154.228
1.348
154.228
1.348
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes Pack 1 and Pack 2: use the package installer of OpenIV or extract the files and import them manually in each DLC pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.3
- Fixed a misplaced car generator near the Hayes Autos garage
- Added some ivy bushes from the MP map version of the Dima Popov's/Miguel Madrazo's mansion
- Fixed the missing textures for the SLOD1 model of the Vinewood Hills mansion
- Updated the scenario points around the 3 mansions to load only with the SP map
- Fixed the UV map on one side of the gas station sign in Harmony
- Fixed the missing textures for the SLOD1 model of the Tongva Hills mansion. Thanks to lucas7yoshi for finding the error
- Fixed a street light placed on top of a manhole near the Vespucci Helipad. Thanks to Vucko100 for finding the error
- Fixed two aircons covering the "Soyler Textile" decal. Thanks to Vucko100 for finding the error
- Fixed the wrong collision material of a gate near a stunt jump in La Puerta. Thanks to Vucko100 for finding the error
- Removed an LSPD decal inside the Bobcat Security Depot in Ludendorff. Thanks to DarkViperAU for finding the error
- Added a missing collision on the roof of the Lombank West building. Thanks to DarkViperAUerror
- Legacy: updated the "mpmapfixes", "mpmapfixes3" and "spmapfixes" DLC packs and the "MP Map Static Collisions Fixes Pack 1" package
- Enhanced: updated all 3 DLC packs and "hei_kt1_rd_0.ybn" (located in "MP Map Static Collisions Fixes\dlc_patch\kt1_rd") and "hei_sm_13_0.ybn" (located in "MP Map Static Collisions Fixes\dlc_patch\sm_13")
- Legacy & Enhanced: updated "los_santos_freeway.ymt" and added "great_ocean_highway.ymt" and "vinewoodhills_west.ymt" to the "Scenario Points Fixes" folder
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes Pack 1 and Pack 2: use the package installer of OpenIV or extract the files and import them manually in each DLC pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.3
- Fixed a misplaced car generator near the Hayes Autos garage
- Added some ivy bushes from the MP map version of the Dima Popov's/Miguel Madrazo's mansion
- Fixed the missing textures for the SLOD1 model of the Vinewood Hills mansion
- Updated the scenario points around the 3 mansions to load only with the SP map
- Fixed the UV map on one side of the gas station sign in Harmony
- Fixed the missing textures for the SLOD1 model of the Tongva Hills mansion. Thanks to lucas7yoshi for finding the error
- Fixed a street light placed on top of a manhole near the Vespucci Helipad. Thanks to Vucko100 for finding the error
- Fixed two aircons covering the "Soyler Textile" decal. Thanks to Vucko100 for finding the error
- Fixed the wrong collision material of a gate near a stunt jump in La Puerta. Thanks to Vucko100 for finding the error
- Removed an LSPD decal inside the Bobcat Security Depot in Ludendorff. Thanks to DarkViperAU for finding the error
- Added a missing collision on the roof of the Lombank West building. Thanks to DarkViperAUerror
- Legacy: updated the "mpmapfixes", "mpmapfixes3" and "spmapfixes" DLC packs and the "MP Map Static Collisions Fixes Pack 1" package
- Enhanced: updated all 3 DLC packs and "hei_kt1_rd_0.ybn" (located in "MP Map Static Collisions Fixes\dlc_patch\kt1_rd") and "hei_sm_13_0.ybn" (located in "MP Map Static Collisions Fixes\dlc_patch\sm_13")
- Legacy & Enhanced: updated "los_santos_freeway.ymt" and added "great_ocean_highway.ymt" and "vinewoodhills_west.ymt" to the "Scenario Points Fixes" folder
İlk Yüklenme Zamanı: 24 Haziran 2019, Pazartesi
Son Güncellenme Zamanı: 16 hours ago
Last Downloaded: 1 minutes ago
All Versions
1.708 Yorum
More mods by Alex106:
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes Pack 1 and Pack 2: use the package installer of OpenIV or extract the files and import them manually in each DLC pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.3
- Fixed a misplaced car generator near the Hayes Autos garage
- Added some ivy bushes from the MP map version of the Dima Popov's/Miguel Madrazo's mansion
- Fixed the missing textures for the SLOD1 model of the Vinewood Hills mansion
- Updated the scenario points around the 3 mansions to load only with the SP map
- Fixed the UV map on one side of the gas station sign in Harmony
- Fixed the missing textures for the SLOD1 model of the Tongva Hills mansion. Thanks to lucas7yoshi for finding the error
- Fixed a street light placed on top of a manhole near the Vespucci Helipad. Thanks to Vucko100 for finding the error
- Fixed two aircons covering the "Soyler Textile" decal. Thanks to Vucko100 for finding the error
- Fixed the wrong collision material of a gate near a stunt jump in La Puerta. Thanks to Vucko100 for finding the error
- Removed an LSPD decal inside the Bobcat Security Depot in Ludendorff. Thanks to DarkViperAU for finding the error
- Added a missing collision on the roof of the Lombank West building. Thanks to DarkViperAUerror
- Legacy: updated the "mpmapfixes", "mpmapfixes3" and "spmapfixes" DLC packs and the "MP Map Static Collisions Fixes Pack 1" package
- Enhanced: updated all 3 DLC packs and "hei_kt1_rd_0.ybn" (located in "MP Map Static Collisions Fixes\dlc_patch\kt1_rd") and "hei_sm_13_0.ybn" (located in "MP Map Static Collisions Fixes\dlc_patch\sm_13")
- Legacy & Enhanced: updated "los_santos_freeway.ymt" and added "great_ocean_highway.ymt" and "vinewoodhills_west.ymt" to the "Scenario Points Fixes" folder
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes Pack 1 and Pack 2: use the package installer of OpenIV or extract the files and import them manually in each DLC pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.3
- Fixed a misplaced car generator near the Hayes Autos garage
- Added some ivy bushes from the MP map version of the Dima Popov's/Miguel Madrazo's mansion
- Fixed the missing textures for the SLOD1 model of the Vinewood Hills mansion
- Updated the scenario points around the 3 mansions to load only with the SP map
- Fixed the UV map on one side of the gas station sign in Harmony
- Fixed the missing textures for the SLOD1 model of the Tongva Hills mansion. Thanks to lucas7yoshi for finding the error
- Fixed a street light placed on top of a manhole near the Vespucci Helipad. Thanks to Vucko100 for finding the error
- Fixed two aircons covering the "Soyler Textile" decal. Thanks to Vucko100 for finding the error
- Fixed the wrong collision material of a gate near a stunt jump in La Puerta. Thanks to Vucko100 for finding the error
- Removed an LSPD decal inside the Bobcat Security Depot in Ludendorff. Thanks to DarkViperAU for finding the error
- Added a missing collision on the roof of the Lombank West building. Thanks to DarkViperAUerror
- Legacy: updated the "mpmapfixes", "mpmapfixes3" and "spmapfixes" DLC packs and the "MP Map Static Collisions Fixes Pack 1" package
- Enhanced: updated all 3 DLC packs and "hei_kt1_rd_0.ybn" (located in "MP Map Static Collisions Fixes\dlc_patch\kt1_rd") and "hei_sm_13_0.ybn" (located in "MP Map Static Collisions Fixes\dlc_patch\sm_13")
- Legacy & Enhanced: updated "los_santos_freeway.ymt" and added "great_ocean_highway.ymt" and "vinewoodhills_west.ymt" to the "Scenario Points Fixes" folder
İlk Yüklenme Zamanı: 24 Haziran 2019, Pazartesi
Son Güncellenme Zamanı: 16 hours ago
Last Downloaded: 1 minutes ago

















@cinch_torrian
1) That looks like one of the GTAO barges, which is not available in story mode and it's not included with the mod
2) I tried the time trial and the game didn't crash
compatible with Nve enhanced? No right?
Unfortunately crashes my game
My bad, works fine on enhanced with nve
@Alex106 Map Fixes mod doesn't fix these, right?
https://ibb.co/1GG0nNN2
@Iodine131 No
@Alex106 If you are interested I can explain how to fix them, if you don't know already. In total there are about 5 broken streetlights that I know of
@Iodine131 Yeah, if you know how I can try to do it
@Alex106 I don't know why but im kind a map fixes addicted cause of you i cannot play without this.
MP Map Static Collisions Fixes Pack 2.oiv esse arquivo não quer ser instalado da erro ao instalar
Content Index: "-1"
Use "mods" Folder: "True"
}
[17/12/2025 01:07:35] [23192] INFO -> Package installer class: "TPackageInstaller20"
[17/12/2025 01:07:35] [23192] INFO -> Validate content files
[17/12/2025 01:07:35] [23192] INFO -> Validate content files SUCCEEDED
[17/12/2025 01:07:35] [23192] INFO -> Installation
[17/12/2025 01:07:35] [23192] INFO -> Process ARCHIVE "GTA V" with path "C:\GTAV\"
[17/12/2025 01:07:35] [23192] INFO -> ARCHIVE "update\update.rpf" is exists
[17/12/2025 01:07:35] [23192] INFO -> ARCHIVE "update\update.rpf" is already in the "mods" folder
[17/12/2025 01:07:35] [23192] INFO -> Process ARCHIVE "update.rpf" with path "C:\GTAV\mods\update\update.rpf"
[17/12/2025 01:07:35] [23192] INFO -> ARCHIVE "dlc_patch\mpapartment\x64\levels\gta5\_hills\cityhills_02\ch2_04.rpf" is not exists
[17/12/2025 01:07:35] [23192] INFO -> Unable to open ARCHIVE with path "dlc_patch\mpapartment\x64\levels\gta5\_hills\cityhills_02\ch2_04.rpf" in parent archive "C:\GTAV\mods\update\update.rpf", return code "PathNotExists".
[17/12/2025 01:07:35] [23192] INFO -> ARCHIVE "update.rpf" processed
[17/12/2025 01:07:35] [23192] INFO -> ARCHIVE "GTA V" processed
[17/12/2025 01:07:35] [23192] INFO -> Installation FAILED
@Bolinho2309 Make sure you're on the latest version of the game
@Alex106 Estou usando a versão mais atual do jogo
@Alex106 hey man i noticed something last night when i played. The mansion under the vinewood sign on the roof i think its collision bug i can not jump from the roof roadside southwest on the roof. https://www.youtube.com/watch?v=EO2SeyTq0GU you can see it in minute 07.08
@Bolinho2309 In that case, make sure you have copied the new update.rpf in the mods folder
@F7YO It's not a bug, but collisions used in a specific case in GTAO. To unload it, open Simple Trainer and under the "Teleport" menu, select the "enable/disable IPL" option, type "apa_ch2_04_mansion_player_bounds" and then select the disable IPL option
Anyone knows if this is in sync with 5real updates?
@Alex106 got it thanks.
Came across a set of invisible walls.
https://images2.imgbox.com/94/d7/GVafT9Op_o.png
https://images2.imgbox.com/32/83/eX4JLjZN_o.png
Disregard the above, think it might be a bug caused by GameplayFixesV, though I haven't fully verified that yet.
Did more testing, think I've figured it out. It's a vanilla bug, but it only manifests when you load a save with your character near the store. If you switch to another character then switch back, the store corrects itself. Not sure if that's script-related, or something that can be fixed with this mod.
https://images2.imgbox.com/eb/2c/UZazwka5_o.png
https://images2.imgbox.com/c8/8c/T7SVmcZ3_o.png
@Jax765 The shutters are configured to load only during night time (while the other props inside only during the day), but this is done from a _manifest.ymt and not via script, so i'm not sure if and how it can be fixed