132.422
1.253
132.422
1.253
Information:
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.5:
- Remade the fix for the Bahama Mamas exterior neons, plus some UV map improvements
- Fixed the height of the planters outside the Bahama Mamas
- Fixed some additional misplaced props around the map
Fixed the following errors found by Scooby271:
- Fixed two clipping electricty poles outside the Los Santos Customs in Burton
- Improved a bit a texture on the top of the Los Santos City Hall
- Fixed a gap on the wall of the Little Seoul Church
- Updated the "mpmapfixes" and "spmapfixes" dlc packs
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.5:
- Remade the fix for the Bahama Mamas exterior neons, plus some UV map improvements
- Fixed the height of the planters outside the Bahama Mamas
- Fixed some additional misplaced props around the map
Fixed the following errors found by Scooby271:
- Fixed two clipping electricty poles outside the Los Santos Customs in Burton
- Improved a bit a texture on the top of the Los Santos City Hall
- Fixed a gap on the wall of the Little Seoul Church
- Updated the "mpmapfixes" and "spmapfixes" dlc packs
İlk Yüklenme Zamanı: 24 Haziran 2019, Pazartesi
Son Güncellenme Zamanı: 15 hours ago
Last Downloaded: 9 dakika önce
All Versions
1.560 Yorum
More mods by Alex106:
4.92
17.099
235
2.4
By Alex106
Information:
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.5:
- Remade the fix for the Bahama Mamas exterior neons, plus some UV map improvements
- Fixed the height of the planters outside the Bahama Mamas
- Fixed some additional misplaced props around the map
Fixed the following errors found by Scooby271:
- Fixed two clipping electricty poles outside the Los Santos Customs in Burton
- Improved a bit a texture on the top of the Los Santos City Hall
- Fixed a gap on the wall of the Little Seoul Church
- Updated the "mpmapfixes" and "spmapfixes" dlc packs
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.5:
- Remade the fix for the Bahama Mamas exterior neons, plus some UV map improvements
- Fixed the height of the planters outside the Bahama Mamas
- Fixed some additional misplaced props around the map
Fixed the following errors found by Scooby271:
- Fixed two clipping electricty poles outside the Los Santos Customs in Burton
- Improved a bit a texture on the top of the Los Santos City Hall
- Fixed a gap on the wall of the Little Seoul Church
- Updated the "mpmapfixes" and "spmapfixes" dlc packs
İlk Yüklenme Zamanı: 24 Haziran 2019, Pazartesi
Son Güncellenme Zamanı: 15 hours ago
Last Downloaded: 9 dakika önce
The blue tarp by the Alta Tennis court is transparent and looks a bit strange? Not sure if this is because of your mod or a result of conflicts
Turns out it's neither, That's how it looks ingame. Might be worth fixing
Is this compatible with beta map?
@MadHunter yes
Found a bugged bit of collision here.
https://i.imgur.com/iWqOwCq.jpeg
https://i.imgur.com/7G9Fo1M.jpeg
https://i.imgur.com/uxf6E13.png
@Alex106 I got a question about the MapFixes.cs file, the one that goes in 'scripts'.....since we're now using the ScriptHookVDotNet's "nightly" versions......should I add .2 or .3 before the extension of the file? MapFixes.2.cs or MapFixes.3.cs?
@ConW42 I'm not sure if i can fix that, but I will look at it
@Jax765 Fixed, thanks
@JAM102970 There's no need to do that, the script is compiled and uses the V3 API
A bit confused, do we need the mp map fixes or can we only do the sp if we're on singleplayer?
@TheDivineHustle The two mpmapfixes dlc packs and the OIV package are necessary only if playing with the MP map enabled, otherwise no
is this compatible with RDE? i believe that mod modifies the RPF files for the areas around police stations
https://imgur.com/a/qFuevCK hey l found a bit things
Had to manually install/remove some ymaps because they were conflicting with my MLO‘s. Seems like a great mod. 👍
@Alex106 been wondering are the changes from Map Fixes applied to Beta Map Restoration mod?
noticed a few files that are shared between them and was wondering!
@dumbdumb89 I think there's some ymaps that both mods replace
@JamesRack Yes, the fixes are carried over
@F7YO game will not crash but most of MLO maps conflict with this mod like RooftopApartment and A1's Grove Steet House ... etc
Hello. Sorry, maybe I don't understand something. Look, I play lspdfr purely in single player. Do I need to install MP fixes? Or can I make do with just the SP folder?
@extric1 The mpmapfixes packs are recommended only if playing with the MP map enabled, otherwise no
Does this work with Realism Beyond 2.0 as I think it only changes a few textures like roads and some lighting but I just want to make sure. I also want to make sure it works with GTA re-sized as I used that mod just to reduce textures so the game runs smoother whilst having mods
@E3Im0 I don't know about Realism Beyond. As for GTA re-sized, I remember it changed some files which are also edited by this mod, but it should work anyway
@Alex106 Do you think it would be possible to make a "No magazine" mod for the carbine rifle? I know it sounds strange, but I think the glitched look for it makes it look cool.
Here's the link to what I mean:
https://www.reddit.com/r/GrandTheftAutoV/comments/9bfqfs/how_come_all_the_guns_in_the_cut_scenes_have_no/
Thanks!