Battalion Command Menu 0.67
1.547
40
1.547
40
This is my first mod!
Taking control of a military base or city is very easy.
You can give wildcard orders to large units or to individual soldiers.
REQUIREMENTS
- Script Hook V
- JM36 Lua Plugin Reloaded
RECOMMENDED
- Big Map
INSTALLATION
Place the scripts folder into your GTA5 root directory.
CONTROLS
open: NumPad Subtract
back: NumPad 0
select: NumPad 5
up: NumPad 8
down: NumPad 2
left: NumPad 4
right: NumPad 6
NOTICE
- I will be moving to dotnet soon, so don't expect any updates to this Lua version.
- It is not recommended to call up infantry and vehicle weapons at the same time. (The problem of infantry being frightened by vehicle weapons has been suppressed in a ridiculous way. This was solved very easily and perfectly in dotnet, so please be patient for the dotnet version.)
- The preset file has been updated with v0.70.
CHANGELOG
v0.70 (in progress)
Fixed: "Wildcard/Foot Squad" not working.
Fixed: When "Unlock All" is enabled, "Clear Unlocks" will show "locked".
Fixed: "Vehicle/Leave" order not working during combat.
Fixed: "Settings/Ignore Enemy" not working during combat.
Fixed: Temporary deploy costs are too high.
Fixed: Scrollbar goes out of the range.
Fixed: A multiplier was not applied to the amount of weapons sold.
Fixed: It can be deployed even if the balance is insufficient.
Fixed: Menu for when to dismiss units.
Fixed: Aircraft spawns in the ground when the player is upside down.
Added: Soldiers follow soldiers order.
Added: Standby order.
Added: Armed helicopter pilots use missiles and miniguns.
Added: Negation wildcards.
Added: Wildcard target counter.
Added: Jetpack soldiers.
Added: More than 10 new vehicles.
Added: Notify the reference error of the preset file at startup.
Added: Distance wildcard for all destinations.
Added: "Settings/Ignore Enemy" indicator in the header.
Added: Independent sell menu and vehicle sell feature.
Added: Offset coordinates blip on the map.
Added: Move order options. Automatic switching of orders by arrival or contact events.
Added: Vehicle specific modifications can be specified in preset file.
Added: Unit specific blips can be specified in preset file.
Added: Vehicle blip rotates.
Changed: Disable cover when invincible.
Changed: Cursor loops at the edge of the menu.
Changed: When the leader dies, someone in the squad becomes the new leader.
Changed: Fleeing prevention. Soldiers recall orders in more detail.
Changed: Unit deletion order name from Retreat to Dismiss.
Changed: Aircraft passenger starts a search task immediately after a spawn.
Changed: Infantry movements more tactical.
Changed: Soldier uniforms changed to be more appropriate for the soldier's specialty (BF4-like).
Removed: Randomization feature of squad soldiers.
Removed: Group order.
v0.67
Fixed: "Vehicle Stop & Attack/.../Center" order.
Added: "Foot Squad", "Car Squad", "Helicopter Squad", "Plane Squad" wildcards.
Added: Stop a few meters before the destination (excluding offset).
Added: "Hostile/Government" switch syncs with Wanted Level.
Added: Aircraft follow feature.
v0.66
Fixed: Offset movement order.
Fixed: After a subunit's retreat, the parent unit is no longer disposed of when empty.
Added: Follow order.
Added: "Farthest Squad" wildcards.
Added: Unit count limit via config file.
Added: Limit bar
Removed: Counter
v0.65
Fixed: "React/Ignore Enemies" order not working during combat.
Fixed: Helicopter pilots interrupting landing procedures during combat.
Fixed: Infantry units fleeing from friendly tanks.
Added: "Sell Empty Weapons" feature.
Added: "Nearest Squad", "Random Squad" wildcards.
Added: "Fleeing Prevention" feature.
Added: "Mission Destination" as a destination option for the "Move" order.
Added: "Offset", "Ignore Enemies(Moving)", "Ignore Enemies(Permanently)", "React Enemies" options to the "Move" order.
Changed: Preset file structure, organizing hierarchy by class.
Changed: Hostile RelationshipGroup definition to the preset file.
v0.64
Fixed: Vehicles spawning in water.
Added: Menu for controlling Hostile RelationshipGroups (for search tasks).
Added: Toggle for invincibility mode for soldiers and vehicles.
Changed: Unit definitions to the preset file.
v0.63
Initial release
Taking control of a military base or city is very easy.
You can give wildcard orders to large units or to individual soldiers.
REQUIREMENTS
- Script Hook V
- JM36 Lua Plugin Reloaded
RECOMMENDED
- Big Map
INSTALLATION
Place the scripts folder into your GTA5 root directory.
CONTROLS
open: NumPad Subtract
back: NumPad 0
select: NumPad 5
up: NumPad 8
down: NumPad 2
left: NumPad 4
right: NumPad 6
NOTICE
- I will be moving to dotnet soon, so don't expect any updates to this Lua version.
- It is not recommended to call up infantry and vehicle weapons at the same time. (The problem of infantry being frightened by vehicle weapons has been suppressed in a ridiculous way. This was solved very easily and perfectly in dotnet, so please be patient for the dotnet version.)
- The preset file has been updated with v0.70.
CHANGELOG
v0.70 (in progress)
Fixed: "Wildcard/Foot Squad" not working.
Fixed: When "Unlock All" is enabled, "Clear Unlocks" will show "locked".
Fixed: "Vehicle/Leave" order not working during combat.
Fixed: "Settings/Ignore Enemy" not working during combat.
Fixed: Temporary deploy costs are too high.
Fixed: Scrollbar goes out of the range.
Fixed: A multiplier was not applied to the amount of weapons sold.
Fixed: It can be deployed even if the balance is insufficient.
Fixed: Menu for when to dismiss units.
Fixed: Aircraft spawns in the ground when the player is upside down.
Added: Soldiers follow soldiers order.
Added: Standby order.
Added: Armed helicopter pilots use missiles and miniguns.
Added: Negation wildcards.
Added: Wildcard target counter.
Added: Jetpack soldiers.
Added: More than 10 new vehicles.
Added: Notify the reference error of the preset file at startup.
Added: Distance wildcard for all destinations.
Added: "Settings/Ignore Enemy" indicator in the header.
Added: Independent sell menu and vehicle sell feature.
Added: Offset coordinates blip on the map.
Added: Move order options. Automatic switching of orders by arrival or contact events.
Added: Vehicle specific modifications can be specified in preset file.
Added: Unit specific blips can be specified in preset file.
Added: Vehicle blip rotates.
Changed: Disable cover when invincible.
Changed: Cursor loops at the edge of the menu.
Changed: When the leader dies, someone in the squad becomes the new leader.
Changed: Fleeing prevention. Soldiers recall orders in more detail.
Changed: Unit deletion order name from Retreat to Dismiss.
Changed: Aircraft passenger starts a search task immediately after a spawn.
Changed: Infantry movements more tactical.
Changed: Soldier uniforms changed to be more appropriate for the soldier's specialty (BF4-like).
Removed: Randomization feature of squad soldiers.
Removed: Group order.
v0.67
Fixed: "Vehicle Stop & Attack/.../Center" order.
Added: "Foot Squad", "Car Squad", "Helicopter Squad", "Plane Squad" wildcards.
Added: Stop a few meters before the destination (excluding offset).
Added: "Hostile/Government" switch syncs with Wanted Level.
Added: Aircraft follow feature.
v0.66
Fixed: Offset movement order.
Fixed: After a subunit's retreat, the parent unit is no longer disposed of when empty.
Added: Follow order.
Added: "Farthest Squad" wildcards.
Added: Unit count limit via config file.
Added: Limit bar
Removed: Counter
v0.65
Fixed: "React/Ignore Enemies" order not working during combat.
Fixed: Helicopter pilots interrupting landing procedures during combat.
Fixed: Infantry units fleeing from friendly tanks.
Added: "Sell Empty Weapons" feature.
Added: "Nearest Squad", "Random Squad" wildcards.
Added: "Fleeing Prevention" feature.
Added: "Mission Destination" as a destination option for the "Move" order.
Added: "Offset", "Ignore Enemies(Moving)", "Ignore Enemies(Permanently)", "React Enemies" options to the "Move" order.
Changed: Preset file structure, organizing hierarchy by class.
Changed: Hostile RelationshipGroup definition to the preset file.
v0.64
Fixed: Vehicles spawning in water.
Added: Menu for controlling Hostile RelationshipGroups (for search tasks).
Added: Toggle for invincibility mode for soldiers and vehicles.
Changed: Unit definitions to the preset file.
v0.63
Initial release
İlk Yüklenme Zamanı: 3 Kasım 2024, Pazar
Son Güncellenme Zamanı: 9 Aralık 2024, Pazartesi
Last Downloaded: 3 hours ago
52 Yorum
This is my first mod!
Taking control of a military base or city is very easy.
You can give wildcard orders to large units or to individual soldiers.
REQUIREMENTS
- Script Hook V
- JM36 Lua Plugin Reloaded
RECOMMENDED
- Big Map
INSTALLATION
Place the scripts folder into your GTA5 root directory.
CONTROLS
open: NumPad Subtract
back: NumPad 0
select: NumPad 5
up: NumPad 8
down: NumPad 2
left: NumPad 4
right: NumPad 6
NOTICE
- I will be moving to dotnet soon, so don't expect any updates to this Lua version.
- It is not recommended to call up infantry and vehicle weapons at the same time. (The problem of infantry being frightened by vehicle weapons has been suppressed in a ridiculous way. This was solved very easily and perfectly in dotnet, so please be patient for the dotnet version.)
- The preset file has been updated with v0.70.
CHANGELOG
v0.70 (in progress)
Fixed: "Wildcard/Foot Squad" not working.
Fixed: When "Unlock All" is enabled, "Clear Unlocks" will show "locked".
Fixed: "Vehicle/Leave" order not working during combat.
Fixed: "Settings/Ignore Enemy" not working during combat.
Fixed: Temporary deploy costs are too high.
Fixed: Scrollbar goes out of the range.
Fixed: A multiplier was not applied to the amount of weapons sold.
Fixed: It can be deployed even if the balance is insufficient.
Fixed: Menu for when to dismiss units.
Fixed: Aircraft spawns in the ground when the player is upside down.
Added: Soldiers follow soldiers order.
Added: Standby order.
Added: Armed helicopter pilots use missiles and miniguns.
Added: Negation wildcards.
Added: Wildcard target counter.
Added: Jetpack soldiers.
Added: More than 10 new vehicles.
Added: Notify the reference error of the preset file at startup.
Added: Distance wildcard for all destinations.
Added: "Settings/Ignore Enemy" indicator in the header.
Added: Independent sell menu and vehicle sell feature.
Added: Offset coordinates blip on the map.
Added: Move order options. Automatic switching of orders by arrival or contact events.
Added: Vehicle specific modifications can be specified in preset file.
Added: Unit specific blips can be specified in preset file.
Added: Vehicle blip rotates.
Changed: Disable cover when invincible.
Changed: Cursor loops at the edge of the menu.
Changed: When the leader dies, someone in the squad becomes the new leader.
Changed: Fleeing prevention. Soldiers recall orders in more detail.
Changed: Unit deletion order name from Retreat to Dismiss.
Changed: Aircraft passenger starts a search task immediately after a spawn.
Changed: Infantry movements more tactical.
Changed: Soldier uniforms changed to be more appropriate for the soldier's specialty (BF4-like).
Removed: Randomization feature of squad soldiers.
Removed: Group order.
v0.67
Fixed: "Vehicle Stop & Attack/.../Center" order.
Added: "Foot Squad", "Car Squad", "Helicopter Squad", "Plane Squad" wildcards.
Added: Stop a few meters before the destination (excluding offset).
Added: "Hostile/Government" switch syncs with Wanted Level.
Added: Aircraft follow feature.
v0.66
Fixed: Offset movement order.
Fixed: After a subunit's retreat, the parent unit is no longer disposed of when empty.
Added: Follow order.
Added: "Farthest Squad" wildcards.
Added: Unit count limit via config file.
Added: Limit bar
Removed: Counter
v0.65
Fixed: "React/Ignore Enemies" order not working during combat.
Fixed: Helicopter pilots interrupting landing procedures during combat.
Fixed: Infantry units fleeing from friendly tanks.
Added: "Sell Empty Weapons" feature.
Added: "Nearest Squad", "Random Squad" wildcards.
Added: "Fleeing Prevention" feature.
Added: "Mission Destination" as a destination option for the "Move" order.
Added: "Offset", "Ignore Enemies(Moving)", "Ignore Enemies(Permanently)", "React Enemies" options to the "Move" order.
Changed: Preset file structure, organizing hierarchy by class.
Changed: Hostile RelationshipGroup definition to the preset file.
v0.64
Fixed: Vehicles spawning in water.
Added: Menu for controlling Hostile RelationshipGroups (for search tasks).
Added: Toggle for invincibility mode for soldiers and vehicles.
Changed: Unit definitions to the preset file.
v0.63
Initial release
Taking control of a military base or city is very easy.
You can give wildcard orders to large units or to individual soldiers.
REQUIREMENTS
- Script Hook V
- JM36 Lua Plugin Reloaded
RECOMMENDED
- Big Map
INSTALLATION
Place the scripts folder into your GTA5 root directory.
CONTROLS
open: NumPad Subtract
back: NumPad 0
select: NumPad 5
up: NumPad 8
down: NumPad 2
left: NumPad 4
right: NumPad 6
NOTICE
- I will be moving to dotnet soon, so don't expect any updates to this Lua version.
- It is not recommended to call up infantry and vehicle weapons at the same time. (The problem of infantry being frightened by vehicle weapons has been suppressed in a ridiculous way. This was solved very easily and perfectly in dotnet, so please be patient for the dotnet version.)
- The preset file has been updated with v0.70.
CHANGELOG
v0.70 (in progress)
Fixed: "Wildcard/Foot Squad" not working.
Fixed: When "Unlock All" is enabled, "Clear Unlocks" will show "locked".
Fixed: "Vehicle/Leave" order not working during combat.
Fixed: "Settings/Ignore Enemy" not working during combat.
Fixed: Temporary deploy costs are too high.
Fixed: Scrollbar goes out of the range.
Fixed: A multiplier was not applied to the amount of weapons sold.
Fixed: It can be deployed even if the balance is insufficient.
Fixed: Menu for when to dismiss units.
Fixed: Aircraft spawns in the ground when the player is upside down.
Added: Soldiers follow soldiers order.
Added: Standby order.
Added: Armed helicopter pilots use missiles and miniguns.
Added: Negation wildcards.
Added: Wildcard target counter.
Added: Jetpack soldiers.
Added: More than 10 new vehicles.
Added: Notify the reference error of the preset file at startup.
Added: Distance wildcard for all destinations.
Added: "Settings/Ignore Enemy" indicator in the header.
Added: Independent sell menu and vehicle sell feature.
Added: Offset coordinates blip on the map.
Added: Move order options. Automatic switching of orders by arrival or contact events.
Added: Vehicle specific modifications can be specified in preset file.
Added: Unit specific blips can be specified in preset file.
Added: Vehicle blip rotates.
Changed: Disable cover when invincible.
Changed: Cursor loops at the edge of the menu.
Changed: When the leader dies, someone in the squad becomes the new leader.
Changed: Fleeing prevention. Soldiers recall orders in more detail.
Changed: Unit deletion order name from Retreat to Dismiss.
Changed: Aircraft passenger starts a search task immediately after a spawn.
Changed: Infantry movements more tactical.
Changed: Soldier uniforms changed to be more appropriate for the soldier's specialty (BF4-like).
Removed: Randomization feature of squad soldiers.
Removed: Group order.
v0.67
Fixed: "Vehicle Stop & Attack/.../Center" order.
Added: "Foot Squad", "Car Squad", "Helicopter Squad", "Plane Squad" wildcards.
Added: Stop a few meters before the destination (excluding offset).
Added: "Hostile/Government" switch syncs with Wanted Level.
Added: Aircraft follow feature.
v0.66
Fixed: Offset movement order.
Fixed: After a subunit's retreat, the parent unit is no longer disposed of when empty.
Added: Follow order.
Added: "Farthest Squad" wildcards.
Added: Unit count limit via config file.
Added: Limit bar
Removed: Counter
v0.65
Fixed: "React/Ignore Enemies" order not working during combat.
Fixed: Helicopter pilots interrupting landing procedures during combat.
Fixed: Infantry units fleeing from friendly tanks.
Added: "Sell Empty Weapons" feature.
Added: "Nearest Squad", "Random Squad" wildcards.
Added: "Fleeing Prevention" feature.
Added: "Mission Destination" as a destination option for the "Move" order.
Added: "Offset", "Ignore Enemies(Moving)", "Ignore Enemies(Permanently)", "React Enemies" options to the "Move" order.
Changed: Preset file structure, organizing hierarchy by class.
Changed: Hostile RelationshipGroup definition to the preset file.
v0.64
Fixed: Vehicles spawning in water.
Added: Menu for controlling Hostile RelationshipGroups (for search tasks).
Added: Toggle for invincibility mode for soldiers and vehicles.
Changed: Unit definitions to the preset file.
v0.63
Initial release
İlk Yüklenme Zamanı: 3 Kasım 2024, Pazar
Son Güncellenme Zamanı: 9 Aralık 2024, Pazartesi
Last Downloaded: 3 hours ago
https://www.gta5-mods.com/scripts/function-re-mapper-for-jm36-lua-plugin
maybe this can add new natives to JM36 Lua Plugin?
@noodlenode hi! When will the aircraft follow feature be added?
I can't, for the life of me, figure out how to open the menu. I set it up correctly, yet to no avail.
add a feature that allows you to focus on anti-air attacks? sorry
@MORIMORI3 It's likely that Lua wouldn't be able to handle this feature. That's why I'm rewriting this Mod in C# so I can get rid of those Lua limitations. Please wait a bit, it will take some time.
@Yeahsureson If the menu doesn't open even though the conditions are met, it is likely due to a preset file. If you were using an old preset file or made any edits, please replace it with the file included in the current version.
@Allen Williams It wasn't included there either.
The Lua runtime has so many limitations like this.
Incidentally, it can't even handle the out argument, so many native functions are unusable.
As mentioned, I plan to rewrite this Mod in C#.
But thanks for telling me about this function.
@noodlenode Weird, this was the first time installing, also seems to be the only mod not working. Are there any other prerequisites which need to be downloaded? I have visual c, and lua plug in, all in the correct folders along with the updated script dot net.
@Yeahsureson Sorry for the late reply.
That is indeed odd.
Please compare with my environment below.
# Required
- Visual C++ 2013
- ScriptHookV
- JM36 Lua Plugin
# Folder structure
- ./dinput8.dll
- ./ScriptHookV.dll
- ./LuaPlugin_ForUsers.asi
- ./scripts/ScriptsDir-Lua/Modules/bcs.lua
- ./scripts/bcsConfig.ini
- ./scripts/bcsPreset.json
How can we delete spawned entities ? I want to get few more but there is a limit..
@janyajoshi A retreat order will remove the unit.
The limit can be changed from the configuration file, but spawning more than the default limit may cause the Lua Plugin to crash.
Amazing mod, perfect for chaos
@ImposingLemming Thanks!
@noodlenode I'm looking forward to 0.70!!
@MORIMORI3 Here is a video overview of v0.70!
https://youtu.be/1xqNQE-ReCU?si=4Ztlf9hfj0QUCyAY
@noodlenode Thanks for the video! I'm looking forward to the update! It's a great mod!
Is this script known to be incompatible with any other scripts/mods?
@Officer_Barley9112 Really?
I am playing with this mod in combination with PEV DTAR and Gang and Turf, what mods are causing what problems?
Is there an estimated release date for v0.70? And what is the development percentage now?
@ChaosInsurgent I've finished coding and am now debugging. Fingers crossed I don't find any bugs!