1.352
62
1.352
62
Announcement
As the mod is growing it would be more comfortable to discuss any matters in Discord
Description
A simple mod adding a feature to toggle on/off NVGs, Thermal vision goggles, visors and more!
Configurable for any ped/hat. In future versions I plan on bringing in more clothes.
The list of actions is fully customizable an will be expanded.
Feel free to leave your config in comments section and it will be added to the config repo and I'll mention you as a contributor.
What's coming in next update (2.2)
Installation
Place WearableControl.dll, WearableControl.ini, Newtonsoft.Json.dll and WearableControlData.json into "scripts" folder.
You'll need Script Hook V & Script Hook .NET and NativeUI
Customization
A new version brings an ability to configure the mod by yourself for any type of hats (more clothes will be added in future) for any ped!
The configuration is in JSON type and has only 6 attributes
How to configure attributes
More on animations:
Join the animation group and name with @
Example: for goggles, animation group is 'anim@mp_helmets@on_foot', and name 'goggles_up' or 'goggles_down', (see result in example below)
AnimationOff/On attribute can be left empty
Full example config for the clothing:
{
"PedModel": "FreemodeMale01",
"OnId": 116,
"OffId": 117,
"Effect": "NightVision",
"AnimationOn": "anim@mp_helmets@on_foot@goggles_down",
"AnimationOff": "anim@mp_helmets@on_foot@goggles_up"
},
Controls and configuration
Defaults:
"N" - toggle hat function/put on/off
"K" - put on/off mask
"F7" - toggle UI
Configuration
Modification is pretty straightforward, replace your keys in .ini file
Changelog
2.1
2.0
- Introduced a customizable config
- Hats and peds are no longer limited
1.1
- Fixed quad goggles - now triggering thermal vision effect
- Works with MP female
1.0
- Initial Release
Known issues
- The UI selection is currently pretty fast-switching (gotta short-press arrow keys to select desired option). Status: WIP
As the mod is growing it would be more comfortable to discuss any matters in Discord
Description
A simple mod adding a feature to toggle on/off NVGs, Thermal vision goggles, visors and more!
Configurable for any ped/hat. In future versions I plan on bringing in more clothes.
The list of actions is fully customizable an will be expanded.
Feel free to leave your config in comments section and it will be added to the config repo and I'll mention you as a contributor.
What's coming in next update (2.2)
- Fixed unopenable menu
- Introduced "Type" field to the configurable entity (description later)
- Added ability for outer tops toggle (like shirts, hoodies, etc., currently only MP Male shirt #126 available) (Experimental)
- Increased add-on clothes compatibility
- Animation support extension: just take any animation group (with or without repeating "@" now does not matter, just join group and name with "@")
Installation
Place WearableControl.dll, WearableControl.ini, Newtonsoft.Json.dll and WearableControlData.json into "scripts" folder.
You'll need Script Hook V & Script Hook .NET and NativeUI
Customization
A new version brings an ability to configure the mod by yourself for any type of hats (more clothes will be added in future) for any ped!
The configuration is in JSON type and has only 6 attributes
How to configure attributes
- PedModel - PedHash (like FreemodeMale01, all hashes here)
- OnId - The id of clothing when it is toggled 'on'. Can be found with any trainer.
- OffId - The id of clothing when it is toggled 'off'. Can be found with any trainer.
- Effect - Vision effect (Currently only supports these values: NightVision/ThermalVision/None)
- AnimationOn - Animation when player toggles clothing on. Can be find with trainer. E.g Menyoo (Player Options -> Animations -> All Animations)
- AnimationOff - The same as above
More on animations:
Join the animation group and name with @
Example: for goggles, animation group is 'anim@mp_helmets@on_foot', and name 'goggles_up' or 'goggles_down', (see result in example below)
AnimationOff/On attribute can be left empty
Full example config for the clothing:
{
"PedModel": "FreemodeMale01",
"OnId": 116,
"OffId": 117,
"Effect": "NightVision",
"AnimationOn": "anim@mp_helmets@on_foot@goggles_down",
"AnimationOff": "anim@mp_helmets@on_foot@goggles_up"
},
Controls and configuration
Defaults:
"N" - toggle hat function/put on/off
"K" - put on/off mask
"F7" - toggle UI
Configuration
Modification is pretty straightforward, replace your keys in .ini file
Changelog
2.1
- Added support for Michael & Franklin
- Manual hat configuration is no longer required!
- If the hat is not specified in WearableControlData.json it will use default animation
- Hats not specified in JSON will be put off/on instead of using special effect (like NVG toggle)
- Masks now can be put on/off with a key binding
- Glasses now can be put on/off (currently UI only)
- UI introduction: A menu will allow to use mod features without separate keybindings
2.0
- Introduced a customizable config
- Hats and peds are no longer limited
1.1
- Fixed quad goggles - now triggering thermal vision effect
- Works with MP female
1.0
- Initial Release
Known issues
- The UI selection is currently pretty fast-switching (gotta short-press arrow keys to select desired option). Status: WIP
İlk Yüklenme Zamanı: 16 Ağustos 2023, Çarşamba
Son Güncellenme Zamanı: 22 Ağustos 2023, Salı
Last Downloaded: 1 hours ago
54 Yorum
More mods by KassiteR:
Announcement
As the mod is growing it would be more comfortable to discuss any matters in Discord
Description
A simple mod adding a feature to toggle on/off NVGs, Thermal vision goggles, visors and more!
Configurable for any ped/hat. In future versions I plan on bringing in more clothes.
The list of actions is fully customizable an will be expanded.
Feel free to leave your config in comments section and it will be added to the config repo and I'll mention you as a contributor.
What's coming in next update (2.2)
Installation
Place WearableControl.dll, WearableControl.ini, Newtonsoft.Json.dll and WearableControlData.json into "scripts" folder.
You'll need Script Hook V & Script Hook .NET and NativeUI
Customization
A new version brings an ability to configure the mod by yourself for any type of hats (more clothes will be added in future) for any ped!
The configuration is in JSON type and has only 6 attributes
How to configure attributes
More on animations:
Join the animation group and name with @
Example: for goggles, animation group is 'anim@mp_helmets@on_foot', and name 'goggles_up' or 'goggles_down', (see result in example below)
AnimationOff/On attribute can be left empty
Full example config for the clothing:
{
"PedModel": "FreemodeMale01",
"OnId": 116,
"OffId": 117,
"Effect": "NightVision",
"AnimationOn": "anim@mp_helmets@on_foot@goggles_down",
"AnimationOff": "anim@mp_helmets@on_foot@goggles_up"
},
Controls and configuration
Defaults:
"N" - toggle hat function/put on/off
"K" - put on/off mask
"F7" - toggle UI
Configuration
Modification is pretty straightforward, replace your keys in .ini file
Changelog
2.1
2.0
- Introduced a customizable config
- Hats and peds are no longer limited
1.1
- Fixed quad goggles - now triggering thermal vision effect
- Works with MP female
1.0
- Initial Release
Known issues
- The UI selection is currently pretty fast-switching (gotta short-press arrow keys to select desired option). Status: WIP
As the mod is growing it would be more comfortable to discuss any matters in Discord
Description
A simple mod adding a feature to toggle on/off NVGs, Thermal vision goggles, visors and more!
Configurable for any ped/hat. In future versions I plan on bringing in more clothes.
The list of actions is fully customizable an will be expanded.
Feel free to leave your config in comments section and it will be added to the config repo and I'll mention you as a contributor.
What's coming in next update (2.2)
- Fixed unopenable menu
- Introduced "Type" field to the configurable entity (description later)
- Added ability for outer tops toggle (like shirts, hoodies, etc., currently only MP Male shirt #126 available) (Experimental)
- Increased add-on clothes compatibility
- Animation support extension: just take any animation group (with or without repeating "@" now does not matter, just join group and name with "@")
Installation
Place WearableControl.dll, WearableControl.ini, Newtonsoft.Json.dll and WearableControlData.json into "scripts" folder.
You'll need Script Hook V & Script Hook .NET and NativeUI
Customization
A new version brings an ability to configure the mod by yourself for any type of hats (more clothes will be added in future) for any ped!
The configuration is in JSON type and has only 6 attributes
How to configure attributes
- PedModel - PedHash (like FreemodeMale01, all hashes here)
- OnId - The id of clothing when it is toggled 'on'. Can be found with any trainer.
- OffId - The id of clothing when it is toggled 'off'. Can be found with any trainer.
- Effect - Vision effect (Currently only supports these values: NightVision/ThermalVision/None)
- AnimationOn - Animation when player toggles clothing on. Can be find with trainer. E.g Menyoo (Player Options -> Animations -> All Animations)
- AnimationOff - The same as above
More on animations:
Join the animation group and name with @
Example: for goggles, animation group is 'anim@mp_helmets@on_foot', and name 'goggles_up' or 'goggles_down', (see result in example below)
AnimationOff/On attribute can be left empty
Full example config for the clothing:
{
"PedModel": "FreemodeMale01",
"OnId": 116,
"OffId": 117,
"Effect": "NightVision",
"AnimationOn": "anim@mp_helmets@on_foot@goggles_down",
"AnimationOff": "anim@mp_helmets@on_foot@goggles_up"
},
Controls and configuration
Defaults:
"N" - toggle hat function/put on/off
"K" - put on/off mask
"F7" - toggle UI
Configuration
Modification is pretty straightforward, replace your keys in .ini file
Changelog
2.1
- Added support for Michael & Franklin
- Manual hat configuration is no longer required!
- If the hat is not specified in WearableControlData.json it will use default animation
- Hats not specified in JSON will be put off/on instead of using special effect (like NVG toggle)
- Masks now can be put on/off with a key binding
- Glasses now can be put on/off (currently UI only)
- UI introduction: A menu will allow to use mod features without separate keybindings
2.0
- Introduced a customizable config
- Hats and peds are no longer limited
1.1
- Fixed quad goggles - now triggering thermal vision effect
- Works with MP female
1.0
- Initial Release
Known issues
- The UI selection is currently pretty fast-switching (gotta short-press arrow keys to select desired option). Status: WIP
İlk Yüklenme Zamanı: 16 Ağustos 2023, Çarşamba
Son Güncellenme Zamanı: 22 Ağustos 2023, Salı
Last Downloaded: 1 hours ago
I also have a Discord server (https://discord.gg/tnm7ncZH) for much comfortable discussions and bug reports, feel free to join!
Thank you for the quick reply!!!
well... I just checked the scripthookVdotnet log.. nativeUI should be in the scripts folder as well? I'm used to RageNativeUI but not just NativeUI
@cyanotic RageNativeUI is for RPH but "just" NativeUI is for SHVDN
Got it working! ... well kinda. Lol The script works, and I was able to get my helmet into the json and functioning. The UI still refuses to come up.. not a big deal for me as this one helmet is all I really wanted to work.. I could have something conflicting with F7. I have a TON of stuff installed.
Fantastic work though... I've waited years for this.
@cyanotic
Thank you!
You can always modify your keys inside the .ini file
@KassiteR yeah, I'm toying around with it. Looking right now at if it's possible to add in the on motorcycle animation for the visor. Simply finding it is proving a pain in the ass haha.
@cyanotic Recently stumbled upon this animation, where ped is toggling visor and lowering arm onto the motorcycle handle, but I can't remember it's name, GL :D
@cyanotic
Shoot, I just realized I forgot to actually use the menu settings key :D
Try "L" for now
@KassiteR oh damn ok. ...I gave up looking for the animation last night. Idk how it will even work.. if I have the same helmet defined with 2 different animations I just see bad things happening 😂
@KassiteR How many more updates do you plan mate?
@cyanotic If you describe what you're trying to achieve I could help you.
@WalterWhiteGamer I don't know to be honest, I'll take a day brake for today and then see if there any more bugs to fix/user's suggestions or any more ideas coming to my head :D
@KassiteR I'm pretty sure that when you cover all of the vanilla helmets and make some easy-to-use system for adding new helmets, it'll be a completed mod!
@KassiteR I'm just trying to get it where the correct animation plays on foot as well as on a motorcycle. As of right now it's just on foot that plays. So if I get on a motorcycle it still tries to play the on foot animation. It technically still works.. the visor goes up and down but the rider leans all the way down to the handlebars and his hand contorts and pushes the visor up lol
@KassiteR Why does the menu open on the "L" key? I did not register this key in the settings file?
@Pehotinec_78
Please make sure you have version 2.2 it should be fixed there
this looks kick ass bro.
I would suggest adding a working Gas mask.
@xmexerex
The point is you can actually do that!
Any model w/ any animation
Please see description
@KassiteR Could you explain, I would appreciate it?
@xmexerex
It is described in details in "Customization" section of descripton