With V14.0, this mod was causing no traffic to spawn for some reason. After completing the mission Nervous Ron, I used the phone contact to change some interior options and traffic stopped spawning, only parked vehicles and scenario peds were spawning, no general, wandering peds or traffic. I tried setting everything back the way it was, rebooting twice, reloading Scripthook (via the Insert key) and still no traffic. I removed this mod and the traffic came back. I'm not going to rate it lower because of this, since that was on the previous version and I haven't tried the newest version. I feel like that would be unfair.
I have the game on Steam, put the launcher in the root directory (D:\SteamLibrary\steamapps\common\Grand Theft Auto V), but it doesn't work properly it would seem, as it doesn't do what is shown in the video. It opens, spews a bunch of incorrect looking crap out in the terminal and the Rockstar Launcher stuff pops up a second later and starts the game.
Ok, so I found out via the VanillaWorks discord helpdesk that it isn't very simple to merge the addons together. Would my game have an aneurysm if I shoved them all into dlcpacks seperately? all 132 of them (if I counted right).
I also see you have mods that update the spawn colors for DLC vehicles in traffic. Does this mod here already do that or will the DLC cars all be spawning black due to a lack of specified spawn colors?
So, for each of the supported addon cars in the spreadsheet, how would I go about merging them together so that I don;t have a crap ton of dlcpacks in my dlclist? Would I just take each car's dlc.rpf, rename them to be numbered and shove them in the same dlcpack folder?
Whether I use the OIV or manually install to avoid issues, on a fresh mod folder with x64 and update already inside, or with the OIV making it's own, this mod crashes my game. Just this mod in the mods folder, game crashes. Damn shame, this is a great pack of cars. Hope to see this updated soon, hopefully with a lot more additions.
Ok, so I'm getting the same error after installing VanillaWorks Extended as well. Likely an error on my end then... unless a game or something is causing the same issue with both? That would be very weird... I doubt that's the case. I guess I'll have to try and figure it out on my own. I have a feeling this is gonna be a pain in the ass...
I snuffed out which specific mod was causing my game to crash, and it seems to be this one. With my mods folder removed (script mods and such still enabled), the game launched like normal.
I started from scratch with my mods folder and installed each individual mod until the game crashed, backing up my mods folder after each installation just in case. This was the 4th mod I installed and the one to make it crash, with the other mods being VisualVanilla and a couple texture replacements for headlights and scratch/dent decals. Likely not a compatibility issue, I would think. I installed it with the OIV, and the optional "INSTANT 3 STARS WHEN KILLING A COP". I have packfile limit adjuster, heap adjuster and the recommended gameconfig installed.
I get "ERR_PACK_FIL_3" about 3 seconds after the game launches and it tells me some BS about corrupted game data. The last line in my OpenIV log before it crashes, every time, is " [9184] TRACE: [fiPackfile::openArchive] 'update:/x64/data/cdimages/scaleform_platform_pc.rpf' "
Unless I can figure out what I'm potentially doing wrong, or the mod updates and works for me then, I'll have to go without it. I was really looking forward to it, it seems like a really cool mod. I won't rate it due to the possibility of it being an issue on my end. No point in harming the rating if I can't be sure who's fault it is. :)
With V14.0, this mod was causing no traffic to spawn for some reason. After completing the mission Nervous Ron, I used the phone contact to change some interior options and traffic stopped spawning, only parked vehicles and scenario peds were spawning, no general, wandering peds or traffic. I tried setting everything back the way it was, rebooting twice, reloading Scripthook (via the Insert key) and still no traffic. I removed this mod and the traffic came back. I'm not going to rate it lower because of this, since that was on the previous version and I haven't tried the newest version. I feel like that would be unfair.
Pressing i doesn't bring up the menu for me, and I don't see a way to change the key in the .ini or anything...
I have the game on Steam, put the launcher in the root directory (D:\SteamLibrary\steamapps\common\Grand Theft Auto V), but it doesn't work properly it would seem, as it doesn't do what is shown in the video. It opens, spews a bunch of incorrect looking crap out in the terminal and the Rockstar Launcher stuff pops up a second later and starts the game.
Ok, so I found out via the VanillaWorks discord helpdesk that it isn't very simple to merge the addons together. Would my game have an aneurysm if I shoved them all into dlcpacks seperately? all 132 of them (if I counted right).
I also see you have mods that update the spawn colors for DLC vehicles in traffic. Does this mod here already do that or will the DLC cars all be spawning black due to a lack of specified spawn colors?
Btw, the link in your Google sheet for the Caddy XL is incorrect. It links to the Caddy Retro again.
So, for each of the supported addon cars in the spreadsheet, how would I go about merging them together so that I don;t have a crap ton of dlcpacks in my dlclist? Would I just take each car's dlc.rpf, rename them to be numbered and shove them in the same dlcpack folder?
Whether I use the OIV or manually install to avoid issues, on a fresh mod folder with x64 and update already inside, or with the OIV making it's own, this mod crashes my game. Just this mod in the mods folder, game crashes. Damn shame, this is a great pack of cars. Hope to see this updated soon, hopefully with a lot more additions.
Ok, so I'm getting the same error after installing VanillaWorks Extended as well. Likely an error on my end then... unless a game or something is causing the same issue with both? That would be very weird... I doubt that's the case. I guess I'll have to try and figure it out on my own. I have a feeling this is gonna be a pain in the ass...
I snuffed out which specific mod was causing my game to crash, and it seems to be this one. With my mods folder removed (script mods and such still enabled), the game launched like normal.
I started from scratch with my mods folder and installed each individual mod until the game crashed, backing up my mods folder after each installation just in case. This was the 4th mod I installed and the one to make it crash, with the other mods being VisualVanilla and a couple texture replacements for headlights and scratch/dent decals. Likely not a compatibility issue, I would think. I installed it with the OIV, and the optional "INSTANT 3 STARS WHEN KILLING A COP". I have packfile limit adjuster, heap adjuster and the recommended gameconfig installed.
I get "ERR_PACK_FIL_3" about 3 seconds after the game launches and it tells me some BS about corrupted game data. The last line in my OpenIV log before it crashes, every time, is " [9184] TRACE: [fiPackfile::openArchive] 'update:/x64/data/cdimages/scaleform_platform_pc.rpf' "
Unless I can figure out what I'm potentially doing wrong, or the mod updates and works for me then, I'll have to go without it. I was really looking forward to it, it seems like a really cool mod. I won't rate it due to the possibility of it being an issue on my end. No point in harming the rating if I can't be sure who's fault it is. :)