@PermissionToLand Maybe, I am just taking how it was in IV, you could push the cars around in IV easily, in V it feels like your car has less weight than any car with a ped in it, like you can barely push a ped car while the ped easily pushes you out of the way.
I think the vehicle speeds might need to be changed a little bit too, some cars like the Open Wheel cars should go a lot faster than they actually do, and most of the sports and super cars still feel too slow or are too slow because I driven them through areas like the airport and used a MPH speedometer and 140 was the most common speed most cars I driven would max out at.
@PermissionToLand actually the vehicle weights still aren't that realistic or like GTA IV, I spawned in 2 Sultans, since they are the same car they should be able to be pushed around with ease since they both have the same weight like in Grand Theft Auto IV, while here even with the handling mod the car still was halted to a stop after a short push like the Vanilla GTA V. or in other words, the car weights are still unrealistic.
Hi! does this mod also make the vehicle weights more like IV like how the player can push around other vehicles with similar weights or less with ease or is it still like Vanilla GTA V where hitting any ped car will bring your car to almost a complete stop or still unrealistic.
Love your car mods, I'd love to see what'd you make out of other cars like the 2006 Mitsubishi Lancer Evolution IX, Eclipse GSX, Skyline R34, Datsun 240z, 2006 Subaru Impreza WRX STI, 1992 Honda NSX, 2013 Dodge Viper SRT, 2015 Ford Mustang, 2013 Subaru BRZ, etc... even other cars that you see a ton already like Lamborghinis and all because of the variety of tuning that you put in your mods.
You should make this a car pack, one car that comes stock with the body kits available as modifications, and the second one being the current one with the fixed wheel position and bodykit.
@PermissionToLand Maybe, I am just taking how it was in IV, you could push the cars around in IV easily, in V it feels like your car has less weight than any car with a ped in it, like you can barely push a ped car while the ped easily pushes you out of the way.
I think the vehicle speeds might need to be changed a little bit too, some cars like the Open Wheel cars should go a lot faster than they actually do, and most of the sports and super cars still feel too slow or are too slow because I driven them through areas like the airport and used a MPH speedometer and 140 was the most common speed most cars I driven would max out at.
@PermissionToLand actually the vehicle weights still aren't that realistic or like GTA IV, I spawned in 2 Sultans, since they are the same car they should be able to be pushed around with ease since they both have the same weight like in Grand Theft Auto IV, while here even with the handling mod the car still was halted to a stop after a short push like the Vanilla GTA V. or in other words, the car weights are still unrealistic.
Hi! does this mod also make the vehicle weights more like IV like how the player can push around other vehicles with similar weights or less with ease or is it still like Vanilla GTA V where hitting any ped car will bring your car to almost a complete stop or still unrealistic.
There is the new update cars now
Love your car mods, I'd love to see what'd you make out of other cars like the 2006 Mitsubishi Lancer Evolution IX, Eclipse GSX, Skyline R34, Datsun 240z, 2006 Subaru Impreza WRX STI, 1992 Honda NSX, 2013 Dodge Viper SRT, 2015 Ford Mustang, 2013 Subaru BRZ, etc... even other cars that you see a ton already like Lamborghinis and all because of the variety of tuning that you put in your mods.
What car is this based on? to me it looks like a 80s Honda Today but idk
Been searching for something like this for so long
You should make this a car pack, one car that comes stock with the body kits available as modifications, and the second one being the current one with the fixed wheel position and bodykit.
Super Runabout