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Installation
Place BetaTakedowns.dll into your "scripts" folder. You will need the latest versions of ScriptHookV and ScriptHookVDotNet.
About
This script replaces the regular boring gun takedown animations with the beta ones. It was supposed to resemble Red Dead Redemption's execution style but not used for unknown reasons, looks way cooler too especially with the camera effects.
Settings
Camera_Enabled - self explanatory
Changelog
1.0
- Initial Release
1.1
- Added setting to enable/disable camera effects.
1.2
- Fixed bug when disabling the camera would not let you record on Rockstar Editor or move the mouse.
Place BetaTakedowns.dll into your "scripts" folder. You will need the latest versions of ScriptHookV and ScriptHookVDotNet.
About
This script replaces the regular boring gun takedown animations with the beta ones. It was supposed to resemble Red Dead Redemption's execution style but not used for unknown reasons, looks way cooler too especially with the camera effects.
Settings
Camera_Enabled - self explanatory
Changelog
1.0
- Initial Release
1.1
- Added setting to enable/disable camera effects.
1.2
- Fixed bug when disabling the camera would not let you record on Rockstar Editor or move the mouse.
İlk Yüklenme Zamanı: 27 Ağustos 2017, Pazar
Son Güncellenme Zamanı: 6 Eylül 2017, Çarşamba
Last Downloaded: 2 hours ago
167 Yorum
More mods by jedijosh920:
Installation
Place BetaTakedowns.dll into your "scripts" folder. You will need the latest versions of ScriptHookV and ScriptHookVDotNet.
About
This script replaces the regular boring gun takedown animations with the beta ones. It was supposed to resemble Red Dead Redemption's execution style but not used for unknown reasons, looks way cooler too especially with the camera effects.
Settings
Camera_Enabled - self explanatory
Changelog
1.0
- Initial Release
1.1
- Added setting to enable/disable camera effects.
1.2
- Fixed bug when disabling the camera would not let you record on Rockstar Editor or move the mouse.
Place BetaTakedowns.dll into your "scripts" folder. You will need the latest versions of ScriptHookV and ScriptHookVDotNet.
About
This script replaces the regular boring gun takedown animations with the beta ones. It was supposed to resemble Red Dead Redemption's execution style but not used for unknown reasons, looks way cooler too especially with the camera effects.
Settings
Camera_Enabled - self explanatory
Changelog
1.0
- Initial Release
1.1
- Added setting to enable/disable camera effects.
1.2
- Fixed bug when disabling the camera would not let you record on Rockstar Editor or move the mouse.
İlk Yüklenme Zamanı: 27 Ağustos 2017, Pazar
Son Güncellenme Zamanı: 6 Eylül 2017, Çarşamba
Last Downloaded: 2 hours ago
@jedijosh920 When I use beta takedown npc just crashes without a ragdoll
Can you help me?
@jedijosh920 could you make a script mod called vehicle takedown from farcry 4
Anyone know why when i press r people just fall before i've shot them?
(i have an euphoria installed)
@Goofyman the same problem occurs even without euphoria installed
@mirrorizen ah ok
@grindedstone Thank you morality police, really helped me realize my actions!
@jedijosh920 hey bro, this is a great mod, and i dont want it to be abandoned... can u fix the problem with enemy animation not working? when i press 'R' they just ragdoll on the ground...
Anybody got a solution for the animation glitch with the peds while using this mod? This mod is really cool and I hate that it's bugged.
What do I do? I downlaoded scripthook v dot net, and scripthook v, and i put the .dll file into the scripts folder but when i press R its the same animations
So, what exactly should I press? Cuz it just random-shoot
any way to fix all the peds ragdolling (falling over) before getting shot?
Ped is just falling over
@Eagle99 use a older version of script hook v net also the same thing for the ped is falling over
@Goofyman > Everyone reinstall your euphoria mod
@EternalGeek>
Can somebody make an update for this?
One major problem with this is that all that happens is the npc rendered motionless appering dead. They can still talk when using script like grab/throw and this ruins the fun if if i.e gonna pick them up and throw them down a cliff or to the sea after killing them. Is it possible to change it so they are REALLY dead npc's after execution.?
@azidtrip This mod is extremely outdated. Until the creator decides to make an update, we're stuck with the bugs.
This is an awesome mod but I'm experiencing the same issue as the rest. The NPC ragdolls before I shoot them. Is there anything that can be done outside of hoping the author updates or fixes it?
"Bust a cap in a mufucken ass,let that btch know!"-Moodymann
I tested the mod and it works perfectly fine, only issue I see people getting a little upset over are that npcs fall a split second after the animation is initiated, not a big deal though. Definitely recommend installing this mod.