Upstate NY
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  • A3e2c7 photo 13603

    @Kaai210 in the PhysicsTasks v1.2.oiv, you have the results.meta in the update.rpf /data/ folder instead of /data/action/

    22 Kasım 2016, Salı
  • A3e2c7 photo 13603

    I'm crashing on startup when using the w_at_scope_large.ydr from either the dragunov or remington msr. Anyone else getting this?

    Otherwise its great! So great having the animations working correctly :-D

    9 Temmuz 2016, Cumartesi
  • A3e2c7 photo 13603

    @F7YO im getting a config error on startup using the 'Medium Traffic 1.5x' and i figured out the problem.. its the FragmentStore entry. You have <PoolSize value=286500"/> when it should be <PoolSize value="286500"/> .. you are missing the first quotation mark thing.

    4 Temmuz 2016, Pazartesi
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    @Saberninja710 the SDK is for developers, the difference is that it shows an output console for errors and debug print outs etc

    2 Temmuz 2016, Cumartesi
  • A3e2c7 photo 13603

    looks pretty nice, except It should say 'Clinton', not 'Franklin' on the uniform

    4 Haziran 2016, Cumartesi
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    once this has breakable glass it will be amazing!

    28 Mayıs 2016, Cumartesi
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    @eshenk prop_cs_book_01.ydr (x64c > lev_des\v_minigame.rpf) seems to be the original one

    25 Mayıs 2016, Çarşamba
  • A3e2c7 photo 13603

    @jedijosh920 ahh yeah if the array is just continuing to grow in size that will do it lol... It would be extra processing obviously, but you might need to basically remove cars from the array that are no longer present nearby and overwrite their entries to keep the array size down. Or even just more or less only letting a certain number of cars to be saved to the array before you start overwriting old entries and hope that the entries you overwrite are no longer near the player, though since this is based on chance to lock the doors, even then it probably wouldnt be perceivable in most situations.

    24 Mayıs 2016, Salı
  • A3e2c7 photo 13603

    @jedijosh920 are you just putting data into an array that just keeps growing and growing over time?

    24 Mayıs 2016, Salı
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    like the previous person said, i'm getting decreasing FPS the longer I play with this mod enabled. It took a bunch of testing to narrow down why after a while my fps would refuse to go over 60 (except in the pause menu/map), then a little while later 50.. then 40.. etc etc and once i got to around 20ish (which isnt really playable anyway lol) the game usually crashed with a memory error.

    without the mod installed, my max fps doesnt decrease like this.

    This is a sick mod but there might be something wrong with it (which I hate saying as your scripts are the best ones around) as the longer I play the lower and lower my fps gets. Maybe an issue with the way you are checking cars to lock the doors where it just keeps eating up more and more memory... I had an issue a while back with one of my own scripts where a non terminating loop was being recreated while the previous loop was still going and it just slowed the game to a crawl after a while.., idk

    23 Mayıs 2016, Pazartesi