6.956
169
6.956
169
Ghost Replay
Record your driving and have it replayed, so you can race against yourself! This script aims to mimic the ghost car feature that so many racing games have, and extends this so you can do much more!
Features
Requirements/Installation
Grand Theft Auto V (1.0.1868.0 or newer)
ScriptHookV
Microsoft Visual C++ 2015-2019 Redistributable (x64)
Extract GhostReplay.asi and the GhostReplay folder to your GTA V folder.
The hotkeys, gamepad buttons or cheat code to open the menu can be changed in settings_menu.ini.
If you'd like to disable traffic - use No Traffic by Fadilj, as disabling traffic through trainers could cause the script to crash.
How it works
1. Open the menu using the ghost cheat. (Open the cheat console with the tilde (~) key)
2. Select a track.
3. Select a ghost.
4. Start driving. The ghost will spawn as soon as you cross the start line.
5. Reach the finish. If your lap is faster than the previous ghost, it's automatically saved and loaded again. Repeat from 4 until you get the perfect track time.
From the menu, you can also create tracks (their start and finish lines), remove tracks, remove ghosts, and add unsaved ghosts.
Sharing replays: The files are stored in (GTA V folder)\GhostReplay\Replays and (GTA V folder)\GhostReplay\Tracks. When sharing a replay, make sure to include the track it was made on.
Ghost saving system: When the option to automatically save ghosts is enabled (it is by default), the script will save a ghost replay to disk, and automatically load it for the new replay, when you make a faster lap than the ghost.
When the option is not enabled, or your lap was slower than the ghosts' lap, it will be temporarily stored, but won't be accessible to replay. The temporary recordings will disappear when the game is restarted. You can save these manually in the "Unsaved runs" menu.
Track preview
To get the menu to show a preview image of your track, place a .jpg or .png image file in the Tracks folder. The file should have the same name as the track Name. For example:
Track file: MyTrack23.json
Track name in the json file: My Awesome Track
Correct image name: My Awesome Track.jpg
Track layout: Point-to-point and circuit tracks both work, but there are a few things you should do when creating these:
The start and finish lines need to be made from left to right, from the perspective of the racing direction. This makes sure the lap is only registered if you cross the finish line in the correct direction.
For creating a circuit track, the finish line should come before the start line.
A guide on how to create a track on YouTube. Enable subtitles!
Performance: By default, the script saves points as quickly as possible, which is every frame. If this impacts performance negatively, or you wish to reduce the recordings' size, the Recording timestep can be increased, so the script only takes a sample every x milliseconds. This does decrease accuracy of the recorded play, so don't make it too big.
The ghost replay system smoothens the transition of the ghost, so it won't be jumpy when replayed on a higher frame rate.
Known issues
Source
On GitHub
Special thanks to Dot. for the collision-disable option!
Changelog
2.3.1
2.3.0
MP Driver model saving is thanks to FiveM (borrowed the code) and alloc8or (for correcting a few of my mistakes).
2.2.0
New features and improvements:
Fixes:
2.1.0
Physics and effects!
New features:
Improvements and fixes:
Effects demo with multiple vehicles:
https://www.youtube.com/watch?v=uVZ-GRGQ5UY
2.0.0
1.3.0
Use more accurate timing during recordings: Jitter is completely gone, vehicles even at 1000 kph move smoothly. (Only applies with replays recorded with version 1.3.0 and up. Older recordings are still compatible, but may still suffer from jitter.)
When paused, don't finish the replay when scrubbing to the end, but stay at the last frame
Improve performance during track selection
Respect data order when saving the json files
Fix StartStopBlips option not saving/loading
Fix replay not advancing if jump time is smaller than recorded time step
1.2.0
New features:
Replay offset: Make the ghost start ahead or behind when you start your run
Light control: Force ghost vehicle lights off, on, or leave it as when recorded
View replay as passenger: View the replay from the perspective of the ghost
Replay control: Pause, play, scrub forward and backward
Misc: Key to teleport to starting point of a track, in track selection menu
Bug fixes:
Fix replays getting invalidated when the list is updated
Fix ghost vehicle colors not applied correctly
Improve replay saving performance
Improve game load time by loading replays in background
Improve ghost vehicle hiding on stopped replay
1.1.0
Add suspension compression to replay data
Add an option to show a blip for a replay vehicle
Add an option to show a blip for a track
Fix a replay/record issue when crossing both finish and start in the same frame
Fix a duplicate track selection issue when ARS and non-ARS tracks have the same name
Fix a replay selection issue when ARS and non-ARS tracks have the same name (this will invalidate replays made on ARS tracks. Prefix the replay name on ARS tracks with "[ARS] " to get the script to see them again)
1.0.1
Fix physics being applied to replayed ghost, replays are now as accurate as the recording is. Thank you LeeC2202 for pointing this out :)
1.0.0
Initial release
💬 Discord
Record your driving and have it replayed, so you can race against yourself! This script aims to mimic the ghost car feature that so many racing games have, and extends this so you can do much more!
Features
- Saves and replays the exact movements of your vehicle, for maximum accuracy.
- Saves an exact copy of your current vehicle.
- Automatically saves, loads and replays your fastest lap. Slower laps can be manually saved.
- Works on any track or location, you just need to place the start and finish lines.
- Supports images for tracks, so you know which track you're picking.
- Compatible with tracks from ARS and loads them automatically.
- Integrated search for tracks and replays, so you can find that perfect "Nürburgring GP Endurance Short Loop" run in your "911 GT3RS" that you started a week ago on "Dec 10 21:59:13".
- Play, pause, and scroll through the replay.
- View the replay from the ghost vehicles' perspective.
- Offset for replay, so you can follow the ghost to see your lines better.
- Start multiple replays simultaneously, and switch between spectated vehicles.
Requirements/Installation
Grand Theft Auto V (1.0.1868.0 or newer)
ScriptHookV
Microsoft Visual C++ 2015-2019 Redistributable (x64)
Extract GhostReplay.asi and the GhostReplay folder to your GTA V folder.
The hotkeys, gamepad buttons or cheat code to open the menu can be changed in settings_menu.ini.
If you'd like to disable traffic - use No Traffic by Fadilj, as disabling traffic through trainers could cause the script to crash.
How it works
1. Open the menu using the ghost cheat. (Open the cheat console with the tilde (~) key)
2. Select a track.
3. Select a ghost.
4. Start driving. The ghost will spawn as soon as you cross the start line.
5. Reach the finish. If your lap is faster than the previous ghost, it's automatically saved and loaded again. Repeat from 4 until you get the perfect track time.
From the menu, you can also create tracks (their start and finish lines), remove tracks, remove ghosts, and add unsaved ghosts.
Sharing replays: The files are stored in (GTA V folder)\GhostReplay\Replays and (GTA V folder)\GhostReplay\Tracks. When sharing a replay, make sure to include the track it was made on.
Ghost saving system: When the option to automatically save ghosts is enabled (it is by default), the script will save a ghost replay to disk, and automatically load it for the new replay, when you make a faster lap than the ghost.
When the option is not enabled, or your lap was slower than the ghosts' lap, it will be temporarily stored, but won't be accessible to replay. The temporary recordings will disappear when the game is restarted. You can save these manually in the "Unsaved runs" menu.
Track preview
To get the menu to show a preview image of your track, place a .jpg or .png image file in the Tracks folder. The file should have the same name as the track Name. For example:
Track file: MyTrack23.json
Track name in the json file: My Awesome Track
Correct image name: My Awesome Track.jpg
Track layout: Point-to-point and circuit tracks both work, but there are a few things you should do when creating these:
The start and finish lines need to be made from left to right, from the perspective of the racing direction. This makes sure the lap is only registered if you cross the finish line in the correct direction.
For creating a circuit track, the finish line should come before the start line.
A guide on how to create a track on YouTube. Enable subtitles!
Performance: By default, the script saves points as quickly as possible, which is every frame. If this impacts performance negatively, or you wish to reduce the recordings' size, the Recording timestep can be increased, so the script only takes a sample every x milliseconds. This does decrease accuracy of the recorded play, so don't make it too big.
The ghost replay system smoothens the transition of the ghost, so it won't be jumpy when replayed on a higher frame rate.
Known issues
- When "No cars" is enabled in a trainer, and drivers are enabled, the script may crash, if the trainer deletes a vehicle managed by the replay script.
Source
On GitHub
Special thanks to Dot. for the collision-disable option!
Changelog
2.3.1
- Allow turning on collisions
- It's in "Advanced ghost settings" -> "Enable collision" (bottom option)
2.3.0
- The current driver model is now saved. This includes MP models - though overlays (tattoos, shirt texts) are not saved.
- Roof state is now saved.
- Create missing directories on startup.
MP Driver model saving is thanks to FiveM (borrowed the code) and alloc8or (for correcting a few of my mistakes).
2.2.0
New features and improvements:
- Add optional indicator state recording
- Add optional siren state recording (Doesn't record fast mode)
- Change light state recording to optional: To be in line with the new indicators and siren recording optionals.
- Add ability to spawn vehicle from replay (to drive with)
- Add custom blips for aircraft and emergency vehicles
- Increase default sync compensation for physics-based playback: Less overall drift and motorcycles with drivers stop drifting and resetting constantly.
Fixes:
- Fix drivers not invincible
- Fix vehicles spawned dirty
- Fix driver/player from ejected from vehicle
- Fix helicopter blades not stopped after replay finishes
- Fix missing blip names
- Fix script crashing when managed entity deleted by another script
- Fix deselected replay vehicles not deleted from world
- Remove RagePresence for the time being (unable to integrate nicely with multiple replays)
2.1.0
Physics and effects!
New features:
- A new collision-enabled playback option is available, which allows the game engine to spawn tyre marks, dirt and smoke effects!(Enable in Advanced replay settings menu)
- Thanks to Dot., collisions between replay vehicles and the player vehicle is disabled, while keeping world collision enabled.
- Drivers can now be added, beware this messes with vehicle engine sound quality though. It's disabled by default. (Enable in Advanced replay settings menu)
- Replays can now be sorted by lap time or recording date, or left at default load order.
Improvements and fixes:
- Helicopter blades now spin for replays.
- Alpha is reset on setting opacity to 100% to prevent coronas shining through the model.
- Replay search: Vehicle manufacturer is now searchable.
- Replay search: Individual words are now searched for, instead of matching the whole search string.
- Spectator mode: "Passenger mode" is changed to "Spectator mode" in the menus.
- Spectator mode: Individual vehicle play states are now shown in vehicle selection option.
- Spectator mode: Finished vehicles are now skipped when switching spectated vehicle.
- Unsaved runs: Fix performance in Unsaved Runs menu.
- Unsaved runs: Menu option is disabled when empty.
Effects demo with multiple vehicles:
https://www.youtube.com/watch?v=uVZ-GRGQ5UY
2.0.0
- Multiple ghost vehicles can now be selected!
- They are immediately added to the current playing replay and ghosts can be added and removed at any time.
- The "Passenger mode" option can now jump between (still driving) ghosts
- Interpolate inputs and RPM, makes steering and RPM smoother when replaying recordings with higher time steps.
- Add an option to reduce saved replay file size (enabled by default)
- Stop the player ped ambient speech when spectating a replay vehicle
- Add current recording/lap time on top left of screen
- Active when a track is selected
- Displays zero when not recording
- Allow changing scrub distance
- Various other fixes
1.3.0
Use more accurate timing during recordings: Jitter is completely gone, vehicles even at 1000 kph move smoothly. (Only applies with replays recorded with version 1.3.0 and up. Older recordings are still compatible, but may still suffer from jitter.)
When paused, don't finish the replay when scrubbing to the end, but stay at the last frame
Improve performance during track selection
Respect data order when saving the json files
Fix StartStopBlips option not saving/loading
Fix replay not advancing if jump time is smaller than recorded time step
1.2.0
New features:
Replay offset: Make the ghost start ahead or behind when you start your run
Light control: Force ghost vehicle lights off, on, or leave it as when recorded
View replay as passenger: View the replay from the perspective of the ghost
Replay control: Pause, play, scrub forward and backward
Misc: Key to teleport to starting point of a track, in track selection menu
Bug fixes:
Fix replays getting invalidated when the list is updated
Fix ghost vehicle colors not applied correctly
Improve replay saving performance
Improve game load time by loading replays in background
Improve ghost vehicle hiding on stopped replay
1.1.0
Add suspension compression to replay data
Add an option to show a blip for a replay vehicle
Add an option to show a blip for a track
Fix a replay/record issue when crossing both finish and start in the same frame
Fix a duplicate track selection issue when ARS and non-ARS tracks have the same name
Fix a replay selection issue when ARS and non-ARS tracks have the same name (this will invalidate replays made on ARS tracks. Prefix the replay name on ARS tracks with "[ARS] " to get the script to see them again)
1.0.1
Fix physics being applied to replayed ghost, replays are now as accurate as the recording is. Thank you LeeC2202 for pointing this out :)
1.0.0
Initial release
💬 Discord
İlk Yüklenme Zamanı: 10 Aralık 2020, Perşembe
Son Güncellenme Zamanı: 20 Ağustos 2022, Cumartesi
Last Downloaded: 1 hours ago
178 Yorum
Ghost Replay
Record your driving and have it replayed, so you can race against yourself! This script aims to mimic the ghost car feature that so many racing games have, and extends this so you can do much more!
Features
Requirements/Installation
Grand Theft Auto V (1.0.1868.0 or newer)
ScriptHookV
Microsoft Visual C++ 2015-2019 Redistributable (x64)
Extract GhostReplay.asi and the GhostReplay folder to your GTA V folder.
The hotkeys, gamepad buttons or cheat code to open the menu can be changed in settings_menu.ini.
If you'd like to disable traffic - use No Traffic by Fadilj, as disabling traffic through trainers could cause the script to crash.
How it works
1. Open the menu using the ghost cheat. (Open the cheat console with the tilde (~) key)
2. Select a track.
3. Select a ghost.
4. Start driving. The ghost will spawn as soon as you cross the start line.
5. Reach the finish. If your lap is faster than the previous ghost, it's automatically saved and loaded again. Repeat from 4 until you get the perfect track time.
From the menu, you can also create tracks (their start and finish lines), remove tracks, remove ghosts, and add unsaved ghosts.
Sharing replays: The files are stored in (GTA V folder)\GhostReplay\Replays and (GTA V folder)\GhostReplay\Tracks. When sharing a replay, make sure to include the track it was made on.
Ghost saving system: When the option to automatically save ghosts is enabled (it is by default), the script will save a ghost replay to disk, and automatically load it for the new replay, when you make a faster lap than the ghost.
When the option is not enabled, or your lap was slower than the ghosts' lap, it will be temporarily stored, but won't be accessible to replay. The temporary recordings will disappear when the game is restarted. You can save these manually in the "Unsaved runs" menu.
Track preview
To get the menu to show a preview image of your track, place a .jpg or .png image file in the Tracks folder. The file should have the same name as the track Name. For example:
Track file: MyTrack23.json
Track name in the json file: My Awesome Track
Correct image name: My Awesome Track.jpg
Track layout: Point-to-point and circuit tracks both work, but there are a few things you should do when creating these:
The start and finish lines need to be made from left to right, from the perspective of the racing direction. This makes sure the lap is only registered if you cross the finish line in the correct direction.
For creating a circuit track, the finish line should come before the start line.
A guide on how to create a track on YouTube. Enable subtitles!
Performance: By default, the script saves points as quickly as possible, which is every frame. If this impacts performance negatively, or you wish to reduce the recordings' size, the Recording timestep can be increased, so the script only takes a sample every x milliseconds. This does decrease accuracy of the recorded play, so don't make it too big.
The ghost replay system smoothens the transition of the ghost, so it won't be jumpy when replayed on a higher frame rate.
Known issues
Source
On GitHub
Special thanks to Dot. for the collision-disable option!
Changelog
2.3.1
2.3.0
MP Driver model saving is thanks to FiveM (borrowed the code) and alloc8or (for correcting a few of my mistakes).
2.2.0
New features and improvements:
Fixes:
2.1.0
Physics and effects!
New features:
Improvements and fixes:
Effects demo with multiple vehicles:
https://www.youtube.com/watch?v=uVZ-GRGQ5UY
2.0.0
1.3.0
Use more accurate timing during recordings: Jitter is completely gone, vehicles even at 1000 kph move smoothly. (Only applies with replays recorded with version 1.3.0 and up. Older recordings are still compatible, but may still suffer from jitter.)
When paused, don't finish the replay when scrubbing to the end, but stay at the last frame
Improve performance during track selection
Respect data order when saving the json files
Fix StartStopBlips option not saving/loading
Fix replay not advancing if jump time is smaller than recorded time step
1.2.0
New features:
Replay offset: Make the ghost start ahead or behind when you start your run
Light control: Force ghost vehicle lights off, on, or leave it as when recorded
View replay as passenger: View the replay from the perspective of the ghost
Replay control: Pause, play, scrub forward and backward
Misc: Key to teleport to starting point of a track, in track selection menu
Bug fixes:
Fix replays getting invalidated when the list is updated
Fix ghost vehicle colors not applied correctly
Improve replay saving performance
Improve game load time by loading replays in background
Improve ghost vehicle hiding on stopped replay
1.1.0
Add suspension compression to replay data
Add an option to show a blip for a replay vehicle
Add an option to show a blip for a track
Fix a replay/record issue when crossing both finish and start in the same frame
Fix a duplicate track selection issue when ARS and non-ARS tracks have the same name
Fix a replay selection issue when ARS and non-ARS tracks have the same name (this will invalidate replays made on ARS tracks. Prefix the replay name on ARS tracks with "[ARS] " to get the script to see them again)
1.0.1
Fix physics being applied to replayed ghost, replays are now as accurate as the recording is. Thank you LeeC2202 for pointing this out :)
1.0.0
Initial release
💬 Discord
Record your driving and have it replayed, so you can race against yourself! This script aims to mimic the ghost car feature that so many racing games have, and extends this so you can do much more!
Features
- Saves and replays the exact movements of your vehicle, for maximum accuracy.
- Saves an exact copy of your current vehicle.
- Automatically saves, loads and replays your fastest lap. Slower laps can be manually saved.
- Works on any track or location, you just need to place the start and finish lines.
- Supports images for tracks, so you know which track you're picking.
- Compatible with tracks from ARS and loads them automatically.
- Integrated search for tracks and replays, so you can find that perfect "Nürburgring GP Endurance Short Loop" run in your "911 GT3RS" that you started a week ago on "Dec 10 21:59:13".
- Play, pause, and scroll through the replay.
- View the replay from the ghost vehicles' perspective.
- Offset for replay, so you can follow the ghost to see your lines better.
- Start multiple replays simultaneously, and switch between spectated vehicles.
Requirements/Installation
Grand Theft Auto V (1.0.1868.0 or newer)
ScriptHookV
Microsoft Visual C++ 2015-2019 Redistributable (x64)
Extract GhostReplay.asi and the GhostReplay folder to your GTA V folder.
The hotkeys, gamepad buttons or cheat code to open the menu can be changed in settings_menu.ini.
If you'd like to disable traffic - use No Traffic by Fadilj, as disabling traffic through trainers could cause the script to crash.
How it works
1. Open the menu using the ghost cheat. (Open the cheat console with the tilde (~) key)
2. Select a track.
3. Select a ghost.
4. Start driving. The ghost will spawn as soon as you cross the start line.
5. Reach the finish. If your lap is faster than the previous ghost, it's automatically saved and loaded again. Repeat from 4 until you get the perfect track time.
From the menu, you can also create tracks (their start and finish lines), remove tracks, remove ghosts, and add unsaved ghosts.
Sharing replays: The files are stored in (GTA V folder)\GhostReplay\Replays and (GTA V folder)\GhostReplay\Tracks. When sharing a replay, make sure to include the track it was made on.
Ghost saving system: When the option to automatically save ghosts is enabled (it is by default), the script will save a ghost replay to disk, and automatically load it for the new replay, when you make a faster lap than the ghost.
When the option is not enabled, or your lap was slower than the ghosts' lap, it will be temporarily stored, but won't be accessible to replay. The temporary recordings will disappear when the game is restarted. You can save these manually in the "Unsaved runs" menu.
Track preview
To get the menu to show a preview image of your track, place a .jpg or .png image file in the Tracks folder. The file should have the same name as the track Name. For example:
Track file: MyTrack23.json
Track name in the json file: My Awesome Track
Correct image name: My Awesome Track.jpg
Track layout: Point-to-point and circuit tracks both work, but there are a few things you should do when creating these:
The start and finish lines need to be made from left to right, from the perspective of the racing direction. This makes sure the lap is only registered if you cross the finish line in the correct direction.
For creating a circuit track, the finish line should come before the start line.
A guide on how to create a track on YouTube. Enable subtitles!
Performance: By default, the script saves points as quickly as possible, which is every frame. If this impacts performance negatively, or you wish to reduce the recordings' size, the Recording timestep can be increased, so the script only takes a sample every x milliseconds. This does decrease accuracy of the recorded play, so don't make it too big.
The ghost replay system smoothens the transition of the ghost, so it won't be jumpy when replayed on a higher frame rate.
Known issues
- When "No cars" is enabled in a trainer, and drivers are enabled, the script may crash, if the trainer deletes a vehicle managed by the replay script.
Source
On GitHub
Special thanks to Dot. for the collision-disable option!
Changelog
2.3.1
- Allow turning on collisions
- It's in "Advanced ghost settings" -> "Enable collision" (bottom option)
2.3.0
- The current driver model is now saved. This includes MP models - though overlays (tattoos, shirt texts) are not saved.
- Roof state is now saved.
- Create missing directories on startup.
MP Driver model saving is thanks to FiveM (borrowed the code) and alloc8or (for correcting a few of my mistakes).
2.2.0
New features and improvements:
- Add optional indicator state recording
- Add optional siren state recording (Doesn't record fast mode)
- Change light state recording to optional: To be in line with the new indicators and siren recording optionals.
- Add ability to spawn vehicle from replay (to drive with)
- Add custom blips for aircraft and emergency vehicles
- Increase default sync compensation for physics-based playback: Less overall drift and motorcycles with drivers stop drifting and resetting constantly.
Fixes:
- Fix drivers not invincible
- Fix vehicles spawned dirty
- Fix driver/player from ejected from vehicle
- Fix helicopter blades not stopped after replay finishes
- Fix missing blip names
- Fix script crashing when managed entity deleted by another script
- Fix deselected replay vehicles not deleted from world
- Remove RagePresence for the time being (unable to integrate nicely with multiple replays)
2.1.0
Physics and effects!
New features:
- A new collision-enabled playback option is available, which allows the game engine to spawn tyre marks, dirt and smoke effects!(Enable in Advanced replay settings menu)
- Thanks to Dot., collisions between replay vehicles and the player vehicle is disabled, while keeping world collision enabled.
- Drivers can now be added, beware this messes with vehicle engine sound quality though. It's disabled by default. (Enable in Advanced replay settings menu)
- Replays can now be sorted by lap time or recording date, or left at default load order.
Improvements and fixes:
- Helicopter blades now spin for replays.
- Alpha is reset on setting opacity to 100% to prevent coronas shining through the model.
- Replay search: Vehicle manufacturer is now searchable.
- Replay search: Individual words are now searched for, instead of matching the whole search string.
- Spectator mode: "Passenger mode" is changed to "Spectator mode" in the menus.
- Spectator mode: Individual vehicle play states are now shown in vehicle selection option.
- Spectator mode: Finished vehicles are now skipped when switching spectated vehicle.
- Unsaved runs: Fix performance in Unsaved Runs menu.
- Unsaved runs: Menu option is disabled when empty.
Effects demo with multiple vehicles:
https://www.youtube.com/watch?v=uVZ-GRGQ5UY
2.0.0
- Multiple ghost vehicles can now be selected!
- They are immediately added to the current playing replay and ghosts can be added and removed at any time.
- The "Passenger mode" option can now jump between (still driving) ghosts
- Interpolate inputs and RPM, makes steering and RPM smoother when replaying recordings with higher time steps.
- Add an option to reduce saved replay file size (enabled by default)
- Stop the player ped ambient speech when spectating a replay vehicle
- Add current recording/lap time on top left of screen
- Active when a track is selected
- Displays zero when not recording
- Allow changing scrub distance
- Various other fixes
1.3.0
Use more accurate timing during recordings: Jitter is completely gone, vehicles even at 1000 kph move smoothly. (Only applies with replays recorded with version 1.3.0 and up. Older recordings are still compatible, but may still suffer from jitter.)
When paused, don't finish the replay when scrubbing to the end, but stay at the last frame
Improve performance during track selection
Respect data order when saving the json files
Fix StartStopBlips option not saving/loading
Fix replay not advancing if jump time is smaller than recorded time step
1.2.0
New features:
Replay offset: Make the ghost start ahead or behind when you start your run
Light control: Force ghost vehicle lights off, on, or leave it as when recorded
View replay as passenger: View the replay from the perspective of the ghost
Replay control: Pause, play, scrub forward and backward
Misc: Key to teleport to starting point of a track, in track selection menu
Bug fixes:
Fix replays getting invalidated when the list is updated
Fix ghost vehicle colors not applied correctly
Improve replay saving performance
Improve game load time by loading replays in background
Improve ghost vehicle hiding on stopped replay
1.1.0
Add suspension compression to replay data
Add an option to show a blip for a replay vehicle
Add an option to show a blip for a track
Fix a replay/record issue when crossing both finish and start in the same frame
Fix a duplicate track selection issue when ARS and non-ARS tracks have the same name
Fix a replay selection issue when ARS and non-ARS tracks have the same name (this will invalidate replays made on ARS tracks. Prefix the replay name on ARS tracks with "[ARS] " to get the script to see them again)
1.0.1
Fix physics being applied to replayed ghost, replays are now as accurate as the recording is. Thank you LeeC2202 for pointing this out :)
1.0.0
Initial release
💬 Discord
İlk Yüklenme Zamanı: 10 Aralık 2020, Perşembe
Son Güncellenme Zamanı: 20 Ağustos 2022, Cumartesi
Last Downloaded: 1 hours ago
Why would MOD crash when I set a record with some cars?
For example, Karin Sultan
The error report is as follows: CORE: An exception occurred while executing 'GhostReplace. asi' (0x00007FFB00999FC0) id 35
Press OK to continue
@ikt bro If only there were categories within the mode. Like recording mode, racing mode etc. While racing, if we pass the ghost and finish the race, we cannot see the ghost finishing the race. If there is a racing mode, we may see a ghost of a certain number of seconds after the end of the race.
@ikt Please tell me there's a way to remove the timer so I can take some cinematics, mod awesome btw, now I can pretend I have friends xD
Would be nice if there was the ability to set a keybind to instantly teleport back to the track start and cancel the recording and ghost. Would save some time rather then having to go to "ghost", cancel recording, cancel ghost then teleport back to the track.
After the "Chop Shop Update" the vehicles recorded replays have no steering input. is there anyway to fix this?
@HadeBTW
Yeah, downgrade the game.
@ikt after downgrading to 3028, i switched to version 2.3.0 and it works, ty
Hey, any chance we could get a version that works for fivem installation & usage? (Abit how the vstancer also works for fivem and gta v?)
@LazyOnPc +1
Is there a way this can be modified to register peds also? I dont mean in vehicles, as in if you walk across the start point with a ped, do whatever you want, then cross the finish line and it makes a ghost of that
I absolutely love this mod! However, I was hoping you would fix the ghosts animation where they are always turning to the left. It'd be the perfect mod!
I hope you would fix the steering input at least once, I can't find a way to downgrade the game because I use the epic games version :((
I have a fix for the motorcycle rider stuck in left turn animation. Just play the ghost as usual, go to settings and toggle the "Enable driver" setting off and on again. That should straighten the riders.
Can you fix the ghost of the motorbike driver because they keep turning left and right but they don't sit up straight like normal? This is really annoying when I've been trying to figure out how to make them sit normal
it doesnt show brake lights for some reason
@ikt Is there any way to use this mod on fivem, I make videos for YouTube and it would be a great help to have this racing mod
@ikt
brother when i play recording this car is visible but it goes through anyone and the auto spoiler of the car also does not work .please fix this problem
If I could like twice, I would
it crash my gta
@ikt Buddy, you can fix the fact that the wheel was turned. When I'm filming a race, the wheels don't turn at all. and you can also fix it so that there is no sound that the car is braking or just a robot brake light, this is for me. It's annoying buddy fix it