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@ImLelNin As I mentioned, the valid models are hardcoded in the game script, so you'll need to use it as one of those (I recommend the unused NOOSEVAN model), or use the script I linked which bypasses the restriction,
@ImLelNin The dispatch script is hardcoded to use only certain models for SWAT dispatches: CRUSADER, FBI2, SHERIFF2, and an unused NOOSEVAN. You can also use Combat Tweaks script by cpast to remove that restriction among others: https://github.com/cpast/GTA_Combat_Tweaks/releases/tag/0.3
@Rizzle45 Probably an issue with damaged cop cars being forced out of chases, and I've noticed it as well.
Anyone having an issue with missing interior textures for the addon version? The vehicles.meta entry seems fine, but it's got messed up textures.
Also, did you happen to move a sign between the Yellowjack and the Satellite Array? There's a sign with Senora Freeway, Sandy Shores, and State Prison that's offset from it's collision.
If you didn't, or did without issues, than it's probably caused by GTA V Revamped.
Can you take a look at the LODs of the La Mesa Police Station radio tower?
Whoops, of course there is.
Another great pack.
Two little issues: with the way the extras are set up on the police model, it can spawn without lights. Also, the rear seat positioning for the van leaves peds sticking out a lot.
Great cars, terrible Rockstar acronym.
Well, I took all the files and data entries from the manual install, added them all as a new addon, and that worked.
Looks nice, and a great pack overall.