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They should be .png or .jpg files, that match the model names. If nothing matches it uses a default empty image, if there's an error processing the file, it should show the error in place of the image.
@ntdg @Kodes90 @GnarlyGator
I see this 200mph number mentioned a lot. Can more people on different handlings and wheels confirm this?
I've made a test build, that clamps the FFB calculations as if you'd never go faster than 180mph.
It's based off the latest commit for v4.7.1 which also slightly changes the FFB handling model.
Please let me know if it improves anything or fixes anything. I can make it a user-changeable option that defaults at about 160 mph.
The file is hosted on my Discord - if you can't download it somehow, join it: https://discord.gg/gHee23U
IT WERFS FLAMMEN
For actually installing the add-on cars, you can follow their respective readmes.
For making a category for your weeb itasha cars, the INSTRUCTIONS.txt in the UserDLC folder should be enough to get you going.
v1.4.1 is released and fixes the ghost-menu.
Root cause is how the menu organizes its submenus. The default, non-visible state had the name "" (an empty string). Bad add-ons sometimes forget to define a proper vehicle brand and this also resolves to an empty string.
Implemented fix is naming the menu root something different.
Still, engine braking should apply a negative force if you're off-throttle and the RPM gets high enough. Killatomate's handling lack friction and air resistance though, I've yet to find a proper balanced handling.
In the meantime if you think stock handling's too grippy, you can try to decrease the lateral grip values.
Check your drivers and/or software like x360ce/Steam controller support. This software makes non-gamepad controllers being detected as gamepads, which conflicts with my script.
A workaround is to plug in some other controller first so Windows assigns it #1, then plug in your wheel - it should not conflict.
Another occurrence with Thrustmaster drivers and DiRT Rally: https://steamcommunity.com/app/310560/discussions/1/1741101364281328798/
- Try a negative AccelerationMult value. No handling changes needed.
- Try moving the brake balance to the center, or a bit more at the back, depending on how you've got your grip set up. AccelerationMult should be 0 if all wheels should equally brake.
You can reload ScriptHookVDotNet scripts. Look in the ScriptHookVDotNet.ini for what key you should use.
Bruh I'm removing your rating since it's an installation and/or user error.
If you're using FiveM, you can just make the server reload its resources.