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@ChargedKILO Finally tried it out myself. It's a amazing alternative to editing ymaps and scenario ymt. I do wonder, do you have any plans about vehicles despawning when traveling too far from their origin? Also, I actively make sure certain props are dynamic when I save the xml file, but they always appear static when loaded by the script. Do you know why that is?
I always appreciate the addition of DRL on vehicles. Nice work 👍🏿
I know you didn't have intentions of making a Menyoo version of the script. I applaud you for taking the time to do so.
Finally, everyone will know what it's like to play GTA on my system
@SuleMareVientu The do-it-all script gets updated. Thanks for sharing Sule 👍🏿
@HKH191 You're totally right. I'm sorry, I thought I was up to date. 👍🏿
@HKH191 The script for the most part is working as intended. I've noticed a small issue with the Eclipse Blvd Garage exterior tho. Enabling it using your script causes LOD to be improperly loaded in the area. Beyond that, the downtown construction lifts still don't seem to be working.
https://ibb.co/B2xtjZXG
https://ibb.co/0kwPgHX
https://ibb.co/mr0vr36n
https://ibb.co/BVQqNwFH
@Hydraxonn Love the script, but there is a bug in that parachuting with a controller is slightly broken. With the script loaded, the player is unable to hold both L1/R1 (LB/RB) together to slow the descent. When doing so, the right input is ignored. Not sure why that happens, but a fix would be amazing.
@gtav-fan @SenileServey2013 @ScuderiaSwiss What you have to do is change the vehicle's model name using a modeling tool (i.e. ZModeler3) to something else. It's still using the name Sentinel, which apparently is causing the crash
@fet0r I've keep up to date on SHVDN. I'll just keep messing around with the script on my end.