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@hitler123 You're welcome
@hitler123 After testing with 200 different blips I got a really interesting results. 1) Your 200 blips will be created fine on the map. 2 ) On the blip container found on the right side of the pause menu map will not included all of these 200 blips, for me it only contained 134 blips. 3) The blip container will remove all other blips containers except for the player one, and it will show them again if you set a waypoint. 4) Long story short: Your custom made blips will work fine but not all of them will be in the blip container. And most (if not all) of the other blip containers except for the player one will be removed. If you have discord I can send you the sample JSON blips file I used during this test.
@hitler123 Hello there, thanks for reaching out. I personally hadn't tested this much of blips at once, I had tested up to 150 blips divided across groups, just like with my category blips all activated, at once without a problems. I will test the script with 200 blips and inform you with the results. My question is: Do you mean 200 different blip OR 200 same blips (same exact properties)? Once I receive the answer I can then start testing.
Your camera mod is very impressive the only thing it is missing is force of inertia see these two as an examples https://www.gta5-mods.com/scripts/dynamic-vehicle-first-person and https://www.gta5-mods.com/scripts/custom-chasecam but overall your mod is great especially the weapon camera
@pesaolink De nada. Poderia me informar a sua versão do GTA V (Legacy ou Enhanced) e a versão do SHVDN (Nightly ou Enhanced), além de qual pasta do meu arquivo você instalou e se há alguma informação no arquivo "Advanced Custom Blips Log.txt" ou no arquivo de log do SHVDN? Assim que eu receber essas informações, poderei ajudar a solucionar o seu problema. Observe que esta mensagem foi traduzida pelo Google Tradutor.
@FastBurst check out the credit section.
@FastBurst Thank you for your kind words, I appreciate both the updated rating and the time you spent troubleshooting the issue. If you manage to get proper compatibility working between both Legacy and Enhanced SHVDN versions, it would benefit everyone using the script since I knew that the incompatibility with Enhanced version will make me lose a good portion of users for my script (basically a bottleneck). Feel free to experiment with the source code and report back with your findings/tests. I’d be more than happy to review improvements or compatibility fixes. We can move to Discord for future developments if you would like aliosama0015.
@FastBurst I was about to ask how it worked for custom blips with no errors then you answered. Thanks again for testing and confirming the issue. Since this appears to be an Enhanced compatibility problem rather than a fault in my script itself, would you mind updating or removing the rating if you feel it no longer reflects the script's quality? I really appreciate your help, and your report was useful for identifying the actual cause.
@FastBurst Thank you so much for the detailed report, much appreciated for the cooperation. Both your folder structure in "scripts" folder and your manually created settings file looks correct. I used to get this error when I run the script with a very old version of SHVDN. Let me also test it on my side to fully confirm that this problem was indeed the Enhanced version incompatibility. Refer to FAQs section point 3 to learn more about bringing support for the Enhanced version of GTAV.
@FastBurst one other thing, could you please test my script in Legacy version of GTAV to confirm that it is not Legacy vs Enhanced problem, since i don't own Enhanced version? If it works on Legacy version, then it is clear that my script is not compatible with Enhanced version. If that is the case then I will update my script mod description to mention your exact kind of problems users may face when using Enhanced version.