Guard The Area 1.1
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Guard The Area Script
Script Name: Guard The Area
DLL Name: GuardTheArea.dll
Configuration Files: Areas.xml, Guards.xml, Guarding.ini
Overview:
The Guard The Area script allows you to spawn guards at specific places to guard important areas. It provides customizable options to add and manage guarded locations effortlessly.
Fun Fact: Rockstar didn't implement such features, so here's a quick fix!
Default Setup:
By default, the following areas are guarded:
- Michael's house: Guarded by Gruppe6 Sechs personnel.
- Army Gate (Bridge 1): Guarded by Army Marines.
- Police Headquarters: Guarded by LSPD officers.
- NOOSE Headquarters: Guarded by a combination of LSPD and NOOSE forces.
Adding Areas:
To add or modify guard locations, edit the Areas.xml configuration file. Each area includes:
- name: The name of the area (used for identification).
- model: The guard type associated with the area (matches names in Guards.xml).
- SpawnPoint: Defines the spawn location and type (pedestrian or vehicle).
Example:
90.0
180.0
270.0
- Replace the coordinates in `` with actual positions in-game.
Guard Types:
Guard types are defined in Guards.xml. Each guard type includes pedestrian models, weapons, and vehicles.
Example:
s_m_y_blackops_01
s_m_y_blackops_02
WEAPON_PISTOL
WEAPON_MILITARYRIFLE
WEAPON_SMG
mesa3
crusader
- Add or modify ``, ``, and `` entries as needed.
Guarding.ini Configuration:
The Settings.ini file allows you to customize script behavior, logging, and key bindings.
Example:
[Settings]
Position Log Key = L
Position Logging = True
Logging = False
- Position Log Key: The key to log the player's position (default: L).
- Position Logging: Enable or disable logging of positions (default: True).
- Logging: Enable or disable detailed script logging (default: False).
Known Bugs:
- Guards and police may fight each other. This can be fixed by modifying ped types in the common/data files and adjusting relationships. (A future update will include a custom relationship manager.)
Installation:
1. Install ScriptHookV and ScriptHookVDotNet (required for this mod).
2. Place GuardTheArea.dll, Areas.xml, Guards.xml, and Settings.ini (This File autogenerates) into the scripts folder in your GTA V directory.
Usage:
- Press the L key (or your configured key) to log the player's current position and heading for spawn points.
- Edit Areas.xml and Guards.xml to add new areas, guards, and spawn configurations.
Make your world safer with Guard The Area!
Script Name: Guard The Area
DLL Name: GuardTheArea.dll
Configuration Files: Areas.xml, Guards.xml, Guarding.ini
Overview:
The Guard The Area script allows you to spawn guards at specific places to guard important areas. It provides customizable options to add and manage guarded locations effortlessly.
Fun Fact: Rockstar didn't implement such features, so here's a quick fix!
Default Setup:
By default, the following areas are guarded:
- Michael's house: Guarded by Gruppe6 Sechs personnel.
- Army Gate (Bridge 1): Guarded by Army Marines.
- Police Headquarters: Guarded by LSPD officers.
- NOOSE Headquarters: Guarded by a combination of LSPD and NOOSE forces.
Adding Areas:
To add or modify guard locations, edit the Areas.xml configuration file. Each area includes:
- name: The name of the area (used for identification).
- model: The guard type associated with the area (matches names in Guards.xml).
- SpawnPoint: Defines the spawn location and type (pedestrian or vehicle).
Example:
90.0
180.0
270.0
- Replace the coordinates in `` with actual positions in-game.
Guard Types:
Guard types are defined in Guards.xml. Each guard type includes pedestrian models, weapons, and vehicles.
Example:
s_m_y_blackops_01
s_m_y_blackops_02
WEAPON_PISTOL
WEAPON_MILITARYRIFLE
WEAPON_SMG
mesa3
crusader
- Add or modify ``, ``, and `` entries as needed.
Guarding.ini Configuration:
The Settings.ini file allows you to customize script behavior, logging, and key bindings.
Example:
[Settings]
Position Log Key = L
Position Logging = True
Logging = False
- Position Log Key: The key to log the player's position (default: L).
- Position Logging: Enable or disable logging of positions (default: True).
- Logging: Enable or disable detailed script logging (default: False).
Known Bugs:
- Guards and police may fight each other. This can be fixed by modifying ped types in the common/data files and adjusting relationships. (A future update will include a custom relationship manager.)
Installation:
1. Install ScriptHookV and ScriptHookVDotNet (required for this mod).
2. Place GuardTheArea.dll, Areas.xml, Guards.xml, and Settings.ini (This File autogenerates) into the scripts folder in your GTA V directory.
Usage:
- Press the L key (or your configured key) to log the player's current position and heading for spawn points.
- Edit Areas.xml and Guards.xml to add new areas, guards, and spawn configurations.
Make your world safer with Guard The Area!
İlk Yüklenme Zamanı: 10 Ocak 2025, Cuma
Son Güncellenme Zamanı: 11 Ocak 2025, Cumartesi
Last Downloaded: 41 dakika önce
45 Yorum
Guard The Area Script
Script Name: Guard The Area
DLL Name: GuardTheArea.dll
Configuration Files: Areas.xml, Guards.xml, Guarding.ini
Overview:
The Guard The Area script allows you to spawn guards at specific places to guard important areas. It provides customizable options to add and manage guarded locations effortlessly.
Fun Fact: Rockstar didn't implement such features, so here's a quick fix!
Default Setup:
By default, the following areas are guarded:
- Michael's house: Guarded by Gruppe6 Sechs personnel.
- Army Gate (Bridge 1): Guarded by Army Marines.
- Police Headquarters: Guarded by LSPD officers.
- NOOSE Headquarters: Guarded by a combination of LSPD and NOOSE forces.
Adding Areas:
To add or modify guard locations, edit the Areas.xml configuration file. Each area includes:
- name: The name of the area (used for identification).
- model: The guard type associated with the area (matches names in Guards.xml).
- SpawnPoint: Defines the spawn location and type (pedestrian or vehicle).
Example:
90.0
180.0
270.0
- Replace the coordinates in `` with actual positions in-game.
Guard Types:
Guard types are defined in Guards.xml. Each guard type includes pedestrian models, weapons, and vehicles.
Example:
s_m_y_blackops_01
s_m_y_blackops_02
WEAPON_PISTOL
WEAPON_MILITARYRIFLE
WEAPON_SMG
mesa3
crusader
- Add or modify ``, ``, and `` entries as needed.
Guarding.ini Configuration:
The Settings.ini file allows you to customize script behavior, logging, and key bindings.
Example:
[Settings]
Position Log Key = L
Position Logging = True
Logging = False
- Position Log Key: The key to log the player's position (default: L).
- Position Logging: Enable or disable logging of positions (default: True).
- Logging: Enable or disable detailed script logging (default: False).
Known Bugs:
- Guards and police may fight each other. This can be fixed by modifying ped types in the common/data files and adjusting relationships. (A future update will include a custom relationship manager.)
Installation:
1. Install ScriptHookV and ScriptHookVDotNet (required for this mod).
2. Place GuardTheArea.dll, Areas.xml, Guards.xml, and Settings.ini (This File autogenerates) into the scripts folder in your GTA V directory.
Usage:
- Press the L key (or your configured key) to log the player's current position and heading for spawn points.
- Edit Areas.xml and Guards.xml to add new areas, guards, and spawn configurations.
Make your world safer with Guard The Area!
Script Name: Guard The Area
DLL Name: GuardTheArea.dll
Configuration Files: Areas.xml, Guards.xml, Guarding.ini
Overview:
The Guard The Area script allows you to spawn guards at specific places to guard important areas. It provides customizable options to add and manage guarded locations effortlessly.
Fun Fact: Rockstar didn't implement such features, so here's a quick fix!
Default Setup:
By default, the following areas are guarded:
- Michael's house: Guarded by Gruppe6 Sechs personnel.
- Army Gate (Bridge 1): Guarded by Army Marines.
- Police Headquarters: Guarded by LSPD officers.
- NOOSE Headquarters: Guarded by a combination of LSPD and NOOSE forces.
Adding Areas:
To add or modify guard locations, edit the Areas.xml configuration file. Each area includes:
- name: The name of the area (used for identification).
- model: The guard type associated with the area (matches names in Guards.xml).
- SpawnPoint: Defines the spawn location and type (pedestrian or vehicle).
Example:
90.0
180.0
270.0
- Replace the coordinates in `` with actual positions in-game.
Guard Types:
Guard types are defined in Guards.xml. Each guard type includes pedestrian models, weapons, and vehicles.
Example:
s_m_y_blackops_01
s_m_y_blackops_02
WEAPON_PISTOL
WEAPON_MILITARYRIFLE
WEAPON_SMG
mesa3
crusader
- Add or modify ``, ``, and `` entries as needed.
Guarding.ini Configuration:
The Settings.ini file allows you to customize script behavior, logging, and key bindings.
Example:
[Settings]
Position Log Key = L
Position Logging = True
Logging = False
- Position Log Key: The key to log the player's position (default: L).
- Position Logging: Enable or disable logging of positions (default: True).
- Logging: Enable or disable detailed script logging (default: False).
Known Bugs:
- Guards and police may fight each other. This can be fixed by modifying ped types in the common/data files and adjusting relationships. (A future update will include a custom relationship manager.)
Installation:
1. Install ScriptHookV and ScriptHookVDotNet (required for this mod).
2. Place GuardTheArea.dll, Areas.xml, Guards.xml, and Settings.ini (This File autogenerates) into the scripts folder in your GTA V directory.
Usage:
- Press the L key (or your configured key) to log the player's current position and heading for spawn points.
- Edit Areas.xml and Guards.xml to add new areas, guards, and spawn configurations.
Make your world safer with Guard The Area!
İlk Yüklenme Zamanı: 10 Ocak 2025, Cuma
Son Güncellenme Zamanı: 11 Ocak 2025, Cumartesi
Last Downloaded: 41 dakika önce
@Alex_232 https://cdn.discordapp.com/attachments/1299387253688369314/1327654293838368871/image.png?ex=6783d9ea&is=6782886a&hm=041200477f0857f3f95f1abdd98b6b9a3596670e63129163f56b809bd49a99ef& check, corrrect?
@Midnight Gamer yes same but in my game gate not opening
Thanks for the update
@Alex_232 I coded it to unlock the door and gates, should I include in next update? Also is the 2 entry gates for fort zancudo closed is normal? Like can't enter on foot but using air vehicles or stunt allows?
@Midnight Gamer Report a small error, the PedModel name in park_ranger_guard in Guards.xml has an extra "P"
@eddie0704 you can fix it by replacing with actual model name. See the XML you can edit it.
@Midnight Gamer ok. Tell me how can I open the front gate of mansions that you show me on image.. I don't care about other gates of mansion
@Alex_232 https://www.gta5-mods.com/scripts/doorlock try this it's good script to manage every ingame doors
@Midnight Gamer hello, I recently encountered a problem, that is, when the enemy attacks, some bodyguards will run away...
@eddie0704 because spawn guards uses default AI so if you used any ped which is civilian type and is coward then it might run off the place, thanks for telling I will make sure they won't run away in next update
@Midnight Gamer Thank you very much bro for creating this script, which makes the old game GTA5 more fun!!
@eddie0704 Welcome 😊
@Midnight Gamer Hello bro, could you allow the idle bodyguards to do some actions, such as smoking or using a mobile phone? :)
@eddie0704 I have implemented that already just refining more things before I update the mod here. The features are: you can setup custom scenario animation if you want, a flag to allow helicopter/boat to be spawned too just like vehicle/ped does. The type will be used as ped for peds, vehicle for cars bikes and helicopter for heli and boat for boat, can use helicopter for planes too (if Lisa or any other suitable places) and when after combat they can return to their original position and heading and will do their original task too! . You can even add the animation like body building , dumble pull-ups and leaning on walls (just find suitable position for it)
@Midnight Gamer Wow! This is so exciting and amazing!! Thanks bro
@eddie0704 yep, if you want more features let me know!
@Midnight Gamer OK!! thx bro :)
@Midnight Gamer Hello bro, I would like to give you a suggestion. I have tried to adjust the SpawnPoint to vehicle and set it to "technical". This will indeed call out a technical, but no one can operate the machine gun on the technical. This is a pity. If the bodyguards can operate the machine gun on the technical, it will be more interesting :)
@eddie0704 oh wait, actually in game ai can use, all the vehicleweapons can be used by the AI but since you need to enable ConfigFlag to let AI use it.
and sure i will do it.
@Midnight Gamer Oh! Really? Then let me study how to enable ConfigFlag, thx bro.