@ilovebikesandcars Hey! Yes, you can use the included config file in the FFFR folder called FFFR Violence! No Nudity, Drugs or Speech.ini. This will remove nudity, speech, and drugs while keeping guns, police etc. You can also manually tweak the settings further if needed. If you have more questions, feel free to hit me up on Discord—I'll probably respond faster there: https://discord.com/channels/714193459505791038/714196696963350538
@zxcv0619 Hi! In short, I don't think there is a simple solution for this problem but I've put together a detailed response that might help. It includes a discussion of potential workarounds: https://discord.com/channels/714193459505791038/714197199013281925/1271411430372933755
@theapproximtegray I'm not writing GTA scripts at the moment but I think you'll able to solve this problem yourself quite easily by using Claude or maybe Chat GPT. I pasted this into Claude and received a great answer.
You can start by doing that and then continue the conversation with Claude:
You can also copy paste the open source code from Jackson92 and ask for example Chat GPT or Claude to change it to only do the things you want it to or ask questions about the code.
@SevieRedFur It sounds like this mod changes the state of the vehicles in a way which triggers something in Simple Zombies to execute an action. I don't know what that might be but you could try to make changes in the configuration file and see if that helps. If the "persistence" feature of VRCL is active, disable it and try again. That's just a native function call which makes sure the vehicle in question is not removed during gameplay (to save RAM).
@allflashazure The only time FFFR interferes with skins is when strict settings are enabled and a player or pedestrian uses an inappropriate vanilla skin. As far as I know, the skin you linked is not compatible with GTA V.
@gtavjamal Thank you, I'm glad you're enjoying the mods!
That's a great idea. Maybe it exists already though. I know that some FiveM servers have that feature.
@CorpseGrinder Thanks for the feedback! Yes but as it turns out, not by default. We have to find the name corresponding to the basement of Franklin's house radio in Vinewood inside "Reference - Static emitters not in use by default.txt" and add it to the file "THR_Enabled_Static_Emitters_.txt"
There are 370 names to test out.
The name is in there somewhere because if you take all 746 names from "Reference - All static emitters.txt" and put them inside "THR_Enabled_Static_Emitters_.txt" the radio in Franklin's house in Vinewood works.
This is still a little bit of a research project. I don't think there is extensive documentation done in this area or shared research. If you want to you can add all names to "THR_Enabled_Static_Emitters.txt" and test it out around the map.
Update: I tested all the names included in "Reference - Static emitters not in use by default" for the basement in Franklin's house in Vinewood and found one that works. This should work: Add a row to the text file ("THR_Enabled_Static_Emitters.txt") in the same format as before (no spaces) with this content:
hash_e2ed8e27_bsqqjnt_collision
@ilovebikesandcars Hey! Yes, you can use the included config file in the FFFR folder called FFFR Violence! No Nudity, Drugs or Speech.ini. This will remove nudity, speech, and drugs while keeping guns, police etc. You can also manually tweak the settings further if needed. If you have more questions, feel free to hit me up on Discord—I'll probably respond faster there: https://discord.com/channels/714193459505791038/714196696963350538
@zxcv0619 Hi! In short, I don't think there is a simple solution for this problem but I've put together a detailed response that might help. It includes a discussion of potential workarounds: https://discord.com/channels/714193459505791038/714197199013281925/1271411430372933755
@theapproximtegray I'm not writing GTA scripts at the moment but I think you'll able to solve this problem yourself quite easily by using Claude or maybe Chat GPT. I pasted this into Claude and received a great answer.
You can start by doing that and then continue the conversation with Claude:
"Create a FiveM script that makes sure all peds in the world are muted at all times."
https://pastebin.com/PGXEBM5g
You can also copy paste the open source code from Jackson92 and ask for example Chat GPT or Claude to change it to only do the things you want it to or ask questions about the code.
@SevieRedFur It sounds like this mod changes the state of the vehicles in a way which triggers something in Simple Zombies to execute an action. I don't know what that might be but you could try to make changes in the configuration file and see if that helps. If the "persistence" feature of VRCL is active, disable it and try again. That's just a native function call which makes sure the vehicle in question is not removed during gameplay (to save RAM).
Looks amazing
@oscar828 I've responded to your Discord message.
@allflashazure The only time FFFR interferes with skins is when strict settings are enabled and a player or pedestrian uses an inappropriate vanilla skin. As far as I know, the skin you linked is not compatible with GTA V.
@gtavjamal Thank you, I'm glad you're enjoying the mods!
That's a great idea. Maybe it exists already though. I know that some FiveM servers have that feature.
@CorpseGrinder Great!
@THarveyKam You're welcome! Maybe they have, if possible, added their own emitters with OpenIV. Just a guess though.
@CorpseGrinder Thanks for the feedback! Yes but as it turns out, not by default. We have to find the name corresponding to the basement of Franklin's house radio in Vinewood inside "Reference - Static emitters not in use by default.txt" and add it to the file "THR_Enabled_Static_Emitters_.txt"
There are 370 names to test out.
The name is in there somewhere because if you take all 746 names from "Reference - All static emitters.txt" and put them inside "THR_Enabled_Static_Emitters_.txt" the radio in Franklin's house in Vinewood works.
This is still a little bit of a research project. I don't think there is extensive documentation done in this area or shared research. If you want to you can add all names to "THR_Enabled_Static_Emitters.txt" and test it out around the map.
Update: I tested all the names included in "Reference - Static emitters not in use by default" for the basement in Franklin's house in Vinewood and found one that works. This should work: Add a row to the text file ("THR_Enabled_Static_Emitters.txt") in the same format as before (no spaces) with this content:
hash_e2ed8e27_bsqqjnt_collision