Cinnamon Coffee 1.1
3.695
72
3.695
72
CINNAMON COFFEE
INSTALLATION:
REQUIREMENTS:
CONTROLS:
DESCRIPTION:
Cinnamon Coffee is a lightweight ScriptHook-based rewrite inspired by the classic “Hot Coffee” concept.
Built entirely from scratch, it functions as a compact interaction framework that allows sandbox-style encounters with female NPCs. The goal was not to simply port or unlock old content, but to redesign the system with cleaner structure, and modular flexibility.
The mod is fully open source and written in a ".cs" file rather than a compiled ".dll". A ".cfg" file is included for easy customization. Cinnamon Coffee uses Rockstar’s built-in draw functions to create a clean, native-style menu without relying on NativeUI. Since the project is open source, anyone can expand it or implement alternative UI systems if desired.
FEATURES:
MODES:
Sandbox Mode:
Similar in spirit to the original “Hot Coffee” mod. Use “Search for Nearest Woman” to initiate interaction and select available services if a valid NPC is found.
Prostitution Mode:
A structured minigame layered on top of the sandbox system. This mode introduces a more dynamic approach to in-game prostitution without replacing the vanilla GTA V system. Pricing can be negotiated, and service availability may vary depending on context. Vehicle services are always supported in this mode.
Prostitution Mode does not override sandbox mechanics. It simply adds an additional structured layer. Since the project is open source, anyone interested can expand it further or introduce additional modes.
DESIGN PHILOSOPHY:
Cinnamon Coffee is intentionally compact.
It is not meant to be a massive overhaul. The focus was to improve and modernize the original concept while keeping the system clean, stable, and easy to extend.
The structure is straightforward and modular, allowing the community to fork, expand, or build entirely new variations on top of this framework.
KNOWN LIMITATIONS:
Some NPCs engaged in certain ambient scenarios may not be fully interruptible due to engine constraints. This behavior is consistent with similar mods.
NOTE:
This is an initial standalone release. No further updates are planned. The source code is available for anyone who wishes to extend or modify it.
I lied lol. No, jk. Version 1.0 is and stays a framework for anyone wishing to create their own ideas. Version 1.1 is just an example of what could be made.
It's my first mod for GTA V. I hope you'll like it!
Have fun!
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
CHANGELOG
v1.0 — Initial Release (Framework)
v1.1 — A build on top of the framework for anyone interested
Controller Support
Configurable Controls
Explicit Sound System
Autoblow Device Integration
New Settings & Menu
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
DISCLAIMER
This mod — including the Autoblow device integration, sound system, and all related components — is provided as-is for entertainment purposes. Use at your own risk. Everything has been tested and works on my end, but I make no guarantees about stability across all game versions, setups, or hardware configurations. I am not responsible for any issues, damages, or consequences arising from its use. The device integration is entirely optional and handled locally on your machine — no data leaves your system except to the Autoblow API as documented.
INSTALLATION:
- Extract the files into your "\Grand Theft Auto V\scripts\" folder.
REQUIREMENTS:
CONTROLS:
- Open Menu: J
- Selection: Numpad
DESCRIPTION:
Cinnamon Coffee is a lightweight ScriptHook-based rewrite inspired by the classic “Hot Coffee” concept.
Built entirely from scratch, it functions as a compact interaction framework that allows sandbox-style encounters with female NPCs. The goal was not to simply port or unlock old content, but to redesign the system with cleaner structure, and modular flexibility.
The mod is fully open source and written in a ".cs" file rather than a compiled ".dll". A ".cfg" file is included for easy customization. Cinnamon Coffee uses Rockstar’s built-in draw functions to create a clean, native-style menu without relying on NativeUI. Since the project is open source, anyone can expand it or implement alternative UI systems if desired.
FEATURES:
- 2 Modes (Sandbox Mode and Prostitution Mode)
- Price negotiation system (Prostitution Mode)
- Complete on-foot and vehicle support
- Normal and Low vehicle variations (configurable in the ".cfg")
- Toggleable voices and sounds
- Toggleable male nudity
- Configurable behavior without bloated menus
- Multiple animations with subtle visual polish effects
MODES:
Sandbox Mode:
Similar in spirit to the original “Hot Coffee” mod. Use “Search for Nearest Woman” to initiate interaction and select available services if a valid NPC is found.
Prostitution Mode:
A structured minigame layered on top of the sandbox system. This mode introduces a more dynamic approach to in-game prostitution without replacing the vanilla GTA V system. Pricing can be negotiated, and service availability may vary depending on context. Vehicle services are always supported in this mode.
Prostitution Mode does not override sandbox mechanics. It simply adds an additional structured layer. Since the project is open source, anyone interested can expand it further or introduce additional modes.
DESIGN PHILOSOPHY:
Cinnamon Coffee is intentionally compact.
It is not meant to be a massive overhaul. The focus was to improve and modernize the original concept while keeping the system clean, stable, and easy to extend.
The structure is straightforward and modular, allowing the community to fork, expand, or build entirely new variations on top of this framework.
KNOWN LIMITATIONS:
Some NPCs engaged in certain ambient scenarios may not be fully interruptible due to engine constraints. This behavior is consistent with similar mods.
NOTE:
This is an initial standalone release. No further updates are planned. The source code is available for anyone who wishes to extend or modify it.
I lied lol. No, jk. Version 1.0 is and stays a framework for anyone wishing to create their own ideas. Version 1.1 is just an example of what could be made.
It's my first mod for GTA V. I hope you'll like it!
Have fun!
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
CHANGELOG
v1.0 — Initial Release (Framework)
v1.1 — A build on top of the framework for anyone interested
Controller Support
- Full gamepad support (Xbox / DualSense / DS4) — all controls configurable via .cfg
- L1 + D-Pad Left combo to open/close the menu (configurable)
- Automatic keyboard/controller detection — HUD adapts to whichever is in use
Configurable Controls
- All 8 keyboard bindings now configurable in the .cfg (menu open, navigation, speed controls)
- All controller bindings configurable in the .cfg with custom display labels
- HUD always shows the correct key/button name for the active input method
Explicit Sound System
- Audio ripped from the game files used for BJs
- Custom explicit sounds during action
- Both sound-sets independently toggleable in-game (Explicit BJ Sounds / Explicit Sex Sounds)
Autoblow Device Integration
- Real-time device control via local UDP bridge (AutoblowBridge)
- Speed sync points configurable per act in the .cfg
- Ready/finish park sequences — device oscillates briefly then stops
- Bridge ships as source code only — compile yourself in one command (see README in the folder)
New Settings & Menu
- Sandbox / Prostitution Mode toggle moved to top of settings for quick access
- Explicit Sounds toggle
- Car Interior Light toggle
- Driveable Car During Animation toggle (animations are much smoother when this is toggled off fyi)
- Cowgirl Anim by Sinkra — compatibility sub-menu (replace Facesitting / Laying Cowgirl / Laying Reversed Cowgirl. You will need the original mod installed, no further actions required afterwards. Just launch the game and enjoy!)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
DISCLAIMER
This mod — including the Autoblow device integration, sound system, and all related components — is provided as-is for entertainment purposes. Use at your own risk. Everything has been tested and works on my end, but I make no guarantees about stability across all game versions, setups, or hardware configurations. I am not responsible for any issues, damages, or consequences arising from its use. The device integration is entirely optional and handled locally on your machine — no data leaves your system except to the Autoblow API as documented.
İlk Yüklenme Zamanı: 20 Şubat 2026, Cuma
Son Güncellenme Zamanı: 7 gün önce
Last Downloaded: 35 dakika önce
64 Yorum
CINNAMON COFFEE
INSTALLATION:
REQUIREMENTS:
CONTROLS:
DESCRIPTION:
Cinnamon Coffee is a lightweight ScriptHook-based rewrite inspired by the classic “Hot Coffee” concept.
Built entirely from scratch, it functions as a compact interaction framework that allows sandbox-style encounters with female NPCs. The goal was not to simply port or unlock old content, but to redesign the system with cleaner structure, and modular flexibility.
The mod is fully open source and written in a ".cs" file rather than a compiled ".dll". A ".cfg" file is included for easy customization. Cinnamon Coffee uses Rockstar’s built-in draw functions to create a clean, native-style menu without relying on NativeUI. Since the project is open source, anyone can expand it or implement alternative UI systems if desired.
FEATURES:
MODES:
Sandbox Mode:
Similar in spirit to the original “Hot Coffee” mod. Use “Search for Nearest Woman” to initiate interaction and select available services if a valid NPC is found.
Prostitution Mode:
A structured minigame layered on top of the sandbox system. This mode introduces a more dynamic approach to in-game prostitution without replacing the vanilla GTA V system. Pricing can be negotiated, and service availability may vary depending on context. Vehicle services are always supported in this mode.
Prostitution Mode does not override sandbox mechanics. It simply adds an additional structured layer. Since the project is open source, anyone interested can expand it further or introduce additional modes.
DESIGN PHILOSOPHY:
Cinnamon Coffee is intentionally compact.
It is not meant to be a massive overhaul. The focus was to improve and modernize the original concept while keeping the system clean, stable, and easy to extend.
The structure is straightforward and modular, allowing the community to fork, expand, or build entirely new variations on top of this framework.
KNOWN LIMITATIONS:
Some NPCs engaged in certain ambient scenarios may not be fully interruptible due to engine constraints. This behavior is consistent with similar mods.
NOTE:
This is an initial standalone release. No further updates are planned. The source code is available for anyone who wishes to extend or modify it.
I lied lol. No, jk. Version 1.0 is and stays a framework for anyone wishing to create their own ideas. Version 1.1 is just an example of what could be made.
It's my first mod for GTA V. I hope you'll like it!
Have fun!
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
CHANGELOG
v1.0 — Initial Release (Framework)
v1.1 — A build on top of the framework for anyone interested
Controller Support
Configurable Controls
Explicit Sound System
Autoblow Device Integration
New Settings & Menu
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
DISCLAIMER
This mod — including the Autoblow device integration, sound system, and all related components — is provided as-is for entertainment purposes. Use at your own risk. Everything has been tested and works on my end, but I make no guarantees about stability across all game versions, setups, or hardware configurations. I am not responsible for any issues, damages, or consequences arising from its use. The device integration is entirely optional and handled locally on your machine — no data leaves your system except to the Autoblow API as documented.
INSTALLATION:
- Extract the files into your "\Grand Theft Auto V\scripts\" folder.
REQUIREMENTS:
CONTROLS:
- Open Menu: J
- Selection: Numpad
DESCRIPTION:
Cinnamon Coffee is a lightweight ScriptHook-based rewrite inspired by the classic “Hot Coffee” concept.
Built entirely from scratch, it functions as a compact interaction framework that allows sandbox-style encounters with female NPCs. The goal was not to simply port or unlock old content, but to redesign the system with cleaner structure, and modular flexibility.
The mod is fully open source and written in a ".cs" file rather than a compiled ".dll". A ".cfg" file is included for easy customization. Cinnamon Coffee uses Rockstar’s built-in draw functions to create a clean, native-style menu without relying on NativeUI. Since the project is open source, anyone can expand it or implement alternative UI systems if desired.
FEATURES:
- 2 Modes (Sandbox Mode and Prostitution Mode)
- Price negotiation system (Prostitution Mode)
- Complete on-foot and vehicle support
- Normal and Low vehicle variations (configurable in the ".cfg")
- Toggleable voices and sounds
- Toggleable male nudity
- Configurable behavior without bloated menus
- Multiple animations with subtle visual polish effects
MODES:
Sandbox Mode:
Similar in spirit to the original “Hot Coffee” mod. Use “Search for Nearest Woman” to initiate interaction and select available services if a valid NPC is found.
Prostitution Mode:
A structured minigame layered on top of the sandbox system. This mode introduces a more dynamic approach to in-game prostitution without replacing the vanilla GTA V system. Pricing can be negotiated, and service availability may vary depending on context. Vehicle services are always supported in this mode.
Prostitution Mode does not override sandbox mechanics. It simply adds an additional structured layer. Since the project is open source, anyone interested can expand it further or introduce additional modes.
DESIGN PHILOSOPHY:
Cinnamon Coffee is intentionally compact.
It is not meant to be a massive overhaul. The focus was to improve and modernize the original concept while keeping the system clean, stable, and easy to extend.
The structure is straightforward and modular, allowing the community to fork, expand, or build entirely new variations on top of this framework.
KNOWN LIMITATIONS:
Some NPCs engaged in certain ambient scenarios may not be fully interruptible due to engine constraints. This behavior is consistent with similar mods.
NOTE:
This is an initial standalone release. No further updates are planned. The source code is available for anyone who wishes to extend or modify it.
I lied lol. No, jk. Version 1.0 is and stays a framework for anyone wishing to create their own ideas. Version 1.1 is just an example of what could be made.
It's my first mod for GTA V. I hope you'll like it!
Have fun!
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
CHANGELOG
v1.0 — Initial Release (Framework)
v1.1 — A build on top of the framework for anyone interested
Controller Support
- Full gamepad support (Xbox / DualSense / DS4) — all controls configurable via .cfg
- L1 + D-Pad Left combo to open/close the menu (configurable)
- Automatic keyboard/controller detection — HUD adapts to whichever is in use
Configurable Controls
- All 8 keyboard bindings now configurable in the .cfg (menu open, navigation, speed controls)
- All controller bindings configurable in the .cfg with custom display labels
- HUD always shows the correct key/button name for the active input method
Explicit Sound System
- Audio ripped from the game files used for BJs
- Custom explicit sounds during action
- Both sound-sets independently toggleable in-game (Explicit BJ Sounds / Explicit Sex Sounds)
Autoblow Device Integration
- Real-time device control via local UDP bridge (AutoblowBridge)
- Speed sync points configurable per act in the .cfg
- Ready/finish park sequences — device oscillates briefly then stops
- Bridge ships as source code only — compile yourself in one command (see README in the folder)
New Settings & Menu
- Sandbox / Prostitution Mode toggle moved to top of settings for quick access
- Explicit Sounds toggle
- Car Interior Light toggle
- Driveable Car During Animation toggle (animations are much smoother when this is toggled off fyi)
- Cowgirl Anim by Sinkra — compatibility sub-menu (replace Facesitting / Laying Cowgirl / Laying Reversed Cowgirl. You will need the original mod installed, no further actions required afterwards. Just launch the game and enjoy!)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
DISCLAIMER
This mod — including the Autoblow device integration, sound system, and all related components — is provided as-is for entertainment purposes. Use at your own risk. Everything has been tested and works on my end, but I make no guarantees about stability across all game versions, setups, or hardware configurations. I am not responsible for any issues, damages, or consequences arising from its use. The device integration is entirely optional and handled locally on your machine — no data leaves your system except to the Autoblow API as documented.
İlk Yüklenme Zamanı: 20 Şubat 2026, Cuma
Son Güncellenme Zamanı: 7 gün önce
Last Downloaded: 35 dakika önce










@StrelokCheeki I checked the ScriptHookVDotNet log and noticed the script isn’t compiling properly on my end.
I’m getting a bunch of errors like “unexpected character ‘$’”, which seems related to newer C# syntax (like string interpolation), so it looks like SHVDN isn’t handling it correctly when compiling the .cs file.
Also, normally mods come as .dll files — this is actually the first time I’ve seen one in .cs format. Should I be using any specific tool or program to run it?
@Seita__Shadow No, it's the same as a .dll file. It's intentionally an .cs file as it is open source and therefore easy to modify and expand on whoever wants to expand. I never got the error “unexpected character ‘$’”, this is really strange. Beyond my knowledge tbh. Maybe a language problem? I have no clue tbh. Try putting the game on english just to test it out, if you're not playing on english that is.
@StrelokCheeki I converted the mod files into .dll using Visual Studio and those log errors disappeared, but the issues in the game didn’t. I suspect other mods I’m using might be causing conflicts, so I’ll try a clean installation of the mod and also test what you suggested about changing the language. If nothing works, it’s probably a DotNet issue, so all that’s left is to wait for an update. Thanks for the tips, man — the mod is really well made, by the way. These problems are probably just due to my build anyway.
@StrelokCheeki I found the problem, another mod was messing with the files. It's this one: https://pt.gta5-mods.com/scripts/the-business-mega-pack
. Maybe a future update will fix the conflict.
@Seita__Shadow Hey, I'm glad you found the issue. Really strange why the Business mod would cause a conflict. Maybe I'll look into it at some point. Thank you for the feedback!
@StrelokCheeki thanks for the help, and nice job on the mod
Unhandled exception in script "CinnamonCoffee.CinnamonCoffee"!
NullReferenceException at SHVDN.NativeMemory.GetGuidsInFwBasePool(UInt64* ptrOfPoolPtr, FVector3 position, Single radius, Int32[] modelHashes)
hey bro iam getting this error in enhanced version of gta
@ved-wk Hey there, are you using the ScriptHookV .NET that I linked?
yes @StrelokCheeki
@ved-wk Then I've got no clue. Some users said it works fine on enhanced. I only tested it on legacy.
@StrelokCheeki Can you make this mod compatible with 2 women? if, for example, I am a MP Female or any female character and I want to do it with any other female character, can the characters' clothes also be configured if I want to do it with the mod?
In fact, good mod
@FranklinChop283043 I wont promise nothing but maybe it will be included in future updates :)
Everything works great in Enhanced with this:
https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
"Cowgirl Anima by Sinkra" - I haven't tried that.
Why this mechanic of adding animations?
Wouldn't it be easier to implement the new animation directly into the mod, adding it to the existing ones?
I have two ideas for options for this mod if you plan to develop it further.
1.Could you add a "Bodyguard" option to the "Sandbox mode" settings?
That would make this mod a complete platform for female peds.
2.Peds have trouble using vehicles other than cars, for example, they don't get on motorcycles or boats.
Improving this would also be an extension of the mod.
Cool mod, thanks for your work.
how do you get the cow girl mod with this
@FranklinChop283043 do you play with menyoo peds to ?
@TereFere Hello, thank you for your feedback! Currently taking a break but yea, I will seek to it. I added it because I don't want to use the creators files for my mod, as I think this could be disrespectful towards him. I did not ask him though. And peds are intentionally unable to do actions on motorcycles or boats, as motorcycles do not fit IMO, and the animations for boats are misaligned. Maybe I will try to work on it though so I will seek to it
@L0G4N984 Hello there, you download this mod: https://de.gta5-mods.com/misc/cowgirl-loop-animation-with-movement-sp-and-fivem-add-on
@StrelokCheeki no like it says n/a when i try to use it
@L0G4N984 That's random in prostitution mode. It's intentional. Some hookers like to do actions on the streets, some don't.