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@ab douh
>can you add option to disable in iron sights?
Are you speaking about the ammo hud or the reticle itself? If it's the latter then it's already disabled but only if you play with the standard FOV values (I mentioned this in the "KNOWN ISSUES" section). But if you speak about the ammo hud, no, I have no plans to add any features or options for this mod anytime soon. But if I ever decide to do something with this mod, then ok, I'll add this option (in a pretty distant future maybe).
>also a white dot option without glow IE recoil dynamics for vanilla dot
Do you mean you want a vanilla looking dot but with a recoil dynamics? You could just replace the texture by yourself then.
If you play in "overlay" rendering mode, replace any dot in GTAV\scripts\DynamicReticle\resources\reticle_standard
If you play in "internal" rendering mode, using OpenIV replace any dot in GTAV\mods\update\update.rpf\x64\textures\script_txds.rpf
Just make sure that your custom dot PNG image is 40x40 pixels. If you decide to create the dot by yourself, keep in mind that if your dot will have some sort of outer stroke (the vanilla one has a tiny dark stroke around the dot), it should be a little bit blurry (you should apply some gaussian blur to an image when editing it), otherwise it can have some artifacts when it moves on the screen and it'll look like it misses one pixel during the movement (But it depends on your screen resolution - the lower the resolution the more obvious the artifact)
@irham88777 answer all 5 questions. And also specify what exactly nightly version you have installed. Also I don't get what gtav version "95" is because it has to be 4-digit number (For example, the latest GTAV build is 3351). Answer all questions correctly, and provide me the log data mentioned in question 5 otherwise I won't be able to help you since you can't provide me the correct information I need.
@irham88777 Ok let's try to find the source of your issue then. Answer these questions:
1) What is the game build you are playing on? (You can see your version of the game in the bottom-right corner of the legal info screen when your game is loading)
2) What version of ScriptHookVDotNet have you installed? Stable version or nightly? If it's the latter - what exact version of nightly build are you using?
3) Have you installed the ScriptHookVDotNet completely? (Complete installation means you have to install all these files from SHVDN archive: ScriptHookVDotNet.asi, ScriptHookVDotNet.ini, ScriptHookVDotNet2.dll, ScriptHookVDotNet3.dll)
4) Have you installed the exact version of LemonUI mentioned in the REQUIREMENTS section? (version 1.5.2 for SHVDN2)
5) Give me your ScriptHookVDotNet.log. You can paste it's contents to service like https://paste.rs/web for example and share the link.
@MattyReady Hi. No, I won't be adding hitmarkers because I don't like them in a single player games. Besides there's already a hitmarker mod from jedijosh920 on this site (use search). It's not from RDR2 but still.
@irham88777 What is the problem exactly? You can't open the settings menu?
@BlyEverest that's cool you've figured that out. Have fun =)
@BlyEverest Hi.
1) What is the game build you are playing on?
2) What version of ScriptHookVDotNet have you installed? Stable version or nightly? If it's the latter - what exact version of nightly build are you using?
3) Have you installed the ScriptHookVDotNet completely? (Complete installation means you have to install all these files from SHVDN archive: ScriptHookVDotNet.asi, ScriptHookVDotNet.ini, ScriptHookVDotNet2.dll, ScriptHookVDotNet3.dll)
4) Have you installed the exact version of LemonUI mentioned in the REQUIREMENTS section?
5) Give me your ScriptHookVDotNet.log. You can paste it's contents to service like https://paste.rs/web for example and share the link.
@theblack6king It's not supposed to have such feature. The mod does exactly what the description says - 1 parking space for 1 vehicle so the saved car will always be in a selected location. For multiple saving spots use garages or persistence mods I've mentioned above.
@John236 well it seems like your game loads slower than it supposed to and the texture dictionary is still not loaded at the time the mod checks the .ytd availability. I gave the mod 2000 milliseconds of waiting time to check if the .ytd is installed. Do you have a discord so I can give you a tweaked version with an extended waiting time?
@John236 It's good that everything works for you. But what was the problem after all? Does the "INTERNAL" rendering mode in the settings menu is now available for you?