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@ikt : Can you upload the file again? Maybe on another file host (sendspace, mega, mediafire,...). The link is down.
@lorizz12 : OMG, I think I found it. NAudio.dll was missing in NFS Nitro V5, you forgot to include this in the package. I can use Nitro now, but it doesn't auto-regenerate like CommanderFang already said.
Also shouldn't NativeUI.dll be included or specified in the requirements. Without it I couldn't get the Menu to popup.
Edit: Maybe you accidentally deleted the auto-regenerate code when you removed the rear lights trail effect.
@Eddlm : Can you send me the Realistic Nitro test build which is compatible with ikt's Speedo? I tried adding the decorators myself but the solution won't compile because of too many compile errors for me to fix. Thanks in advance.
@ikt : But it hasn't have its natives updated for the latest patch. Can you send me your Realistic Nitro build for iktSpeedo? I can't get this mod to work. I can install the nitro stages but I can't use the nitro while driving.
@CommanderFang : https://github.com/E66666666/GTAVSpeedo . Normally, you need to download the source code and compile it yourself. But don't worry, I've already compiled it for you : https://www.sendspace.com/file/ott5i8. Already updated the natives, compatible with the latest gta v patch 1.0.1180.2.
@lorizz12 : I can install the Nitro stages but I can't activate nitro itself with default X (on keyboard) or A (on gamepad). Even when I change these buttons to N (on keyboard) or LeftStick (on gamepad) it won't activate. I can only open the Nitro Menu (F5) once per game. When I press it twice wants to switch game characters (between Michael, Trevor and Franklin).
@rosh555 : Use the handling data from blista :
<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>asea</handlingName>
<fMass value="1200.000000" />
<fInitialDragCoeff value="0.8000000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.050000" z="-0.250000" />
<vecInertiaMultiplier x="1.200000" y="1.200000" z="1.300000" />
<fDriveBiasFront value="1.000000" />
<nInitialDriveGears value="5" />
<fInitialDriveForce value="0.230000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.700000" />
<fClutchChangeRateScaleDownShift value="1.700000" />
<fInitialDriveMaxFlatVel value="135.000000" />
<fBrakeForce value="0.600000" />
<fBrakeBiasFront value="0.650000" />
<fHandBrakeForce value="0.400000" />
<fSteeringLock value="36.000000" />
<fTractionCurveMax value="2.050000" />
<fTractionCurveMin value="1.750000" />
<fTractionCurveLateral value="21.500000" />
<fTractionSpringDeltaMax value="0.150000" />
<fLowSpeedTractionLossMult value="0.700000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.487000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="2.200000" />
<fSuspensionCompDamp value="1.300000" />
<fSuspensionReboundDamp value="2.200000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="-0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.520000" />
<fAntiRollBarForce value="1.000000" />
<fAntiRollBarBiasFront value="0.550000" />
<fRollCentreHeightFront value="0.360000" />
<fRollCentreHeightRear value="0.370000" />
<fCollisionDamageMult value="0.700000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.700000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="-0.150000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="35000" />
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.100000" />
<fBackEndPopUpBuildingImpulseMult value="0.030000" />
<fBackEndPopUpMaxDeltaSpeed value="0.600000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
The guy who drives this car must be really compensating for something, =P. Is this car based on the stretch ingame or the real life counterpart the Lincoln Town Car (I can't see it from the screenshots)?
Can you add a option in the ini that the mod will auto disable or fuel consumption will stop if the mod detects if you are in a race (vanilla Franklin races and/or Community Races by Guadmaz). Can this be done? Otherwise the races in GTA V are unplayable with this mod enabled (because the AI doesn't have to refuel, leaving you at a major disadvantage).
@Reyser (reply to his problem with this addon and the Chevrolet Impala 1964 SS Hard Top/Lowrider DLC) : I've found a solution to the pink unmoddable lowrider cars due vansmods carcols.meta :
Change
<kitName>880_agerone_modkit</kitName>
<id value="880" />
to
<kitName>896_agerone_modkit</kitName>
<id value="896" />
in the carcols.meta located at update\x64\dlcpacks\vansmods\dlc.rpf\common\data
and don't forget to change
<Item>880_agerone_modkit</Item>
to
<Item>896_agerone_modkit</Item>
in the carvariations.meta located at update\x64\dlcpacks\vansmods\dlc.rpf\common\data
Both the agera r/one:1 mods work and the lowrider cars are back to normal and moddable. Apparently the game doesn't like a custom addon using 880 as kitnumber
@Reyser : I've found a solution to the pink unmoddable lowrider cars due vansmods carcols.meta :
Change
<kitName>880_agerone_modkit</kitName>
<id value="880" />
to
<kitName>896_agerone_modkit</kitName>
<id value="896" />
in the carcols.meta located at update\x64\dlcpacks\vansmods\dlc.rpf\common\data
and don't forget to change
<Item>880_agerone_modkit</Item>
to
<Item>896_agerone_modkit</Item>
in the carvariations.meta located at update\x64\dlcpacks\vansmods\dlc.rpf\common\data
Both the agera r/one:1 mods work and the lowrider cars are back to normal and moddable.