Addon To Road 0.7.1
3.414
79
3.414
79
Addon To Road spawns your add-on vehicles into the world as if they were normal NPC traffic.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
Automatic add-on vehicle detection: auto-scan vehicles from DLCpacks (manual INI still supported).
INI-based vehicle list: manually add or manage vehicle models if desired (add-on & vanilla supported).
Engine-level model validation: validates models using IsInCdImage + IsVehicle to prevent invalid spawns.
Export Valid Models: automatically clean and rebuild the INI with valid vehicle models only.
Ambient NPC traffic: vehicles spawn naturally on roads with NPC drivers.
Safe spawn & despawn system: vehicles spawn near the player and despawn safely when far away.
No Spawn Areas: restricted zones (airports, military bases, etc.) prevent unwanted spawns.
Graceful shutdown: spawned vehicles are cleaned up automatically within 20–30 seconds when disabled.
Performance Mods (optional): engine, brakes, transmission, suspension, armor + turbo (MAX).
Visual Mods (Random): randomized body parts for realistic variety.
Visual Mods MAX: forces maximum visual upgrades for compatible vehicles.
Visual Mods coverage: spoiler, bumpers, skirts, exhaust, roll cage, grille, hood, fenders, roof, livery, window tint.
Random unified paint: primary, secondary, and pearlescent colors match.
Random neon: neon ON/OFF per vehicle with consistent random colors.
Driving Style Presets: Normal, Calm, Fast, Ignore Rules, Crazy.
Random Driving Preset: each vehicle gets its own driving personality.
Random Speed System: Min/Max speed per vehicle (base speed auto-locks when enabled).
Safety warning: alerts when speed values are too high (> 50).
Spawn distance safety: spawn and despawn distances are auto-clamped for stability.
Vehicle Tracker (optional): minimap/map blips with selectable colors and live updates.
Category blocking: toggle spawning for Emergency, Industrial, Military, Service, Commercial, and Utility vehicles.
Always blocked: trailers, boats, planes, helicopters, and trains.
Legacy version only (Enhanced is not supported).
AI Recovery System: vehicles stuck in traffic for ~6 seconds will temporarily switch to a more aggressive driving mode to escape and rejoin traffic flow.
VIP Custom Plate System: optional License tiers unlock advanced custom plate patterns (Supporter / Plus / Pro / MAX).
Smart plate alignment: automatic 8-character centering with lowercase x support for random digits.
Menu Controls
• Press Hotkey (default: F6) to open / close the Addon To Road menu.
• You can change the hotkey in: scripts\AddonToRoad\Hotkey.ini
Requirements
• Script Hook V
• ScriptHookVDotNet v3 (Nightly)
• LemonUI
• Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
• Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
• Install LemonUI (copy LemonUI.dll to GTA V\scripts).
• Copy AddonToRoad.dll, AddonToRoad.ini, and the AddonToRoad folder to: GTA V\scripts.
• Copy AddonToRoadScanner.exe and CodeWalker.Core.dll to your GTA V main directory (the same folder as GTA5.exe).
• When installing for the first time, you must run the scanner by double-clicking AddonToRoadScanner.exe.
• If you install new add-on vehicles later, you must run the scanner again.
• Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration
• 1) AddonToRoad.ini — Vehicle Models
• [Vehicles] Models= list of allowed vehicle model names (supports add-on and vanilla vehicles).
• 2) Setting.ini — Runtime Settings (Auto-saved from menu)
• Spawn settings: SpawnChance, SpawnIntervalMs, MaxSpawned control how often vehicles spawn and how many can exist.
• Distance control: SpawnRadiusMin/Max and DespawnDistance define spawn and cleanup distances from the player.
• Driving behavior: Speed, DrivingStyleRaw, and RandomDrivingPreset control NPC driving style and personality.
• Random Speed: RandomSpeedEnabled, MinSpeed, MaxSpeed enable per-vehicle random speed within a range.
• Customization: FullCustom (master toggle), PerformanceMods, VisualMods, VisualModsMax, RandomPaint, RandomNeon, NeonOnChance.
• Vehicle Tracker: TrackerEnabled, TrackerMode, TrackerBlipColor control map/minimap tracking.
Recommended Presets
• Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 15-20, DespawnDistance 300–450.
Notes
• AddonToRoadScanner must be run first to detect add-on vehicles and generate a clean vehicle list automatically.
• The scanner reads dlclist.xml (vanilla vs mods), scans each dlcpack, and extracts vehicle modelName from vehicles.meta.
• Non-vehicle DLCs (weapons, props, etc.) are detected and safely ignored by the scanner.
• DLCs with vehicles.meta but no entries will not produce spawnable vehicles.
• Invalid or mistyped models are listed separately in the menu and will never spawn.
• If a vehicle does not support certain mods, the script will skip them safely without errors.
• Extremely high spawn counts or speed values may cause unstable or chaotic traffic behavior.
• For best stability, keep MaxSpawned ≤ 20 (25 is already extreme) and test on highways or wide roads first.
• Custom Plate Access If you want to unlock the Custom Plate feature, please visit my Patreon: Addon To Road – Patreon
⚠IMPORTANT
• VIP tiers only provide a License file.
• I highly respect and support 5Mods as the main distribution platform.
• You are still REQUIRED to download the main Addon To Road mod from 5Mods:
Download on 5Mods
Troubleshooting
• Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI.
• Vehicles spawn but don’t move: some add-ons have broken AI or handling data.
• FPS drops: reduce MaxSpawned and increase SpawnIntervalMs.
• Game instability after long sessions: reduce model pool size and MaxSpawned, and avoid extremely high speed values.
• For best stability, keep MaxSpawned ≤ 20 (25 is already extreme) and test on highways or wide roads first.
Recommended Script
• TrafficX Custom
- Makes neon more diverse when used together
Credits
• Script: DexterLooo
Thank you to the modders for the car mods and for trying out my script:
• Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
• Silentm503: Jester MK4 Custom
Permissions
• Please do not re-upload without permission.
• You may use this script in videos or streams; credit is appreciated.
Support / Donation
If you enjoy this mod and would like to support its development, you may optionally donate via PayPal.
Your support helps keep the project alive and allows me to spend more time improving it.
Enjoy! If you find any bugs, feel free to report them along with your INI settings and vehicle model names.
Changelog
0.1
- Initial release
0.2
- Removed leftover add-on name that was mistakenly included.
0.3
- Menu system is now powered by LemonUI.
- Press F6 to open the Addon To Road menu.
- Intro notification is shown only the first time the menu is opened.
- When RandomNeon is OFF, NeonOnChance is automatically disabled.
- Models menu reworked for better clarity and usability.
- Added Show Model List (read-only).
- Enter Vehicle control disabled while the menu is visible.
- Added notification when Reload Models is used.
- Improved spawn radius logic.
0.4
- Added engine-based model validation (valid vs invalid models).
- Added Export Valid Models feature to automatically clean the INI file.
- Added No Spawn Areas (airports, military zones, restricted locations).
- Added graceful cleanup when disabling the script (vehicles despawn after 20–30 seconds).
- Added optional Vehicle Tracker with selectable mode and color.
- Added automatic saving of runtime settings (Setting.ini).
- General stability, performance, and logic improvements.
-Added automatic update notification system (GitHub).
0.5
- Added configurable menu hotkey (Hotkey.ini).
- Improved despawn logic (destroyed vehicles + dead drivers) with 20–30s cleanup and near-player pause.
- Graceful cleanup when disabling the script (vehicles cleared within 20–30s).
- Expanded No Spawn Areas: added more restricted locations not covered in v0.4.
- Fixed minor bugs and removed warnings.
0.6
- Added Driving Presets using exclusive checkboxes (only one preset can be selected at a time).
- Added RANDOM driving preset (each spawned vehicle gets a random driving personality).
- Added Random Speed system with Min/Max controls and an Enable toggle.
- When Random Speed is enabled, the base Speed setting becomes disabled (menu lock).
- Added speed safety warning: Speed / MaxSpeed above 50 may cause chaos.Visual Mods MAX option (exclusive with Visual Mods Random).
- Improved Full Custom logic: child settings are properly locked/unlocked and restored safely.
- Improved UI stability: fixed < > logic to behave consistently across all numeric settings.
- Improved spawn range safety: SpawnRadiusMin/Max can no longer break limits, and SpawnRadiusMax cannot exceed DespawnDistance.
- Improved general stability, logic cleanup, and menu layout improvements.
0.7
- Auto-scan add-on vehicles from DLCpacks (no manual INI required).
- Improved model validation and crash prevention.
- New Block menu for vehicle categories.
- Role-based NPC drivers for emergency & military vehicles.
- Improved despawn logic, No Spawn Areas, and bike behavior.
- Performance and stability improvements.
0.7.1
- Added VIP Custom Plate System (Supporter / Plus / Pro / MAX tiers).
- Smart plate centering (8-character alignment) + lowercase x random digit support.
- Added stuck detection system: vehicles blocked for ~6 seconds will temporarily switch to a more aggressive driving mode to escape traffic jams.
- Improved wanted-level traffic scaling behavior.
- Improved spawn stability near parked vehicles and narrow roads.
- General stability improvements and UI refinements.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
Automatic add-on vehicle detection: auto-scan vehicles from DLCpacks (manual INI still supported).
INI-based vehicle list: manually add or manage vehicle models if desired (add-on & vanilla supported).
Engine-level model validation: validates models using IsInCdImage + IsVehicle to prevent invalid spawns.
Export Valid Models: automatically clean and rebuild the INI with valid vehicle models only.
Ambient NPC traffic: vehicles spawn naturally on roads with NPC drivers.
Safe spawn & despawn system: vehicles spawn near the player and despawn safely when far away.
No Spawn Areas: restricted zones (airports, military bases, etc.) prevent unwanted spawns.
Graceful shutdown: spawned vehicles are cleaned up automatically within 20–30 seconds when disabled.
Performance Mods (optional): engine, brakes, transmission, suspension, armor + turbo (MAX).
Visual Mods (Random): randomized body parts for realistic variety.
Visual Mods MAX: forces maximum visual upgrades for compatible vehicles.
Visual Mods coverage: spoiler, bumpers, skirts, exhaust, roll cage, grille, hood, fenders, roof, livery, window tint.
Random unified paint: primary, secondary, and pearlescent colors match.
Random neon: neon ON/OFF per vehicle with consistent random colors.
Driving Style Presets: Normal, Calm, Fast, Ignore Rules, Crazy.
Random Driving Preset: each vehicle gets its own driving personality.
Random Speed System: Min/Max speed per vehicle (base speed auto-locks when enabled).
Safety warning: alerts when speed values are too high (> 50).
Spawn distance safety: spawn and despawn distances are auto-clamped for stability.
Vehicle Tracker (optional): minimap/map blips with selectable colors and live updates.
Category blocking: toggle spawning for Emergency, Industrial, Military, Service, Commercial, and Utility vehicles.
Always blocked: trailers, boats, planes, helicopters, and trains.
Legacy version only (Enhanced is not supported).
AI Recovery System: vehicles stuck in traffic for ~6 seconds will temporarily switch to a more aggressive driving mode to escape and rejoin traffic flow.
VIP Custom Plate System: optional License tiers unlock advanced custom plate patterns (Supporter / Plus / Pro / MAX).
Smart plate alignment: automatic 8-character centering with lowercase x support for random digits.
Menu Controls
• Press Hotkey (default: F6) to open / close the Addon To Road menu.
• You can change the hotkey in: scripts\AddonToRoad\Hotkey.ini
Requirements
• Script Hook V
• ScriptHookVDotNet v3 (Nightly)
• LemonUI
• Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
• Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
• Install LemonUI (copy LemonUI.dll to GTA V\scripts).
• Copy AddonToRoad.dll, AddonToRoad.ini, and the AddonToRoad folder to: GTA V\scripts.
• Copy AddonToRoadScanner.exe and CodeWalker.Core.dll to your GTA V main directory (the same folder as GTA5.exe).
• When installing for the first time, you must run the scanner by double-clicking AddonToRoadScanner.exe.
• If you install new add-on vehicles later, you must run the scanner again.
• Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration
• 1) AddonToRoad.ini — Vehicle Models
• [Vehicles] Models= list of allowed vehicle model names (supports add-on and vanilla vehicles).
• 2) Setting.ini — Runtime Settings (Auto-saved from menu)
• Spawn settings: SpawnChance, SpawnIntervalMs, MaxSpawned control how often vehicles spawn and how many can exist.
• Distance control: SpawnRadiusMin/Max and DespawnDistance define spawn and cleanup distances from the player.
• Driving behavior: Speed, DrivingStyleRaw, and RandomDrivingPreset control NPC driving style and personality.
• Random Speed: RandomSpeedEnabled, MinSpeed, MaxSpeed enable per-vehicle random speed within a range.
• Customization: FullCustom (master toggle), PerformanceMods, VisualMods, VisualModsMax, RandomPaint, RandomNeon, NeonOnChance.
• Vehicle Tracker: TrackerEnabled, TrackerMode, TrackerBlipColor control map/minimap tracking.
Recommended Presets
• Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 15-20, DespawnDistance 300–450.
Notes
• AddonToRoadScanner must be run first to detect add-on vehicles and generate a clean vehicle list automatically.
• The scanner reads dlclist.xml (vanilla vs mods), scans each dlcpack, and extracts vehicle modelName from vehicles.meta.
• Non-vehicle DLCs (weapons, props, etc.) are detected and safely ignored by the scanner.
• DLCs with vehicles.meta but no entries will not produce spawnable vehicles.
• Invalid or mistyped models are listed separately in the menu and will never spawn.
• If a vehicle does not support certain mods, the script will skip them safely without errors.
• Extremely high spawn counts or speed values may cause unstable or chaotic traffic behavior.
• For best stability, keep MaxSpawned ≤ 20 (25 is already extreme) and test on highways or wide roads first.
• Custom Plate Access If you want to unlock the Custom Plate feature, please visit my Patreon: Addon To Road – Patreon
⚠IMPORTANT
• VIP tiers only provide a License file.
• I highly respect and support 5Mods as the main distribution platform.
• You are still REQUIRED to download the main Addon To Road mod from 5Mods:
Download on 5Mods
Troubleshooting
• Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI.
• Vehicles spawn but don’t move: some add-ons have broken AI or handling data.
• FPS drops: reduce MaxSpawned and increase SpawnIntervalMs.
• Game instability after long sessions: reduce model pool size and MaxSpawned, and avoid extremely high speed values.
• For best stability, keep MaxSpawned ≤ 20 (25 is already extreme) and test on highways or wide roads first.
Recommended Script
• TrafficX Custom
- Makes neon more diverse when used together
Credits
• Script: DexterLooo
Thank you to the modders for the car mods and for trying out my script:
• Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
• Silentm503: Jester MK4 Custom
Permissions
• Please do not re-upload without permission.
• You may use this script in videos or streams; credit is appreciated.
Support / Donation
If you enjoy this mod and would like to support its development, you may optionally donate via PayPal.
Your support helps keep the project alive and allows me to spend more time improving it.
Enjoy! If you find any bugs, feel free to report them along with your INI settings and vehicle model names.
Changelog
0.1
- Initial release
0.2
- Removed leftover add-on name that was mistakenly included.
0.3
- Menu system is now powered by LemonUI.
- Press F6 to open the Addon To Road menu.
- Intro notification is shown only the first time the menu is opened.
- When RandomNeon is OFF, NeonOnChance is automatically disabled.
- Models menu reworked for better clarity and usability.
- Added Show Model List (read-only).
- Enter Vehicle control disabled while the menu is visible.
- Added notification when Reload Models is used.
- Improved spawn radius logic.
0.4
- Added engine-based model validation (valid vs invalid models).
- Added Export Valid Models feature to automatically clean the INI file.
- Added No Spawn Areas (airports, military zones, restricted locations).
- Added graceful cleanup when disabling the script (vehicles despawn after 20–30 seconds).
- Added optional Vehicle Tracker with selectable mode and color.
- Added automatic saving of runtime settings (Setting.ini).
- General stability, performance, and logic improvements.
-Added automatic update notification system (GitHub).
0.5
- Added configurable menu hotkey (Hotkey.ini).
- Improved despawn logic (destroyed vehicles + dead drivers) with 20–30s cleanup and near-player pause.
- Graceful cleanup when disabling the script (vehicles cleared within 20–30s).
- Expanded No Spawn Areas: added more restricted locations not covered in v0.4.
- Fixed minor bugs and removed warnings.
0.6
- Added Driving Presets using exclusive checkboxes (only one preset can be selected at a time).
- Added RANDOM driving preset (each spawned vehicle gets a random driving personality).
- Added Random Speed system with Min/Max controls and an Enable toggle.
- When Random Speed is enabled, the base Speed setting becomes disabled (menu lock).
- Added speed safety warning: Speed / MaxSpeed above 50 may cause chaos.Visual Mods MAX option (exclusive with Visual Mods Random).
- Improved Full Custom logic: child settings are properly locked/unlocked and restored safely.
- Improved UI stability: fixed < > logic to behave consistently across all numeric settings.
- Improved spawn range safety: SpawnRadiusMin/Max can no longer break limits, and SpawnRadiusMax cannot exceed DespawnDistance.
- Improved general stability, logic cleanup, and menu layout improvements.
0.7
- Auto-scan add-on vehicles from DLCpacks (no manual INI required).
- Improved model validation and crash prevention.
- New Block menu for vehicle categories.
- Role-based NPC drivers for emergency & military vehicles.
- Improved despawn logic, No Spawn Areas, and bike behavior.
- Performance and stability improvements.
0.7.1
- Added VIP Custom Plate System (Supporter / Plus / Pro / MAX tiers).
- Smart plate centering (8-character alignment) + lowercase x random digit support.
- Added stuck detection system: vehicles blocked for ~6 seconds will temporarily switch to a more aggressive driving mode to escape traffic jams.
- Improved wanted-level traffic scaling behavior.
- Improved spawn stability near parked vehicles and narrow roads.
- General stability improvements and UI refinements.
İlk Yüklenme Zamanı: 7 Ocak 2026, Çarşamba
Son Güncellenme Zamanı: 4 gün önce
Last Downloaded: 1 hours ago
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More mods by DexterLooo:
Addon To Road spawns your add-on vehicles into the world as if they were normal NPC traffic.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
Automatic add-on vehicle detection: auto-scan vehicles from DLCpacks (manual INI still supported).
INI-based vehicle list: manually add or manage vehicle models if desired (add-on & vanilla supported).
Engine-level model validation: validates models using IsInCdImage + IsVehicle to prevent invalid spawns.
Export Valid Models: automatically clean and rebuild the INI with valid vehicle models only.
Ambient NPC traffic: vehicles spawn naturally on roads with NPC drivers.
Safe spawn & despawn system: vehicles spawn near the player and despawn safely when far away.
No Spawn Areas: restricted zones (airports, military bases, etc.) prevent unwanted spawns.
Graceful shutdown: spawned vehicles are cleaned up automatically within 20–30 seconds when disabled.
Performance Mods (optional): engine, brakes, transmission, suspension, armor + turbo (MAX).
Visual Mods (Random): randomized body parts for realistic variety.
Visual Mods MAX: forces maximum visual upgrades for compatible vehicles.
Visual Mods coverage: spoiler, bumpers, skirts, exhaust, roll cage, grille, hood, fenders, roof, livery, window tint.
Random unified paint: primary, secondary, and pearlescent colors match.
Random neon: neon ON/OFF per vehicle with consistent random colors.
Driving Style Presets: Normal, Calm, Fast, Ignore Rules, Crazy.
Random Driving Preset: each vehicle gets its own driving personality.
Random Speed System: Min/Max speed per vehicle (base speed auto-locks when enabled).
Safety warning: alerts when speed values are too high (> 50).
Spawn distance safety: spawn and despawn distances are auto-clamped for stability.
Vehicle Tracker (optional): minimap/map blips with selectable colors and live updates.
Category blocking: toggle spawning for Emergency, Industrial, Military, Service, Commercial, and Utility vehicles.
Always blocked: trailers, boats, planes, helicopters, and trains.
Legacy version only (Enhanced is not supported).
AI Recovery System: vehicles stuck in traffic for ~6 seconds will temporarily switch to a more aggressive driving mode to escape and rejoin traffic flow.
VIP Custom Plate System: optional License tiers unlock advanced custom plate patterns (Supporter / Plus / Pro / MAX).
Smart plate alignment: automatic 8-character centering with lowercase x support for random digits.
Menu Controls
• Press Hotkey (default: F6) to open / close the Addon To Road menu.
• You can change the hotkey in: scripts\AddonToRoad\Hotkey.ini
Requirements
• Script Hook V
• ScriptHookVDotNet v3 (Nightly)
• LemonUI
• Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
• Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
• Install LemonUI (copy LemonUI.dll to GTA V\scripts).
• Copy AddonToRoad.dll, AddonToRoad.ini, and the AddonToRoad folder to: GTA V\scripts.
• Copy AddonToRoadScanner.exe and CodeWalker.Core.dll to your GTA V main directory (the same folder as GTA5.exe).
• When installing for the first time, you must run the scanner by double-clicking AddonToRoadScanner.exe.
• If you install new add-on vehicles later, you must run the scanner again.
• Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration
• 1) AddonToRoad.ini — Vehicle Models
• [Vehicles] Models= list of allowed vehicle model names (supports add-on and vanilla vehicles).
• 2) Setting.ini — Runtime Settings (Auto-saved from menu)
• Spawn settings: SpawnChance, SpawnIntervalMs, MaxSpawned control how often vehicles spawn and how many can exist.
• Distance control: SpawnRadiusMin/Max and DespawnDistance define spawn and cleanup distances from the player.
• Driving behavior: Speed, DrivingStyleRaw, and RandomDrivingPreset control NPC driving style and personality.
• Random Speed: RandomSpeedEnabled, MinSpeed, MaxSpeed enable per-vehicle random speed within a range.
• Customization: FullCustom (master toggle), PerformanceMods, VisualMods, VisualModsMax, RandomPaint, RandomNeon, NeonOnChance.
• Vehicle Tracker: TrackerEnabled, TrackerMode, TrackerBlipColor control map/minimap tracking.
Recommended Presets
• Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 15-20, DespawnDistance 300–450.
Notes
• AddonToRoadScanner must be run first to detect add-on vehicles and generate a clean vehicle list automatically.
• The scanner reads dlclist.xml (vanilla vs mods), scans each dlcpack, and extracts vehicle modelName from vehicles.meta.
• Non-vehicle DLCs (weapons, props, etc.) are detected and safely ignored by the scanner.
• DLCs with vehicles.meta but no entries will not produce spawnable vehicles.
• Invalid or mistyped models are listed separately in the menu and will never spawn.
• If a vehicle does not support certain mods, the script will skip them safely without errors.
• Extremely high spawn counts or speed values may cause unstable or chaotic traffic behavior.
• For best stability, keep MaxSpawned ≤ 20 (25 is already extreme) and test on highways or wide roads first.
• Custom Plate Access If you want to unlock the Custom Plate feature, please visit my Patreon: Addon To Road – Patreon
⚠IMPORTANT
• VIP tiers only provide a License file.
• I highly respect and support 5Mods as the main distribution platform.
• You are still REQUIRED to download the main Addon To Road mod from 5Mods:
Download on 5Mods
Troubleshooting
• Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI.
• Vehicles spawn but don’t move: some add-ons have broken AI or handling data.
• FPS drops: reduce MaxSpawned and increase SpawnIntervalMs.
• Game instability after long sessions: reduce model pool size and MaxSpawned, and avoid extremely high speed values.
• For best stability, keep MaxSpawned ≤ 20 (25 is already extreme) and test on highways or wide roads first.
Recommended Script
• TrafficX Custom
- Makes neon more diverse when used together
Credits
• Script: DexterLooo
Thank you to the modders for the car mods and for trying out my script:
• Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
• Silentm503: Jester MK4 Custom
Permissions
• Please do not re-upload without permission.
• You may use this script in videos or streams; credit is appreciated.
Support / Donation
If you enjoy this mod and would like to support its development, you may optionally donate via PayPal.
Your support helps keep the project alive and allows me to spend more time improving it.
Enjoy! If you find any bugs, feel free to report them along with your INI settings and vehicle model names.
Changelog
0.1
- Initial release
0.2
- Removed leftover add-on name that was mistakenly included.
0.3
- Menu system is now powered by LemonUI.
- Press F6 to open the Addon To Road menu.
- Intro notification is shown only the first time the menu is opened.
- When RandomNeon is OFF, NeonOnChance is automatically disabled.
- Models menu reworked for better clarity and usability.
- Added Show Model List (read-only).
- Enter Vehicle control disabled while the menu is visible.
- Added notification when Reload Models is used.
- Improved spawn radius logic.
0.4
- Added engine-based model validation (valid vs invalid models).
- Added Export Valid Models feature to automatically clean the INI file.
- Added No Spawn Areas (airports, military zones, restricted locations).
- Added graceful cleanup when disabling the script (vehicles despawn after 20–30 seconds).
- Added optional Vehicle Tracker with selectable mode and color.
- Added automatic saving of runtime settings (Setting.ini).
- General stability, performance, and logic improvements.
-Added automatic update notification system (GitHub).
0.5
- Added configurable menu hotkey (Hotkey.ini).
- Improved despawn logic (destroyed vehicles + dead drivers) with 20–30s cleanup and near-player pause.
- Graceful cleanup when disabling the script (vehicles cleared within 20–30s).
- Expanded No Spawn Areas: added more restricted locations not covered in v0.4.
- Fixed minor bugs and removed warnings.
0.6
- Added Driving Presets using exclusive checkboxes (only one preset can be selected at a time).
- Added RANDOM driving preset (each spawned vehicle gets a random driving personality).
- Added Random Speed system with Min/Max controls and an Enable toggle.
- When Random Speed is enabled, the base Speed setting becomes disabled (menu lock).
- Added speed safety warning: Speed / MaxSpeed above 50 may cause chaos.Visual Mods MAX option (exclusive with Visual Mods Random).
- Improved Full Custom logic: child settings are properly locked/unlocked and restored safely.
- Improved UI stability: fixed < > logic to behave consistently across all numeric settings.
- Improved spawn range safety: SpawnRadiusMin/Max can no longer break limits, and SpawnRadiusMax cannot exceed DespawnDistance.
- Improved general stability, logic cleanup, and menu layout improvements.
0.7
- Auto-scan add-on vehicles from DLCpacks (no manual INI required).
- Improved model validation and crash prevention.
- New Block menu for vehicle categories.
- Role-based NPC drivers for emergency & military vehicles.
- Improved despawn logic, No Spawn Areas, and bike behavior.
- Performance and stability improvements.
0.7.1
- Added VIP Custom Plate System (Supporter / Plus / Pro / MAX tiers).
- Smart plate centering (8-character alignment) + lowercase x random digit support.
- Added stuck detection system: vehicles blocked for ~6 seconds will temporarily switch to a more aggressive driving mode to escape traffic jams.
- Improved wanted-level traffic scaling behavior.
- Improved spawn stability near parked vehicles and narrow roads.
- General stability improvements and UI refinements.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
Automatic add-on vehicle detection: auto-scan vehicles from DLCpacks (manual INI still supported).
INI-based vehicle list: manually add or manage vehicle models if desired (add-on & vanilla supported).
Engine-level model validation: validates models using IsInCdImage + IsVehicle to prevent invalid spawns.
Export Valid Models: automatically clean and rebuild the INI with valid vehicle models only.
Ambient NPC traffic: vehicles spawn naturally on roads with NPC drivers.
Safe spawn & despawn system: vehicles spawn near the player and despawn safely when far away.
No Spawn Areas: restricted zones (airports, military bases, etc.) prevent unwanted spawns.
Graceful shutdown: spawned vehicles are cleaned up automatically within 20–30 seconds when disabled.
Performance Mods (optional): engine, brakes, transmission, suspension, armor + turbo (MAX).
Visual Mods (Random): randomized body parts for realistic variety.
Visual Mods MAX: forces maximum visual upgrades for compatible vehicles.
Visual Mods coverage: spoiler, bumpers, skirts, exhaust, roll cage, grille, hood, fenders, roof, livery, window tint.
Random unified paint: primary, secondary, and pearlescent colors match.
Random neon: neon ON/OFF per vehicle with consistent random colors.
Driving Style Presets: Normal, Calm, Fast, Ignore Rules, Crazy.
Random Driving Preset: each vehicle gets its own driving personality.
Random Speed System: Min/Max speed per vehicle (base speed auto-locks when enabled).
Safety warning: alerts when speed values are too high (> 50).
Spawn distance safety: spawn and despawn distances are auto-clamped for stability.
Vehicle Tracker (optional): minimap/map blips with selectable colors and live updates.
Category blocking: toggle spawning for Emergency, Industrial, Military, Service, Commercial, and Utility vehicles.
Always blocked: trailers, boats, planes, helicopters, and trains.
Legacy version only (Enhanced is not supported).
AI Recovery System: vehicles stuck in traffic for ~6 seconds will temporarily switch to a more aggressive driving mode to escape and rejoin traffic flow.
VIP Custom Plate System: optional License tiers unlock advanced custom plate patterns (Supporter / Plus / Pro / MAX).
Smart plate alignment: automatic 8-character centering with lowercase x support for random digits.
Menu Controls
• Press Hotkey (default: F6) to open / close the Addon To Road menu.
• You can change the hotkey in: scripts\AddonToRoad\Hotkey.ini
Requirements
• Script Hook V
• ScriptHookVDotNet v3 (Nightly)
• LemonUI
• Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
• Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
• Install LemonUI (copy LemonUI.dll to GTA V\scripts).
• Copy AddonToRoad.dll, AddonToRoad.ini, and the AddonToRoad folder to: GTA V\scripts.
• Copy AddonToRoadScanner.exe and CodeWalker.Core.dll to your GTA V main directory (the same folder as GTA5.exe).
• When installing for the first time, you must run the scanner by double-clicking AddonToRoadScanner.exe.
• If you install new add-on vehicles later, you must run the scanner again.
• Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration
• 1) AddonToRoad.ini — Vehicle Models
• [Vehicles] Models= list of allowed vehicle model names (supports add-on and vanilla vehicles).
• 2) Setting.ini — Runtime Settings (Auto-saved from menu)
• Spawn settings: SpawnChance, SpawnIntervalMs, MaxSpawned control how often vehicles spawn and how many can exist.
• Distance control: SpawnRadiusMin/Max and DespawnDistance define spawn and cleanup distances from the player.
• Driving behavior: Speed, DrivingStyleRaw, and RandomDrivingPreset control NPC driving style and personality.
• Random Speed: RandomSpeedEnabled, MinSpeed, MaxSpeed enable per-vehicle random speed within a range.
• Customization: FullCustom (master toggle), PerformanceMods, VisualMods, VisualModsMax, RandomPaint, RandomNeon, NeonOnChance.
• Vehicle Tracker: TrackerEnabled, TrackerMode, TrackerBlipColor control map/minimap tracking.
Recommended Presets
• Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 15-20, DespawnDistance 300–450.
Notes
• AddonToRoadScanner must be run first to detect add-on vehicles and generate a clean vehicle list automatically.
• The scanner reads dlclist.xml (vanilla vs mods), scans each dlcpack, and extracts vehicle modelName from vehicles.meta.
• Non-vehicle DLCs (weapons, props, etc.) are detected and safely ignored by the scanner.
• DLCs with vehicles.meta but no entries will not produce spawnable vehicles.
• Invalid or mistyped models are listed separately in the menu and will never spawn.
• If a vehicle does not support certain mods, the script will skip them safely without errors.
• Extremely high spawn counts or speed values may cause unstable or chaotic traffic behavior.
• For best stability, keep MaxSpawned ≤ 20 (25 is already extreme) and test on highways or wide roads first.
• Custom Plate Access If you want to unlock the Custom Plate feature, please visit my Patreon: Addon To Road – Patreon
⚠IMPORTANT
• VIP tiers only provide a License file.
• I highly respect and support 5Mods as the main distribution platform.
• You are still REQUIRED to download the main Addon To Road mod from 5Mods:
Download on 5Mods
Troubleshooting
• Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI.
• Vehicles spawn but don’t move: some add-ons have broken AI or handling data.
• FPS drops: reduce MaxSpawned and increase SpawnIntervalMs.
• Game instability after long sessions: reduce model pool size and MaxSpawned, and avoid extremely high speed values.
• For best stability, keep MaxSpawned ≤ 20 (25 is already extreme) and test on highways or wide roads first.
Recommended Script
• TrafficX Custom
- Makes neon more diverse when used together
Credits
• Script: DexterLooo
Thank you to the modders for the car mods and for trying out my script:
• Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
• Silentm503: Jester MK4 Custom
Permissions
• Please do not re-upload without permission.
• You may use this script in videos or streams; credit is appreciated.
Support / Donation
If you enjoy this mod and would like to support its development, you may optionally donate via PayPal.
Your support helps keep the project alive and allows me to spend more time improving it.
Enjoy! If you find any bugs, feel free to report them along with your INI settings and vehicle model names.
Changelog
0.1
- Initial release
0.2
- Removed leftover add-on name that was mistakenly included.
0.3
- Menu system is now powered by LemonUI.
- Press F6 to open the Addon To Road menu.
- Intro notification is shown only the first time the menu is opened.
- When RandomNeon is OFF, NeonOnChance is automatically disabled.
- Models menu reworked for better clarity and usability.
- Added Show Model List (read-only).
- Enter Vehicle control disabled while the menu is visible.
- Added notification when Reload Models is used.
- Improved spawn radius logic.
0.4
- Added engine-based model validation (valid vs invalid models).
- Added Export Valid Models feature to automatically clean the INI file.
- Added No Spawn Areas (airports, military zones, restricted locations).
- Added graceful cleanup when disabling the script (vehicles despawn after 20–30 seconds).
- Added optional Vehicle Tracker with selectable mode and color.
- Added automatic saving of runtime settings (Setting.ini).
- General stability, performance, and logic improvements.
-Added automatic update notification system (GitHub).
0.5
- Added configurable menu hotkey (Hotkey.ini).
- Improved despawn logic (destroyed vehicles + dead drivers) with 20–30s cleanup and near-player pause.
- Graceful cleanup when disabling the script (vehicles cleared within 20–30s).
- Expanded No Spawn Areas: added more restricted locations not covered in v0.4.
- Fixed minor bugs and removed warnings.
0.6
- Added Driving Presets using exclusive checkboxes (only one preset can be selected at a time).
- Added RANDOM driving preset (each spawned vehicle gets a random driving personality).
- Added Random Speed system with Min/Max controls and an Enable toggle.
- When Random Speed is enabled, the base Speed setting becomes disabled (menu lock).
- Added speed safety warning: Speed / MaxSpeed above 50 may cause chaos.Visual Mods MAX option (exclusive with Visual Mods Random).
- Improved Full Custom logic: child settings are properly locked/unlocked and restored safely.
- Improved UI stability: fixed < > logic to behave consistently across all numeric settings.
- Improved spawn range safety: SpawnRadiusMin/Max can no longer break limits, and SpawnRadiusMax cannot exceed DespawnDistance.
- Improved general stability, logic cleanup, and menu layout improvements.
0.7
- Auto-scan add-on vehicles from DLCpacks (no manual INI required).
- Improved model validation and crash prevention.
- New Block menu for vehicle categories.
- Role-based NPC drivers for emergency & military vehicles.
- Improved despawn logic, No Spawn Areas, and bike behavior.
- Performance and stability improvements.
0.7.1
- Added VIP Custom Plate System (Supporter / Plus / Pro / MAX tiers).
- Smart plate centering (8-character alignment) + lowercase x random digit support.
- Added stuck detection system: vehicles blocked for ~6 seconds will temporarily switch to a more aggressive driving mode to escape traffic jams.
- Improved wanted-level traffic scaling behavior.
- Improved spawn stability near parked vehicles and narrow roads.
- General stability improvements and UI refinements.
İlk Yüklenme Zamanı: 7 Ocak 2026, Çarşamba
Son Güncellenme Zamanı: 4 gün önce
Last Downloaded: 1 hours ago







@wildcrew84
If the menu (F6) doesn't appear, it's usually due to an incorrect version, an incomprehensible file, or a mod conflict. Try these steps one by one:
- Make sure you're using SHVDN v3 Nightly x64 (mandatory).
- Don't use SHVDN v2 or the old stable v3.
- LemonUI must be the correct version and placed in the correct folder.
- Make sure LemonUI.dll is in GTA V/scripts/
- If it still doesn't work, try replacing LemonUI with the latest version or the version recommended by the mod.
- Check the mod file is correct.
- AddonToRoad.dll must be in GTA V/scripts/
- Check your hotkeys.
- Sometimes the F6 key gets mixed up with other mods (menyoo, trainer, etc.). Try changing it to F7 or Insert.
-Look at the error log (this is the most important). Open GTA V/scripts/ScriptHookVDotNet.log
-Look for lines containing ERROR/EXCEPTION that mention AddonToRoad or LemonUI.
-If you see "could not load file or assembly LemonUI...", it means LemonUI is being read incorrectly/is missing.
-Scripts usually don't work in Online.
-Try testing with minimal mods: first turn off trainers/other menus that also use UI/hotkeys.
thx u for the scan he saved my life i have 4223 addon car installed ,thx u bro
@DexterLooo thanks
Sejauh ini, ini yang paling jauh hehe.. Bang mau saran tambahin fitur blacklist vanilla car tertentu biar lebih customized lagi trafficnya
@DexterLooo yo I think that would make it more immersive if you have an option to toggle on random license plate numbers like Menyoo does
@DexterLooo Hi, your mod is great, thank you so much for taking the time to create the scan, but I have to uninstall the mod. I have a lot of corrupted cars out of the 4235 cars that are installed, and it's crashing my game. I'd waste a year checking every single vehicle but this mod is great its was amazing to see all this car thx u sir
@BigC_GTA Glad you like it 🙏
In a future update I’m planning to add a custom license plate system for all add-on vehicles.
It will support random patterns and more advanced options.
That feature will be part of a small paid supporter version though 😅
@Bigsossa Thank you so much for the kind words 🙏
Yeah… having 4,000+ add-on vehicles is extremely heavy for GTA V. Even 100+ add-ons can already cause instability depending on quality and conflicts.
I personally had to spend hours testing just to find one broken vehicle that caused crashes… so with 4,235 cars, that’s a serious challenge.
Respect for even trying that setup 😅
Stay strong and good luck. And thank you again for giving the mod a try.
@vinz438 maksh bg haha, kalo untuk ngeblock mobil vanilla kyknya udah ada script nya bbg, yaa nanti kalau ada waktu bisa sih ngebuat scrpt baru buat custom mobil vanilla yg spawn
I downloaded the new version, but nothing has changed here, not even the license plates, so just the two of us remained the name of the name Dexter
@Volossya99 Hey 👋
The new version did update, but most changes are internal improvements and VIP features.
This update includes:
• VIP Custom Plate System (Supporter / Plus / Pro / MAX tiers)
• Smart plate centering (8-character alignment + lowercase x random digits)
• Stuck detection system (vehicles switch driving mode after ~6 seconds if blocked)
• Improved wanted-level traffic scaling
• Better spawn stability near parked cars and narrow roads
• Improved bike helmet behavior
• General stability & UI improvements
If you're using the Free version, custom plates won’t activate.
Please check your ScriptHookVDotNet.log file to confirm the new version is loading correctly.
If everything loads fine, then the update is working as intended 👍
If you want to unlock the Custom Plate feature, you can get the VIP license here:
👉 https://www.patreon.com/posts/addon-to-road-150577223
Make sure you're using the latest version from 5Mods first.
@DexterLooo you seriously need to pay for this mod, of course I would love to, but there is 1 but I'm from Russia, I do not know how to pay from other countries
@DexterLooo Mod-nya mantap kali ini...
@thegutterfish thanks bang hehe
@Volossya99 You can purchase it through Patreon.
Patreon supports multiple payment methods, including bank cards and PayPal (if available in your country).
Unfortunately I’m not sure about payment restrictions in Russia. Patreon handles all payment processing, so it depends on what methods are available in your region.
@DexterLooo I read the comments above, is the 0.7.1 update only available in the parton version?
@DexterLooo I'm sorry, I don't have such a card. My name is mir
@JoyLucien noo, 0.7.1 update
• Stuck detection system (vehicles switch driving mode after ~6 seconds if blocked)
• Improved wanted-level traffic scaling
• Better spawn stability near parked cars and narrow roads
• Improved bike helmet behavior
• General stability & UI improvements
VIP if you want a custom plate only
• VIP Custom Plate System (Supporter / Plus / Pro / MAX tiers)
• Smart plate centering (8-character alignment + lowercase x random digits)
So without VIP you can enjoy the new updates too, but without custom plates
@Volossya99 No worries, Mir 🙂
Patreon usually supports multiple payment methods depending on your region, sometimes PayPal, sometimes direct bank cards.
If it’s not available in your country, it might be due to regional restrictions.
Don’t worry though, the Free version will always remain available and continue receiving updates,but without the custom plates.
Thanks for your support anyway 🙏
@DexterLooo Well, it's okay, maybe I'll get used to seeing license plates in your name. for filming