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  • 9b2a39 lawd

    Could you make this in ymap please! I really love this setup! Great work!!

    6 Aralık 2021, Pazartesi
  • 9b2a39 lawd

    This is a nice texture here. great work!. It is suprising nobody has mabe a Home depot texture mod for YouTool. One of the rare things that was never made lol

    27 Kasım 2021, Cumartesi
  • 9b2a39 lawd

    Just an all out great job on this!

    23 Kasım 2021, Salı
  • 9b2a39 lawd

    @Batenx was you able to make this a YMap yet? I would LOVE to have this in my game! Very nice work!

    22 Kasım 2021, Pazartesi
  • 9b2a39 lawd

    @belliciv08 That is where I looked for sheriff2 but to no avail. I even added the line and info created by this mod into the handling meta but nothing. I wish I knew where this mod was going in game to apply its changes so I can apply them in the meta and not use resources running this mod the entire time.

    12 Kasım 2021, Cuma
  • 9b2a39 lawd

    @ikt
    I have a new truck mod in the ever-elusive sheriff2 slot. I can't find where the handling is located. I've read were people think fbi2 handling will change sheriff2 but that is not the case. HOWEVER when I used your mod it was so easy to change and adjust just right! The problem now is where do I put the new handling lines your mod created? I didn’t want to keep the handling edit mod running all the time so I would like to copy the new sheriff2 handling into the game but I can't find it. Do you know where I can find this line?

    24 Ekim 2021, Pazar
  • 9b2a39 lawd

    @alexguirre thanks bro, that fixed it! The memory errors stopped also!

    23 Nisan 2020, Perşembe
  • 9b2a39 lawd

    @alexguirre
    <?xml version="1.0" encoding="UTF-8"?>

    <fwAllConfigs>
    <ConfigArray>

    <!-- Base configuration, applies to all platforms and builds. -->
    <Item>
    <Build>Any</Build>
    <Platforms>Any</Platforms>
    <Config type="CGameConfig">
    <PoolSizes>
    <Entries>
    <!-- Keep these sorted -->

    <Item>
    <PoolName>AnimatedBuilding</PoolName>
    <PoolSize value="1600"/>
    </Item>
    <Item>
    <PoolName>AttachmentExtension</PoolName>
    <PoolSize value="4300"/>
    </Item>
    <Item>
    <PoolName>AudioHeap</PoolName>
    <PoolSize value="195"/>
    </Item>
    <Item>
    <PoolName>BlendshapeStore</PoolName>
    <PoolSize value="75"/>
    </Item>
    <Item>
    <PoolName>Building</PoolName>
    <PoolSize value="65000"/>
    </Item>
    <Item>
    <!-- Size of CVehicleRecordingMgr's streaming module. -->
    <PoolName>carrec</PoolName>
    <PoolSize value="4000"/>
    </Item>
    <Item>
    <PoolName>CBoatChaseDirector</PoolName>
    <PoolSize value="4"/>
    </Item>
    <Item>
    <PoolName>CVehicleCombatAvoidanceArea</PoolName>
    <PoolSize value="5"/>
    </Item>
    <Item>
    <PoolName>CCargen</PoolName>
    <PoolSize value="800"/>
    </Item>
    <Item>
    <PoolName>CCargenForScenarios</PoolName>
    <PoolSize value="500"/>
    </Item>
    <Item>
    <PoolName>CCombatDirector</PoolName>
    <PoolSize value="5"/>
    </Item>
    <Item>
    <PoolName>CCombatInfo</PoolName>
    <PoolSize value="16"/>
    </Item>
    <Item>
    <PoolName>CCombatSituation</PoolName>
    <PoolSize value="6"/>
    </Item>
    <Item>
    <PoolName>CCoverFinder</PoolName>
    <PoolSize value="40"/>
    </Item>
    <Item>
    <PoolName>CDefaultCrimeInfo</PoolName>
    <PoolSize value="13"/>
    </Item>
    <Item>
    <PoolName>CTacticalAnalysis</PoolName>
    <PoolSize value="3"/>
    </Item>
    <Item>
    <PoolName>CTaskUseScenarioEntityExtension</PoolName>
    <PoolSize value="256"/>
    </Item>
    <Item>
    <PoolName>AnimStore</PoolName>
    <PoolSize value="17100"/>
    </Item>
    <Item>
    <PoolName>CGameScriptResource</PoolName>
    <PoolSize value="3062"/>
    </Item>
    <Item>
    <PoolName>ClothStore</PoolName>
    <PoolSize value="60"/>
    </Item>
    <Item>
    <PoolName>CombatMeleeManager_Groups</PoolName>
    <PoolSize value="3"/>
    </Item>
    <Item>
    <PoolName>CombatMeleeManager_GroupsMP</PoolName>
    <PoolSize value="20"/>
    </Item>
    <Item>
    <PoolName>CombatMountedManager_Attacks</PoolName>
    <PoolSize value="1"/>
    </Item>
    <Item>
    <PoolName>CompEntity</PoolName>
    <PoolSize value="39"/>
    </Item>
    <Item>
    <PoolName>CPrioritizedClipSetBucket</PoolName>
    <PoolSize value="22"/>
    </Item>
    <Item>
    <PoolName>CPrioritizedClipSetRequest</PoolName>
    <PoolSize value="116"/>
    </Item>
    <Item>
    <PoolName>CRoadBlock</PoolName>
    <PoolSize value="3"/>
    </Item>
    <Item>
    <PoolName>CStuntJump</PoolName>
    <PoolSize value="64"/>
    </Item>
    <Item>
    <PoolName>CScenarioInfo</PoolName>
    <PoolSize value="245"/>
    </Item>
    <Item>
    <PoolName>CScenarioPointExtraData</PoolName>
    <PoolSize value="220"/>
    </Item>
    <Item>
    <PoolName>CutsceneStore</PoolName>
    <PoolSize value="1400"/>
    </Item>
    <Item>
    <PoolName>CScriptEntityExtension</PoolName>
    <PoolSize value="700"/>
    </Item>
    <Item>
    <PoolName>CVehicleChaseDirector</PoolName>
    <PoolSize value="4"/>
    </Item>
    <Item>
    <PoolName>CVehicleClipRequestHelper</PoolName>
    <PoolSize value="45"/>
    </Item>
    <Item>
    <PoolName>CPathNodeRouteSearchHelper</PoolName>
    <PoolSize value="256"/>
    </Item>
    <Item>
    <PoolName>CGrabHelper</PoolName>
    <PoolSize value="8"/>
    </Item>
    <Item>
    <PoolName>CGpsNumNodesStored</PoolName>
    <PoolSize value="1024"/>
    </Item>
    <Item>
    <PoolName>CClimbHandHoldDetected</PoolName>
    <PoolSize value="32"/>
    </Item>
    <Item>
    <PoolName>CAmbientLookAt</PoolName>
    <PoolSize value="40"/>
    </Item>
    <Item>
    <PoolName>DecoratorExtension</PoolName>
    <PoolSize value="600"/>
    </Item>
    <Item>
    <PoolName>DrawableStore</PoolName>
    <PoolSize value="368500"/>
    </Item>
    <Item>
    <PoolName>Dummy Object</PoolName>
    <PoolSize value="10010"/>
    </Item>
    <Item>
    <PoolName>DwdStore</PoolName>
    <PoolSize value="358000"/>
    </Item>
    <Item>
    <PoolName>EntityBatch</PoolName>
    <PoolSize value="5000"/>
    </Item>
    <Item>
    <PoolName>GrassBatch</PoolName>
    <PoolSize value="30000"/>
    </Item>
    <Item>
    <PoolName>ExprDictStore</PoolName>
    <PoolSize value="200"/>
    </Item>
    <Item>
    <PoolName>FrameFilterStore</PoolName>
    <PoolSize value="14"/>
    </Item>
    <Item>
    <PoolName>FragmentStore</PoolName>
    <PoolSize value="1186500"/>
    </Item>
    <Item>
    <PoolName>GamePlayerBroadcastDataHandler_Remote</PoolName>
    <PoolSize value="1550"/>
    </Item>
    <Item>
    <PoolName>InstanceBuffer</PoolName>
    <PoolSize value="20000"/>
    </Item>
    <Item>
    <PoolName>InteriorInst</PoolName>
    <PoolSize value="150"/>
    </Item>
    <Item>
    <PoolName>InteriorProxy</PoolName>
    <PoolSize value="1100"/>
    </Item>
    <Item>
    <PoolName>IplStore</PoolName>
    <PoolSize value="3000"/>
    </Item>
    <Item>
    <PoolName>MaxLoadedInfo</PoolName>
    <PoolSize value="32768"/>
    </Item>
    <Item>
    <PoolName>MaxLoadRequestedInfo</PoolName>
    <PoolSize value="3000"/>
    </Item>
    <Item>
    <PoolName>ActiveLoadedInfo</PoolName>
    <PoolSize value="3000"/>
    </Item>
    <Item>
    <PoolName>ActivePersistentLoadedInfo</PoolName>
    <PoolSize value="1439"/>
    </Item>
    <Item>
    <PoolName>Known Refs</PoolName>
    <PoolSize value="24000"/>
    </Item>
    <Item>
    <PoolName>LightEntity</PoolName>
    <PoolSize value="6200"/>
    </Item>
    <Item>
    <PoolName>MapDataLoadedNode</PoolName>
    <PoolSize value="1050"/>
    </Item>
    <Item>
    <PoolName>MapDataStore</PoolName>
    <PoolSize value="10020"/>
    </Item>
    <Item>
    <PoolName>MapTypesStore</PoolName>
    <PoolSize value="1400"/>
    </Item>
    <Item>
    <PoolName>MetaDataStore</PoolName>
    <PoolSize value="3000"/>
    </Item>
    <Item>
    <PoolName>NavMeshes</PoolName>
    <PoolSize value="10100"/>
    </Item>
    <Item>
    <PoolName>NetworkDefStore</PoolName>
    <PoolSize value="118"/>
    </Item>
    <Item>
    <PoolName>NetworkCrewDataMgr</PoolName>
    <PoolSize value="16"/>
    </Item>
    <Item>
    <PoolName>Object</PoolName>
    <PoolSize value="2300"/>
    </Item>
    <Item>
    <PoolName>OcclusionInteriorInfo</PoolName>
    <PoolSize value="70"/>
    </Item>
    <Item>
    <PoolName>OcclusionPathNode</PoolName>
    <PoolSize value="5250"/>
    </Item>
    <Item>
    <PoolName>OcclusionPortalEntity</PoolName>
    <PoolSize value="250"/>
    </Item>
    <Item>
    <PoolName>OcclusionPortalInfo</PoolName>
    <PoolSize value="550"/>
    </Item>
    <Item>
    <PoolName>Peds</PoolName>
    <PoolSize value="256"/>
    </Item>
    <Item>
    <PoolName>CWeapon</PoolName>
    <PoolSize value="1024"/>
    </Item>
    <Item>
    <PoolName>phInstGta</PoolName>
    <PoolSize value="10030"/>
    </Item>
    <Item>
    <PoolName>PhysicsBounds</PoolName>
    <PoolSize value="1450"/>
    </Item>
    <Item>
    <PoolName>CPickup</PoolName>
    <PoolSize value="73"/>
    </Item>
    <Item>
    <PoolName>CPickupPlacement</PoolName>
    <PoolSize value="280"/>
    </Item>
    <Item>
    <PoolName>CPickupPlacementCustomScriptData</PoolName>
    <PoolSize value="200"/>
    </Item>
    <Item>
    <PoolName>CRegenerationInfo</PoolName>
    <PoolSize value="56"/>
    </Item>
    <Item>
    <PoolName>PortalInst</PoolName>
    <PoolSize value="200" />
    </Item>
    <Item>
    <PoolName>PoseMatcherStore</PoolName>
    <PoolSize value="28" />
    </Item>
    <Item>
    <PoolName>PMStore</PoolName>
    <PoolSize value="100"/>
    </Item>
    <Item>
    <PoolName>PtFxSortedEntity</PoolName>
    <PoolSize value="384"/>
    </Item>
    <Item>
    <PoolName>PtFxAssetStore</PoolName>
    <PoolSize value="300"/>
    </Item>
    <Item>
    <PoolName>QuadTreeNodes</PoolName>
    <PoolSize value="1310"/>
    </Item>
    <Item>
    <PoolName>ScaleformStore</PoolName>
    <PoolSize value="720"/>
    </Item>
    <Item>
    <PoolName>ScaleformMgrArray</PoolName>
    <PoolSize value="40"/>
    </Item>
    <Item>
    <PoolName>ScriptStore</PoolName>
    <PoolSize value="950"/>
    </Item>
    <Item>
    <PoolName>StaticBounds</PoolName>
    <PoolSize value="13000"/>
    </Item>
    <Item>
    <PoolName>tcBox</PoolName>
    <PoolSize value="3000"/>
    </Item>
    <Item>
    <PoolName>TrafficLightInfos</PoolName>
    <PoolSize value="512"/>
    </Item>
    <Item>
    <PoolName>TxdStore</PoolName>
    <PoolSize value="300500"/>
    </Item>
    <Item>
    <PoolName>Vehicles</PoolName>
    <PoolSize value="300"/>
    </Item>
    <Item>
    <PoolName>VehicleStreamRequest</PoolName>
    <PoolSize value="60"/>
    </Item>
    <Item>
    <PoolName>VehicleStreamRender</PoolName>
    <PoolSize value="100"/>
    </Item>
    <Item>
    <PoolName>VehicleStruct</PoolName>
    <PoolSize value="200"/>
    </Item>
    <Item>
    <PoolName>HandlingData</PoolName>
    <PoolSize value="6250"/>
    </Item>
    <Item>
    <!-- Size of the CWaypointRecording streaming module. -->
    <PoolName>wptrec</PoolName>
    <PoolSize value="850"/>
    </Item>
    <Item>
    <PoolName>fwLodNode</PoolName>
    <PoolSize value="12500"/>
    </Item>
    <Item>
    <PoolName>CTask</PoolName>
    <PoolSize value="8192"/>
    </Item>
    <Item>
    <PoolName>CEvent</PoolName>
    <PoolSize value="950"/>
    </Item>
    <Item>
    <PoolName>CMoveObject</PoolName>
    <PoolSize value="180"/>
    </Item>
    <Item>
    <PoolName>CMoveAnimatedBuilding</PoolName>
    <PoolSize value="161"/>
    </Item>
    <Item>
    <PoolName>atDScriptObjectNode</PoolName>
    <PoolSize value="800"/>
    </Item>
    <Item>
    <PoolName>fwDynamicArchetypeComponent</PoolName>
    <PoolSize value="76000"/>
    </Item>
    <Item>
    <PoolName>fwDynamicEntityComponent</PoolName>
    <PoolSize value="8192"/>
    </Item>
    <Item>
    <PoolName>fwEntityContainer</PoolName>
    <PoolSize value="615"/>
    </Item>
    <Item>
    <PoolName>fwMatrixTransform</PoolName>
    <PoolSize value="30000"/>
    </Item>
    <Item>
    <PoolName>fwQuaternionTransform</PoolName>
    <PoolSize value="12958"/>
    </Item>
    <Item>
    <PoolName>fwSimpleTransform</PoolName>
    <PoolSize value="37000"/>
    </Item>
    <Item>
    <PoolName>ScenarioCarGensPerRegion</PoolName>
    <PoolSize value="80"/>
    </Item>
    <Item>
    <PoolName>ScenarioPointsAndEdgesPerRegion</PoolName>
    <PoolSize value="1000"/>
    </Item>
    <Item>
    <PoolName>ScenarioPoint</PoolName>
    <PoolSize value="900"/>
    </Item>
    <Item>
    <PoolName>ScenarioPointEntity</PoolName>
    <PoolSize value="350"/>
    </Item>
    <Item>
    <PoolName>ScenarioPointWorld</PoolName>
    <PoolSize value="1400"/>
    </Item>
    <Item>
    <PoolName>MaxNonRegionScenarioPointSpatialObjects</PoolName>
    <PoolSize value="900"/>
    </Item>
    <Item>
    <PoolName>ObjectIntelligence</PoolName>
    <PoolSize value="120"/>
    </Item>
    <Item>
    <PoolName>VehicleScenarioAttractors</PoolName>
    <PoolSize value="64"/>
    </Item>
    <Item>
    <PoolName>AircraftFlames</PoolName>
    <PoolSize value="34"/>
    </Item>
    <Item>
    <PoolName>CScenarioPointChainUseInfo</PoolName>
    <PoolSize value="96"/>
    </Item>
    <Item>
    <PoolName>CScenarioClusterSpawnedTrackingData</PoolName>
    <PoolSize value="190"/>
    </Item>
    <Item>
    <PoolName>CSPClusterFSMWrapper</PoolName>
    <PoolSize value="192"/>
    </Item>
    <Item>
    <PoolName>fwArchetypePooledMap</PoolName>
    <PoolSize value="64000"/>
    </Item>
    <Item>
    <PoolName>CTaskConversationHelper</PoolName>
    <PoolSize value="4"/>
    </Item>
    <Item>
    <PoolName>SyncedScenes</PoolName>
    <PoolSize value="50"/>
    </Item>
    <Item>
    <PoolName>AnimScenes</PoolName>
    <PoolSize value="10"/>
    </Item>
    <Item>
    <PoolName>CPropManagementHelper</PoolName>
    <PoolSize value="256"/>
    </Item>
    <Item>
    <PoolName>ActionTable_Definitions</PoolName>
    <PoolSize value="306"/>
    </Item>
    <Item>
    <PoolName>ActionTable_Results</PoolName>
    <PoolSize value="474"/>
    </Item>
    <Item>
    <PoolName>ActionTable_Impulses</PoolName>
    <PoolSize value="20"/>
    </Item>
    <Item>
    <PoolName>ActionTable_Interrelations</PoolName>
    <PoolSize value="60"/>
    </Item>
    <Item>
    <PoolName>ActionTable_Homings</PoolName>
    <PoolSize value="167"/>
    </Item>
    <Item>
    <PoolName>ActionTable_Damages</PoolName>
    <PoolSize value="24"/>
    </Item>
    <Item>
    <PoolName>ActionTable_StrikeBones</PoolName>
    <PoolSize value="18"/>
    </Item>
    <Item>
    <PoolName>ActionTable_Rumbles</PoolName>
    <PoolSize value="5"/>
    </Item>
    <Item>
    <PoolName>ActionTable_Branches</PoolName>
    <PoolSize value="27"/>
    </Item>
    <Item>
    <PoolName>ActionTable_StealthKills</PoolName>
    <PoolSize value="10"/>
    </Item>
    <Item>
    <PoolName>ActionTable_Vfx</PoolName>
    <PoolSize value="35"/>
    </Item>
    <Item>
    <PoolName>ActionTable_FacialAnimSets</PoolName>
    <PoolSize value="5"/>
    </Item>
    <Item>
    <PoolName>NetworkEntityAreas</PoolName>
    <PoolSize value="200"/>
    </Item>
    <Item>
    <PoolName>NavMeshRoute</PoolName>
    <PoolSize value="1024"/>
    </Item>
    </Entries>
    </PoolSizes>

    <ConfigPopulation>
    <ScenarioPedsMultiplier_Base value="70"/>
    <ScenarioPedsMultiplier value="100"/>
    <AmbientPedsMultiplier_Base value="70"/>
    <AmbientPedsMultiplier value="100"/>
    <MaxTotalPeds_Base value="70"/>
    <MaxTotalPeds value="200"/>
    <PedMemoryMultiplier value="500"/>
    <PedsForVehicles_Base value="75"/>
    <PedsForVehicles value="75"/>
    <VehicleTimesliceMaxUpdatesPerFrame_Base value="4"/>
    <VehicleTimesliceMaxUpdatesPerFrame value="10"/>
    <VehicleAmbientDensityMultiplier_Base value="105"/>
    <VehicleAmbientDensityMultiplier value="150"/>
    <VehicleMemoryMultiplier value="500"/>
    <VehicleParkedDensityMultiplier_Base value="50"/>
    <VehicleParkedDensityMultiplier value="100"/>
    <VehicleLowPrioParkedDensityMultiplier_Base value="50"/>
    <VehicleLowPrioParkedDensityMultiplier value="100"/>
    <VehicleUpperLimit_Base value="40"/>
    <VehicleUpperLimit value="130"/>
    <VehicleUpperLimitMP value="60"/>
    <VehicleParkedUpperLimit_Base value="40"/>
    <VehicleParkedUpperLimit value="100"/>
    <VehicleKeyholeShapeInnerThickness_Base value="20"/>
    <VehicleKeyholeShapeInnerThickness value="20"/>
    <VehicleKeyholeShapeOuterThickness_Base value="40"/>
    <VehicleKeyholeShapeOuterThickness value="40"/>
    <VehicleKeyholeShapeInnerRadius_Base value="80"/>
    <VehicleKeyholeShapeInnerRadius value="120"/>
    <VehicleKeyholeShapeOuterRadius_Base value="185"/>
    <VehicleKeyholeShapeOuterRadius value="215"/>
    <VehicleKeyholeSideWallThickness_Base value="60"/>
    <VehicleKeyholeSideWallThickness value="60"/>
    <VehicleMaxCreationDistance_Base value="225"/>
    <VehicleMaxCreationDistance value="255"/>
    <VehicleMaxCreationDistanceOffscreen_Base value="50"/>
    <VehicleMaxCreationDistanceOffscreen value="50"/>
    <VehicleCullRange_Base value="251"/>
    <VehicleCullRange value="311"/>
    <VehicleCullRangeOnScreenScale_Base value="140"/>
    <VehicleCullRangeOnScreenScale value="140"/>
    <VehicleCullRangeOffScreen_Base value="100"/>
    <VehicleCullRangeOffScreen value="150"/>
    <DensityBasedRemovalRateScale_Base value="36"/>
    <DensityBasedRemovalRateScale value="36"/>
    <DensityBasedRemovalTargetHeadroom_Base value="10"/>
    <DensityBasedRemovalTargetHeadroom value="10"/>
    <VehicleSpacing_Base>
    <VehicleSpacing_0_Base value="1"/>
    <VehicleSpacing_1_Base value="172"/>
    <VehicleSpacing_2_Base value="150"/>
    <VehicleSpacing_3_Base value="129"/>
    <VehicleSpacing_4_Base value="110"/>
    <VehicleSpacing_5_Base value="88"/>
    <VehicleSpacing_6_Base value="55"/>
    <VehicleSpacing_7_Base value="52"/>
    <VehicleSpacing_8_Base value="45"/>
    <VehicleSpacing_9_Base value="40"/>
    <VehicleSpacing_10_Base value="34"/>
    <VehicleSpacing_11_Base value="27"/>
    <VehicleSpacing_12_Base value="22"/>
    <VehicleSpacing_13_Base value="20"/>
    <VehicleSpacing_14_Base value="19"/>
    <VehicleSpacing_15_Base value="18"/>
    </VehicleSpacing_Base>
    <VehicleSpacing>
    <VehicleSpacing_0 value="1"/>
    <VehicleSpacing_1 value="172"/>
    <VehicleSpacing_2 value="150"/>
    <VehicleSpacing_3 value="129"/>
    <VehicleSpacing_4 value="110"/>
    <VehicleSpacing_5 value="88"/>
    <VehicleSpacing_6 value="55"/>
    <VehicleSpacing_7 value="52"/>
    <VehicleSpacing_8 value="45"/>
    <VehicleSpacing_9 value="40"/>
    <VehicleSpacing_10 value="34"/>
    <VehicleSpacing_11 value="27"/>
    <VehicleSpacing_12 value="22"/>
    <VehicleSpacing_13 value="20"/>
    <VehicleSpacing_14 value="19"/>
    <VehicleSpacing_15 value="18"/>
    </VehicleSpacing>
    <PlayersRoadScanDistance_Base value="300"/>
    <PlayersRoadScanDistance value="330"/>
    <PlayerRoadDensityInc_Base>
    <PlayerRoadDensityInc_0_Base value="0"/>
    <PlayerRoadDensityInc_1_Base value="0"/>
    <PlayerRoadDensityInc_2_Base value="0"/>
    <PlayerRoadDensityInc_3_Base value="0"/>
    <PlayerRoadDensityInc_4_Base value="0"/>
    <PlayerRoadDensityInc_5_Base value="0"/>
    <PlayerRoadDensityInc_6_Base value="0"/>
    <PlayerRoadDensityInc_7_Base value="0"/>
    <PlayerRoadDensityInc_8_Base value="0"/>
    <PlayerRoadDensityInc_9_Base value="0"/>
    <PlayerRoadDensityInc_10_Base value="0"/>
    <PlayerRoadDensityInc_11_Base value="0"/>
    <PlayerRoadDensityInc_12_Base value="0"/>
    <PlayerRoadDensityInc_13_Base value="0"/>
    <PlayerRoadDensityInc_14_Base value="0"/>
    <PlayerRoadDensityInc_15_Base value="0"/>
    </PlayerRoadDensityInc_Base>
    <PlayerRoadDensityInc>
    <PlayerRoadDensityInc_0 value="0"/>
    <PlayerRoadDensityInc_1 value="0"/>
    <PlayerRoadDensityInc_2 value="0"/>
    <PlayerRoadDensityInc_3 value="0"/>
    <PlayerRoadDensityInc_4 value="0"/>
    <PlayerRoadDensityInc_5 value="0"/>
    <PlayerRoadDensityInc_6 value="2"/>
    <PlayerRoadDensityInc_7 value="2"/>
    <PlayerRoadDensityInc_8 value="2"/>
    <PlayerRoadDensityInc_9 value="2"/>
    <PlayerRoadDensityInc_10 value="2"/>
    <PlayerRoadDensityInc_11 value="1"/>
    <PlayerRoadDensityInc_12 value="0"/>
    <PlayerRoadDensityInc_13 value="0"/>
    <PlayerRoadDensityInc_14 value="0"/>
    <PlayerRoadDensityInc_15 value="0"/>
    </PlayerRoadDensityInc>
    <NonPlayerRoadDensityDec_Base>
    <NonPlayerRoadDensityDec_0_Base value="0"/>
    <NonPlayerRoadDensityDec_1_Base value="0"/>
    <NonPlayerRoadDensityDec_2_Base value="0"/>
    <NonPlayerRoadDensityDec_3_Base value="1"/>
    <NonPlayerRoadDensityDec_4_Base value="1"/>
    <NonPlayerRoadDensityDec_5_Base value="1"/>
    <NonPlayerRoadDensityDec_6_Base value="1"/>
    <NonPlayerRoadDensityDec_7_Base value="2"/>
    <NonPlayerRoadDensityDec_8_Base value="2"/>
    <NonPlayerRoadDensityDec_9_Base value="2"/>
    <NonPlayerRoadDensityDec_10_Base value="2"/>
    <NonPlayerRoadDensityDec_11_Base value="2"/>
    <NonPlayerRoadDensityDec_12_Base value="3"/>
    <NonPlayerRoadDensityDec_13_Base value="3"/>
    <NonPlayerRoadDensityDec_14_Base value="3"/>
    <NonPlayerRoadDensityDec_15_Base value="3"/>
    </NonPlayerRoadDensityDec_Base>
    <NonPlayerRoadDensityDec>
    <NonPlayerRoadDensityDec_0 value="0"/>
    <NonPlayerRoadDensityDec_1 value="0"/>
    <NonPlayerRoadDensityDec_2 value="0"/>
    <NonPlayerRoadDensityDec_3 value="0"/>
    <NonPlayerRoadDensityDec_4 value="0"/>
    <NonPlayerRoadDensityDec_5 value="0"/>
    <NonPlayerRoadDensityDec_6 value="0"/>
    <NonPlayerRoadDensityDec_7 value="0"/>
    <NonPlayerRoadDensityDec_8 value="0"/>
    <NonPlayerRoadDensityDec_9 value="0"/>
    <NonPlayerRoadDensityDec_10 value="0"/>
    <NonPlayerRoadDensityDec_11 value="1"/>
    <NonPlayerRoadDensityDec_12 value="2"/>
    <NonPlayerRoadDensityDec_13 value="3"/>
    <NonPlayerRoadDensityDec_14 value="4"/>
    <NonPlayerRoadDensityDec_15 value="5"/>
    </NonPlayerRoadDensityDec>
    <VehiclePopulationFrameRate_Base value="20"/>
    <VehiclePopulationFrameRate value="25"/>
    <VehiclePopulationCyclesPerFrame_Base value="1"/>
    <VehiclePopulationCyclesPerFrame value="1"/>
    <VehiclePopulationFrameRateMP_Base value="15"/>
    <VehiclePopulationFrameRateMP value="20"/>
    <VehiclePopulationCyclesPerFrameMP_Base value="1"/>
    <VehiclePopulationCyclesPerFrameMP value="1"/>
    <PedPopulationFrameRate_Base value="20"/>
    <PedPopulationFrameRate value="25"/>
    <PedPopulationCyclesPerFrame_Base value="1"/>
    <PedPopulationCyclesPerFrame value="1"/>
    <PedPopulationFrameRateMP_Base value="15"/>
    <PedPopulationFrameRateMP value="20"/>
    <PedPopulationCyclesPerFrameMP_Base value="1"/>
    <PedPopulationCyclesPerFrameMP value="1"/>
    </ConfigPopulation>

    <Config2dEffects>
    <MaxAttrsAudio value="280"/>
    <MaxAttrsBuoyancy value="100"/>
    <MaxAttrsDecal value="50"/>
    <MaxAttrsExplosion value="50"/>
    <MaxAttrsLadder value="122"/>
    <MaxAttrsLightShaft value="600"/>
    <MaxAttrsParticle value="2500"/>
    <MaxAttrsProcObj value="100"/>
    <MaxAttrsScrollBar value="1"/>
    <MaxAttrsSpawnPoint value="500"/>
    <MaxAttrsWindDisturbance value="50"/>
    <MaxAttrsWorldPoint value="600"/>
    <MaxEffectsWorld2d value="600"/>
    </Config2dEffects>

    <ConfigModelInfo>
    <defaultPlayerName>player_zero</defaultPlayerName>
    <defaultProloguePlayerName>csb_prolsec</defaultProloguePlayerName>
    <MaxBaseModelInfos value="2"/>
    <MaxCompEntityModelInfos value="100"/>
    <MaxMloInstances value="18000"/>
    <MaxMloModelInfos value="220"/>
    <MaxPedModelInfos value="1725"/>
    <MaxTimeModelInfos value="1800"/>
    <MaxVehicleModelInfos value="6320"/>
    <MaxWeaponModelInfos value="115"/>
    <MaxExtraPedModelInfos value="2128"/>
    <MaxExtraVehicleModelInfos value="13800"/>
    <MaxExtraWeaponModelInfos value="1480"/>
    </ConfigModelInfo>

    <ConfigExtensions>
    <MaxDoorExtensions value="64"/>
    <MaxLightExtensions value="1024"/>
    <MaxSpawnPointOverrideExtensions value="255"/>
    <MaxExpressionExtensions value="255"/>
    </ConfigExtensions>

    <ConfigStreamingEngine>
    <ArchiveCount value="3160"/>
    <PhysicalStreamingBuffer value="252"/>
    <VirtualStreamingBuffer value="1000"/>
    </ConfigStreamingEngine>

    <UseVehicleBurnoutTexture>CB_TRUE</UseVehicleBurnoutTexture>
    <AllowCrouchedMovement>CB_FALSE</AllowCrouchedMovement>
    <AllowParachuting>CB_TRUE</AllowParachuting>
    <AllowStealthMovement>CB_TRUE</AllowStealthMovement>
    <DebugScriptsPath>x:\gta5\script\dev\singleplayer\sco\DEBUG\</DebugScriptsPath>

    <Threads>
    <Item key="Streamer">
    <Priority>PRIO_NORMAL</Priority>
    </Item>
    <Item key="Update">
    <Priority>PRIO_NORMAL</Priority>
    </Item>
    <Item key="Render">
    <Priority>PRIO_NORMAL</Priority>
    </Item>
    <Item key="PathServer">
    <Priority>PRIO_LOWEST</Priority>
    </Item>
    <Item key="SysTask">
    <Priority>PRIO_ABOVE_NORMAL</Priority>
    </Item>
    <Item key="ControlMgrUpdateThread">
    <Priority>PRIO_ABOVE_NORMAL</Priority>
    </Item>
    </Threads>

    <ConfigOnlineServices>
    <RosTitleName>gta5</RosTitleName>
    <RosTitleVersion value="11"/>
    <RosScVersion value="11"/>
    <SteamAppId value="271590"/>
    <TitleDirectoryName>GTA V</TitleDirectoryName>
    <MultiplayerSessionTemplateName>SsnTemplateOpen</MultiplayerSessionTemplateName>
    <ScAuthTitleId>gtav</ScAuthTitleId>
    </ConfigOnlineServices>

    <ConfigUGCDescriptions>
    <MaxDescriptionLength value="255"/>
    <MaxNumDescriptions value="640"/>
    <SizeOfDescriptionBuffer value="60000"/>
    </ConfigUGCDescriptions>

    <ConfigNetScriptBroadcastData>
    <HostBroadcastData>
    <Item>
    <SizeOfData value="14000"/>
    <MaxParticipants value="32"/>
    <NumInstances value="5"/>
    </Item>
    <Item>
    <SizeOfData value="6500"/>
    <MaxParticipants value="32"/>
    <NumInstances value="6"/>
    </Item>
    <Item>
    <SizeOfData value="4000"/>
    <MaxParticipants value="32"/>
    <NumInstances value="6"/>
    </Item>
    <Item>
    <SizeOfData value="2000"/>
    <MaxParticipants value="32"/>
    <NumInstances value="2"/>
    </Item>
    <Item>
    <SizeOfData value="1500"/>
    <MaxParticipants value="32"/>
    <NumInstances value="4"/>
    </Item>
    <Item>
    <SizeOfData value="1000"/>
    <MaxParticipants value="32"/>
    <NumInstances value="10"/>
    </Item>
    <Item>
    <SizeOfData value="500"/>
    <MaxParticipants value="32"/>
    <NumInstances value="4"/>
    </Item>
    <Item>
    <SizeOfData value="250"/>
    <MaxParticipants value="32"/>
    <NumInstances value="4"/>
    </Item>
    <Item>
    <SizeOfData value="120"/>
    <MaxParticipants value="32"/>
    <NumInstances value="6"/>
    </Item>
    <Item>
    <SizeOfData value="60"/>
    <MaxParticipants value="32"/>
    <NumInstances value="6"/>
    </Item>
    </HostBroadcastData>
    <PlayerBroadcastData>
    <Item>
    <SizeOfData value="3600"/>
    <MaxParticipants value="32"/>
    <NumInstances value="1"/>
    </Item>
    <Item>
    <SizeOfData value="2500"/>
    <MaxParticipants value="32"/>
    <NumInstances value="2"/>
    </Item>
    <Item>
    <SizeOfData value="1400"/>
    <MaxParticipants value="32"/>
    <NumInstances value="5"/>
    </Item>
    <Item>
    <SizeOfData value="600"/>
    <MaxParticipants value="32"/>
    <NumInstances value="2"/>
    </Item>
    <Item>
    <SizeOfData value="500"/>
    <MaxParticipants value="32"/>
    <NumInstances value="3"/>
    </Item>
    <Item>
    <SizeOfData value="400"/>
    <MaxParticipants value="32"/>
    <NumInstances value="4"/>
    </Item>
    <Item>
    <SizeOfData value="150"/>
    <MaxParticipants value="32"/>
    <NumInstances value="2"/>
    </Item>
    <Item>
    <SizeOfData value="84"/>
    <MaxParticipants value="32"/>
    <NumInstances value="4"/>
    </Item>
    <Item>
    <SizeOfData value="40"/>
    <MaxParticipants value="32"/>
    <NumInstances value="8"/>
    </Item>
    <Item>
    <SizeOfData value="16"/>
    <MaxParticipants value="32"/>
    <NumInstances value="16"/>
    </Item>
    </PlayerBroadcastData>
    </ConfigNetScriptBroadcastData>

    <ConfigScriptStackSizes>
    <StackSizeData>
    <Item>
    <StackName>MICRO</StackName>
    <SizeOfStack value="128"/>
    <NumberOfStacksOfThisSize value="20"/>
    </Item>
    <Item>
    <StackName>MINI</StackName>
    <SizeOfStack value="512"/>
    <NumberOfStacksOfThisSize value="20"/>
    </Item>
    <Item>
    <StackName>DEFAULT</StackName>
    <SizeOfStack value="1424"/>
    <NumberOfStacksOfThisSize value="68"/>
    </Item>
    <Item>
    <StackName>SPECIAL_ABILITY</StackName>
    <SizeOfStack value="1828"/>
    <NumberOfStacksOfThisSize value="13"/>
    </Item>
    <Item>
    <StackName>FRIEND</StackName>
    <SizeOfStack value="2050"/>
    <NumberOfStacksOfThisSize value="12"/>
    </Item>
    <Item>
    <StackName>SHOP</StackName>
    <SizeOfStack value="2324"/>
    <NumberOfStacksOfThisSize value="6"/>
    </Item>
    <Item>
    <StackName>CELLPHONE</StackName>
    <SizeOfStack value="2552"/>
    <NumberOfStacksOfThisSize value="2"/>
    </Item>
    <Item>
    <StackName>VEHICLE_SPAWN</StackName>
    <SizeOfStack value="3368"/>
    <NumberOfStacksOfThisSize value="1"/>
    </Item>
    <Item>
    <StackName>CAR_MOD_SHOP</StackName>
    <SizeOfStack value="3472"/>
    <NumberOfStacksOfThisSize value="2"/>
    </Item>
    <Item>
    <StackName>PAUSE_MENU_SCRIPT</StackName>
    <SizeOfStack value="3076"/>
    <NumberOfStacksOfThisSize value="2"/>
    </Item>
    <Item>
    <StackName>APP_INTERNET</StackName>
    <SizeOfStack value="4592"/>
    <NumberOfStacksOfThisSize value="1"/>
    </Item>
    <Item>
    <StackName>MULTIPLAYER_MISSION</StackName>
    <SizeOfStack value="4500"/>
    <NumberOfStacksOfThisSize value="19"/>
    </Item>
    <Item>
    <StackName>CONTACTS_APP</StackName>
    <SizeOfStack value="4000"/>
    <NumberOfStacksOfThisSize value="1"/>
    </Item>
    <Item>
    <StackName>INTERACTION_MENU</StackName>
    <SizeOfStack value="9800"/>
    <NumberOfStacksOfThisSize value="1"/>
    </Item>
    <Item>
    <StackName>SCRIPT_XML</StackName>
    <SizeOfStack value="8344"/>
    <NumberOfStacksOfThisSize value="4"/>
    </Item>
    <Item>
    <StackName>PROPERTY_INT</StackName>
    <SizeOfStack value="19400"/>
    <NumberOfStacksOfThisSize value="1"/>
    </Item>
    <Item>
    <StackName>ACTIVITY_CREATOR_INT</StackName>
    <SizeOfStack value="15400"/>
    <NumberOfStacksOfThisSize value="3"/>
    </Item>
    <Item>
    <StackName>SMPL_INTERIOR</StackName>
    <SizeOfStack value="2512"/>
    <NumberOfStacksOfThisSize value="1"/>
    </Item>
    <Item>
    <StackName>WAREHOUSE</StackName>
    <SizeOfStack value="14000"/>
    <NumberOfStacksOfThisSize value="1"/>
    </Item>
    <Item>
    <StackName>IE_DELIVERY</StackName>
    <SizeOfStack value="2324"/>
    <NumberOfStacksOfThisSize value="1"/>
    </Item>
    <Item>
    <StackName>SHOP_CONTROLLER</StackName>
    <SizeOfStack value="2456"/>
    <NumberOfStacksOfThisSize value="1"/>
    </Item>
    <Item>
    <StackName>AM_MP_YACHT</StackName>
    <SizeOfStack value="5000"/>
    <NumberOfStacksOfThisSize value="3"/>
    </Item>
    <Item>
    <StackName>INGAMEHUD</StackName>
    <SizeOfStack value="4600"/>
    <NumberOfStacksOfThisSize value="1"/>
    </Item>
    <Item>
    <StackName>TRANSITION</StackName>
    <SizeOfStack value="8032"/>
    <NumberOfStacksOfThisSize value="1"/>
    </Item>
    <Item>
    <StackName>FMMC_LAUNCHER</StackName>
    <SizeOfStack value="18000"/>
    <NumberOfStacksOfThisSize value="1"/>
    </Item>
    <Item>
    <StackName>MULTIPLAYER_FREEMODE</StackName>
    <SizeOfStack value="64000"/>
    <NumberOfStacksOfThisSize value="1"/>
    </Item>
    <Item>
    <StackName>MISSION</StackName>
    <SizeOfStack value="29500"/>
    <NumberOfStacksOfThisSize value="1"/>
    </Item>
    <Item>
    <StackName>MP_LAUNCH_SCRIPT</StackName>
    <SizeOfStack value="23500"/>
    <NumberOfStacksOfThisSize value="1"/>
    </Item>

    </StackSizeData>
    </ConfigScriptStackSizes>

    <ConfigScriptTextLines>
    <ArrayOfMaximumTextLines>
    <Item>
    <NameOfScriptTextLine>ScriptTextLinesZeroOrOneNumbers</NameOfScriptTextLine>
    <MaximumNumber value="160"/>
    </Item>
    <Item>
    <NameOfScriptTextLine>ScriptTextLinesOneSubstring</NameOfScriptTextLine>
    <MaximumNumber value="144"/>
    </Item>
    <Item>
    <NameOfScriptTextLine>ScriptTextLinesFourSubstringsThreeNumbers</NameOfScriptTextLine>
    <MaximumNumber value="25"/>
    </Item>
    </ArrayOfMaximumTextLines>
    </ConfigScriptTextLines>

    </Config>
    </Item>

    <!-- Debug configuration overrides -->
    <Item>
    <Build>debug</Build>
    <Platforms>Any</Platforms>
    <Config type="CGameConfig">
    <ConfigStreamingEngine>
    <PhysicalStreamingBuffer value="252"/>
    </ConfigStreamingEngine>
    </Config>
    </Item>

    <!-- Beta configuration overrides -->
    <Item>
    <Build>beta</Build>
    <Platforms>Any</Platforms>
    <Config type="CGameConfig">
    <PoolSizes>
    <Entries>
    <!-- test_startup creates lots of peds and cars around Pershing Square -->
    <Item>
    <PoolName>CScriptEntityExtension</PoolName>
    <PoolSize value="700"/>
    </Item>
    </Entries>
    </PoolSizes>
    <ConfigStreamingEngine>
    <PhysicalStreamingBuffer value="252"/>
    </ConfigStreamingEngine>
    </Config>
    </Item>

    <!-- Nonfinal param configuration overrides -->
    <Item>
    <Build>nonfinal</Build>
    <Platforms>Any</Platforms>
    <Param>usefatcuts</Param>
    <Config type="CGameConfig">
    <PoolSizes>
    <Entries>
    <!-- fatcuts needs a bigger animation pool -->
    <Item>
    <PoolName>AnimStore</PoolName>
    <PoolSize value="15000"/>
    </Item>
    <Item>
    <PoolName>CutSceneStore</PoolName>
    <PoolSize value="15000"/>
    </Item>
    </Entries>
    </PoolSizes>
    </Config>
    </Item>

    <Item>
    <Build>any</Build>
    <Platforms>xboxone</Platforms>
    <Config type="CGameConfig">
    <PoolSizes>
    <Entries>
    <Item>
    <PoolName>OcclusionPathNode</PoolName>
    <PoolSize value="3450"/>
    </Item>
    <Item>
    <PoolName>OcclusionPortalInfo</PoolName>
    <PoolSize value="400"/>
    </Item>
    </Entries>
    </PoolSizes>
    <ConfigStreamingEngine>
    <PhysicalStreamingBuffer value="2354"/>
    <VirtualStreamingBuffer value="0"/>
    </ConfigStreamingEngine>
    <ConfigMediaTranscoding>
    <TranscodingSmallObjectBuffer value="4096"/>
    <TranscodingSmallObjectMaxPointers value="6144"/>
    <TranscodingBuffer value="24000"/>
    <TranscodingMaxPointers value="256"/>
    </ConfigMediaTranscoding>
    <Threads>
    <Item key="Update">
    <Priority>PRIO_HIGHEST</Priority>
    <CpuAffinity>
    <Core value="0"/>
    </CpuAffinity>
    </Item>
    <Item key="AsyncShapeTestMgr">
    <Priority>PRIO_HIGHEST</Priority>
    <CpuAffinity>
    <Core value="1"/>
    </CpuAffinity>
    </Item>
    <Item key="RmptfxUpdateThread">
    <Priority>PRIO_HIGHEST</Priority>
    <CpuAffinity>
    <Core value="1"/>
    </CpuAffinity>
    </Item>
    <Item key="ControlMgrUpdateThread">
    <Priority>PRIO_HIGHEST</Priority>
    <CpuAffinity>
    <Core value="1"/>
    </CpuAffinity>
    </Item>
    <Item key="RecordingThreadDefault">
    <Priority>PRIO_ABOVE_NORMAL</Priority>
    <CpuAffinity>
    <Core value="1"/>
    </CpuAffinity>
    </Item>
    <Item key="ReplayQuantizeThread">
    <Priority>PRIO_BELOW_NORMAL</Priority>
    <CpuAffinity>
    <Core value="1"/>
    </CpuAffinity>
    </Item>
    <Item key="RecordingThreadGameAndObject">
    <Priority>PRIO_ABOVE_NORMAL</Priority>
    <CpuAffinity>
    <Core value="1"/>
    </CpuAffinity>
    </Item>
    <Item key="MediaEncoderThreadAudio">
    <Priority>PRIO_LOWEST</Priority>
    <CpuAffinity>
    <Core value="1"/>
    </CpuAffinity>
    </Item>
    <Item key="RageDvdReader">
    <Priority>PRIO_TIME_CRITICAL</Priority>
    <CpuAffinity>
    <Core value="2"/>
    </CpuAffinity>
    </Item>
    <Item key="RageHddReader">
    <Priority>PRIO_TIME_CRITICAL</Priority>
    <CpuAffinity>
    <Core value="2"/>
    </CpuAffinity>
    </Item>
    <Item key="RecorderWorkerThread">
    <Priority>PRIO_HIGHEST</Priority>
    <CpuAffinity>
    <Core value="2"/>
    </CpuAffinity>
    </Item>
    <Item key="RecordingThreadPed">
    <Priority>PRIO_ABOVE_NORMAL</Priority>
    <CpuAffinity>
    <Core value="2"/>
    </CpuAffinity>
    </Item>
    <Item key="PathServer">
    <Priority>PRIO_LOWEST</Priority>
    <CpuAffinity>
    <Core value="2"/>
    </CpuAffinity>
    </Item>
    <Item key="Render">
    <Priority>PRIO_NORMAL</Priority>
    <CpuAffinity>
    <Core value="3"/>
    </CpuAffinity>
    </Item>
    <Item key="NetLogSpooler">
    <Priority>PRIO_NORMAL</Priority>
    <CpuAffinity>
    <Core value="3"/>
    </CpuAffinity>
    </Item>
    <Item key="NetRelay">
    <Priority>PRIO_NORMAL</Priority>
    <CpuAffinity>
    <Core value="3"/>
    </CpuAffinity>
    </Item>
    <Item key="RageLogfile">
    <Priority>PRIO_NORMAL</Priority>
    <CpuAffinity>
    <Core value="3"/>
    </CpuAffinity>
    </Item>
    <Item key="RageNetTcpWorker">
    <Priority>PRIO_NORMAL</Priority>
    <CpuAffinity>
    <Core value="3"/>
    </CpuAffinity>
    </Item>
    <Item key="RageAudioMixThread">
    <Priority>PRIO_TIME_CRITICAL</Priority>
    <CpuAffinity>
    <Core value="4"/>
    </CpuAffinity>
    </Item>
    <Item key="RageAudioEngineThread">
    <Priority>PRIO_NORMAL</Priority>
    <CpuAffinity>
    <Core value="4"/>
    </CpuAffinity>
    </Item>
    <Item key="SaveBlockDataThread">
    <Priority>PRIO_BELOW_NORMAL</Priority>
    <CpuAffinity>
    <Core value="4"/>
    </CpuAffinity>
    </Item>
    <Item key="RageDvdStreamer">
    <Priority>PRIO_BELOW_NORMAL</Priority>
    <CpuAffinity>
    <Core value="4"/>
    </CpuAffinity>
    </Item>
    <Item key="RageHddStreamer">
    <Priority>PRIO_LOWEST</Priority>
    <CpuAffinity>
    <Core value="4"/>
    </CpuAffinity>
    </Item>
    <Item key="RecordingThreadVehicle">
    <Priority>PRIO_ABOVE_NORMAL</Priority>
    <CpuAffinity>
    <Core value="5"/>
    </CpuAffinity>
    </Item>
    <Item key="NorthAudioUpdate">
    <Priority>PRIO_NORMAL</Priority>
    <CpuAffinity>
    <Core value="5"/>
    </CpuAffinity>
    </Item>
    <Item key="RageNetSend">
    <Priority>PRIO_BELOW_NORMAL</Priority>
    <CpuAffinity>
    <Core value="5"/>
    </CpuAffinity>
    </Item>
    <Item key="RageNetRecv">
    <Priority>PRIO_BELOW_NORMAL</Priority>
    <CpuAffinity>
    <Core value="5"/>
    </CpuAffinity>
    </Item>
    <Item key="RageVoiceChatWorker">
    <Priority>PRIO_BELOW_NORMAL</Priority>
    <CpuAffinity>
    <Core value="5"/>
    </CpuAffinity>
    </Item>
    <Item key="MediaEncoderThreadVideo">
    <Priority>PRIO_LOWEST</Priority>
    <CpuAffinity>
    <Core value="5"/>
    </CpuAffinity>
    </Item>
    <Item key="MediaDecoderThread">
    <Priority>PRIO_LOWEST</Priority>
    <CpuAffinity>
    <Core value="5"/>
    </CpuAffinity>
    </Item>
    <Item key="ReplayFileManager">
    <Priority>PRIO_LOWEST</Priority>
    <CpuAffinity>
    <Core value="5"/>
    </CpuAffinity>
    </Item>
    <Item key="ResourcePlacementThread">
    <Priority>PRIO_LOWEST</Priority>
    <CpuAffinity>
    <Core value="5"/>
    </CpuAffinity>
    </Item>
    </Threads>
    </Config>
    </Item>

    <Item>
    <Build>any</Build>
    <Platforms>ps4</Platforms>
    <Config type="CGameConfig">
    <PoolSizes>
    <Entries>
    <Item>
    <PoolName>CTask</PoolName>
    <PoolSize value="2100"/>
    </Item>
    <Item>
    <PoolName>OcclusionPathNode</PoolName>
    <PoolSize value="3450"/>
    </Item>
    <Item>
    <PoolName>OcclusionPortalInfo</PoolName>
    <PoolSize value="400"/>
    </Item>
    </Entries>
    </PoolSizes>
    <ConfigStreamingEngine>
    <PhysicalStreamingBuffer value="2354"/>
    <VirtualStreamingBuffer value="0"/>
    </ConfigStreamingEngine>
    <Threads>
    <Item key="Update">
    <Priority>PRIO_HIGHEST</Priority>
    <CpuAffinity>
    <Core value="0"/>
    </CpuAffinity>
    </Item>
    <Item key="ControlMgrUpdateThread">
    <Priority>PRIO_HIGHEST</Priority>
    <CpuAffinity>
    <Core value="1"/>
    </CpuAffinity>
    </Item>
    <Item key="AsyncShapeTestMgr">
    <Priority>PRIO_HIGHEST</Priority>
    <CpuAffinity>
    <Core value="1"/>
    </CpuAffinity>
    </Item>
    <Item key="RageDvdReader">
    <Priority>PRIO_TIME_CRITICAL</Priority>
    <CpuAffinity>
    <Core value="1"/>
    </CpuAffinity>
    </Item>
    <Item key="RecordingThreadDefault">
    <Priority>PRIO_ABOVE_NORMAL</Priority>
    <CpuAffinity>
    <Core value="1"/>
    </CpuAffinity>
    </Item>
    <Item key="ReplayQuantizeThread">
    <Priority>PRIO_BELOW_NORMAL</Priority>
    <CpuAffinity>
    <Core value="1"/>
    </CpuAffinity>
    </Item>
    <Item key="RecordingThreadGameAndObject">
    <Priority>PRIO_ABOVE_NORMAL</Priority>
    <CpuAffinity>
    <Core value="1"/>
    </CpuAffinity>
    </Item>
    <Item key="MediaEncoderThreadAudio">
    <Priority>PRIO_LOWEST</Priority>
    <CpuAffinity>
    <Core value="2"/>
    </CpuAffinity>
    </Item>
    <Item key="RageAudioEngineThread">
    <Priority>PRIO_NORMAL</Priority>
    <CpuAffinity>
    <Core value="1"/>
    </CpuAffinity>
    </Item>
    <Item key="RageHddReader">
    <Priority>PRIO_TIME_CRITICAL</Priority>
    <CpuAffinity>
    <Core value="2"/>
    </CpuAffinity>
    </Item>
    <Item key="RmptfxUpdateThread">
    <Priority>PRIO_HIGHEST</Priority>
    <CpuAffinity>
    <Core value="2"/>
    </CpuAffinity>
    </Item>
    <Item key="RecordingThreadPed">
    <Priority>PRIO_ABOVE_NORMAL</Priority>
    <CpuAffinity>
    <Core value="2"/>
    </CpuAffinity>
    </Item>
    <Item key="PathServer">
    <Priority>PRIO_LOWEST</Priority>
    <CpuAffinity>
    <Core value="2"/>
    </CpuAffinity>
    </Item>
    <Item key="RageGpuSubmit">
    <Priority>PRIO_TIME_CRITICAL</Priority>
    <CpuAffinity>
    <Core value="3"/>
    </CpuAffinity>
    </Item>
    <Item key="RecordingThreadVehicle">
    <Priority>PRIO_ABOVE_NORMAL</Priority>
    <CpuAffinity>
    <Core value="3"/>
    </CpuAffinity>
    </Item>
    <Item key="NetLogSpooler">
    <Priority>PRIO_NORMAL</Priority>
    <CpuAffinity>
    <Core value="3"/>
    </CpuAffinity>
    </Item>
    <Item key="NetRelay">
    <Priority>PRIO_NORMAL</Priority>
    <CpuAffinity>
    <Core value="3"/>
    </CpuAffinity>
    </Item>
    <Item key="RageLogfile">
    <Priority>PRIO_NORMAL</Priority>
    <CpuAffinity>
    <Core value="3"/>
    </CpuAffinity>
    </Item>
    <Item key="RageNetTcpWorker">
    <Priority>PRIO_NORMAL</Priority>
    <CpuAffinity>
    <Core value="3"/>
    </CpuAffinity>
    </Item>
    <Item key="ResourcePlacementThread">
    <Priority>PRIO_LOWEST</Priority>
    <CpuAffinity>
    <Core value="3"/>
    </CpuAffinity>
    </Item>
    <Item key="RageAudioMixThread">
    <Priority>PRIO_TIME_CRITICAL</Priority>
    <CpuAffinity>
    <Core value="4"/>
    </CpuAffinity>
    </Item>
    <Item key="SaveBlockDataThread">
    <Priority>PRIO_NORMAL</Priority>
    <CpuAffinity>
    <Core value="4"/>
    </CpuAffinity>
    </Item>
    <Item key="RageDvdStreamer">
    <Priority>PRIO_BELOW_NORMAL</Priority>
    <CpuAffinity>
    <Core value="4"/>
    </CpuAffinity>
    </Item>
    <Item key="RageHddStreamer">
    <Priority>PRIO_LOWEST</Priority>
    <CpuAffinity>
    <Core value="4"/>
    </CpuAffinity>
    </Item>
    <Item key="Render">
    <Priority>PRIO_HIGHEST</Priority>
    <CpuAffinity>
    <Core value="5"/>
    </CpuAffinity>
    </Item>
    <Item key="NorthAudioUpdate">
    <Priority>PRIO_NORMAL</Priority>
    <CpuAffinity>
    <Core value="5"/>
    </CpuAffinity>
    </Item>
    <Item key="RageNetSend">
    <Priority>PRIO_BELOW_NORMAL</Priority>
    <CpuAffinity>
    <Core value="5"/>
    </CpuAffinity>
    </Item>
    <Item key="RageNetRecv">
    <Priority>PRIO_BELOW_NORMAL</Priority>
    <CpuAffinity>
    <Core value="5"/>
    </CpuAffinity>
    </Item>
    <Item key="RageVoiceChatWorker">
    <Priority>PRIO_BELOW_NORMAL</Priority>
    <CpuAffinity>
    <Core value="5"/>
    </CpuAffinity>
    </Item>
    <Item key="MediaEncoderThreadVideo">
    <Priority>PRIO_LOWEST</Priority>
    <CpuAffinity>
    <Core value="5"/>
    </CpuAffinity>
    </Item>
    <Item key="ReplayFileManager">
    <Priority>PRIO_LOWEST</Priority>
    <CpuAffinity>
    <Core value="5"/>
    </CpuAffinity>
    </Item>
    </Threads>
    </Config>
    </Item>
    <Item>
    <Build>Debug</Build>
    <Platforms>ps4</Platforms>
    <Config type="CGameConfig">
    <Threads>
    <Item key="RageNetSend">
    <Priority>PRIO_BELOW_NORMAL</Priority>
    <CpuAffinity>
    <Core value="1"/>
    </CpuAffinity>
    </Item>
    <Item key="RageNetRecv">
    <Priority>PRIO_BELOW_NORMAL</Priority>
    <CpuAffinity>
    <Core value="1"/>
    </CpuAffinity>
    </Item>
    <Item key="RageVoiceChatWorker">
    <Priority>PRIO_BELOW_NORMAL</Priority>
    <CpuAffinity>
    <Core value="1"/>
    </CpuAffinity>
    </Item>
    <Item key="PathServer">
    <Priority>PRIO_IDLE</Priority>
    <CpuAffinity>
    <Core value="1"/>
    </CpuAffinity>
    </Item>
    </Threads>
    </Config>
    </Item>

    <Item>
    <Build>any</Build>
    <Platforms>x64</Platforms>
    <Config type="CGameConfig">
    <Threads>
    <Item key="Update">
    <Priority>PRIO_TIME_CRITICAL</Priority>
    </Item>
    <Item key="ControlMgrUpdateThread">
    <Priority>PRIO_HIGHEST</Priority>
    </Item>
    <Item key="AsyncShapeTestMgr">
    <Priority>PRIO_HIGHEST</Priority>
    </Item>
    <Item key="RageDvdReader">
    <Priority>PRIO_TIME_CRITICAL</Priority>
    </Item>
    <Item key="RecordingThreadDefault">
    <Priority>PRIO_ABOVE_NORMAL</Priority>
    </Item>
    <Item key="ReplayQuantizeThread">
    <Priority>PRIO_BELOW_NORMAL</Priority>
    </Item>
    <Item key="RecordingThreadGameAndObject">
    <Priority>PRIO_ABOVE_NORMAL</Priority>
    </Item>
    <Item key="RageAudioEngineThread">
    <Priority>PRIO_NORMAL</Priority>
    </Item>
    <Item key="RageHddReader">
    <Priority>PRIO_TIME_CRITICAL</Priority>
    </Item>
    <Item key="RmptfxUpdateThread">
    <Priority>PRIO_HIGHEST</Priority>
    </Item>
    <Item key="RecordingThreadPed">
    <Priority>PRIO_ABOVE_NORMAL</Priority>
    </Item>
    <Item key="PathServer">
    <Priority>PRIO_LOWEST</Priority>
    </Item>
    <Item key="RecordingThreadVehicle">
    <Priority>PRIO_ABOVE_NORMAL</Priority>
    </Item>
    <Item key="ResourcePlacementThread">
    <Priority>PRIO_LOWEST</Priority>
    </Item>
    <Item key="RageAudioMixThread">
    <Priority>PRIO_TIME_CRITICAL</Priority>
    </Item>
    <Item key="SaveBlockDataThread">
    <Priority>PRIO_NORMAL</Priority>
    </Item>
    <Item key="RageDvdStreamer">
    <Priority>PRIO_BELOW_NORMAL</Priority>
    </Item>
    <Item key="RageHddStreamer">
    <Priority>PRIO_LOWEST</Priority>
    </Item>
    <Item key="Render">
    <Priority>PRIO_ABOVE_NORMAL</Priority>
    </Item>
    <Item key="NorthAudioUpdate">
    <Priority>PRIO_NORMAL</Priority>
    </Item>
    <Item key="RageNetSend">
    <Priority>PRIO_BELOW_NORMAL</Priority>
    </Item>
    <Item key="RageNetRecv">
    <Priority>PRIO_BELOW_NORMAL</Priority>
    </Item>
    <Item key="RageVoiceChatWorker">
    <Priority>PRIO_BELOW_NORMAL</Priority>
    </Item>
    <Item key="ReplayFileManager">
    <Priority>PRIO_LOWEST</Priority>
    </Item>
    </Threads>
    </Config>
    </Item>
    <Item>
    <Build>nonfinal</Build>
    <Platforms>any</Platforms>
    <Config type="CGameConfig">
    <ConfigScriptStackSizes>
    <StackSizeData>
    <Item>
    <StackName>DEBUG_SCRIPT</StackName>
    <SizeOfStack value="4080"/>
    <NumberOfStacksOfThisSize value="1"/>
    </Item>
    <Item>
    <StackName>SOAK_TEST</StackName>
    <SizeOfStack value="4088"/>
    <NumberOfStacksOfThisSize value="1"/>
    </Item>
    <Item>
    <StackName>NETWORK_BOT</StackName>
    <SizeOfStack value="4096"/>
    <NumberOfStacksOfThisSize value="31"/>
    </Item>
    <Item>
    <StackName>DEBUG_MENU</StackName>
    <SizeOfStack value="32000"/>
    <NumberOfStacksOfThisSize value="1"/>
    </Item>
    </StackSizeData>
    </ConfigScriptStackSizes>
    </Config>
    </Item>

    <Item>
    <Build>nonfinal</Build>
    <Platforms>any</Platforms>
    <Config type="CGameConfig">
    <ConfigScriptResourceExpectedMaximums>
    <ExpectedMaximumsArray>
    <Item>
    <ResourceTypeName>PTFX</ResourceTypeName>
    <ExpectedMaximum value="61"/>
    </Item>
    <Item>
    <ResourceTypeName>PTFX_ASSET</ResourceTypeName>
    <ExpectedMaximum value="20"/>
    </Item>
    <Item>
    <ResourceTypeName>FIRE</ResourceTypeName>
    <ExpectedMaximum value="32"/>
    </Item>
    <Item>
    <ResourceTypeName>PEDGROUP</ResourceTypeName>
    <ExpectedMaximum value="16"/>
    </Item>
    <Item>
    <ResourceTypeName>SEQUENCE_TASK</ResourceTypeName>
    <ExpectedMaximum value="97"/>
    </Item>
    <Item>
    <ResourceTypeName>DECISION_MAKER</ResourceTypeName>
    <ExpectedMaximum value="5"/>
    </Item>
    <Item>
    <ResourceTypeName>CHECKPOINT</ResourceTypeName>
    <ExpectedMaximum value="61"/>
    </Item>
    <Item>
    <ResourceTypeName>TEXTURE_DICTIONARY</ResourceTypeName>
    <ExpectedMaximum value="55"/>
    </Item>
    <Item>
    <ResourceTypeName>DRAWABLE_DICTIONARY</ResourceTypeName>
    <ExpectedMaximum value="40"/>
    </Item>
    <Item>
    <ResourceTypeName>CLOTH_DICTIONARY</ResourceTypeName>
    <ExpectedMaximum value="2"/>
    </Item>
    <Item>
    <ResourceTypeName>FRAG_DICTIONARY</ResourceTypeName>
    <ExpectedMaximum value="44"/>
    </Item>
    <Item>
    <ResourceTypeName>DRAWABLE</ResourceTypeName>
    <ExpectedMaximum value="34"/>
    </Item>
    <Item>
    <ResourceTypeName>COVERPOINT</ResourceTypeName>
    <ExpectedMaximum value="51"/>
    </Item>
    <Item>
    <ResourceTypeName>ANIMATION</ResourceTypeName>
    <ExpectedMaximum value="57"/>
    </Item>
    <Item>
    <ResourceTypeName>MODEL</ResourceTypeName>
    <ExpectedMaximum value="265"/>
    </Item>
    <Item>
    <ResourceTypeName>RADAR_BLIP</ResourceTypeName>
    <ExpectedMaximum value="1800"/>
    </Item>
    <Item>
    <ResourceTypeName>ROPE</ResourceTypeName>
    <ExpectedMaximum value="12"/>
    </Item>
    <Item>
    <ResourceTypeName>CAMERA</ResourceTypeName>
    <ExpectedMaximum value="27"/>
    </Item>
    <Item>
    <ResourceTypeName>PATROL_ROUTE</ResourceTypeName>
    <ExpectedMaximum value="10"/>
    </Item>
    <Item>
    <ResourceTypeName>MLO</ResourceTypeName>
    <ExpectedMaximum value="35"/>
    </Item>
    <Item>
    <ResourceTypeName>RELATIONSHIP_GROUP</ResourceTypeName>
    <ExpectedMaximum value="251"/>
    </Item>
    <Item>
    <ResourceTypeName>SCALEFORM_MOVIE</ResourceTypeName>
    <ExpectedMaximum value="20"/>
    </Item>
    <Item>
    <ResourceTypeName>STREAMED_SCRIPT</ResourceTypeName>
    <ExpectedMaximum value="53"/>
    </Item>
    <Item>
    <ResourceTypeName>ITEM_SET</ResourceTypeName>
    <ExpectedMaximum value="6"/>
    </Item>
    <Item>
    <ResourceTypeName>VOLUME</ResourceTypeName>
    <ExpectedMaximum value="1"/>
    </Item>
    <Item>
    <ResourceTypeName>SPEED_ZONE</ResourceTypeName>
    <ExpectedMaximum value="220"/>
    </Item>
    <Item>
    <ResourceTypeName>WEAPON_ASSET</ResourceTypeName>
    <ExpectedMaximum value="68"/>
    </Item>
    <Item>
    <ResourceTypeName>VEHICLE_ASSET</ResourceTypeName>
    <ExpectedMaximum value="6"/>
    </Item>
    <Item>
    <ResourceTypeName>POPSCHEDULE_OVERRIDE</ResourceTypeName>
    <ExpectedMaximum value="1"/>
    </Item>
    <Item>
    <ResourceTypeName>POPSCHEDULE_OVERRIDE_VEHICLE_MODEL</ResourceTypeName>
    <ExpectedMaximum value="12"/>
    </Item>
    <Item>
    <ResourceTypeName>SCENARIO_BLOCKING_AREA</ResourceTypeName>
    <ExpectedMaximum value="36"/>
    </Item>
    <Item>
    <ResourceTypeName>BINK_MOVIE</ResourceTypeName>
    <ExpectedMaximum value="2"/>
    </Item>
    <Item>
    <ResourceTypeName>MOVIE_MESH_SET</ResourceTypeName>
    <ExpectedMaximum value="13"/>
    </Item>
    <Item>
    <ResourceTypeName>SET_REL_GROUP_DONT_AFFECT_WANTED_LEVEL</ResourceTypeName>
    <ExpectedMaximum value="6"/>
    </Item>
    <Item>
    <ResourceTypeName>VEHICLE_COMBAT_AVOIDANCE_AREA</ResourceTypeName>
    <ExpectedMaximum value="3"/>
    </Item>
    <Item>
    <ResourceTypeName>DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS</ResourceTypeName>
    <ExpectedMaximum value="3"/>
    </Item>
    <Item>
    <ResourceTypeName>DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS_MULTIPLIER</ResourceTypeName>
    <ExpectedMaximum value="3"/>
    </Item>
    <Item>
    <ResourceTypeName>SYNCED_SCENE</ResourceTypeName>
    <ExpectedMaximum value="51"/>
    </Item>
    <Item>
    <ResourceTypeName>CLIP_SET</ResourceTypeName>
    <ExpectedMaximum value="10"/>
    </Item>
    <Item>
    <ResourceTypeName>VEHICLE_RECORDING</ResourceTypeName>
    <ExpectedMaximum value="105"/>
    </Item>
    <Item>
    <ResourceTypeName>MOVEMENT_MODE_ASSET</ResourceTypeName>
    <ExpectedMaximum value="5"/>
    </Item>
    <Item>
    <ResourceTypeName>CUT_SCENE</ResourceTypeName>
    <ExpectedMaximum value="3"/>
    </Item>
    <Item>
    <ResourceTypeName>CUT_FILE</ResourceTypeName>
    <ExpectedMaximum value="3"/>
    </Item>
    <Item>
    <ResourceTypeName>GHOST_SETTINGS</ResourceTypeName>
    <ExpectedMaximum value="2"/>
    </Item>
    <Item>
    <ResourceTypeName>PICKUP_GENERATION_MULTIPLIER</ResourceTypeName>
    <ExpectedMaximum value="2"/>
    </Item>
    </ExpectedMaximumsArray>
    </ConfigScriptResourceExpectedMaximums>
    </Config>
    </Item>

    </ConfigArray>
    </fwAllConfigs>

    Tüm yorumu okumak için genişlet
    22 Nisan 2020, Çarşamba
  • 9b2a39 lawd

    @alexguirre thank you for responding. What mean by "game not loading" is this. While the Rockstar Launcher is still loading and connecting to its server, and RageHook is waiting to hook the game and open the game “window”, the GTA crash box pops up real fast and goes away and only thing left is RageHook saying something like "Waiting for game window…." but it never does. I am using the Steam version by the way. Please instruct me on how you would like me to send you my gameconfig file I am using. I am not sure I using any mods that require this, as it was part of “Memory Error Fix” mod I downloaded here. It really did work until the latest GTAV update. After the update this problem started. Once I removed CScenarioPoint Patch, the game loaded as normal but now the memory errors are back with vengeance. Here is the Event Viewer info you requested below:
    Log Name: Application
    Source: Application Error
    Date: 4/21/2020 1:20:09 PM
    Event ID: 1000
    Task Category: (100)
    Level: Error
    Faulting application name: GTA5.exe, version: 1.0.1868.1, time stamp: 0x5e7d1d62
    Faulting module name: CScenarioPoint-Patch.asi, version: 0.0.0.0, time stamp: 0x5d640752
    Exception code: 0xc0000005
    Fault offset: 0x000000000000c8d7
    Faulting process id: 0x108
    Faulting application start time: 0x01d618010f64bb52
    Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\GTA5.exe
    Faulting module path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\CScenarioPoint-Patch.asi
    Report Id: 0085cd3d-fa42-4004-9ba3-7e0b7da082be
    Faulting package full name:
    Faulting package-relative application ID:
    Event Xml:
    <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event&quot;&gt;
    <System>
    <Provider Name="Application Error" />
    <EventID Qualifiers="0">1000</EventID>
    <Level>2</Level>
    <Task>100</Task>
    <Keywords>0x80000000000000</Keywords>
    <TimeCreated SystemTime="2020-04-21T17:20:09.649585200Z" />
    <EventRecordID>19321</EventRecordID>
    <Channel>Application</Channel>
    <Computer>AndresPC</Computer>
    <Security />
    </System>
    <EventData>
    <Data>GTA5.exe</Data>
    <Data>1.0.1868.1</Data>
    <Data>5e7d1d62</Data>
    <Data>CScenarioPoint-Patch.asi</Data>
    <Data>0.0.0.0</Data>
    <Data>5d640752</Data>
    <Data>c0000005</Data>
    <Data>000000000000c8d7</Data>
    <Data>108</Data>
    <Data>01d618010f64bb52</Data>
    <Data>C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\GTA5.exe</Data>
    <Data>C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\CScenarioPoint-Patch.asi</Data>
    <Data>0085cd3d-fa42-4004-9ba3-7e0b7da082be</Data>
    <Data>
    </Data>
    <Data>
    </Data>
    </EventData>
    </Event>

    Tüm yorumu okumak için genişlet
    21 Nisan 2020, Salı
  • 9b2a39 lawd

    Hello @alexuirre I'm having an issue with the game not even loading when CScenarioPoint Patch in in my game along with he heap adjuster, the packfile limit adjuster since the update. As soon as I take the CScenarioPoint Patch the game loads fine. I also noticed with I used CScenarioPoint Patch along with the other files mentioned prior to the update, I stopped getting memory errors and I loved it. Since the update and me having to remove the CScenarioPoint Patch, I get memory errors a lot now. Is this because of the gameconfig you mentioned?

    17 Nisan 2020, Cuma