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@Imad Miganeh
I can add an option to forcefully disable the first camera in missions, but this will also disable the hood camera because the hood camera and the FPS one are the same on NG.
@SnakeSlippers
I can keep adding as many features as I want and the only thing that will get bloated is the INI, but performance will always be good, so that's not an issue
@Imad Miganeh
The hood camera should work, I tested it before release, are you sure it is disabled? It only works on cars, helis and planes, all the other vehicles don't have it.
@Iodine131
My mod activates when a player is physically entering a vehicle, the vehicle engine isn't running (if you jack a NPC vehicle the radio won't be turned off, it will stay the same), and the vehicle is different from the last player vehicle (meaning that if you enter/exit the car you already were in, it will retain it's radio station, if it was off, it will remain off).
@CJislit @-EcLiPsE-
Probably possible for both, I'll look into it for the next release.
@bollocksfortnite
That can't be done, the only way would be to disable taxis completely, even taxi hailing it's impossible to disable.
@SnakeSlippers
To disable the slowdown one must patch the game's memory, a thing I tried to avoid in this mod, but it seems inevitable now. I'm thinking about making a separate section of the INI disabled by default or with a warning for those kinds of features. And I also need to figure out a way to setup four versions of the game b372, b1180, b2372 and one of the latest b3xxx one to ensure compatibility across all versions, which also was an original goal of this mod, and also the reason why I specify version requirements under certain features.
@Iodine131
Yes, because when you spawn a car with a trainer it starts with the engine on, so the mod doesn't activate. This is expected behavior, not a bug. If you spawn the vehicle in front of you instead inside of it the radio will be off.
@aidsman_II Thanks a lot. If there are any issues, please report them so I can improve compatibility.
@aidsman_II Yeah you absolutely can, the most problematic option is "Allow weapons inside the safehouse", but it's disabled by default. Even if you encounter issues you could just disable the mod temporary and finish the mission, there are no permanent changes made to the game.
@aidsman_II Only the specified options are known to cause issues. You shouldn't worry about the others.