TurboFix [Outdated] 2.3.0
72.805
422
72.805
422
TurboFix
TurboFix overhauls how the turbo upgrade works, with meaningful performance increases and new effects.
Starting with build 3095 of the game this breaks and fails to patch the turbo limiter. Either uninstall it or revert to a game build before that version.
Features
Unlock turbo boost limits
The stock turbo upgrade only adds 10% torque when fully spooled up. This script unlocks that, allowing much more boost and output torque.
Quicker turbo spooling
The stock turbo upgrade takes several seconds to reach full boost, which is not realistic. This script allows it to spool up as quickly as real turbos can do.
Real anti-lag with effects and sounds
When releasing the throttle and/or staying off-throttle, the script can simulate anti-lag. Boost is kept high, allowing for immediate torque availability when going back on the throttle.
Default sounds by Dieguuuds
When used with Manual Transmission, the Launch Control assist will trigger the anti-lag two-step effect, if the trigger RPM is set lower than the Launch Control RPM
Works for NPCs
Not only the players' own car has the effects and power boost active, NPC vehicles are also affected. If used with a script like Eddlm's ARS, the NPC racers have access to the same improvements as the player.
Turbo dial customizing
With DashHook installed, the turbo dial can be remapped. This is useful to make the turbo dial behave realistically in (add-on) vehicles that have such a dial.
Requirements
Installation and usage
The hotkeys, gamepad buttons or cheat code to open the menu can be changed in settings_menu.ini.
Configs can be manually made when not using the in-game menu, check TurboFix/Configs/INSTRUCTIONS.txt for info.
Sound sets can be added by creating a new folder in the Sounds folder. Files are:
E.g. to get 16 sounds playing, name your files EX_POP_0.wav through EX_POP_15.wav.
The script randomly plays a numbered exhaust sound. Sub always plays.
Recommended mods
A speedometer that can show turbo, or a vehicle with a working boost/vacuum gauge.
Let me know if I'm missing other cars or speedometers with working turbo gauges.
Known issues
FAQ
Can this be ported to FiveM?
No. This is not a FiveM script, just a ScriptHookV script. I am not interested in converting anything to FiveM.
What are the default anti-lag sounds?
They are from Dieguuuds who extracted them from this EVO 9 anti-lag video, to whom I'm really grateful!
Changelog
2.3.0
* Add boost falloff parameters, which can be used to simulate small turbos
2.2.0
2.1.0
Allow setting min RPM for anti-lag
Fix antilag on reverse
Fix issues when reloading a save
Minor bug fixes and general improvements
2.0.2
Support any number of exhaust sfx files.
It will search the sound set folder for any EX_POP_(number).wav file until it finds none. E.g. EX_POP_0.wav through EX_POP_15.wav
2.0.1
Fix config saving issues
2.0.0
TurboFix overhauls how the turbo upgrade works, with meaningful performance increases and new effects.
Starting with build 3095 of the game this breaks and fails to patch the turbo limiter. Either uninstall it or revert to a game build before that version.
Features
Unlock turbo boost limits
The stock turbo upgrade only adds 10% torque when fully spooled up. This script unlocks that, allowing much more boost and output torque.
Quicker turbo spooling
The stock turbo upgrade takes several seconds to reach full boost, which is not realistic. This script allows it to spool up as quickly as real turbos can do.
Real anti-lag with effects and sounds
When releasing the throttle and/or staying off-throttle, the script can simulate anti-lag. Boost is kept high, allowing for immediate torque availability when going back on the throttle.
Default sounds by Dieguuuds
When used with Manual Transmission, the Launch Control assist will trigger the anti-lag two-step effect, if the trigger RPM is set lower than the Launch Control RPM
Works for NPCs
Not only the players' own car has the effects and power boost active, NPC vehicles are also affected. If used with a script like Eddlm's ARS, the NPC racers have access to the same improvements as the player.
Turbo dial customizing
With DashHook installed, the turbo dial can be remapped. This is useful to make the turbo dial behave realistically in (add-on) vehicles that have such a dial.
Requirements
- Grand Theft Auto V (PC)
- ScriptHookV
- Microsoft Visual Studio Redistributable (x64) (2015-2019)
- DashHook
Installation and usage
- Drag and drop TurboFix.asi, irrKlang.dll and the TurboFix folder to the main GTA V folder.
- In-game: Immediately works for all cars with the turbo tuning option
- In-game: Use "turbofix" cheat (without quotes) to open the menu (open the cheat box with tilde (~))
- Menu can be used to view, customize and save configurations
The hotkeys, gamepad buttons or cheat code to open the menu can be changed in settings_menu.ini.
Configs can be manually made when not using the in-game menu, check TurboFix/Configs/INSTRUCTIONS.txt for info.
Sound sets can be added by creating a new folder in the Sounds folder. Files are:
- EX_POP_0.wav
- EX_POP_(number).wav
- EX_POP_SUB.wav
E.g. to get 16 sounds playing, name your files EX_POP_0.wav through EX_POP_15.wav.
The script randomly plays a numbered exhaust sound. Sub always plays.
Recommended mods
A speedometer that can show turbo, or a vehicle with a working boost/vacuum gauge.
- Karin Sultan Classic Rally by Bob322 & Carrythxd
- Lancia Delta Integrale Evo 1 by locotomb
- Toyota Supra A80 by Wanted188
- NFSU Speedometer by me
Let me know if I'm missing other cars or speedometers with working turbo gauges.
Known issues
- Original game turbo sounds aren't overwritten (blowoff, original pops and bangs)
- Tuned exhaust positions don't update (ptfx, audio)
FAQ
Can this be ported to FiveM?
No. This is not a FiveM script, just a ScriptHookV script. I am not interested in converting anything to FiveM.
What are the default anti-lag sounds?
They are from Dieguuuds who extracted them from this EVO 9 anti-lag video, to whom I'm really grateful!
Changelog
2.3.0
* Add boost falloff parameters, which can be used to simulate small turbos
2.2.0
- Update default anti-lag soundset to a more realistic and subtle version, thanks to Dieguuds!
- Remove Enable toggle. The script is always active.
- Only support single model and single plate configs. Existing configs are still compatible, but only the first model and plate are used.
- Move saving out of configuration menu, into its own menu, with multiple options.
- Overwrite save: Save current settings over old settings
- Specific save: Save current settings for the specific vehicle+plate combination
- Generic save: Save current settings for the vehicle model
- Non-associated save: Save without any autoloading capability
- Add loading functionality: Any configuration can now be loaded into the current configuration.
- Saving only asks for configuration name, as model is saved automatically. Install Add-on Spawner so the script can also always figure out the correct model name, to write to in the config file.
- Add turbo stats on main page
- Fix anti-lag soundset index for menu
2.1.0
Allow setting min RPM for anti-lag
Fix antilag on reverse
Fix issues when reloading a save
Minor bug fixes and general improvements
2.0.2
Support any number of exhaust sfx files.
It will search the sound set folder for any EX_POP_(number).wav file until it finds none. E.g. EX_POP_0.wav through EX_POP_15.wav
2.0.1
Fix config saving issues
2.0.0
- Rewrite
- Add anti-lag with sfx and ptfx
- Add boost dial correction options
- Add boost-by-gear
- Run turbo script for NPC vehicles
İlk Yüklenme Zamanı: 3 Ocak 2021, Pazar
Son Güncellenme Zamanı: 29 Ekim 2021, Cuma
Last Downloaded: 35 dakika önce
153 Yorum
More mods by ikt:
- Otomobiller
- .Net
4.75
649
28
1.0.0
By ikt
TurboFix
TurboFix overhauls how the turbo upgrade works, with meaningful performance increases and new effects.
Starting with build 3095 of the game this breaks and fails to patch the turbo limiter. Either uninstall it or revert to a game build before that version.
Features
Unlock turbo boost limits
The stock turbo upgrade only adds 10% torque when fully spooled up. This script unlocks that, allowing much more boost and output torque.
Quicker turbo spooling
The stock turbo upgrade takes several seconds to reach full boost, which is not realistic. This script allows it to spool up as quickly as real turbos can do.
Real anti-lag with effects and sounds
When releasing the throttle and/or staying off-throttle, the script can simulate anti-lag. Boost is kept high, allowing for immediate torque availability when going back on the throttle.
Default sounds by Dieguuuds
When used with Manual Transmission, the Launch Control assist will trigger the anti-lag two-step effect, if the trigger RPM is set lower than the Launch Control RPM
Works for NPCs
Not only the players' own car has the effects and power boost active, NPC vehicles are also affected. If used with a script like Eddlm's ARS, the NPC racers have access to the same improvements as the player.
Turbo dial customizing
With DashHook installed, the turbo dial can be remapped. This is useful to make the turbo dial behave realistically in (add-on) vehicles that have such a dial.
Requirements
Installation and usage
The hotkeys, gamepad buttons or cheat code to open the menu can be changed in settings_menu.ini.
Configs can be manually made when not using the in-game menu, check TurboFix/Configs/INSTRUCTIONS.txt for info.
Sound sets can be added by creating a new folder in the Sounds folder. Files are:
E.g. to get 16 sounds playing, name your files EX_POP_0.wav through EX_POP_15.wav.
The script randomly plays a numbered exhaust sound. Sub always plays.
Recommended mods
A speedometer that can show turbo, or a vehicle with a working boost/vacuum gauge.
Let me know if I'm missing other cars or speedometers with working turbo gauges.
Known issues
FAQ
Can this be ported to FiveM?
No. This is not a FiveM script, just a ScriptHookV script. I am not interested in converting anything to FiveM.
What are the default anti-lag sounds?
They are from Dieguuuds who extracted them from this EVO 9 anti-lag video, to whom I'm really grateful!
Changelog
2.3.0
* Add boost falloff parameters, which can be used to simulate small turbos
2.2.0
2.1.0
Allow setting min RPM for anti-lag
Fix antilag on reverse
Fix issues when reloading a save
Minor bug fixes and general improvements
2.0.2
Support any number of exhaust sfx files.
It will search the sound set folder for any EX_POP_(number).wav file until it finds none. E.g. EX_POP_0.wav through EX_POP_15.wav
2.0.1
Fix config saving issues
2.0.0
TurboFix overhauls how the turbo upgrade works, with meaningful performance increases and new effects.
Starting with build 3095 of the game this breaks and fails to patch the turbo limiter. Either uninstall it or revert to a game build before that version.
Features
Unlock turbo boost limits
The stock turbo upgrade only adds 10% torque when fully spooled up. This script unlocks that, allowing much more boost and output torque.
Quicker turbo spooling
The stock turbo upgrade takes several seconds to reach full boost, which is not realistic. This script allows it to spool up as quickly as real turbos can do.
Real anti-lag with effects and sounds
When releasing the throttle and/or staying off-throttle, the script can simulate anti-lag. Boost is kept high, allowing for immediate torque availability when going back on the throttle.
Default sounds by Dieguuuds
When used with Manual Transmission, the Launch Control assist will trigger the anti-lag two-step effect, if the trigger RPM is set lower than the Launch Control RPM
Works for NPCs
Not only the players' own car has the effects and power boost active, NPC vehicles are also affected. If used with a script like Eddlm's ARS, the NPC racers have access to the same improvements as the player.
Turbo dial customizing
With DashHook installed, the turbo dial can be remapped. This is useful to make the turbo dial behave realistically in (add-on) vehicles that have such a dial.
Requirements
- Grand Theft Auto V (PC)
- ScriptHookV
- Microsoft Visual Studio Redistributable (x64) (2015-2019)
- DashHook
Installation and usage
- Drag and drop TurboFix.asi, irrKlang.dll and the TurboFix folder to the main GTA V folder.
- In-game: Immediately works for all cars with the turbo tuning option
- In-game: Use "turbofix" cheat (without quotes) to open the menu (open the cheat box with tilde (~))
- Menu can be used to view, customize and save configurations
The hotkeys, gamepad buttons or cheat code to open the menu can be changed in settings_menu.ini.
Configs can be manually made when not using the in-game menu, check TurboFix/Configs/INSTRUCTIONS.txt for info.
Sound sets can be added by creating a new folder in the Sounds folder. Files are:
- EX_POP_0.wav
- EX_POP_(number).wav
- EX_POP_SUB.wav
E.g. to get 16 sounds playing, name your files EX_POP_0.wav through EX_POP_15.wav.
The script randomly plays a numbered exhaust sound. Sub always plays.
Recommended mods
A speedometer that can show turbo, or a vehicle with a working boost/vacuum gauge.
- Karin Sultan Classic Rally by Bob322 & Carrythxd
- Lancia Delta Integrale Evo 1 by locotomb
- Toyota Supra A80 by Wanted188
- NFSU Speedometer by me
Let me know if I'm missing other cars or speedometers with working turbo gauges.
Known issues
- Original game turbo sounds aren't overwritten (blowoff, original pops and bangs)
- Tuned exhaust positions don't update (ptfx, audio)
FAQ
Can this be ported to FiveM?
No. This is not a FiveM script, just a ScriptHookV script. I am not interested in converting anything to FiveM.
What are the default anti-lag sounds?
They are from Dieguuuds who extracted them from this EVO 9 anti-lag video, to whom I'm really grateful!
Changelog
2.3.0
* Add boost falloff parameters, which can be used to simulate small turbos
2.2.0
- Update default anti-lag soundset to a more realistic and subtle version, thanks to Dieguuds!
- Remove Enable toggle. The script is always active.
- Only support single model and single plate configs. Existing configs are still compatible, but only the first model and plate are used.
- Move saving out of configuration menu, into its own menu, with multiple options.
- Overwrite save: Save current settings over old settings
- Specific save: Save current settings for the specific vehicle+plate combination
- Generic save: Save current settings for the vehicle model
- Non-associated save: Save without any autoloading capability
- Add loading functionality: Any configuration can now be loaded into the current configuration.
- Saving only asks for configuration name, as model is saved automatically. Install Add-on Spawner so the script can also always figure out the correct model name, to write to in the config file.
- Add turbo stats on main page
- Fix anti-lag soundset index for menu
2.1.0
Allow setting min RPM for anti-lag
Fix antilag on reverse
Fix issues when reloading a save
Minor bug fixes and general improvements
2.0.2
Support any number of exhaust sfx files.
It will search the sound set folder for any EX_POP_(number).wav file until it finds none. E.g. EX_POP_0.wav through EX_POP_15.wav
2.0.1
Fix config saving issues
2.0.0
- Rewrite
- Add anti-lag with sfx and ptfx
- Add boost dial correction options
- Add boost-by-gear
- Run turbo script for NPC vehicles
İlk Yüklenme Zamanı: 3 Ocak 2021, Pazar
Son Güncellenme Zamanı: 29 Ekim 2021, Cuma
Last Downloaded: 35 dakika önce
I have made new version for this mod for the latest game version, if you are interested:
https://github.com/mbahdokek/GTAVTurboFix
More info on GitHub including credits, Thanks
is there a way to make the turbo more noticeable? when i accelerate, i dont gain that much extra speed despite having my boost at 20
you should make it so that acceleration is limited before the turbo spools so it becomes more noticeable
i'm increasing the turbo boost but the performance doesn't change... the gauges shows the same... looks unfunctional
Have seen some people using blue and red turbo flame, anyone knows how to get that? Thank you!
changed the max-min boost when i checked the turbo info it stays around 1 (10%)
...So which version of the game do I have to download to get these mods to work together? I've tried 3028 and 2372, which were mentioned in the Manual Transmission pinned comment, and only one or the other of the two mods work at a given time.
Everything works together on 2215, I noticed that the .dll file that comes with this was smaller than it should've been. I guess it got corrupted somehow on my end.
@JonnyXX Hey any chance you interested in testing turbofix with new game version? i've made a fix for the mod
We need an update work randomly
Please check @mbahdokek's fork if you run newer versions of the game!
@ikt Would you make your steering wheel mod open source? I'd love to fix it since you don't have the time
@EmbraceTheHate
https://github.com/ikt32/GTAVManualTransmission
It's been on GitHub since 2016. Issues regarding build 3095 are described in this ticket: https://github.com/ikt32/GTAVManualTransmission/issues/148 with some work done by other people already, but afaik nobody's gone though everything yet. Not sure if post-3095-patches further affect the script.
After the current update, the mod became incompatible for some reason with the RDE Mod, causing the game to load infinitely
please update, doesn't open with new script hook. old one works kind of but turbo isn't synced with manual transmission gauge.
@mbahdokek with the last update, antilag pops even when accelerating so if you have a fix for that problem in particular I'd be happy to try it out!
@ScuderiaSwiss does the boost value is working, i mean can you use boost value bigger than 1?
@mbahdokek I'll have to check again but I think changing the boost value doesn't affect the performance. I was just using it as a backfire mod for fun in the end.
Specifically the boost limiter patch broke since 3095, sadly.
using the new version of turbofix , its supposed to work with nve. but when i run it the game crashes trainer v, it stays on and works but i cant use the trainer. any fixes for that