Any clue as to why some replaced cars act weird? For example I changed the ninef2 into an Audi R8, and everything seems inverted (front pitching down when accelerating, backend going down when braking, body rolling to the left on a left turn etc.) Also tried putting several BMW mods on the oracle2 and every one of them ends up going on two wheels every turn. Overall most replacement mods work well, it's just a few I've had problems with, overall great mod.
Pressing E to sleep near the bed only puts my character on the bed, it does not show options to pass the time or anything at all really, just "Press E to wake up".
to update my last comment, if i reload the script further away from the vehicles, they appear on the map. if i approach them i can see them but only for a second before they disappear.
[18:01:59] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at HKHModHelperNew.SaveCar.Load(Vehicle newvehicle) in D:\GRAND THEFT AUTO V\GTAV modding\Source Code (BACKUP 16.12.22)\Active\HKHModHelperNew\HKHModHelperNew\SaveCar.cs:line 1791
at PersistantRides.Class1.SavedVehicle.CreateSavedVeh() in D:\GRAND THEFT AUTO V\GTAV modding\Source Code (BACKUP 16.12.22)\Active\PersistantRides\PersistantRides\Class1.cs:line 891
at PersistantRides.Class1.OnTick(Object sender, EventArgs e) in D:\GRAND THEFT AUTO V\GTAV modding\Source Code (BACKUP 16.12.22)\Active\PersistantRides\PersistantRides\Class1.cs:line 793
at SHVDN.Script.DoTick()
[18:01:59] [ERROR] The exception was thrown while executing the script PersistantRides.Class1.
[18:01:59] [WARNING] Aborted script PersistantRides.Class1.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
any ideas why i get this error? everything works fine for one session, but if the game is reloaded, the script fails to start
You read my mind with this one lol
@PermissionToLand Alright, thanks for the answer :)
Any clue as to why some replaced cars act weird? For example I changed the ninef2 into an Audi R8, and everything seems inverted (front pitching down when accelerating, backend going down when braking, body rolling to the left on a left turn etc.) Also tried putting several BMW mods on the oracle2 and every one of them ends up going on two wheels every turn. Overall most replacement mods work well, it's just a few I've had problems with, overall great mod.
Pressing E to sleep near the bed only puts my character on the bed, it does not show options to pass the time or anything at all really, just "Press E to wake up".
to update my last comment, if i reload the script further away from the vehicles, they appear on the map. if i approach them i can see them but only for a second before they disappear.
[18:01:59] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at HKHModHelperNew.SaveCar.Load(Vehicle newvehicle) in D:\GRAND THEFT AUTO V\GTAV modding\Source Code (BACKUP 16.12.22)\Active\HKHModHelperNew\HKHModHelperNew\SaveCar.cs:line 1791
at PersistantRides.Class1.SavedVehicle.CreateSavedVeh() in D:\GRAND THEFT AUTO V\GTAV modding\Source Code (BACKUP 16.12.22)\Active\PersistantRides\PersistantRides\Class1.cs:line 891
at PersistantRides.Class1.OnTick(Object sender, EventArgs e) in D:\GRAND THEFT AUTO V\GTAV modding\Source Code (BACKUP 16.12.22)\Active\PersistantRides\PersistantRides\Class1.cs:line 793
at SHVDN.Script.DoTick()
[18:01:59] [ERROR] The exception was thrown while executing the script PersistantRides.Class1.
[18:01:59] [WARNING] Aborted script PersistantRides.Class1.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
any ideas why i get this error? everything works fine for one session, but if the game is reloaded, the script fails to start