settings.
- Improved spawn range safety: SpawnRadiusMin/Max can no longer break limits, and SpawnRadiusMax cannot exceed DespawnDistance.
- Improved general stability, logic cleanup, and menu layout improvements.
0.7
- Auto-scan add-on vehicles from DLCpacks (no manual INI required).
- Improved model validation and crash prevention.
- New Block menu for vehicle categories.
- Role-based NPC drivers for emergency & military vehicles.
- Improved despawn logic, No Spawn Areas, and bike behavior.
- Performance and stability improvements.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
Automatic add-on vehicle detection: auto-scan vehicles from DLCpacks (manual INI still supported).
INI-based vehicle list: manually add or manage vehicle models if desired (add-on & vanilla supported).
Engine-level model validation: validates models using IsInCdImage + IsVehicle to prevent invalid spawns.
Export Valid Models: automatically clean and rebuild the INI with valid vehicle models only.
Ambient NPC traffic: vehicles spawn naturally on roads with NPC drivers.
Safe spawn & despawn system: vehicles spawn near the player and despawn safely when far away.
No Spawn Areas: restricted zones (airports, military bases, etc.) prevent unwanted spawns.
Graceful shutdown: spawned vehicles are cleaned up automatically within 20–30 seconds when disabled.
Performance Mods (optional): engine, brakes, transmission, suspension, armor + turbo (MAX).
Visual Mods (Random): randomized body parts for realistic variety.
Visual Mods MAX: forces maximum visual upgrades for compatible vehicles.
Visual Mods coverage: spoiler, bumpers, skirts, exhaust, roll cage, grille, hood, fenders, roof, livery, window tint.
Random unified paint: primary, secondary, and pearlescent colors match.
Random neon: neon ON/OFF per vehicle with consistent random colors.
Driving Style Presets: Normal, Calm, Fast, Ignore Rules, Crazy.
Random Driving Preset: each vehicle gets its own driving personality.
Random Speed System: Min/Max speed per vehicle (base speed auto-locks when enabled).
Safety warning: alerts when speed values are too high (> 50).
Spawn distance safety: spawn and despawn distances are auto-clamped for stability.
Vehicle Tracker (optional): minimap/map blips with selectable colors and live updates.
Category blocking: toggle spawning for Emergency, Industrial, Military, Service, Commercial, and Utility vehicles.
Always blocked: trailers, boats, planes, helicopters, and trains.
Legacy version only (Enhanced is not supported).
Menu Controls
• Press Hotkey (default: F6) to open / close the Addon To Road menu.
• You can change the hotkey in: scripts\AddonToRoad\Hotkey.ini
Requirements
• Script Hook V
• ScriptHookVDotNet v3 (Nightly)
• LemonUI
• Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
• Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
• Install LemonUI (copy LemonUI.dll to GTA V\scripts).
• Copy AddonToRoad.dll, AddonToRoad.ini, and the AddonToRoad folder to: GTA V\scripts.
• Copy AddonToRoadScanner.exe and CodeWalker.Core.dll to your GTA V main directory (the same folder as GTA5.exe).
• When installing for the first time, you must run the scanner by double-clicking AddonToRoadScanner.exe.
• If you install new add-on vehicles later, you must run the scanner again.
• Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration
• 1) AddonToRoad.ini — Vehicle Models
• [Vehicles] Models= list of allowed vehicle model names (supports add-on and vanilla vehicles).
• 2) Setting.ini — Runtime Settings (Auto-saved from menu)
• Spawn settings: SpawnChance, SpawnIntervalMs, MaxSpawned control how often vehicles spawn and how many can exist.
• Distance control: SpawnRadiusMin/Max and DespawnDistance define spawn and cleanup distances from the player.
• Driving behavior: Speed, DrivingStyleRaw, and RandomDrivingPreset control NPC driving style and personality.
• Random Speed: RandomSpeedEnabled, MinSpeed, MaxSpeed enable per-vehicle random speed within a range.
• Customization: FullCustom (master toggle), PerformanceMods, VisualMods, VisualModsMax, RandomPaint, RandomNeon, NeonOnChance.
• Vehicle Tracker: TrackerEnabled, TrackerMode, TrackerBlipColor control map/minimap tracking.
Recommended Presets
• Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 15-20, DespawnDistance 300–450.
Notes
• AddonToRoadScanner must be run first to detect add-on vehicles and generate a clean vehicle list automatically.
• The scanner reads dlclist.xml (vanilla vs mods), scans each dlcpack, and extracts vehicle modelName from vehicles.meta.
• Non-vehicle DLCs (weapons, props, etc.) are detected and safely ignored by the scanner.
• DLCs with vehicles.meta but no entries will not produce spawnable vehicles.
• Invalid or mistyped models are listed separately in the menu and will never spawn.
• If a vehicle does not support certain mods, the script will skip them safely without errors.
• Extremely high spawn counts or speed values may cause unstable or chaotic traffic behavior.
• For best stability, keep MaxSpawned ≤ 20 (25 is already extreme) and test on highways or wide roads first.
Troubleshooting
• Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI.
• Vehicles spawn but don’t move: some add-ons have broken AI or handling data.
• FPS drops: reduce MaxSpawned and increase SpawnIntervalMs.
• Game instability after long sessions: reduce model pool size and MaxSpawned, and avoid extremely high speed values.
• For best stability, keep MaxSpawned ≤ 20 (25 is already extreme) and test on highways or wide roads first.
Credits
• Script: DexterLooo
Thank you to the modders for the car mods and for trying out my script:
• Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
• Silentm503: Jester MK4 Custom
Permissions
• Please do not re-upload without permission.
• You may use this script in videos or streams; credit is appreciated.
Support / Donation
If you enjoy this mod and would like to support its development, you may optionally donate via PayPal.
Your support helps keep the project alive and allows me to spend more time improving it.
Enjoy! If you find any bugs, feel free to report them along with your INI settings and vehicle model names.
Changelog
0.1
- Initial release
0.2
- Removed leftover add-on name that was mistakenly included.
0.3
- Menu system is now powered by LemonUI.
- Press F6 to open the Addon To Road menu.
- Intro notification is shown only the first time the menu is opened.
- When RandomNeon is OFF, NeonOnChance is automatically disabled.
- Models menu reworked for better clarity and usability.
- Added Show Model List (read-only).
- Enter Vehicle control disabled while the menu is visible.
- Added notification when Reload Models is used.
- Improved spawn radius logic.
0.4
- Added engine-based model validation (valid vs invalid models).
- Added Export Valid Models feature to automatically clean the INI file.
- Added No Spawn Areas (airports, military zones, restricted locations).
- Added graceful cleanup when disabling the script (vehicles despawn after 20–30 seconds).
- Added optional Vehicle Tracker with selectable mode and color.
- Added automatic saving of runtime settings (Setting.ini).
- General stability, performance, and logic improvements.
-Added automatic update notification system (GitHub).
0.5
- Added configurable menu hotkey (Hotkey.ini).
- Improved despawn logic (destroyed vehicles + dead drivers) with 20–30s cleanup and near-player pause.
- Graceful cleanup when disabling the script (vehicles cleared within 20–30s).
- Expanded No Spawn Areas: added more restricted locations not covered in v0.4.
- Fixed minor bugs and removed warnings.
0.6
- Added Driving Presets using exclusive checkboxes (only one preset can be selected at a time).
- Added RANDOM driving preset (each spawned vehicle gets a random driving personality).
- Added Random Speed system with Min/Max controls and an Enable toggle.
- When Random Speed is enabled, the base Speed setting becomes disabled (menu lock).
- Added speed safety warning: Speed / MaxSpeed above 50 may cause chaos.Visual Mods MAX option (exclusive with Visual Mods Random).
- Improved Full Custom logic: child settings are properly locked/unlocked and restored safely.
- Improved UI stability: fixed < > logic to behave consistently across all numeric settings.
- Improved spawn range safety: SpawnRadiusMin/Max can no longer break limits, and SpawnRadiusMax cannot exceed DespawnDistance.
- Improved general stability, logic cleanup, and menu layout improvements.
0.7
- Auto-scan add-on vehicles from DLCpacks (no manual INI required).
- Improved model validation and crash prevention.
- New Block menu for vehicle categories.
- Role-based NPC drivers for emergency & military vehicles.
- Improved despawn logic, No Spawn Areas, and bike behavior.
- Performance and stability improvements.
İlk Yüklenme Zamanı: 7 Ocak 2026, Çarşamba
Son Güncellenme Zamanı: 25 dakika önce
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More mods by DexterLooo:
Addon To Road spawns your add-on vehicles into the world as if they were normal NPC traffic.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
Automatic add-on vehicle detection: auto-scan vehicles from DLCpacks (manual INI still supported).
INI-based vehicle list: manually add or manage vehicle models if desired (add-on & vanilla supported).
Engine-level model validation: validates models using IsInCdImage + IsVehicle to prevent invalid spawns.
Export Valid Models: automatically clean and rebuild the INI with valid vehicle models only.
Ambient NPC traffic: vehicles spawn naturally on roads with NPC drivers.
Safe spawn & despawn system: vehicles spawn near the player and despawn safely when far away.
No Spawn Areas: restricted zones (airports, military bases, etc.) prevent unwanted spawns.
Graceful shutdown: spawned vehicles are cleaned up automatically within 20–30 seconds when disabled.
Performance Mods (optional): engine, brakes, transmission, suspension, armor + turbo (MAX).
Visual Mods (Random): randomized body parts for realistic variety.
Visual Mods MAX: forces maximum visual upgrades for compatible vehicles.
Visual Mods coverage: spoiler, bumpers, skirts, exhaust, roll cage, grille, hood, fenders, roof, livery, window tint.
Random unified paint: primary, secondary, and pearlescent colors match.
Random neon: neon ON/OFF per vehicle with consistent random colors.
Driving Style Presets: Normal, Calm, Fast, Ignore Rules, Crazy.
Random Driving Preset: each vehicle gets its own driving personality.
Random Speed System: Min/Max speed per vehicle (base speed auto-locks when enabled).
Safety warning: alerts when speed values are too high (> 50).
Spawn distance safety: spawn and despawn distances are auto-clamped for stability.
Vehicle Tracker (optional): minimap/map blips with selectable colors and live updates.
Category blocking: toggle spawning for Emergency, Industrial, Military, Service, Commercial, and Utility vehicles.
Always blocked: trailers, boats, planes, helicopters, and trains.
Legacy version only (Enhanced is not supported).
Menu Controls
• Press Hotkey (default: F6) to open / close the Addon To Road menu.
• You can change the hotkey in: scripts\AddonToRoad\Hotkey.ini
Requirements
• Script Hook V
• ScriptHookVDotNet v3 (Nightly)
• LemonUI
• Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
• Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
• Install LemonUI (copy LemonUI.dll to GTA V\scripts).
• Copy AddonToRoad.dll, AddonToRoad.ini, and the AddonToRoad folder to: GTA V\scripts.
• Copy AddonToRoadScanner.exe and CodeWalker.Core.dll to your GTA V main directory (the same folder as GTA5.exe).
• When installing for the first time, you must run the scanner by double-clicking AddonToRoadScanner.exe.
• If you install new add-on vehicles later, you must run the scanner again.
• Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration
• 1) AddonToRoad.ini — Vehicle Models
• [Vehicles] Models= list of allowed vehicle model names (supports add-on and vanilla vehicles).
• 2) Setting.ini — Runtime Settings (Auto-saved from menu)
• Spawn settings: SpawnChance, SpawnIntervalMs, MaxSpawned control how often vehicles spawn and how many can exist.
• Distance control: SpawnRadiusMin/Max and DespawnDistance define spawn and cleanup distances from the player.
• Driving behavior: Speed, DrivingStyleRaw, and RandomDrivingPreset control NPC driving style and personality.
• Random Speed: RandomSpeedEnabled, MinSpeed, MaxSpeed enable per-vehicle random speed within a range.
• Customization: FullCustom (master toggle), PerformanceMods, VisualMods, VisualModsMax, RandomPaint, RandomNeon, NeonOnChance.
• Vehicle Tracker: TrackerEnabled, TrackerMode, TrackerBlipColor control map/minimap tracking.
Recommended Presets
• Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 15-20, DespawnDistance 300–450.
Notes
• AddonToRoadScanner must be run first to detect add-on vehicles and generate a clean vehicle list automatically.
• The scanner reads dlclist.xml (vanilla vs mods), scans each dlcpack, and extracts vehicle modelName from vehicles.meta.
• Non-vehicle DLCs (weapons, props, etc.) are detected and safely ignored by the scanner.
• DLCs with vehicles.meta but no entries will not produce spawnable vehicles.
• Invalid or mistyped models are listed separately in the menu and will never spawn.
• If a vehicle does not support certain mods, the script will skip them safely without errors.
• Extremely high spawn counts or speed values may cause unstable or chaotic traffic behavior.
• For best stability, keep MaxSpawned ≤ 20 (25 is already extreme) and test on highways or wide roads first.
Troubleshooting
• Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI.
• Vehicles spawn but don’t move: some add-ons have broken AI or handling data.
• FPS drops: reduce MaxSpawned and increase SpawnIntervalMs.
• Game instability after long sessions: reduce model pool size and MaxSpawned, and avoid extremely high speed values.
• For best stability, keep MaxSpawned ≤ 20 (25 is already extreme) and test on highways or wide roads first.
Credits
• Script: DexterLooo
Thank you to the modders for the car mods and for trying out my script:
• Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
• Silentm503: Jester MK4 Custom
Permissions
• Please do not re-upload without permission.
• You may use this script in videos or streams; credit is appreciated.
Support / Donation
If you enjoy this mod and would like to support its development, you may optionally donate via PayPal.
Your support helps keep the project alive and allows me to spend more time improving it.
Enjoy! If you find any bugs, feel free to report them along with your INI settings and vehicle model names.
Changelog
0.1
- Initial release
0.2
- Removed leftover add-on name that was mistakenly included.
0.3
- Menu system is now powered by LemonUI.
- Press F6 to open the Addon To Road menu.
- Intro notification is shown only the first time the menu is opened.
- When RandomNeon is OFF, NeonOnChance is automatically disabled.
- Models menu reworked for better clarity and usability.
- Added Show Model List (read-only).
- Enter Vehicle control disabled while the menu is visible.
- Added notification when Reload Models is used.
- Improved spawn radius logic.
0.4
- Added engine-based model validation (valid vs invalid models).
- Added Export Valid Models feature to automatically clean the INI file.
- Added No Spawn Areas (airports, military zones, restricted locations).
- Added graceful cleanup when disabling the script (vehicles despawn after 20–30 seconds).
- Added optional Vehicle Tracker with selectable mode and color.
- Added automatic saving of runtime settings (Setting.ini).
- General stability, performance, and logic improvements.
-Added automatic update notification system (GitHub).
0.5
- Added configurable menu hotkey (Hotkey.ini).
- Improved despawn logic (destroyed vehicles + dead drivers) with 20–30s cleanup and near-player pause.
- Graceful cleanup when disabling the script (vehicles cleared within 20–30s).
- Expanded No Spawn Areas: added more restricted locations not covered in v0.4.
- Fixed minor bugs and removed warnings.
0.6
- Added Driving Presets using exclusive checkboxes (only one preset can be selected at a time).
- Added RANDOM driving preset (each spawned vehicle gets a random driving personality).
- Added Random Speed system with Min/Max controls and an Enable toggle.
- When Random Speed is enabled, the base Speed setting becomes disabled (menu lock).
- Added speed safety warning: Speed / MaxSpeed above 50 may cause chaos.Visual Mods MAX option (exclusive with Visual Mods Random).
- Improved Full Custom logic: child settings are properly locked/unlocked and restored safely.
- Improved UI stability: fixed < > logic to behave consistently across all numeric settings.
- Improved spawn range safety: SpawnRadiusMin/Max can no longer break limits, and SpawnRadiusMax cannot exceed DespawnDistance.
- Improved general stability, logic cleanup, and menu layout improvements.
0.7
- Auto-scan add-on vehicles from DLCpacks (no manual INI required).
- Improved model validation and crash prevention.
- New Block menu for vehicle categories.
- Role-based NPC drivers for emergency & military vehicles.
- Improved despawn logic, No Spawn Areas, and bike behavior.
- Performance and stability improvements.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
Automatic add-on vehicle detection: auto-scan vehicles from DLCpacks (manual INI still supported).
INI-based vehicle list: manually add or manage vehicle models if desired (add-on & vanilla supported).
Engine-level model validation: validates models using IsInCdImage + IsVehicle to prevent invalid spawns.
Export Valid Models: automatically clean and rebuild the INI with valid vehicle models only.
Ambient NPC traffic: vehicles spawn naturally on roads with NPC drivers.
Safe spawn & despawn system: vehicles spawn near the player and despawn safely when far away.
No Spawn Areas: restricted zones (airports, military bases, etc.) prevent unwanted spawns.
Graceful shutdown: spawned vehicles are cleaned up automatically within 20–30 seconds when disabled.
Performance Mods (optional): engine, brakes, transmission, suspension, armor + turbo (MAX).
Visual Mods (Random): randomized body parts for realistic variety.
Visual Mods MAX: forces maximum visual upgrades for compatible vehicles.
Visual Mods coverage: spoiler, bumpers, skirts, exhaust, roll cage, grille, hood, fenders, roof, livery, window tint.
Random unified paint: primary, secondary, and pearlescent colors match.
Random neon: neon ON/OFF per vehicle with consistent random colors.
Driving Style Presets: Normal, Calm, Fast, Ignore Rules, Crazy.
Random Driving Preset: each vehicle gets its own driving personality.
Random Speed System: Min/Max speed per vehicle (base speed auto-locks when enabled).
Safety warning: alerts when speed values are too high (> 50).
Spawn distance safety: spawn and despawn distances are auto-clamped for stability.
Vehicle Tracker (optional): minimap/map blips with selectable colors and live updates.
Category blocking: toggle spawning for Emergency, Industrial, Military, Service, Commercial, and Utility vehicles.
Always blocked: trailers, boats, planes, helicopters, and trains.
Legacy version only (Enhanced is not supported).
Menu Controls
• Press Hotkey (default: F6) to open / close the Addon To Road menu.
• You can change the hotkey in: scripts\AddonToRoad\Hotkey.ini
Requirements
• Script Hook V
• ScriptHookVDotNet v3 (Nightly)
• LemonUI
• Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
• Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
• Install LemonUI (copy LemonUI.dll to GTA V\scripts).
• Copy AddonToRoad.dll, AddonToRoad.ini, and the AddonToRoad folder to: GTA V\scripts.
• Copy AddonToRoadScanner.exe and CodeWalker.Core.dll to your GTA V main directory (the same folder as GTA5.exe).
• When installing for the first time, you must run the scanner by double-clicking AddonToRoadScanner.exe.
• If you install new add-on vehicles later, you must run the scanner again.
• Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration
• 1) AddonToRoad.ini — Vehicle Models
• [Vehicles] Models= list of allowed vehicle model names (supports add-on and vanilla vehicles).
• 2) Setting.ini — Runtime Settings (Auto-saved from menu)
• Spawn settings: SpawnChance, SpawnIntervalMs, MaxSpawned control how often vehicles spawn and how many can exist.
• Distance control: SpawnRadiusMin/Max and DespawnDistance define spawn and cleanup distances from the player.
• Driving behavior: Speed, DrivingStyleRaw, and RandomDrivingPreset control NPC driving style and personality.
• Random Speed: RandomSpeedEnabled, MinSpeed, MaxSpeed enable per-vehicle random speed within a range.
• Customization: FullCustom (master toggle), PerformanceMods, VisualMods, VisualModsMax, RandomPaint, RandomNeon, NeonOnChance.
• Vehicle Tracker: TrackerEnabled, TrackerMode, TrackerBlipColor control map/minimap tracking.
Recommended Presets
• Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 15-20, DespawnDistance 300–450.
Notes
• AddonToRoadScanner must be run first to detect add-on vehicles and generate a clean vehicle list automatically.
• The scanner reads dlclist.xml (vanilla vs mods), scans each dlcpack, and extracts vehicle modelName from vehicles.meta.
• Non-vehicle DLCs (weapons, props, etc.) are detected and safely ignored by the scanner.
• DLCs with vehicles.meta but no entries will not produce spawnable vehicles.
• Invalid or mistyped models are listed separately in the menu and will never spawn.
• If a vehicle does not support certain mods, the script will skip them safely without errors.
• Extremely high spawn counts or speed values may cause unstable or chaotic traffic behavior.
• For best stability, keep MaxSpawned ≤ 20 (25 is already extreme) and test on highways or wide roads first.
Troubleshooting
• Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI.
• Vehicles spawn but don’t move: some add-ons have broken AI or handling data.
• FPS drops: reduce MaxSpawned and increase SpawnIntervalMs.
• Game instability after long sessions: reduce model pool size and MaxSpawned, and avoid extremely high speed values.
• For best stability, keep MaxSpawned ≤ 20 (25 is already extreme) and test on highways or wide roads first.
Credits
• Script: DexterLooo
Thank you to the modders for the car mods and for trying out my script:
• Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
• Silentm503: Jester MK4 Custom
Permissions
• Please do not re-upload without permission.
• You may use this script in videos or streams; credit is appreciated.
Support / Donation
If you enjoy this mod and would like to support its development, you may optionally donate via PayPal.
Your support helps keep the project alive and allows me to spend more time improving it.
Enjoy! If you find any bugs, feel free to report them along with your INI settings and vehicle model names.
Changelog
0.1
- Initial release
0.2
- Removed leftover add-on name that was mistakenly included.
0.3
- Menu system is now powered by LemonUI.
- Press F6 to open the Addon To Road menu.
- Intro notification is shown only the first time the menu is opened.
- When RandomNeon is OFF, NeonOnChance is automatically disabled.
- Models menu reworked for better clarity and usability.
- Added Show Model List (read-only).
- Enter Vehicle control disabled while the menu is visible.
- Added notification when Reload Models is used.
- Improved spawn radius logic.
0.4
- Added engine-based model validation (valid vs invalid models).
- Added Export Valid Models feature to automatically clean the INI file.
- Added No Spawn Areas (airports, military zones, restricted locations).
- Added graceful cleanup when disabling the script (vehicles despawn after 20–30 seconds).
- Added optional Vehicle Tracker with selectable mode and color.
- Added automatic saving of runtime settings (Setting.ini).
- General stability, performance, and logic improvements.
-Added automatic update notification system (GitHub).
0.5
- Added configurable menu hotkey (Hotkey.ini).
- Improved despawn logic (destroyed vehicles + dead drivers) with 20–30s cleanup and near-player pause.
- Graceful cleanup when disabling the script (vehicles cleared within 20–30s).
- Expanded No Spawn Areas: added more restricted locations not covered in v0.4.
- Fixed minor bugs and removed warnings.
0.6
- Added Driving Presets using exclusive checkboxes (only one preset can be selected at a time).
- Added RANDOM driving preset (each spawned vehicle gets a random driving personality).
- Added Random Speed system with Min/Max controls and an Enable toggle.
- When Random Speed is enabled, the base Speed setting becomes disabled (menu lock).
- Added speed safety warning: Speed / MaxSpeed above 50 may cause chaos.Visual Mods MAX option (exclusive with Visual Mods Random).
- Improved Full Custom logic: child settings are properly locked/unlocked and restored safely.
- Improved UI stability: fixed < > logic to behave consistently across all numeric settings.
- Improved spawn range safety: SpawnRadiusMin/Max can no longer break limits, and SpawnRadiusMax cannot exceed DespawnDistance.
- Improved general stability, logic cleanup, and menu layout improvements.
0.7
- Auto-scan add-on vehicles from DLCpacks (no manual INI required).
- Improved model validation and crash prevention.
- New Block menu for vehicle categories.
- Role-based NPC drivers for emergency & military vehicles.
- Improved despawn logic, No Spawn Areas, and bike behavior.
- Performance and stability improvements.
İlk Yüklenme Zamanı: 7 Ocak 2026, Çarşamba
Son Güncellenme Zamanı: 25 dakika önce
Last Downloaded: 6 dakika önce







@DexterLooo yes ! waiting for it !
Awesome script! A real game changer.
Yet hitting a repeatable crash after about 40 minutes of play. Error is Access Violation (0xc0000005) at offset 0x54c54a in GTA5.exe. I have 80-90 add-on vehicles in the pool. Any guidance on what might be causing it or how to troubleshoot would be great.
@teges Thanks a lot! 🙏
About the crash: an Access Violation (0xc0000005) in GTA5.exe usually means the game hit an invalid memory read/write. That’s typically caused by the game/another mod, not a ScriptHookVDotNet script directly, but the script can “trigger” it if it spawns too much or stresses streaming.
With 80–90 add-on vehicles in the pool, the most common causes are:
A bad/unstable add-on vehicle (broken model, LODs, meta, textures, extras, etc.). One corrupted vehicle can crash the game after some time.
Memory/streaming pressure (too many different add-on models being requested over time).
Mod conflicts (traffic mods, dispatch mods, persistence mods, trainers, other spawning scripts).
Too aggressive settings: low spawn interval, high max spawned, large spawn radius, high speed / chaotic driving > more collisions + more entity churn.
How to troubleshoot (fastest way):
Try reducing load: set MaxSpawned to ~10–15 and SpawnIntervalMs to ~800–1200 and test.
Temporarily reduce the pool: try 20–30 add-on vehicles only. If stable, the issue is likely a specific model.
Binary test: divide your vehicle list into two or three parts and test each half until you find the vehicle that causes the crash.
Test with only this script + required dependencies (disable other traffic/spawn mods).
If you can, send me your AddonToRoad.log / ScriptHookVDotNet log + your AddonToRoad.ini pool list. It’ll help narrow it down.
Also, if you have any known “heavy” mods (high-res textures, big trucks, trailers), those are good suspects, they can be unstable in traffic over long sessions.
I’m happy to help you isolate it if you share your pool list and basic settings.
v0.6 is coming soon! 🔥
It’s almost ready — just doing some final cleanup and polishing.
Lots of new menus and features are included. Thanks for waiting 😄
@Ailur It’s already done ✅
There will be many more new menus/features too, I just need a little cleanup/polish and then I’ll upload it soon 🔥
@Ailur @FranklinTheGoon The latest version is ready, with your suggestions feature.
@DexterLooo Thanks for getting back. I just have heap, packfile, resource adjuster and this script, no other traffic spawner. May caused by some high-res mods or high MaxSpawned setting (Now it's 30 vehicles with 200ms spawn interval). I'll reduce the pool and lower MaxSpawned and run a further test.
Hello,THX U for this mod, is it possible for the mod to directly access the vehicles in DLCpack? Because I have 4300 vehicle add-ons installed.
@DexterLooo Amazing!!! Thanks bro and much appreciated!
@Bigsossa Hi, thanks!
At the moment no, the script can’t automatically read all vehicles directly from your dlcpacks/RPF files. ScriptHookVDotNet scripts don’t have a reliable/clean way to scan the game’s RPF/DLC structure and extract every add-on model name automatically (and doing so would also be very heavy and risky for stability with thousands of add-ons). That’s why the mod uses an INI model list: you can choose which vehicles can spawn.
@FranklinTheGoon Yo thank you so much bro!!
And great call on the Visual Mods MAX idea, it’s added now. Really appreciate the support, and if you find anything weird or have more suggestions, let me know anytime!
@teges Thanks for the extra details. With MaxSpawned = 30 and SpawnInterval = 200ms, that’s extremely aggressive — even with only a few mods it can put a lot of pressure on streaming/memory, especially with high-res add-ons.
Reducing the pool and lowering MaxSpawned is the right approach.
For stability testing, try something like: SpawnInterval: 600–1200ms.
Keep an eye on whether the crash disappears when the pool is smaller (that usually points to a specific add-on model or streaming load). If it still happens after reducing load, feel free to share your AddonToRoad.ini model list (or just the top ~20 add-ons you use most). One unstable model can cause a delayed crash after a while, and we can narrow it down from there.
i ask u this because in this mod https://www.gta5-mods.com/scripts/traffic-and-weapon-randomizer u can add everycar u want in the list but in the in the ini u can choose to let the mod use directly the built in list
(Customize spawn list
; If true then vehicles in "RandomVehiclesList.txt" are used, otherwise the bult-in list is used
; default: true)
@Bigsossa Nope, that mod doesn’t auto-scan your DLCpacks either.
It only uses either:
- a pre-made built-in list (vanilla + Rockstar DLC), or
- a custom text list that you manually edit.
So add-on vehicles still need to be added by model name manually (no automatic detection).
ScriptHookV/.NET can’t reliably enumerate vehicle names directly from .rpf/dlcpack files at runtime, and doing that with thousands of add-ons would also be very heavy and risky for stability.
In my case, Addon To Road is focused on add-on traffic only, so it uses an INI model pool that you control.
@Bigsossa I found a way to auto scan dlcpack, but it's still a prototype and can't scan addons that contain several addon cars (addon modpacks) in one file. Do you want to try it first?
Version 0.7 will be released soon🔥
with the following features:
Automatic scanning by using AddontoroadScanner.exe
Stay tuned for updates🔥
yes please
when I use this every 30 minutes I get an error, I've set the gameconfig but nothing works, maybe there is a solution that has the same problem
@AstOr99 This is expected behavior when the script runs for a long time. Spawning many vehicles with NPC drivers is very heavy on the game engine. Even with an new gameconfig, GTA V still has hard streaming and memory limits
I strongly recommend setting MaxSpawned to 20 or lower.
25 is already extreme, and anything above that significantly increases the risk of errors or crashes, especially with short spawn intervals and customization enabled. For better stability, also consider increasing SpawnInterval, lowering SpawnChance, and keeping DespawnDistance reasonable.Sorry for the late reply
@Bigsossa new version is available