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15 Mayıs 2021, Cumartesi
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
The hotkeys, gamepad buttons or cheat code to open the menu can be changed in settings_menu.ini.
When sitting in a car, edit values by either pressing left/right, or enter a value by pressing the Enter key on an option.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options need a repair/respawn of the car, or even a savegame reload.
Handling developers
The handling flag details are on GitHub, and the script will automatically update if newer versions are present.
GTAVHandlingInfo on GitHub.
Feel free to contribute, Pull requests are accepted. The initial version is populated with notes by Aquaphobic.
Contributors
Aquaphobic
GreenAid
Wildbrick
Take note
- For SubHandlingData entries, only CCarHandlingData is supported at this time.
- CCarHandlingData and CAdvancedData are only applied if the original handling has them, the script does not generate new SubHandlingData or AdvancedData entries.
- The table view for flags might be out of view for aspect ratios narrower than 16:9.
No FiveM
This was made for SP only. For FiveM, grab something like these:
- Handling Editor by Neos7
- Vehicle Handling Editor by Blumlaut
Source code on GitHub.
Changelog
2.1.3
* Apply Center of Mass as soon as they're edited (Inertia changes still need a full game/model reload)
* Allow gamepads to toggle flags with RB (handbrake)
2.1.2
* Fix an issue where crashes may occur when saving a handling
2.1.1
* Enable table editor for strDamageFlags
* Hide MF_/HF_/DF_/AF_ and _ prefixes in table, display in table as UpperCamelCase
* Update included flags file to version 2.0 with changes from GreenAid and Wildbrick
2.1.0
* Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
2.0.1
* Add editing for handling flags
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
* Update respawn vehicle with all tuning options
* Various misc fixes
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
İlk Yüklenme Zamanı: 2 Ekim 2016, Pazar
Son Güncellenme Zamanı: 29 Ekim 2021, Cuma
Last Downloaded: 25 dakika önce
332 Yorum
More mods by ikt:

- Otomobiller
- .Net
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
The hotkeys, gamepad buttons or cheat code to open the menu can be changed in settings_menu.ini.
When sitting in a car, edit values by either pressing left/right, or enter a value by pressing the Enter key on an option.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options need a repair/respawn of the car, or even a savegame reload.
Handling developers
The handling flag details are on GitHub, and the script will automatically update if newer versions are present.
GTAVHandlingInfo on GitHub.
Feel free to contribute, Pull requests are accepted. The initial version is populated with notes by Aquaphobic.
Contributors
Aquaphobic
GreenAid
Wildbrick
Take note
- For SubHandlingData entries, only CCarHandlingData is supported at this time.
- CCarHandlingData and CAdvancedData are only applied if the original handling has them, the script does not generate new SubHandlingData or AdvancedData entries.
- The table view for flags might be out of view for aspect ratios narrower than 16:9.
No FiveM
This was made for SP only. For FiveM, grab something like these:
- Handling Editor by Neos7
- Vehicle Handling Editor by Blumlaut
Source code on GitHub.
Changelog
2.1.3
* Apply Center of Mass as soon as they're edited (Inertia changes still need a full game/model reload)
* Allow gamepads to toggle flags with RB (handbrake)
2.1.2
* Fix an issue where crashes may occur when saving a handling
2.1.1
* Enable table editor for strDamageFlags
* Hide MF_/HF_/DF_/AF_ and _ prefixes in table, display in table as UpperCamelCase
* Update included flags file to version 2.0 with changes from GreenAid and Wildbrick
2.1.0
* Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
2.0.1
* Add editing for handling flags
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
* Update respawn vehicle with all tuning options
* Various misc fixes
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
İlk Yüklenme Zamanı: 2 Ekim 2016, Pazar
Son Güncellenme Zamanı: 29 Ekim 2021, Cuma
Last Downloaded: 25 dakika önce
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Is there anyway to make the handling stick to all the cars of the same model?
2 Eylül 2021, Perşembe -
getting error with id36 when saving handling... any fix? This has become a must have mod for me so I appreciate your time OP, thanks
8 Eylül 2021, Çarşamba -
really hope you can add "CFlyingHandlingData"
I have been following updates since the script was released.
As far as I know, there is no script that can edit "CFlyingHandlingData"
I really hope you can add him to it.
This will help many people.
Thank you for your contribution! ! !12 Eylül 2021, Pazar -
Script work wonderfully with almost all car mods, but crash while try to edit handling of F1 car mods (open wheel category i believe), error code 51. I tried with some other F1 mods, it always crash.
21 Eylül 2021, Salı -
is there a description for the values that we edit this way you can know what your editing because on fivem i used impulse99s handling editor on there server and it gives you a description befor editng the handling it would really help
10 Ekim 2021, Pazar -
@ikt
RTHE crashed with exception, didn't write anything down, because I figured I could figure out the issue:
Had an error in RTHE log...forgot to copy it down, but...related to remote flags.json and remote failing because of header. So, I loaded up GitHub repository, downloaded the Oct 5th flags.json and manually replaced old one. Fixed exception error. Old one has version 2.0 header, though I have 2.0-2.2 baks in the folder. I cannot reproduce the exception error (which shuts RTHE down) however, I have the log, snipped to pertinent section:[10:06:52.867] [ INFO ] [Flags] Version '2.0'
[10:06:52.872] [ INFO ] [Flags] Finished reading flag info
[10:06:53.089] [ INFO ] [Flags] Successfully got json file
[10:06:53.093] [ INFO ] [Flags] Version '2.3'
[10:06:53.096] [ INFO ] [Flags] Finished reading flag info
[10:06:53.099] [ INFO ] [Flags] Remote '2.3' was newer than local '2.0', using remote
[10:06:53.104] [ ERROR ] [Flags] Failed to rename old flags file, not replacing it. Error: -111 Ekim 2021, Pazartesi -
@motosxorpio
Well it successfully checked that your old version was 2.0 and the new version was 2.3. It just can't replace the old version - but then it should give up instead of crashing. No idea.Works fine on my side, and I only ever update through GitHub and let my local install just download updates.
12 Ekim 2021, Salı -
@ikt
I dunno, either. Thanks for checking it on your end. No further issues on my end...If it works, then no worries.12 Ekim 2021, Salı -
@ikt
I have a new truck mod in the ever-elusive sheriff2 slot. I can't find where the handling is located. I've read were people think fbi2 handling will change sheriff2 but that is not the case. HOWEVER when I used your mod it was so easy to change and adjust just right! The problem now is where do I put the new handling lines your mod created? I didn’t want to keep the handling edit mod running all the time so I would like to copy the new sheriff2 handling into the game but I can't find it. Do you know where I can find this line?24 Ekim 2021, Pazar -
please add support for SubHandlingData, im trying to make a realistic handling mod and it would be very helpful in editing bike and airplane handling. its so much easier to figure out what to edit to make vehicles do what you want using real time editor mod than restarting gta v every time you edit the handling.
27 Ekim 2021, Çarşamba -
@Dippa71 what is the in-game name for sherrif2 default vehicle? if its called 'sheriff suv. emergency' to change handling you have to edit fbi2 in handling.meta file.
if you're modding latest version of gta 5 make sure you're editing handling.meta file in gtav/update/update.rpf instead of gtav/common.rpf
27 Ekim 2021, Çarşamba -
@belliciv08 That is where I looked for sheriff2 but to no avail. I even added the line and info created by this mod into the handling meta but nothing. I wish I knew where this mod was going in game to apply its changes so I can apply them in the meta and not use resources running this mod the entire time.
12 Kasım 2021, Cuma -
Very good =D, but a piece of information, could I open a file for another mod, like Killatomate's Realistic Driving V ??
that since June 8, 2018 is not updated, of course it would be just for me, unless someone can make contact with Killatomate =D.23 Kasım 2021, Salı -
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been trying to find out which lines i have to edit to make my car have really good handling and turning i tried changing the traction max min and lateral but i dont know what to set them to cause the car keeps flippin n the handbrake stops working so if you know which lines in the handling.meta to edit lmk
26 Şubat 2022, Cumartesi -
anyone know if theres a way to get description for the other options like people who play FiveM there handling menu shows a description of what the different options do, i know theres one for Flags but is there a way to get the description to the other options?
5 Mart 2022, Cumartesi -
2.1.0
* Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
The script fetches handling flag descriptions from https://github.com/E66666666/GTAVHandlingInfo and updates the local flags.json file if changes are found.