Melee executions 1.1 new animations +2
1.339
32
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8 gün önce
USAGE:
Approach someone while unarmed and press context, mod will work automatically.
INSTALLATION
You need scripthook and scripthookdotnet.
You need these 2 animations:
https://www.gta5-mods.com/misc/hand-to-hand-animations
https://www.gta5-mods.com/misc/counter-and-finisher-animations
Install the animations as instructed by the author
Drag and drop script files into your own scripts folder.
İlk Yüklenme Zamanı: 18 Mart 2026, Çarşamba
Son Güncellenme Zamanı: 20 Mart 2026, Cuma
Last Downloaded: 3 hours ago
38 Yorum
More mods by thalilmythos:
- Mission
- Gta Iv
- .Net
- .Net
- Oyuncu
- Gameplay
USAGE:
Approach someone while unarmed and press context, mod will work automatically.
INSTALLATION
You need scripthook and scripthookdotnet.
You need these 2 animations:
https://www.gta5-mods.com/misc/hand-to-hand-animations
https://www.gta5-mods.com/misc/counter-and-finisher-animations
Install the animations as instructed by the author
Drag and drop script files into your own scripts folder.
İlk Yüklenme Zamanı: 18 Mart 2026, Çarşamba
Son Güncellenme Zamanı: 20 Mart 2026, Cuma
Last Downloaded: 3 hours ago
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@MrBene Any should work, latest nightly is problematic though, I am currently on nightly 75.
20 Mart 2026, Cuma -
-Added 2 new animations to the executions
-Improved the sound effects and timing in some of the already existing ones
-Removed one animation that glitched the character's face
-Made it possible to start the execution even if the target is ragdolling (they still gotta be standing though)
-Now is possible to use the running kick or running punch to get close to the targets and then start the execution when up close by pressing context, will work nicely if well timed.
-Now the target will not die if the execution is interrupted by anything and the player character will stop performing the animation, the sound effects will stop as well.here's a video showcase: http://youtube.com/watch?v=5cpkIg1vVnc
Here's my shameless promotion, but despite how shameless, the mods are fire, check them
https://www.patreon.com/c/Thalilmythos20 Mart 2026, Cuma -
@MrBene Do you think you can make someone use the animation even with a melee weapon?
20 Mart 2026, Cuma -
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@Pehotinec_78 might be due to the music, there's this
22 Mart 2026, Pazar -
@thalilmythos The mod is really cool! But there are some nuances. If an enemy is armed with a firearm, when you aim at them to perform a move, their gun shoots infinity into the ground—that's the first thing. Second, if you add an enemy through the "menyoo" and set their relationship to "enemy" or "friend" (it doesn't matter), when the move script is executed, the relationship resets to "no." And third, I guess, if possible, I'd like to have blood on the enemy when I start beating them. And if possible, I'd like NPCs to perceive this script as aggression (so they'll either fear it or attack). Thanks in advance.
22 Mart 2026, Pazar -
@Pehotinec_78 Infinite shots, not something that happens to me, not something that happens at all, second, menyoo relationship doesn't matter because whoever you do this to, should die, why do you care about the relationship of a dead ped? will see what I do about the blood, will see what I do about the aggression,
22 Mart 2026, Pazar -
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@007ammudi I'm not sure if the animations can be installed in enhanced.
23 Mart 2026, Pazartesi -
looks good, but would you be able to add like some taekwondo martial arts that also include legs? That would be a blessing but still a great mod without it it seems ty
24 Mart 2026, Salı -
@thalilmythos Could you make a mod with these parkour animations? pleasssee https://www.gta5-mods.com/misc/parkour-animations
30 Mart 2026, Pazartesi -
@EnchancedCap I'm avoiding that, if Franklin Michael and Trevor couldn't do it, you won't see it.
30 Mart 2026, Pazartesi -
could you also make it that you can use finisher when enemy has low health
12 Nisan 2026, Pazar -
-Added 2 new animations to the executions
-Improved the sound effects and timing in some of the already existing ones
-Removed one animation that glitched the character's face
-Made it possible to start the execution even if the target is ragdolling (they still gotta be standing though)
-Now is possible to use the running kick or running punch to get close to the targets and then start the execution when up close by pressing context, will work nicely if well timed.
-Now the target will not die if the execution is interrupted by anything and the player character will stop performing the animation, the sound effects will stop as well.here's a video showcase: http://youtube.com/watch?v=5cpkIg1vVnc
Here's my shameless promotion, but despite how shameless, the mods are fire, check them
https://www.patreon.com/c/ThalilmythosAnd be sure to join my discord group, we're a fun bunch, I promise.
https://discord.gg/jwd8vX42y
13 Nisan 2026, Pazartesi -
@thalilmythos Can u add blood to this as well? and the nearby peds to act out of fear from this act. I mean I just WWE finishered some random dude people should naturally be scared right? lol anyway great Mod thanks.
13 Mayıs 2026, Çarşamba -
@Sabah_Mahtab_GTA they get scared after the ped is dead, as a natural reaction from the game, but I do plan on working on the reactions, the blood, it's complicated, I can't exactly make the blood come out at the point of impact because, the character is not actually hitting the target, it's just an animation, and the level of complications that adding the blood upon hitting would bring is just not worth it, specially, since I would ahve to do it everytime I add an animation, so for now, it ain't happening
13 Mayıs 2026, Çarşamba -
@thalilmythos oh I get it thanks for this anyway your works are top level keep up the good work.
14 Mayıs 2026, Perşembe


-Added 2 new animations to the executions
-Improved the sound effects and timing in some of the already existing ones
-Removed one animation that glitched the character's face
-Made it possible to start the execution even if the target is ragdolling (they still gotta be standing though)
-Now is possible to use the running kick or running punch to get close to the targets and then start the execution when up close by pressing context, will work nicely if well timed.
-Now the target will not die if the execution is interrupted by anything and the player character will stop performing the animation, the sound effects will stop as well.
here's a video showcase: http://youtube.com/watch?v=5cpkIg1vVnc
Here's my shameless promotion, but despite how shameless, the mods are fire, check them
https://www.patreon.com/c/Thalilmythos
And be sure to join my discord group, we're a fun bunch, I promise.
https://discord.gg/SXcZfZpcvW