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Van_Zandt
Vespucci Beach
25 dosya beğenildi
52 yorum
2 video
9 yükleme
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En Son Yorumlar

  • B65c12 the dark knight fichtner 480 poster

    @Tukkan the plan is to drop the speed limits in towns, make them 50 on county roads and 60 on state and interstate roads.

    @Reyser thank you

    5 hours ago
  • B65c12 the dark knight fichtner 480 poster

    @Reyser I uploaded the file, but since it's over 400mb it's just a link.

    Could you swap out the download for the link?

    13 hours ago
  • B65c12 the dark knight fichtner 480 poster

    @KINGPIN120 I uploaded a version with an uninstall option.

    Just waiting for it to get approved.

    13 hours ago
  • B65c12 the dark knight fichtner 480 poster

    Update 0.31 is out.

    Update 0.31 fixed an issue with update 0.30 where there were duplicate files located in "v_construction". This caused some frame rate issues.

    I've included an uninstall option also for 0.31 that reverts your files back to default.

    All files are packaged together in .oiv form. I also have paths separate for those who only want modified speeds.

    Added the paths.rpf archive with the modified routes being Interstate 1, Route 1, Route 13 and Route 68.

    Here's a link to the map showing them highlighted:
    https://i.imgur.com/lBoduol.jpg

    Changes:

    0.30

    Added paths.rpf
    Speed limit adjusted for Interstate 1/Route 68 from the Interstate 1/Route 15 split to the Great Ocean Highway. (Through Harmony)

    Noticed that flag 4 under the codewalker .ynd editor affects the spawn instances of vehicles on road. The higher "unk" and the box next to "0x04" gets, the higher the frequency of cars that tend to spawn. For example, the highways in Downtown los santos have a flag of 10 for "flags" 4, the state roads have a flag of "6".

    Junction 4 seems to be used as the "stop sign" junction. Every stop sign where cars actually stop have this enabled. Every stop sign that has cars clearly sailing through does not have this enabled.

    Port

    Added two missing .ymaps that hadn't been edited.

    South Central (Davis/Strawberry)

    Added natural clutter to Strawberry Avenue.
    Modified critical trees to have higher lod distances to make up for lack of SLOD
    Added Rail signal arms at Innocence/Roy Lowentein Blvd.
    Fixed misplaced rail signal at Covenant/Roy Lowenstein

    Downtown

    Added One-Way signs to Strawberry/Adams Apple and Power/Adams Apple. Also experimenting with "prop within a prop". Basically Rockstar has a lot of props that are inside other props or models. This is most noticeable with Fences in walls.
    Added missing .ymap under Del Perro (the rail yard) lots of dead brush were still set to "low priority" that I overlooked.

    Vinewood/Vinewood Hills

    Added trees and brush to the Observatory Trail. This area already affects frames but added trees doesn't have a big impact.
    Slightly turned fencing West Galileo Avenue Underpass to make them more noticeable.
    Changed lod distances of most props along Hawkick, Spanish and Vinewood from 40 to -1. The default lod for most props seems to be 100 and changing the integer seems to override this. By changing it to -1 it uses the props default lod located in its archive location.

    City hills 1/2/3

    Fixed missing props on Interstate 15.
    Fixed prop placement and spacing on Interstate 1

    Route 68

    Fixed prop placement
    has new speed limit via new paths.rpf. Also fixed spawn timing of cars, so traffic is slightly lighter.

    Union Mill/Joshua Road

    Added rail cars to the Union Feed Mill

    You can follow my progress here:

    https://lensdump.com/a/grand-theft-auto-v-revamped.8QIWr

    Tüm yorumu okumak için genişlet
    13 hours ago
  • B65c12 the dark knight fichtner 480 poster
  • B65c12 the dark knight fichtner 480 poster

    Update 0.3 is out.

    All files are packaged together in .oiv form. I also have paths separate for those who only want modified speeds.

    Added the paths.rpf archive with the modified routes being Interstate 1, Route 1, Route 13 and Route 68.

    Here's a link to the map showing them highlighted:
    https://i.imgur.com/lBoduol.jpg

    Changes:

    0.30

    Added paths.rpf
    Speed limit adjusted for Interstate 1/Route 68 from the Interstate 1/Route 15 split to the Great Ocean Highway. (Through Harmony)

    Noticed that flag 4 under the codewalker .ynd editor affects the spawn instances of vehicles on road. The higher "unk" and the box next to "0x04" gets, the higher the frequency of cars that tend to spawn. For example, the highways in Downtown los santos have a flag of 10 for "flags" 4, the state roads have a flag of "6".

    Junction 4 seems to be used as the "stop sign" junction. Every stop sign where cars actually stop have this enabled. Every stop sign that has cars clearly sailing through does not have this enabled.

    Port

    Added two missing .ymaps that hadn't been edited.

    South Central (Davis/Strawberry)

    Added natural clutter to Strawberry Avenue.
    Modified critical trees to have higher lod distances to make up for lack of SLOD
    Added Rail signal arms at Innocence/Roy Lowentein Blvd.
    Fixed misplaced rail signal at Covenant/Roy Lowenstein

    Downtown

    Added One-Way signs to Strawberry/Adams Apple and Power/Adams Apple. Also experimenting with "prop within a prop". Basically Rockstar has a lot of props that are inside other props or models. This is most noticeable with Fences in walls.
    Added missing .ymap under Del Perro (the rail yard) lots of dead brush were still set to "low priority" that I overlooked.

    Vinewood/Vinewood Hills

    Added trees and brush to the Observatory Trail. This area already affects frames but added trees doesn't have a big impact.
    Slightly turned fencing West Galileo Avenue Underpass to make them more noticeable.
    Changed lod distances of most props along Hawkick, Spanish and Vinewood from 40 to -1. The default lod for most props seems to be 100 and changing the integer seems to override this. By changing it to -1 it uses the props default lod located in its archive location.

    City hills 1/2/3

    Fixed missing props on Interstate 15.
    Fixed prop placement and spacing on Interstate 1

    Route 68

    Fixed prop placement
    has new speed limit via new paths.rpf. Also fixed spawn timing of cars, so traffic is slightly lighter.

    Union Mill/Joshua Road

    Added rail cars to the Union Feed Mill

    You can follow my progress here:

    https://lensdump.com/a/grand-theft-auto-v-revamped.8QIWr

    Tüm yorumu okumak için genişlet
    19 hours ago
  • B65c12 the dark knight fichtner 480 poster

    @Tukkan yes, but as an option.

    I still have to work on getting added junctions functioning to lengthen phase timings. So far I've only been successful on existing junctions

    1 gün önce
  • B65c12 the dark knight fichtner 480 poster

    @gunziness the easiest way I've done it is by using code Walker. Code Walker enables you to load the scenarios in the game world, and based on those you can add more scenarios to the game world.

    2 gün önce
  • B65c12 the dark knight fichtner 480 poster

    @figgerlot which DLC folder are you placing it in?

    I'm hoping to have an .oiv install out on the 19th or 20th

    2 gün önce
  • B65c12 the dark knight fichtner 480 poster

    @gunziness to your first question, yes.

    You'll have to edit the file known as vehiclemodelset to add different scenario groups.

    As for more spawn points, I've added a ton. I actually did add the tug but i havent checked to see if it spawns. It's set to spawn at the same location as the prop tug at the Port of Los Santos Station in the port

    3 gün önce