GTA V Modding Launcher 0.7.2 BETA
78.067
299
78.067
299
This launcher needs .NET 5 Desktop Runtime (x86) to work. It usually is not installed by default on most Windows computers
The launcher is open source on github.
This launcher enables you to easily switch between several sets of mods without having to move the mods yourself. It can also be used to move all your mods outside of your game directory automatically.
In order for the launcher to work properly, all vanilla files have to be genuine. GTA V can be modded without replacing any core file, which is, in my opinion, the best practice. Since the launcher works by moving files, it obviously won't work if core files have been modified.
For example, if you want to modify vanilla .rpf files, you must keep the original file as it is, and use OpenIV.asi for the game to load the modified version in the "mods" folder.
How to use the launcher ?
Simply create a new profile (with the + button), make it active (with a right click on its name) and put mods in your game's folder normally (while being sure not to replace any base game file).
When first starting the launcher, if your game is already modded, a new profile called "Modded Profile" will automatically be created with the current mods.
How does it work ?
The launcher searches for modded files using a provided manifest of all vanilla files. When you switch profiles, it moves the mods in the GTA V directory to an external folder, then moves the mods of the other profile to the game. Using this launcher, you don't need several "Grand Theft Auto V" folders anymore !
Changelog
0.7.2
* Fixed a bug that prevented the launcher from launching the Epic Games version of the game
0.7.1
* Added .egstore and EOSSDK-Win64-Shipping.dll to the game manifest
0.7.0
* The tool now uses .NET 5
* Fixed an issue regarding permission propagation
* Fixed the news display
* Added "uninstall.exe" to the game manifest
0.6.9
* Fixed a crash that could occur when the option to kill the game's launcher was enabled
- Legacy compatbility was removed (ie: the launcher doesn't convert old config files anymore)
- The option to launch modded profiles in offline mode was removed since it doesn't work properly with the new R* launcher
0.6.8
* Fixed a crash that occured when switching from a modded vanilla profile to another profile without launching the game
0.6.7
* Fixed a crash that could occur when the launcher tried to display a modern popup while the main window wasn't visible
0.6.6
* The launcher now properly launches the EGS version of the game (Thanks to mips!)
0.6.5
* All dialogs now use the modern theme
* The launcher should now be able to launch the Epic Games version of the game
0.6.4
* Partial support for the Epic Games version of the game
0.6.3
* Failed attempt to support the Epic Games version
0.6.2
* Fixed a crash that occured when the selected / detected installation was invalid
0.6.1
* Mods could sometimes not be moved properly
0.6.0
* The launcher's code has been cleaned
* Popups are now handled in a better way
+ Custom installations can now be easily specified in no installation is found
* The launcher now uses a Modern theme
* Added support for the new Rockstar Games launcher
+ The launcher can now optionally close the Rockstar Games launcher after launching the game
* The launcher's UI has been overhauled
* The launcher can now display the game's news
* The launcher now uses an external game manifest rather than an hardcoded one
- The integrity check feature has been removed
* Profiles are now saved in the launcher's folder
0.5.6
* Fixed a crash that happened when the update check failed
* The launcher is now using a custom theme and should look more like a native program
+ You can now use the launcher on a custom GTA V directory (but you still have to have the registry key stating where your game is installed, to prevent piracy)
0.5.5
* Fixed bad handling of dlc mods
0.5.4
* Fixed a crash that occured when starting the game after deleting a profile (#1 and #2)
* Fixed a wrong message that was displayed when the game's integrity was compromised
0.5.3
* Fixed a crash that could happen when starting the launcher
0.5.2
* Fixed a bug that prevented the launcher from working in the GTA V directory
* Newtonsoft.Json.dll is now embedded.
* Crash report improved
0.5.1
* Progress bar enhancements
+ You can now change the game's language in the launcher settings
* The user can now disable logging
+ Added an update check
* The crash reporter uses github now
* (hopefully) fixed an issue with some Steam users ("No GTA installation found.")
0.5.0
* The launcher now uses WPF
- Removed launcherResources.zip, the resources are now embedded in the .exe file
* The settings menu is now more compact
* Localization system improved
* The launcher now only detects Steam files when it's running with the Steam version of the game
* The crash reporter has been redone
* Several bugfixes
+ The launcher can now scan for modded x64.rpf files
0.4.0
* Log system enhancements
* Fixed popups position
* Fixed error messages
+ Profiles can now be stored in a custom folder
+ The user can now choose whether to play on a modded profile in offline mode or not
0.3.1
* Fixed the title
* Fixed a crash that could occur when the "GTA V Modding Launcher" folder doesn't exist
0.3.0
+ Initial public release
Note: This launcher doesn't need to be installed in a particular location. You only need to extract the archive somewhere, and ensure all the included files are in the same directory. However, the launcher cannot be installed in the game's directory.
Credits
GTA V Modding Launcher Created by Pursuit.
Beta testing by KertFaceMan.
Thanks to MulleDK19 for all his advice.
Grand Theft Auto V and all backgrounds used in this software are the property of Rockstar Games and Rockstar North.
Copyright © 2021 Pursuit - All rights reserved
GTA V Modding Launcher is using the MIT license. See License.txt for details.
Please do not reupload, in whole or in part, to any other website without my permission.
The launcher is open source on github.
This launcher enables you to easily switch between several sets of mods without having to move the mods yourself. It can also be used to move all your mods outside of your game directory automatically.
In order for the launcher to work properly, all vanilla files have to be genuine. GTA V can be modded without replacing any core file, which is, in my opinion, the best practice. Since the launcher works by moving files, it obviously won't work if core files have been modified.
For example, if you want to modify vanilla .rpf files, you must keep the original file as it is, and use OpenIV.asi for the game to load the modified version in the "mods" folder.
How to use the launcher ?
Simply create a new profile (with the + button), make it active (with a right click on its name) and put mods in your game's folder normally (while being sure not to replace any base game file).
When first starting the launcher, if your game is already modded, a new profile called "Modded Profile" will automatically be created with the current mods.
How does it work ?
The launcher searches for modded files using a provided manifest of all vanilla files. When you switch profiles, it moves the mods in the GTA V directory to an external folder, then moves the mods of the other profile to the game. Using this launcher, you don't need several "Grand Theft Auto V" folders anymore !
Changelog
0.7.2
* Fixed a bug that prevented the launcher from launching the Epic Games version of the game
0.7.1
* Added .egstore and EOSSDK-Win64-Shipping.dll to the game manifest
0.7.0
* The tool now uses .NET 5
* Fixed an issue regarding permission propagation
* Fixed the news display
* Added "uninstall.exe" to the game manifest
0.6.9
* Fixed a crash that could occur when the option to kill the game's launcher was enabled
- Legacy compatbility was removed (ie: the launcher doesn't convert old config files anymore)
- The option to launch modded profiles in offline mode was removed since it doesn't work properly with the new R* launcher
0.6.8
* Fixed a crash that occured when switching from a modded vanilla profile to another profile without launching the game
0.6.7
* Fixed a crash that could occur when the launcher tried to display a modern popup while the main window wasn't visible
0.6.6
* The launcher now properly launches the EGS version of the game (Thanks to mips!)
0.6.5
* All dialogs now use the modern theme
* The launcher should now be able to launch the Epic Games version of the game
0.6.4
* Partial support for the Epic Games version of the game
0.6.3
* Failed attempt to support the Epic Games version
0.6.2
* Fixed a crash that occured when the selected / detected installation was invalid
0.6.1
* Mods could sometimes not be moved properly
0.6.0
* The launcher's code has been cleaned
* Popups are now handled in a better way
+ Custom installations can now be easily specified in no installation is found
* The launcher now uses a Modern theme
* Added support for the new Rockstar Games launcher
+ The launcher can now optionally close the Rockstar Games launcher after launching the game
* The launcher's UI has been overhauled
* The launcher can now display the game's news
* The launcher now uses an external game manifest rather than an hardcoded one
- The integrity check feature has been removed
* Profiles are now saved in the launcher's folder
0.5.6
* Fixed a crash that happened when the update check failed
* The launcher is now using a custom theme and should look more like a native program
+ You can now use the launcher on a custom GTA V directory (but you still have to have the registry key stating where your game is installed, to prevent piracy)
0.5.5
* Fixed bad handling of dlc mods
0.5.4
* Fixed a crash that occured when starting the game after deleting a profile (#1 and #2)
* Fixed a wrong message that was displayed when the game's integrity was compromised
0.5.3
* Fixed a crash that could happen when starting the launcher
0.5.2
* Fixed a bug that prevented the launcher from working in the GTA V directory
* Newtonsoft.Json.dll is now embedded.
* Crash report improved
0.5.1
* Progress bar enhancements
+ You can now change the game's language in the launcher settings
* The user can now disable logging
+ Added an update check
* The crash reporter uses github now
* (hopefully) fixed an issue with some Steam users ("No GTA installation found.")
0.5.0
* The launcher now uses WPF
- Removed launcherResources.zip, the resources are now embedded in the .exe file
* The settings menu is now more compact
* Localization system improved
* The launcher now only detects Steam files when it's running with the Steam version of the game
* The crash reporter has been redone
* Several bugfixes
+ The launcher can now scan for modded x64.rpf files
0.4.0
* Log system enhancements
* Fixed popups position
* Fixed error messages
+ Profiles can now be stored in a custom folder
+ The user can now choose whether to play on a modded profile in offline mode or not
0.3.1
* Fixed the title
* Fixed a crash that could occur when the "GTA V Modding Launcher" folder doesn't exist
0.3.0
+ Initial public release
Note: This launcher doesn't need to be installed in a particular location. You only need to extract the archive somewhere, and ensure all the included files are in the same directory. However, the launcher cannot be installed in the game's directory.
Credits
GTA V Modding Launcher Created by Pursuit.
Beta testing by KertFaceMan.
Thanks to MulleDK19 for all his advice.
Grand Theft Auto V and all backgrounds used in this software are the property of Rockstar Games and Rockstar North.
Copyright © 2021 Pursuit - All rights reserved
GTA V Modding Launcher is using the MIT license. See License.txt for details.
Please do not reupload, in whole or in part, to any other website without my permission.
İlk Yüklenme Zamanı: 20 Haziran 2016, Pazartesi
Son Güncellenme Zamanı: 13 Ağustos 2021, Cuma
Last Downloaded: 2 hours ago
All Versions
512 Yorum
More mods by Pursuit:
This launcher needs .NET 5 Desktop Runtime (x86) to work. It usually is not installed by default on most Windows computers
The launcher is open source on github.
This launcher enables you to easily switch between several sets of mods without having to move the mods yourself. It can also be used to move all your mods outside of your game directory automatically.
In order for the launcher to work properly, all vanilla files have to be genuine. GTA V can be modded without replacing any core file, which is, in my opinion, the best practice. Since the launcher works by moving files, it obviously won't work if core files have been modified.
For example, if you want to modify vanilla .rpf files, you must keep the original file as it is, and use OpenIV.asi for the game to load the modified version in the "mods" folder.
How to use the launcher ?
Simply create a new profile (with the + button), make it active (with a right click on its name) and put mods in your game's folder normally (while being sure not to replace any base game file).
When first starting the launcher, if your game is already modded, a new profile called "Modded Profile" will automatically be created with the current mods.
How does it work ?
The launcher searches for modded files using a provided manifest of all vanilla files. When you switch profiles, it moves the mods in the GTA V directory to an external folder, then moves the mods of the other profile to the game. Using this launcher, you don't need several "Grand Theft Auto V" folders anymore !
Changelog
0.7.2
* Fixed a bug that prevented the launcher from launching the Epic Games version of the game
0.7.1
* Added .egstore and EOSSDK-Win64-Shipping.dll to the game manifest
0.7.0
* The tool now uses .NET 5
* Fixed an issue regarding permission propagation
* Fixed the news display
* Added "uninstall.exe" to the game manifest
0.6.9
* Fixed a crash that could occur when the option to kill the game's launcher was enabled
- Legacy compatbility was removed (ie: the launcher doesn't convert old config files anymore)
- The option to launch modded profiles in offline mode was removed since it doesn't work properly with the new R* launcher
0.6.8
* Fixed a crash that occured when switching from a modded vanilla profile to another profile without launching the game
0.6.7
* Fixed a crash that could occur when the launcher tried to display a modern popup while the main window wasn't visible
0.6.6
* The launcher now properly launches the EGS version of the game (Thanks to mips!)
0.6.5
* All dialogs now use the modern theme
* The launcher should now be able to launch the Epic Games version of the game
0.6.4
* Partial support for the Epic Games version of the game
0.6.3
* Failed attempt to support the Epic Games version
0.6.2
* Fixed a crash that occured when the selected / detected installation was invalid
0.6.1
* Mods could sometimes not be moved properly
0.6.0
* The launcher's code has been cleaned
* Popups are now handled in a better way
+ Custom installations can now be easily specified in no installation is found
* The launcher now uses a Modern theme
* Added support for the new Rockstar Games launcher
+ The launcher can now optionally close the Rockstar Games launcher after launching the game
* The launcher's UI has been overhauled
* The launcher can now display the game's news
* The launcher now uses an external game manifest rather than an hardcoded one
- The integrity check feature has been removed
* Profiles are now saved in the launcher's folder
0.5.6
* Fixed a crash that happened when the update check failed
* The launcher is now using a custom theme and should look more like a native program
+ You can now use the launcher on a custom GTA V directory (but you still have to have the registry key stating where your game is installed, to prevent piracy)
0.5.5
* Fixed bad handling of dlc mods
0.5.4
* Fixed a crash that occured when starting the game after deleting a profile (#1 and #2)
* Fixed a wrong message that was displayed when the game's integrity was compromised
0.5.3
* Fixed a crash that could happen when starting the launcher
0.5.2
* Fixed a bug that prevented the launcher from working in the GTA V directory
* Newtonsoft.Json.dll is now embedded.
* Crash report improved
0.5.1
* Progress bar enhancements
+ You can now change the game's language in the launcher settings
* The user can now disable logging
+ Added an update check
* The crash reporter uses github now
* (hopefully) fixed an issue with some Steam users ("No GTA installation found.")
0.5.0
* The launcher now uses WPF
- Removed launcherResources.zip, the resources are now embedded in the .exe file
* The settings menu is now more compact
* Localization system improved
* The launcher now only detects Steam files when it's running with the Steam version of the game
* The crash reporter has been redone
* Several bugfixes
+ The launcher can now scan for modded x64.rpf files
0.4.0
* Log system enhancements
* Fixed popups position
* Fixed error messages
+ Profiles can now be stored in a custom folder
+ The user can now choose whether to play on a modded profile in offline mode or not
0.3.1
* Fixed the title
* Fixed a crash that could occur when the "GTA V Modding Launcher" folder doesn't exist
0.3.0
+ Initial public release
Note: This launcher doesn't need to be installed in a particular location. You only need to extract the archive somewhere, and ensure all the included files are in the same directory. However, the launcher cannot be installed in the game's directory.
Credits
GTA V Modding Launcher Created by Pursuit.
Beta testing by KertFaceMan.
Thanks to MulleDK19 for all his advice.
Grand Theft Auto V and all backgrounds used in this software are the property of Rockstar Games and Rockstar North.
Copyright © 2021 Pursuit - All rights reserved
GTA V Modding Launcher is using the MIT license. See License.txt for details.
Please do not reupload, in whole or in part, to any other website without my permission.
The launcher is open source on github.
This launcher enables you to easily switch between several sets of mods without having to move the mods yourself. It can also be used to move all your mods outside of your game directory automatically.
In order for the launcher to work properly, all vanilla files have to be genuine. GTA V can be modded without replacing any core file, which is, in my opinion, the best practice. Since the launcher works by moving files, it obviously won't work if core files have been modified.
For example, if you want to modify vanilla .rpf files, you must keep the original file as it is, and use OpenIV.asi for the game to load the modified version in the "mods" folder.
How to use the launcher ?
Simply create a new profile (with the + button), make it active (with a right click on its name) and put mods in your game's folder normally (while being sure not to replace any base game file).
When first starting the launcher, if your game is already modded, a new profile called "Modded Profile" will automatically be created with the current mods.
How does it work ?
The launcher searches for modded files using a provided manifest of all vanilla files. When you switch profiles, it moves the mods in the GTA V directory to an external folder, then moves the mods of the other profile to the game. Using this launcher, you don't need several "Grand Theft Auto V" folders anymore !
Changelog
0.7.2
* Fixed a bug that prevented the launcher from launching the Epic Games version of the game
0.7.1
* Added .egstore and EOSSDK-Win64-Shipping.dll to the game manifest
0.7.0
* The tool now uses .NET 5
* Fixed an issue regarding permission propagation
* Fixed the news display
* Added "uninstall.exe" to the game manifest
0.6.9
* Fixed a crash that could occur when the option to kill the game's launcher was enabled
- Legacy compatbility was removed (ie: the launcher doesn't convert old config files anymore)
- The option to launch modded profiles in offline mode was removed since it doesn't work properly with the new R* launcher
0.6.8
* Fixed a crash that occured when switching from a modded vanilla profile to another profile without launching the game
0.6.7
* Fixed a crash that could occur when the launcher tried to display a modern popup while the main window wasn't visible
0.6.6
* The launcher now properly launches the EGS version of the game (Thanks to mips!)
0.6.5
* All dialogs now use the modern theme
* The launcher should now be able to launch the Epic Games version of the game
0.6.4
* Partial support for the Epic Games version of the game
0.6.3
* Failed attempt to support the Epic Games version
0.6.2
* Fixed a crash that occured when the selected / detected installation was invalid
0.6.1
* Mods could sometimes not be moved properly
0.6.0
* The launcher's code has been cleaned
* Popups are now handled in a better way
+ Custom installations can now be easily specified in no installation is found
* The launcher now uses a Modern theme
* Added support for the new Rockstar Games launcher
+ The launcher can now optionally close the Rockstar Games launcher after launching the game
* The launcher's UI has been overhauled
* The launcher can now display the game's news
* The launcher now uses an external game manifest rather than an hardcoded one
- The integrity check feature has been removed
* Profiles are now saved in the launcher's folder
0.5.6
* Fixed a crash that happened when the update check failed
* The launcher is now using a custom theme and should look more like a native program
+ You can now use the launcher on a custom GTA V directory (but you still have to have the registry key stating where your game is installed, to prevent piracy)
0.5.5
* Fixed bad handling of dlc mods
0.5.4
* Fixed a crash that occured when starting the game after deleting a profile (#1 and #2)
* Fixed a wrong message that was displayed when the game's integrity was compromised
0.5.3
* Fixed a crash that could happen when starting the launcher
0.5.2
* Fixed a bug that prevented the launcher from working in the GTA V directory
* Newtonsoft.Json.dll is now embedded.
* Crash report improved
0.5.1
* Progress bar enhancements
+ You can now change the game's language in the launcher settings
* The user can now disable logging
+ Added an update check
* The crash reporter uses github now
* (hopefully) fixed an issue with some Steam users ("No GTA installation found.")
0.5.0
* The launcher now uses WPF
- Removed launcherResources.zip, the resources are now embedded in the .exe file
* The settings menu is now more compact
* Localization system improved
* The launcher now only detects Steam files when it's running with the Steam version of the game
* The crash reporter has been redone
* Several bugfixes
+ The launcher can now scan for modded x64.rpf files
0.4.0
* Log system enhancements
* Fixed popups position
* Fixed error messages
+ Profiles can now be stored in a custom folder
+ The user can now choose whether to play on a modded profile in offline mode or not
0.3.1
* Fixed the title
* Fixed a crash that could occur when the "GTA V Modding Launcher" folder doesn't exist
0.3.0
+ Initial public release
Note: This launcher doesn't need to be installed in a particular location. You only need to extract the archive somewhere, and ensure all the included files are in the same directory. However, the launcher cannot be installed in the game's directory.
Credits
GTA V Modding Launcher Created by Pursuit.
Beta testing by KertFaceMan.
Thanks to MulleDK19 for all his advice.
Grand Theft Auto V and all backgrounds used in this software are the property of Rockstar Games and Rockstar North.
Copyright © 2021 Pursuit - All rights reserved
GTA V Modding Launcher is using the MIT license. See License.txt for details.
Please do not reupload, in whole or in part, to any other website without my permission.
İlk Yüklenme Zamanı: 20 Haziran 2016, Pazartesi
Son Güncellenme Zamanı: 13 Ağustos 2021, Cuma
Last Downloaded: 2 hours ago
@Saeo That could be an interesting feature to have. However, the launcher's meant to address a slightly different use case.
If I understood correctly, you're suggesting that the launcher uses a single mod pool, and allows you to create different profiles that each use a different subset of these mods. Such a behavior won't allow you to use the launcher as extensively as you can use it today. For example, you wouldn't be able to have several profiles that each use a different version of the same mod, and, generally speaking, you wouldn't be able to create truly independent profiles.
On the other hand, the launcher as it is today allows you to create modded profiles independently from each other, the only thing they have in common being the actual game. The end result is that you can do exactly the same things you could do with several hard copies of the game (provided they would all use the same version of GTA V), without actually having to allocate the disk space that would be necessary to hold all of these copies.
@Pursuit if I play online will I get banned? I mainly mod gta for performance
@toxicfox2491 You shouldn't go online with any mods, even if they're only related to performance.
I believe you can't even play online with mods installed. I tried to play online for the first time with mods and it just said "You are attempting access to GTA Online with an altered version of the game."
@Teej18 Indeed. This is mainly why I created this launcher: to remove all mods from my game when I went online
this saves times incase somethings goes wrong
@Pursuit Do you plan on updating this to .NET 6? Otherwise, this has been an essential tool for me for a long time now. Thank you for making it!
@just Gesha I'm happy to hear you like it :)
I've started migrating my applications to .NET 6, and to a new UI framework, called Avalonia. So yeah, eventually I guess I'll also update the launcher ^^
shame its doesnt work properly now. desperately needs an update
@Civilian02 Hey, what's the problem? It still works fine on my end
Whenever I try to run the setup it says "you must install .NET", but I just installed it.
I specifically downloaded .NET Desktop Runtime 6.0.13 (x64 and x86) from this link
https://dotnet.microsoft.com/en-us/download/dotnet/6.0
Am I doing something wrong?
@mra16 Hi! I built the latest version of the launcher with .NET 5. It seems .NET 5+ is not backwards compatible at all, so you probably need to have .NET 5 on your system: https://dotnet.microsoft.com/en-us/download/dotnet/5.0
@Pursuit Thanks man!
@mra16 You're welcome :)
Even though I can't delete that folder because of your mod file, it's displaying an error : 0x80070091: The Directory Is Not Empty
@amjithkshine Hi! Which folder are you trying to delete? Does restarting your computer help (it usually does fix ghost file/folder related issues)?
@Pursuit I installed these mod files into a subfolder of the main GTAV folder(Epic Games) and now I'm not able to delete that folder
@amjithkshine Arf, the launcher wasn't meant to be put inside the game's directory. I should've implemented contre-mesures to prevent the launcher from working in such an environment.
I'm guessing rebooting your system didn't help? Can you try to delete everything that's in the folder, and *then* the folder (and do that recursively if you can't delete some of the subfolders?)
I'm sorry for any inconvenience, I'll keep this in mind for the next update
It does not put the mods back
@Blomky Hi! You mean the launcher successfully removes all mods from your game when you select the "Vanilla" profile but doesn't move them back when you select your original modded profile?